Tohjo Military University [Pokémon]

Kotone's Starter Choice


  • Total voters
    83
We just need to invest in some thick gloves, preferably ballroom length, and cover up our legs and feet as well. I love the idea for using them on Kangaskhan, although before all this we should probably go shoot that Nidoran female beforehand to get the poison. Could probably capture Silver's Nidoran on the way, and maybe a female one for us as well if we decide to go for that over oddish. What with the fatal poison, ability to dig - we have a pit fall trap maker on hand-, sensitive hearing and senses -could train it to notify us of things like people approaching us-, it can learn Toxic Spikes so we could just keep a bag full of pre-toxified spikes around or have her make them on location, we could get great type coverage by teaching it thunderbolt and icebeam, it can learn a large amount and variety of TMS, it has only two weaknesses and FIVE resistances, and it doesn't have the stink problem of oddish -> Gloom, and we don't need to bank on the oddish and us lasting long enough to get to Gloom to use that strategy/worry about that, since Nidoran are useful immediately since we can harvest poison off her. Also we can breed her with Silver's if he gets a male. So that's a bonus.

Also with the new information on time in mind, since the Kangaskhan research isn't as pressing as we thought, I propose we research Nidoran, specifically the female ones if it must be specified. Even if in the end we don't decide to capture one, knowledge of it's poison will prove useful in the Safari Zone if we can shoot one, as even if it would be risky to use on the Kangaskhan, we could still just pump it's corpse full of it. That, or leave a nasty suprise for any pokemon who try to eat the corpse by stuffing poisoned caltrops into it's body if we can't just poison the corpse.

Still, researching Nidoran poison is also good in case someone like Silver gets poisoned in the process of capturing his Nidoran, so we can make sure we know to have or make an antidote.
Teaching PKMN TM Moves ARE NOT a thing.
 
Probably a bad idea to poison the Kangaskhan with anything damaging. The baby is still probably gonna go for some milk since it'll take hours to die after the shot.

It seems rather unlikely that the baby will go for milk while its mother is actively in distress, but the caltrops themselves are more useful, anyway. Slowing it down ensures it can't get as far and track as much blood.

You can easily set snares for different heights and Nidorino/a are a foot taller then nidoran. I'm assuming traps work on Pokemon since there's a teacher for them and nidoran don't really have anything to stop a snare.

They also have really good hearing. I doubt they have as good of eye sight. Even if it's better than human they shouldn't be able to pick out a well made trap.

Actually, snares are the noose-type traps, right? Because those are a pretty bad idea for rodent-type pokemon. They're designed to suffocate the animal, and iirc snared rabbits are known to struggle so much that they break their own necks. May not be good for the actual rabbit-like pokemon. Would probably work better on larger pokemon, given that.

We just need to invest in some thick gloves, preferably ballroom length, and cover up our legs and feet as well. I love the idea for using them on Kangaskhan, although before all this we should probably go shoot that Nidoran female beforehand to get the poison. Could probably capture Silver's Nidoran on the way, and maybe a female one for us as well if we decide to go for that over oddish. What with the fatal poison, ability to dig - we have a pit fall trap maker on hand-, sensitive hearing and senses -could train it to notify us of things like people approaching us-, it can learn Toxic Spikes so we could just keep a bag full of pre-toxified spikes around or have her make them on location, we could get great type coverage by teaching it thunderbolt and icebeam, it can learn a large amount and variety of TMS, it has only two weaknesses and FIVE resistances, and it doesn't have the stink problem of oddish -> Gloom, and we don't need to bank on the oddish and us lasting long enough to get to Gloom to use that strategy/worry about that, since Nidoran are useful immediately since we can harvest poison off her. Also we can breed her with Silver's if he gets a male. So that's a bonus.

Also with the new information on time in mind, since the Kangaskhan research isn't as pressing as we thought, I propose we research Nidoran, specifically the female ones if it must be specified. Even if in the end we don't decide to capture one, knowledge of it's poison will prove useful in the Safari Zone if we can shoot one, as even if it would be risky to use on the Kangaskhan, we could still just pump it's corpse full of it. That, or leave a nasty suprise for any pokemon who try to eat the corpse by stuffing poisoned caltrops into it's body if we can't just poison the corpse.

Still, researching Nidoran poison is also good in case someone like Silver gets poisoned in the process of capturing his Nidoran, so we can make sure we know to have or make an antidote.

No TMs. TMs are something unique in this setting-- basically the equivalent of wands or scrolls for pokemon moves, apparently. The rest... well, I disagree strongly that the Kangaskhan research isn't pressing. We need to get it done before we go, anyway. For researching other pokemon-- I can see researching Nidoran, since it's Silver's pick, but the QM has already commented on how little time we have.

I'm also not sure why we would want to trap the Kangaskhan's corpse...? Using it as bait is one thing, but just trapping the corpse is a bit weird.
 
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It seems rather unlikely that the baby will go for milk while its mother is actively in distress, but the caltrops themselves are more useful, anyway. Slowing it down ensures it can't get as far and track as much blood.



Actually, snares are the noose-type traps, right? Because those are a pretty bad idea for rodent-type pokemon. They're designed to suffocate the animal, and iirc snared rabbits are known to struggle so much that they break their own necks. May not be good for the actual rabbit-like pokemon. Would probably work better on larger pokemon, given that.



No TMs. TMs are something unique in this setting-- basically the equivalent of wands or scrolls for pokemon moves, apparently. The rest... well, I disagree strongly that the Kangaskhan research isn't pressing. We need to get it done before we go, anyway. For researching other pokemon-- I can see researching Nidoran, since it's Silver's pick, but the QM has already commented on how little time we have.

I'm also not sure why we would want to trap the Kangaskhan's corpse...? Using it as bait is one thing, but just trapping the corpse is a bit weird.
Snares come in foot type and body type. Foot type are obviously non lethal but body type also can be if you get a locking mechanism that doesn't tighten as the animal struggles. I don't think we have to worry though because the nidoran line looks like they have an exoskeleton or some type of hard outsides.
 
So since we don't have to research Kangaskhan, I think we should do in depth research on the north and south so we can get a more detailed report on the Pokemon in those areas. Then we can research two Pokemon with one of those being in depth. After that we can meet up with three professors before our interview day
 
Snares come in foot type and body type. Foot type are obviously non lethal but body type also can be if you get a locking mechanism that doesn't tighten as the animal struggles. I don't think we have to worry though because the nidoran line looks like they have an exoskeleton or some type of hard outsides.

That seems like a fair assessment for Nidoking, but Nidoran's entries imply the spikes are actually "body thorns" that it can extend, and Nidorino's says they can bristle. Sounds more like porcupines? And there's a lot of conflicting evidence for the body-type being nonlethal. Still, if we can get the foot-type, that works out fine anyway.
 
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Hm. Having time to refine the plan after interviews does change my calculus a lot. Mostly, it means we can do the Kangaskhan research then without it messing up our interviews.

I'd like Nidoran or Poliwag fine, especially an opposite-gender Nidoran to Silver. Neither are suicidal.

[x] Study Gary's Notes (1 Day)
→ [x] Safari Zone South (Safari Entrance) (in-depth)
 
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That seems like a fair assessment for Nidoking, but Nidoran's entries imply the spikes are actually "body thorns" that it can extend, and Nidorino's says they can bristle. Sounds more like porcupines? And there's a lot of conflicting evidence for the body-type being nonlethal. Still, if we can get the foot-type, that works out fine anyway.

Well, like I said, different locking mechanism. Pokemon are probably also a bit more rugged than normal animals anyway. Foot snares require a pressure plate that'll add more weight to our pack or a trip line which can just be a string. Either way they can be adjusted for either height or weight depending on each one.

Using snares should really only be used for Pokemon that are common in the area. So the nidoran line, maybe poliwag by the water. We're probably going to have to deal with pests like rattata and pidgey. Maybe Ekans. The anime had bellsprout in the safari zone. They shouldn't set off the traps though because they're either short or low to the ground in Ekans case.
 
I'm pretty sure the lore we would research would/will tell us that Nidoran live in colonies led by Kings and Queens. Consequently, a simple snare is a terrible plan because it gives our/Silver's Nidoran time to call for help.

For Nidoran, I actually would entirely avoid traps unless they're soundproof, and stick to speed, stealth, and maybe a large sack.

A Poliwag trap has potential, we just don't have time.
Adhoc vote count started by Wysteria on Jun 19, 2019 at 6:04 AM, finished with 833 posts and 16 votes.
 
I'm pretty sure the lore we would research would/will tell us that Nidoran live in colonies led by Kings and Queens. Consequently, a simple snare is a terrible plan because it gives our/Silver's Nidoran time to call for help.

For Nidoran, I actually would entirely avoid traps unless they're soundproof, and stick to speed, stealth, and maybe a large sack.

A Poliwag trap has potential, we just don't have time.
We have time to research two Pokemon, one of the two in depth. And that's only if we also do in depth research on the south and north zones. Still time for three professors with all that.

Well, it would depend on how nidoran work. They might be more like a pest. They could act like a colony only in the safari zone because of the danger zone. We'll have to figure that out first obviously. If they do work in colonies I wouldn't want to get anywhere near that at all, even with a sack. They could probably hear us a mile away
 
Well, it would depend on how nidoran work. They might be more like a pest. They could act like a colony only in the safari zone because of the danger zone. We'll have to figure that out first obviously.

I'm going off questionably canonical research from a previous incarnation of this quest.

I was thinking maybe prelim Kangaskhan, because we're unlikely to reverse the bandwagon now, then prelim Nidoran. Then geography north and south, then talk to Leaf and Silver.
Adhoc vote count started by Wysteria on Jun 19, 2019 at 6:30 AM, finished with 839 posts and 16 votes.

Adhoc vote count started by Wysteria on Jun 19, 2019 at 7:25 AM, finished with 846 posts and 16 votes.
 
-- FAQs / Fiend Answers Questions
Y'all motherFAQers need Jesus!
  1. Is this based on the anime or the games?
    • Both and neither. While inspiration is taken from a mishmash of both, and bulbapedia information will often be quasi-accurate, this uses its own mechanics, and version of the setting. The setting is kind of a post-post apocalypse. The reappearance of pokemon brought humanity to its knees, but pokeballs brought us back up again, and now things are more or less alrightish.
  2. What pokemon are there?
    • All pokemon from the first two generations, and at least some of their later-gen evolutions.
    • Mega-evolutions are not a thing.
  3. What's an Amatsun ruin?
    • It's a ruin from a particular culture or period in history, not yet explored in the story. They come up a lot in wdango quests. I think they are ruins from the first era when pokemon were a thing. Most locations from the games that were in any way weird, spoopy or pokemon related are probably Amatsun ruins in this quest.
  4. Can pokemon learn TM moves?
    • Nope. Actually, in this setting, TMs are like D and D wands: they let humans use pokemon moves. They can't be used to teach pokemon.
  5. Is it possible to teach pokemon moves that they can't learn naturally?
    • The QM has strongly hinted that there is probably a means of doing so, but we don't know it. He may not know it either yet.
  6. What stats and moves do pokemon have?
    • The stats and their rough analogues are as follows:
    • STR: attack, HP and general feats of strength, AGI: Speed and evasion, and general feats of dexterity, INT: Special attack in pokemon, TM-use and general feats of intelligence for humans, HP: Hit Points are based on size, weight, strength and in-game stats, in around that order..
    • There is currently no defence stat, but there is a hidden armour stat.
    • Weaknesses are unusual: They can stack, but not up to 4x, and are based more on a mon's features than its type, and can also vary between individuals. Resistance can also be trained.
    • Moves are not currently implemented, but will probably be a thing.
  7. How does combat work?
    • Watch this space. Mechanics have yet to be implemented.
  8. How does pokemon capturing work?
    • Touch them with a pokeball, and it starts the capture process. If they can struggle in any way, they can try to break out, ruining the ball. Restraints, injuries and status conditions will increase the odds. Unconsciousness guarantees success, but pokemon are likely to wake up from normal sleep if pokeballed. Sleep from hibernation, exhaustion, sedatives, pokemoves, etc. will work, though.
    • Injury isn't ideal, as you can absolutely "catch" a dead pokemon, permanently cripple the mon you are catching, or just place it out of commission for a long time.
    • Once a pokemon is caught, the pokeball is permanently locked to that particular mon, as far as we know.
  9. Can we use our pokemon right after we capture them?
    • Not simply, easily or safely, but it's possible. Giving them orders or controlling them may occasionally work if you're really lucky, but mostly you want to treat them as an uncontrolled summon: make sure they are closer to your enemies than to you.
    • Once a pokemon has been captured, you can automatically force them to return if they are in range of you.
  10. Are there pokemon centres and stuff?
    • Not as you would recognize them. Medical tech is a bit higher than ours, and as elite military units we can expect high-end care, but there's not the borderline magical healing you see in the games.
  11. What is the test?
    • We choose a specific evolutionary line of pokemon, and are dropped off into an environment in which they appear. We are given two weeks to locate and capture a pokemon of the specified type. Bringing back a different pokemon is a fail, as is failing to capture a pokemon, or not coming back in time.
    • If we fail, any pokemon we might have caught are confiscated, and we can choose to either become a regular soldier, or leave the military entirely.
  12. How foregone a conclusion is that we will pass? Can we afford to go for a rare or dangerous pokemon?
    • We could absolutely fail, so any risks involving rarity or danger need to be carefully considered. Making another of the three pokemon we need to find in two weeks rare substantially increases those risks.
  13. What happens if Kotone dies, or fails to complete the test?
    • We take over one of the other starter NPCs, and continue on from that point. The others are essentially our "lives".
If anyone sees anything I missed, let me know.

@wdango, anything in red is something I want clarification on.
 
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I'm going off questionably canonical research from a previous incarnation of this quest.

I was thinking maybe prelim Kangaskhan, because we're unlikely to reverse the bandwagon now, then prelim Nidoran. Then geography north and south, then talk to Leaf and Silver.
I don't think we need to talk to leaf and silver until after our interview. I'm fairly sure the interview is just about our plan to capture our own Pokemon. There's doesn't affect it. So if we want to switch we should get in depth research on nidoran or whatever we switch to.

Nidoran was the first Pokemon I voted for back in like the second page. :D
 
I don't think we need to talk to leaf and silver until after our interview. I'm fairly sure the interview is just about our plan to capture our own Pokemon. There's doesn't affect it. So if we want to switch we should get in depth research on nidoran or whatever we switch to.
It would certainly be wise to, I think. Our plans are in part going to rely on each other, and some coordination would be a good idea. It will also help us all coordinate our preparations.
 
Y'all motherFAQers need Jesus!
  1. Is this based on the anime or the games?
    • Both and neither. While inspiration is taken from a mishmash of both, and bulbapedia information will often be quasi-accurate, this uses its own mechanics, and version of the setting. The setting is kind of a post-post apocalypse. The reappearance of pokemon brought humanity to its knees, but pokeballs brought us back up again, and now things are more or less alrightish.
  2. What's an Amatsun ruin?
    • It's a ruin from a particular culture or period in history, not yet explored in the story. They come up a lot in wdango quests. I think they are ruins from the first era when pokemon were a thing. Most locations from the games that were in any way weird, spoopy or pokemon related are probably Amatsun ruins in this quest.
  3. Can pokemon learn TM moves?
    • Nope. Actually, in this setting, TMs are like D and D wands: they let humans use pokemon moves. They can't be used to teach pokemon.
  4. Is it possible to teach pokemon moves that they can't learn naturally?
    • The QM has strongly hinted that there is probably a means of doing so, but we don't know it. He may not know it either yet.
  5. What stats and moves do pokemon have?
    • The stats and their rough analogues are as follows:
    • STR: attack (defence also?), AGI: Speed and evasion, INT: Special attack (and special defence?), HP: HP, but based far more on size than game stats.
    • 4x vulnerabilities are not a thing, so pokemon with overlapping weaknesses from both types is actually good, as it consolidates their weaknesses.
    • Moves are not currently implemented, but will probably be a thing.
  6. How does combat work?
    • Watch this space. Mechanics have yet to be implemented.
  7. How does pokemon capturing work?
    • Touch them with a pokeball, and it starts the capture process. If they can (physically?) struggle, they can try to break out, ruining the ball, restraints, injuries and status conditions will increase the odds. Sleep guarantees success, unless you wake them up with the pokeball. (Does your earlier answer imply that this is usually not the case for a pokemon's matural sleep?)
    • Injury isn't ideal, as you can absolutely "catch" a dead pokemon, permanently cripple the mon you are catching, or just place it out of commission for a long time.
  8. Can we use our pokemon right after we capture them?
    • FUUUUUUUUUUUUICK no! Pokeballs aren't total mind control, and pokemon have to be trained before they will become obedient. If we try to use them in the field without breaking them in, they can and probably will kill our stupid arse.
  9. Are there pokemon centres and stuff?
    • Not as you would recognize them. Medical tech is a bit higher than ours, and as elite military units we can expect high-end care, but there's not the borderline magical healing you see in the games.
  10. What is the test?
    • We choose a specific evolutionary line of pokemon, and are dropped off into an environment in which they appear. We are given two weeks to locate and capture a pokemon of the specified type. Bringing back a different pokemon is a fail, as is failing to capture a pokemon, or not coming back in time.
    • If we fail, any pokemon we might have caught are confiscated, and we can choose to either become a regular soldier, or leave the military entirely.
  11. How foregone a conclusion is that we will pass? Can we afford to go for a rare or dangerous pokemon?
    • We could absolutely fail, so any risks involving rarity or danger need to be carefully considered. Making another of the three pokemon we need to find in two weeks rare substantially increases those risks.
  12. What happens if Kotone dies, or fails to complete the test?
    • We take over one of the other starter NPCs, and continue on from that point. The others are essentially our "lives".
If anyone sees anything I missed, let me know.

@wdango, anything in red is something I want clarification on.
I've missed this and regret the change in title.

Fiend Answers Questions!

Threadmark and clarification when i get home tonight.
 
Safari Zone South may have a large central lake with a central island. If so, that lake is the most likely to have dangerous aquatic pokemon, though pokemon like Dragonair can potentially be found in all areas depending on the game. Either way, fuck avoid that lake in particular.
Can Kangaskhan swim? If they cannot, I think we might considering setting up a sniper's next on an island, just to be edtra safe. Then again, they'll be on Safari North, so no guarantee there will be convenient bodies of water.
 
Can Kangaskhan swim? If they cannot, I think we might considering setting up a sniper's next on an island, just to be extra safe. Then again, they'll be on Safari North, so no guarantee there will be convenient bodies of water.
Also, we will likely have difficult safely traversing bodies of water. Not only does it make us vulnerable to water pokemon, we may or may not be able to waterproof all our guns and supplies.

Being on the other side of a body of water, though, could definitely be worthwhile.
 
Want to jump on the entrance bandwagon? We'd have almost enough people to matter, then.
Here let me get on the reverse bandwagon.

[x] Study Gary's Notes (1 Day)
→ [x] Safari Zone South (Safari Entrance) (in-depth)

6v8, with one south entrance voter missing the (1 Day) thingy. We can do this! Change Kotone's mind! I wanna see the cool Pokémon in the area!

Stupid Bandwagons controlling my mind... need to find a way to see them... I think they might be ghost type. Anyone have a Silph Scope?
Adhoc vote count started by Plausitivity on Jun 19, 2019 at 7:29 AM, finished with 849 posts and 16 votes.
 
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