Tohjo Military University [Pokémon]

Kotone's Starter Choice


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Well, okay. Oddish it is. Thank you, @wdango, the poll at the top really *did* help.

So you've heard of frictionless spherical cow of uniform density, but do you know what sound it makes?
Nothing, because upon attempting to moo like a normal cow, the laws of reality realize the mistake and make its stomachs and other organs fill up its body. Thus, there is barely any room for vocal expression, and there is only a deep *MMMM* like a really hungry lawnmower.
 
Nothing, because upon attempting to moo like a normal cow, the laws of reality realize the mistake and make its stomachs and other organs fill up its body. Thus, there is barely any room for vocal expression, and there is only a deep *MMMM* like a really hungry lawnmower.

*Almost* right. It's true that they make no sound, but that's because the vocal cords and whatnot function on friction as well. A frictionless cow can't really do anything with them.

...or, in shorter form, it can't make sounds, because it's got no Mu.
 
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*Almost* right. It's true that they make no sound, but that's because the vocal cords and whatnot function on friction as well. A frictionless cow can't really do anything with them.

...or, in shorter form, it can't make sounds, because it's got no Mu.
I see, so since it's in a vacuum, any noise it makes would not be able to be heard either way!
 
We could just size them enough to break it's leg. Definitely would be hard to guess where it would flee, quietly dig traps, and then shoot it.
Damn. I just realised we should have asked joycsomething along the lines of "how far can our pokemon reasonably bounce back from injury, and hence can we afford to use traps that break legs and such".

Well, okay. Oddish it is. Thank you, @wdango, the poll at the top really *did* help.

So you've heard of frictionless spherical cow of uniform density, but do you know what sound it makes?
the squeak o markers on a whiteboard. :p
 
Damn. I just realised we should have asked joycsomething along the lines of "how far can our pokemon reasonably bounce back from injury, and hence can we afford to use traps that break legs and such".

That one is really only applicable to Nidorina/Nidorino, anyway. Nidoran is obviously too small with too stubby limbs, and Oddish shouldn't even involve any traps in and of itself. I'm not even sure Oddish has bones, come to think of it? <.<

For Kangaskhan, it doesn't matter if it can't survive a leg-break. We're counting on it dying. :(
 
Damn. I just realised we should have asked joycsomething along the lines of "how far can our pokemon reasonably bounce back from injury, and hence can we afford to use traps that break legs and such".

the squeak o markers on a whiteboard. :p
Well it was mentioned that pokecenters are future tech but not miracle workers and broken bones aren't that big of a problem these days unless it's shattered. And even then we can fix it sometimes.
 
Well it was mentioned that pokecenters are future tech but not miracle workers and broken bones aren't that big of a problem these days unless it's shattered. And even then we can fix it sometimes.

That's true of humans and of a lot of animals that get access to modern veterinary care, but even these days broken bones can be lethal to some animals-- horses are the ones I'm thinking of, but a lot of wild animals simply end up dying of shock, too. Not really a matter of technology so much as the issues raised by the animal's particular anatomy or the stress of being handled by a human compounding their injuries.
 
We can probably phrase a reasonable injury question for either traps Bill or for supply guy. I think potions still exist.
That wasn't the vibe that I got. "Med-tech a bit better than ours" doesn't exactly scream "healing potions" to me.

If/when we catch a water type I bet the dehydration risk will be real, too.
Depending on the type, certainly. If sea-types can maintain a slipstream of water for themselves, I imagine dehydration wouldn't be insurmountable until they ran out of MP.
 
Amphibians like Politoed might be better for that? Or ones like Quagsire and Squirtle!
Actually, amphibians are more susceptible to dehydration. It's very important that they keep wet, because they breathe through their skin. Or something.

Also, as Verne will tell you, Squirtles are reptiles.

 
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Actually, amphibians are more susceptible to dehydration. It's very important that they keep wet, because they breathe through their skin. Or something.
Can't be worse than a fish Pokémon literally out of water? They could all make water bubbles to move in, then?
 
Something like squirtle likely isnt' goign to have more problems with dehydration than any other type will with being out of their particular element.

I also think we might not want a water type, necessarily. For example, we might do something like use our starter to grab a ground type, and then head into the generator with both a ground and a grass, and get ourselves a magnemite. Presumably, we'll have a bit more breathing space to consider such things after we pass our first test, but without the air of panicked desperation, I think we'll be in a better place to look at our overall goals and craft a long-term plan.
 
Something like squirtle likely isnt' goign to have more problems with dehydration than any other type will with being out of their particular element.

I also think we might not want a water type, necessarily. For example, we might do something like use our starter to grab a ground type, and then head into the generator with both a ground and a grass, and get ourselves a magnemite. Presumably, we'll have a bit more breathing space to consider such things after we pass our first test, but without the air of panicked desperation, I think we'll be in a better place to look at our overall goals and craft a long-term plan.

By "the generator", you mean the Power Plant, right? I'm not opposed to an eventual Magnemite pick at all, nor to picking up a Ground type in preparation for it, but we already know that Magnemite can be found in less dangerous places-- our research on Saffron told us they often group near large cities. Do you have a particular reason to suggest going to the Power Plant for it?
 
Speaking of magnemite... @wdango, is there new-gen evolutions of gen1/2 Pokémon like magnezone?
 
By "the generator", you mean the Power Plant, right? I'm not opposed to an eventual Magnemite pick at all, nor to picking up a Ground type in preparation for it, but we already know that Magnemite can be found in less dangerous places-- our research on Saffron told us they often group near large cities. Do you have a particular reason to suggest going to the Power Plant for it?
It was mostly the thought that we can arrange for some seriously aggressive typing advantages, and reap the benefits. Still, you have a point that it's probably not actually a good idea if the Power Plant has significantly more powerful enemies overall, what with feral pokemon not being forced to fight the one of our trained pokemon that we send out after them. Anyway, I wasn't really meaning to say "We should totally do this thing." Instead, I'm trying to say "There are other options that we should be considering... like this one here. This is a completely different and still entirely valid option."

Really, I think our second and subsequent picks need to be based on our medium-term (and long-term) objectives. We're making this pick based (roughly) on "want to graduate", "want to not die", and "want to have something that's at least reasonably useful long-term". Those aren't bad goals for the moment, but we haven't even started to figure out what our goals are going to be after we pull this one off (or fail to). We don't know anything about, for example, what our requirements are going to be as trainers, or a host of other questions. Better to lay off on the "which pokemon do we get next" thoughts until we have more info to base them on. We were basically forced to commit to this pick with limited information. Let's not commit to the next pick until we have as much pertinent info as we can reasonably get.
 
It was mostly the thought that we can arrange for some seriously aggressive typing advantages, and reap the benefits. Still, you have a point that it's probably not actually a good idea if the Power Plant has significantly more powerful enemies overall, what with feral pokemon not being forced to fight the one of our trained pokemon that we send out after them. Anyway, I wasn't really meaning to say "We should totally do this thing." Instead, I'm trying to say "There are other options that we should be considering... like this one here. This is a completely different and still entirely valid option."

Really, I think our second and subsequent picks need to be based on our medium-term (and long-term) objectives. We're making this pick based (roughly) on "want to graduate", "want to not die", and "want to have something that's at least reasonably useful long-term". Those aren't bad goals for the moment, but we haven't even started to figure out what our goals are going to be after we pull this one off (or fail to). We don't know anything about, for example, what our requirements are going to be as trainers, or a host of other questions. Better to lay off on the "which pokemon do we get next" thoughts until we have more info to base them on. We were basically forced to commit to this pick with limited information. Let's not commit to the next pick until we have as much pertinent info as we can reasonably get.

Ah, I just realized that you probably missed that QM clarification: the Power Plant is an Amatsun Ruin, so it will probably have significantly more powerful enemies. Tbf, though, the Safari Zone has been explicitly called the most dangerous place anyone without pokemon can go, even compared to Amatsun Ruins. If we survive this, the Power Plant with a Ground type and a Grass type will-- well, okay, we should still take it seriously, but it'll probably be a cake walk in comparison.

In any case, while we do have a clear long-term goal (our character quest, "A Better World"), I overall agree. It's fun to speculate and hash out a few basic things (like "let's not get anything that compounds team weaknesses"), but we probably shouldn't analyze anything too deeply or get too attached to any particular team composition before we know what our later objectives will be.
 
1.13 - Consultation with Professor Joy
Professor Joy is rarely in her office, but she allows cadets to consult her in the Stables, where she is more often found. Today, however, you do find her in the office, which makes you glad that you decided to check first before making any assumptions.

You knock on the open door.

"Excuse me, Professor..?"

She looks up from the sheaf of papers she's riffling through, then smiles. "Cadet Yoshimura. Come in."

You do as the Professor says, and she puts aside her papers, gesturing for you to take a seat.

"How's your research coming along?"

You nod. "I've pretty much decided on Oddish, but I just have a few questions..."

"Go ahead."

"Okay, umm. So. The general outline of my Oddish capture plan is track a strong Oddish at night, wait for it to dig itself a hole for the day, put a steel mesh and then a fabric bag over it, dig it up carefully, send it to sleep with Sleep Powder, add more restraints, and then capture it. Could you give me your feedback on this plan?"

"Oh, dear." She sighs. "I wish you came to me a little bit sooner, so I could give you more help. Alright, the main problem with your plan is that Oddish, like many Poison-type Pokémon, is highly resistant to various drugs and toxins, including Sleep Powder. This is due to their innate Poison element counteracting any toxins in their system."

"I... I see."

"Yes. And Oddish, despite being a first-evolutionary-stage Pokémon, has a relatively strong Poison element for its threat level. That's not to say that drugs and tranquillisers will be completely ineffective, but expect its resistance to be really high. High enough so that not only will you need a much larger dose of whatever you decide to drug it with, but also that it will wear off really quickly.

That's why Poison-type Pokémon are notoriously hard to capture. That said, restraining a sleeping Oddish is a pretty good plan, but how are you planning to put it in a Pokéball if it's in wrapped up in steel mesh and fabric?
"

"I'll revise my plan. But... the same applies for, say, a Nidoran?"

"Yes. Nidoran's Poison element isn't as strong as Oddish, but it's still resistant to all manners of drugs."

"Is there any benefit to capturing an Oddish with a stronger Poison element, though?"

"Is there a benefit to having a stronger Pokémon?" She asks you back in a tone that, while gentle, makes it obvious she thinks it's a stupid question. But then she continues, "most of the time, it's recommenced to start with a younger, weaker Pokémon, as they are easier to capture, tend to grow faster under training compared to in the wild, and are easier to tame. This means they'll reach their prime at a younger age and be combat-effective for more time before they live out their lifespan. But for Pokémon that grow slowly or have long lifespans, especially for your Starter, it might be wise to start with an older, stronger Pokémon that is more immediately useful in the field. You should already know this, cadet Yoshimura."

"So that means a younger Oddish will be easier to tame than an older Oddish, or a Gloom, right?"

"Yes, cadet Yoshimura, that is what I was saying..."

"Once I do capture an Oddish, what's the best way to bribe it into liking me? Will planting it in nice potting soil work?"

"The way to tame most Pokémon is the same -- reward good behaviour and punish bad behaviour, while making sure to assert your dominance. Remember that it is more important for your Pokémon to listen to your orders than for it to like you."

"So... if I capture an Oddish in the middle of its evolution, will it make it harder to tame it?"

"Mm. Capturing an Oddish in the middle of its evolution will guarantee capture. But while it is likely to make it resent you, it doesn't mean it will make it harder to tame it. On the contrary, it will make it easier to dominate it after a failed evolution. However, the fact that it is likely close to the end of its lifespan might make it difficult to induce evolution before it expires."

"I see... Then, is there a way to tell when my Oddish is ready to evolve?"

"Unfortunately, there is no way to guarantee when your Oddish is ready or not to evolve." She shakes her head. "The typical factors are still the same: check its leaves for size and lustre. Bigger and more lustrous leaves will be indication of a better likelihood of evolution, although there are no guarantees. Oddish with smaller and duller leaves have succeeding evolving before, where others have failed."

"Then, is there a benefit to delaying its evolution until when it's stronger before the attempt?"

She nods. "A stronger Oddish will have better chances of evolving, and both the evolution and recuperation process will take less time."

"I understand," you say. "I'm also concerned about Gloom's scent, but I understand I can train it not to smell. How difficult is that training, and can you tell me more about the specifics?"

"We've already talked about the carrot and stick method, and it's been established that Pokémon are perfectly capable of understanding human speech. But if you wish for a Gloom to suppress its natural odour, it is a good idea to build a good relationship with it, despite my earlier advice. I've never personally trained a Gloom, but I hear that keeping them happy and satiated will do the trick."

"Is there some way to steer my Oddish towards a future as a Vileplume or Bellossom, depending on which I prefer? I am leaning towards a Bellossom, which I have read is rare. Will getting my Oddish to evolve into one be a problem?"

"That's basic information you should be researching on your own, cadet Yoshimura."

"Umm, okay. I just have a few more questions."

Professor Joy seems to have grown a little bit impatient with you, but she nods at you regardless. Hey, it's not your fault academics aren't your strong suit, right? "That's what I'm here for, cadet Yoshimura."

"I'll be collaborating with cadets Silver and Kitchenham, and I feel it's a good idea to understand their picks a little better... So firstly, is there a special anti-venom that's more effective against the Nidoran line's venom?"

She sighs. "Honestly, this is stuff you should be asking Professor Blaustein, but again, this is basic information. All modern-day antidotes are engineered from elemental poisons and venoms, and are effective on all but the most virulent of toxins."

"Thank you, Professor," you say bashfully. You must have missed that in one of your classes or something. "Is it likely for a Nidoran to be off alone away from its Kingdom?"

"It's not uncommon to find small groups of Nidoran some distance away from their more evolved forms, but they typically don't wander off that far away. Lone specimens are a little bit more uncommon, but it still happens every once in a while. You should be careful, regardless, and act fast if you see one."

"Got it."

"Is there anything else?"

"Just... three last questions. How does an injured Kangaskhan act? What kinds of natural predators does it have, and what Pokémon would be attracted to a bleeding, dying one?"

"Depending on the situation, Kangaskhan may go berserk or flee when they're injured. If you're going to the Safari Zone, you should already be aware that Dragonair and Dragonite are Kangaskhan's only natural predators. Nidoqueen are also known to have a rivalry with Kangaskhan. And as for the scavengers that might be attracted to a dying prey... In the Safari Zone, you might want to look out for Venomoth, Parasect, Exeggcute... or even Gloom, Weepinbell, or Tangela."

"That's all of my questions, Professor! Thank you so much for your time."

"It's not a problem." She smiles. "Feel free to come again if you have any further questions."


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It is the 16th day of the Latewinter, in the 48th year of the New Pokémon Calendar.

Your interviews are in 6 Days.

What do you do next?


[x] Study Gary's Notes (1 Day)
→ [x] Scyther (preliminary)
→ [x] Kangaskhan (preliminary)
→ [x] Nidoran (preliminary)
→ [x] Safari Zone West (Safari Area 3) (in-depth)
→ [x] Safari Zone North (Safari Area 2) (in-depth)
→ [x] Safari Zone East (Safari Area 1) (in-depth)
[x] Do preliminary research on a Pokémon. (2 Days)
→ [x] What Pokémon?
[x] Talk to someone. (1 Day)
→ [x] Topic?
[x] Do some training. (1 Day)
→ [x] STR : Focus on training your body.
→ [x] AGI : Focus on training your reflexes.
[x] Write-in.
 
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