Hm. You know, a flashbang or something would likely be a good way of startling the flock and making them scatter, either before or after we tranq one. Something to keep in ind for the real thing. For now, it might be possible to use the flare gun to similar effect if need be, if we get in a pinch.
As an Australian, if the Great Emu Wars taught us anything, it's that machine-guns are not super-effective against flocks of large ground-bound birbs, so it's good to have something in the back pocket.
@wdango, some questions, if you would:
- Can we ask questions of our allies, or about our allies' loadout without using a timeslot or vote?
- If so, do either of them have any sort of grenades, flashbangs or similar potential panic-inducers?
- Do we have any spare flares?
- Would firing a flare at a birb instead of into the air be likely to trigger the extraction?
As for a plan, I'm thinking something along the lines of:
[x] Ask the others whether they know enough about Doduo to determine whether serious gunfire, or anything in our current repertoire could spook the flock enough to make them run away or scatter.
-[x] Try to get into range and tranquillise the closest Doduo. (1 hour. 1 shot.)
-[x] Suggest that Silver and Leaf also sneak up, following behind you, keeping you roughly within engagement range of their weapons.
-[x] If approached by the flock, fall back towards the others and try to collectively panic the flock.