Under the Open Sky (CWMGQ Spinoff)

btw, do we have a long-term XP plan
Not as far as I'm aware. The things I personally want for sure though is Peerless Explorer, Wave Force at 25, the mystery ability, and one of the upgrades to Wave Force in the shop. Getting both upgrades would be nice, but I don't know if we'll have the time and XP to do that.
 
Mostly I don't care what we use exp on, I'm just watching this as a sort of test run before Parallel.
 
Here's the XP breakdown for the things I want in order:
  1. Fuse Level 15 (390 XP)
  2. Peerless Explorer (700 XP)
  3. ??? (10 XP)
  4. Wave Force Level 25 (860 XP)
  5. Flawless Interruption (210 XP)
  6. Fierce Protector (350 XP)
  7. Self-Repair Level 10 (440 XP)
  8. Shifting Level 15 (840 XP)
  9. Gating Level 15 (900 XP)
  10. Standing Wave (245 XP)
  11. Ceaseless Warrior (1150 XP)
  12. Elsewhere Level 15 (950 XP)
  13. Halting Level 15 (950 XP)
  14. Inchoate Wave (245 XP)
This big bad list costs 8340 XP. The biggest costs on it though are the upgrading of the skills that gate improvements to Wave Force. So if we want to buy them, its gonna be costly.
 
Here's the XP breakdown for the things I want in order:
  1. Fuse Level 15 (390 XP)
  2. Peerless Explorer (700 XP)
  3. ??? (10 XP)
  4. Wave Force Level 25 (860 XP)
  5. Flawless Interruption (210 XP)
  6. Fierce Protector (350 XP)
  7. Self-Repair Level 10 (440 XP)
  8. Shifting Level 15 (840 XP)
  9. Gating Level 15 (900 XP)
  10. Standing Wave (245 XP)
  11. Ceaseless Warrior (1150 XP)
  12. Elsewhere Level 15 (950 XP)
  13. Halting Level 15 (950 XP)
  14. Inchoate Wave (245 XP)
This big bad list costs 8340 XP. The biggest costs on it though are the upgrading of the skills that gate improvements to Wave Force. So if we want to buy them, its gonna be costly.
Well, if it costs so much, time to get started.
Flawless Interruption (537 XP)
Fierce Protector (287 XP)
Fuse to 14 (37 XP remains)
[X] Accept Blue Bandit's request.
[X] Spend XP
-[X] Flawless Interruption
-[X] Fierce Protector
-[X] Fuse to level 14
 
[X] Accept Blue Bandit's request.
[X] Spend XP
-[X] Flawless Interruption
-[X] Fierce Protector
-[X] Fuse to level 14
 
[X]Accept Blue Bandit's Request
[X]XP Plan Crystal
-[X]A Law Unto Yourself (105xp)
-[X]Fuse Level 15 (390xp)
-[X]Self-Repair Level 7 (200xp)

I had this really long explanation ready for why I was voting this, then my ego pointed out that I still haven't updated the main quest, or even started any of the side-quests I had been planning on.
 
[X]Accept Blue Bandit's Request
[X]XP Plan Crystal
-[X]A Law Unto Yourself (105xp)
-[X]Fuse Level 15 (390xp)
-[X]Self-Repair Level 7 (200xp)

I had this really long explanation ready for why I was voting this, then my ego pointed out that I still haven't updated the main quest, or even started any of the side-quests I had been planning on.
Thaaaat doesn't make the explanation any less relevant.
 
Would if I could remember it.

Chalk it up to general creator knowledge about whats on Milidia. Actually I don't even think that's it.

Umm give me a few minutes. My muse literally just woke up and I can't think straight because of it.
 
[X]Accept Blue Bandit's Request
[X]XP Plan Crystal
-[X]A Law Unto Yourself (105xp)
-[X]Fuse Level 15 (390xp)
-[X]Self-Repair Level 7 (200xp)
 
Remembered the reasoning behind Plan Crystal:

I want A Law Unto Yourself because of two things:
  1. More damage reduction is always good. Especially with Summit's growth rate. More survivability means more experience. More experience, means more levels, more levels means stronger Summit.
  2. Rule Affinities tend to come out as extremely powerful opponents. Every cannon Rule Affinity Magical Girl is a beast that can hit leagues ahead of their usual weight class. So taking 50% less damage from them makes surviving an encounter with one of those girls a lot more likely.

Fuse, while I'm not personally 100% sure of how exactly it works, is the gateway to Peerless Explorer. Which is a Super Ability. And those are always worth the cost (in experience at least, if not trauma if it comes through the story). And while I usually like to advocate focusing on boosting the baseline, the shop says it'll give a general improvement to the Ponopoly and Fuse as well as add the Practitioner ability, and once we have that we can start toying with not only our existing spells but also make whole new spells for new situations.

And Self Repair because while the soul is willing the flesh is weak. Higher Self Repair means we can keep going long after most other Magical Girls of Summit's usual level will have quit. And for her opponents, that is a very terrifying thought.
 
As for where Summit stands on the Canon pecking order, remember that if it comes down to it, she's more than capable of fighting a War Angel and winning.

All of her base stats are higher as well as the fact she's also a lot faster than they are. So giving her a way to stay in the game with Self Repair starts to up her danger level to an almost absurd degree.
 
I want A Law Unto Yourself because of two things:
  1. More damage reduction is always good. Especially with Summit's growth rate. More survivability means more experience. More experience, means more levels, more levels means stronger Summit.
  2. Rule Affinities tend to come out as extremely powerful opponents. Every cannon Rule Affinity Magical Girl is a beast that can hit leagues ahead of their usual weight class. So taking 50% less damage from them makes surviving an encounter with one of those girls a lot more likely.
Pity it can't do anything about supremacy though.
 
Supremacy is bullshit. So is Unstoppable.
Yeah, but Unstoppable is everywhere. ALUY and Supremacy are like... "You take half damage from all elves, who are incidentally the only people who can cast Fireball. Unless they cast Fireball, that is, in which case get fukt."
'S just slightly odd to me, y'know?
 
Pity it can't do anything about supremacy though.
I thought damage reduction was applied? So a Supremacy attack shuts down the bonus Resilience ability, but doesn't remove a 50% damage reduction.

It would make some sense if Supremacy negates all tests for condition (if x{then y;}). I have this image in my mind of a fire elemental being burned to death by a fire attack because the attack had Supremacy ("nothing gets to be immune to my flames", "she burned fire.)
 
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