Crystalwatcher
(Verified GM)
- Location
- Limbo
Indestructible Core's 99% reduction is stopped.
No Longer Human's 50% reduction is stopped.
Armor of The King's 75% reduction is stopped.
So on.
Ignore this, my brain is frying.
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Supremacy negates everything that isn't a unconditional damage reduction (such as No Longer Human).I thought damage reduction was applied? So a Supremacy attack shuts down the bonus Resilience ability, but doesn't remove a 50% damage reduction.
It would make some sense if Supremacy negates all tests for condition (if x{then y;}). I have this image in my mind of a fire elemental being burned to death by a fire attack because the attack had Supremacy ("nothing gets to be immune to my flames", "she burned fire.)
Uhh, this directly contradicts the Ability Bible. There it says that unconditional reductions such as INDESTRUCTIBLE CORE and No Longer Human are the one thing that Supremacy doesn't negate. And that it doesn't negate Base Resilience.Supremacy shuts down meta-magic shit like damage reduction and the like. More or less everything that effects even Unstoppable.
Indestructible Core's 99% reduction is stopped.
No Longer Human's 50% reduction is stopped.
Armor of The King's 75% reduction is stopped.
So on.
Mind if I steal the base idea behind this as Word of God for the main quest?How I'm running thingsBy OP fiat:
Unstoppable; goes through Resilience and leaks through conditional attack blocking abilities. As an example, something immune to attacks from things that aren't angels would still be hurt if the non-angel had Unstoppable.
Supremecy; shuts down all reaction abilities, except unconditional damage reduction and base defenses. It's a lot like the target doesn't have abilities, but a few still apply.
Slayer; breaks through unconditional defenses when it applies, probably does mean things to all defenses.
An attack with Superslayer, Supremecy, and Unstoppable will go through every defense (except morality barriers).
And since I saw some talk about Wave Force. Leveling Wave Force only improves the magic modifier. That spell is crazy enough with Spell-Boost that I feel no guilt here. (It also can't be multi-casted until Inchoate Wave, which shuts further spells. No double zapping with the death ray.)
No problem.Mind if I steal the base idea behind this as Word of God for the main quest?
Remembered the reasoning behind Plan Crystal:
I want A Law Unto Yourself because of two things:
- More damage reduction is always good. Especially with Summit's growth rate. More survivability means more experience. More experience, means more levels, more levels means stronger Summit.
- Rule Affinities tend to come out as extremely powerful opponents. Every cannon Rule Affinity Magical Girl is a beast that can hit leagues ahead of their usual weight class. So taking 50% less damage from them makes surviving an encounter with one of those girls a lot more likely.
Fuse, while I'm not personally 100% sure of how exactly it works, is the gateway to Peerless Explorer. Which is a Super Ability. And those are always worth the cost (in experience at least, if not trauma if it comes through the story). And while I usually like to advocate focusing on boosting the baseline, the shop says it'll give a general improvement to the Ponopoly and Fuse as well as add the Practitioner ability, and once we have that we can start toying with not only our existing spells but also make whole new spells for new situations.
And Self Repair because while the soul is willing the flesh is weak. Higher Self Repair means we can keep going long after most other Magical Girls of Summit's usual level will have quit. And for her opponents, that is a very terrifying thought.
I would say, "Well reasoned," to you and then change my vote, but it seems that I've been preempted by kellogo. So, uh, great insight? I would change my vote but it wouldn't matter anyway.As for where Summit stands on the Canon pecking order, remember that if it comes down to it, she's more than capable of fighting a War Angel and winning.
All of her base stats are higher as well as the fact she's also a lot faster than they are. So giving her a way to stay in the game with Self Repair starts to up her danger level to an almost absurd degree.
*snickers* I have her long-lost twin in one of my PM convos with Crys.
I'd say it's more that Angel WEAPON looks a lot like Angel Laurence, he is a bit older then her.So there's an angel who looks nearly identical to one of the WEAPONs? Interesting.
Also, did you ever add in that EXP that you forgot to give for "Met Silver Hero"?
By twin do you mean horrifyingly lethal stealthy MG or that she also has Sinon for her profile pic?*snickers* I have her long-lost twin in one of my PM convos with Crys.
Floral Glory could also kill everything in the valley on her own, I'll point out.kind of leaning towards telling blue what we saw, and offering to just blast them. She seems to have a better grasp on the tactical situation, she just might not realize that we totally could just kill everything in the valley on our own.
Yes.By twin do you mean horrifyingly lethal stealthy MG or that she also has Sinon for her profile pic?
You're doing this solely to avoid having to put too much detail on how to navigate around Milidia aren't you."The trick to navigating is that all the signs face towards the main intersection. The Counter Force signs have latin alphabet, as opposed to the elven signs which…wait a moment. You fly!" Blue lifts up her arms and leaps in place, "Pick me up! I can point out things from the sky."
And I really want to know, how the fuck did Summit just do this? The only thing I can think of is that it was a combo effect of Argus Watchfulness, Serene in Adversity, Lesser Horrors Scorned, and her Discovery affinity. Anyone got a better idea?There's a flicker of different elements as you look. You can't quite process everything but you have--
Everything stops for a drawn-out instant. When it's past you have swept your attention over every shadow and absorbed the knowledge into sudden clarity. There are 83 Demon Footsoldiers, 24 with large muskets instead of axes, 4 Demon Commanders, and 6 large slow-looking beasties you aren't familiar with. There is also a spot where the ground itself is imbued with Darkness.
There's actually a simpler answer to this. Just don't give out XP per kill for calling in a METEOR strike. Instead give a flat and substantially smaller amount of it. Only give out XP per kill if Summit directly participates in killing an enemy or group as it may be. Now if a huge fight breaks out and we're in the middle of it killing thousands of Demons, then yes, gobs of piles of XP are going to sit around for the taking. But at least then we'll have earned it.As an aside, I'm enforcing an predetermined kill limit per update. Only the first 50 kills per class give EXP. Offering ten-thousand xp for calling in a METEOR strike is something I want to avoid.
High Speed Combat mostly, with Argus Watchfulness and Discern enabling Summit to pick out which are shadows and which are real demons. No Strength In Numbers also plays a part. The others can't tell how many critters there are or what they could be.And I really want to know, how the fuck did Summit just do this? The only thing I can think of is that it was a combo effect of Argus Watchfulness, Serene in Adversity, Lesser Horrors Scorned, and her Discovery affinity. Anyone got a better idea?
Better safe than sorry. Besides, diving in when your CO is waiting will never sound like a good idea to me.I'm wondering if there's some meta-reasoning for not diving in. Summit's instincts are letting her know she won't face anything more powerful than herself.