Tohjo Military University [Pokémon]

Kotone's Starter Choice


  • Total voters
    83
Also, the hoppip line is another flying type that can't fly.
I remember saying that and having someone say that hoppip can learn fly? Or fly a bit? By helicopter leaves I suppose.
Yeah they should all be "flying" of some kind, as in "being able to be in the air for longer than a person can jump up and down".
 
Not all flying-type Pokémon are birds, and not all bird Pokémon are flying-types.

As far as I know, Gyarados is the only flying type that hasn't shown some ability to fly. There really isn't any argument for why Dodrio shouldn't be able to fly.
Fun trivia: flying type was originally going to be called bird type, which is why missingno is bird-type.

Also, the hoppip line is another flying type that can't fly.

But yes, fair point on Doduo, I had thought them flightless for some reason.

This argument's mostly moot now that Doduo has been revealed by QM to fly (albeit poorly), but for future reference: Just a cursory glance at the pokedex reveals that there's a plenty of pokemon that are Flying-type but can't learn Fly, or can't fly according to its pokedex entries. To expand on what Skewfiend said, Hoppip is apparently Flying-type because it's so light that it's helpless to a passing breeze, and none of its line is able to learn Fly. Drifloon might be Flying-type for similar reasons, given that it can easily be pulled around by children. Its evolution's entries imply a similar lack of control (though it can learn Fly by TM/HM). There's also gliding pokemon like Emolga and the Gligar line (though Gliscor's gliding is so efficient that it arguably doesn't count). Mantine's entries only mention it occasionally building enough speed to leap over the waves (up to 300ft in the air, admittedly). There's probably more examples that I didn't bother to check, but yeah, point is: there are many examples of Flying pokemon that can't actually fly (or Fly).

In other news: Tropius is a six-foot-seven, two-hundred-and-twenty pound dinosaur that can fly by flapping its palm leaf wings. Also, Golurk is literally a flying mecha golem. That isn't really related to anything. I just still can't believe that's a thing. Either of them. :V
 
Votes locked.

Rolling for encounter.

Navigator: Silver (Rank C) = Correction +- 30; +- 15% every roll (round down)

Target: 1-90 = Nothing.
Target: 91-100 = Doduo (Roll 3d6 for Flock Size. 1 = Dodrio.)
Target: 101-120 = Doduo (Roll 2d6 for Flock Size. 1 = Dodrio.)
Target: 121-150 = Doduo (Roll 1d6 for Flock Size.)
Target: 151+ = Doduo (Lone)

53 + 30 = 83
44 + 34 = 78
58 + 40 = 98
28 + 48 = 76

3d6 = 4+6+4 = 14 Doduo
Adhoc vote count started by wdango on Jul 9, 2019 at 1:58 AM, finished with 101 posts and 11 votes.

  • [X] Cut straight through the Field for the first flock of Doduo you can find.
    -[X] Ask Silver for the lowdown on Doduo and Dodrio. He did do the research before bringing us out here, right?
    -[X] In addition to the actual flock, stay on the look-out for Doduo tracks. Try to avoid trails that also contain Dodrio tracks.
    [x] Circle around and along the walls, carefully and gradually spiralling in.
    [X] Call a planning session, preferably before we get into the field:
    -[X] We need to know if either of them has any specific knowledge of Doduo and dodrio, and pool any knowledge you have.
    -[X] Find out how Silver was planning to induce compliance in the douo, and whether any precedents for it exist.
    -[X] Find out what his basic plan was, and help refine it in light of everyone's pooled knowledge and skills.
 
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Holy horde of birds, Batman!
That's a lot of doduos. They... aren't charging us, right?
 
1.19 - Live Hunting Simulation (Dawn)
You cut straight through the Field, moving a little slower due to the extra weight in your pack, and find some decent tracks within the first hour.

You follow the set of tracks, and eventually encounter a flock of over a dozen Doduo, grazing in one of the lower areas of the Field. A pair of them can be seen towards the centre of the group, fighting over what you believe must be some disagreement, although not violently enough to provoke the interest of the rest of their flock.

It looks like they haven't noticed you yet.


▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄


Yoshimura Kotone
HP: 62/62
SP:
21/25
WT:
24.41/23.0

1x Sniper M338 (1/1)
1x
Rifle Tranq (0/1) [5/5]
19x Bullet 0.5M
1x CO2 Cartridge
10x Dart Tranq 20cc
18x Shuriken Hira 16
12x Shuriken Hira 32
6x Shuriken Hira 48
1x Combat Helmet Mk II
1x Combat Vest Mk II
2x Trauma Plate Mk I
1x
Canteen
2x Calorie Bar

Argento Razzo
HP: OK
SP: Tired

Light SAW249
Pistol B92
Flare Gun


Leaf Kitchenham
HP: OK
SP: OK

Assault QB95
Pistol DE44



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Mission : Capture and tame a Doduo and without the use of a Pokéball.
Rewards : Riding Skill.
Penalty : None.


It is Morning on the 20th day of the Latewinter, in the 48th year of the New Pokémon Calendar.

You consume 1x Canteen worth of water and lose 1.0 WT. You are still slightly overweight, forcing you to reduce your speed to avoid increased fatigue.

Silver has grown Tired, and needs rest to continue operating at full efficiency. You're reasonably certain he can continue marching and leading your party's Navigation for another 4 hours before he gets Exhausted, though.

There are 14 Doduo about 500m away from you. You are still completely undetected. With your tranquilliser gun and a stationary target the size of a Doduo, you're guaranteed a hit from 186m away.

There are 4 hours until Noon.

What do you do next?

[x] Shoot randomly with your tranquilliser gun from where you are, using up the gas in the gun. (1 hour. 5 random shots.)
[x] Try to get into range and tranquillise the closest Doduo. (1 hour. 1 shot.)
[x] Look for a different group of Doduo. (4 hours. Start with +8 to Navigation.)
[x] Write-in.
 
Hm. You know, a flashbang or something would likely be a good way of startling the flock and making them scatter, either before or after we tranq one. Something to keep in ind for the real thing. For now, it might be possible to use the flare gun to similar effect if need be, if we get in a pinch.

As an Australian, if the Great Emu Wars taught us anything, it's that machine-guns are not super-effective against flocks of large ground-bound birbs, so it's good to have something in the back pocket.

@wdango, some questions, if you would:
  1. Can we ask questions of our allies, or about our allies' loadout without using a timeslot or vote?
    • If so, do either of them have any sort of grenades, flashbangs or similar potential panic-inducers?
    • Do we have any spare flares?
  2. Would firing a flare at a birb instead of into the air be likely to trigger the extraction?
As for a plan, I'm thinking something along the lines of:
[x] Ask the others whether they know enough about Doduo to determine whether serious gunfire, or anything in our current repertoire could spook the flock enough to make them run away or scatter.
-[x] Try to get into range and tranquillise the closest Doduo. (1 hour. 1 shot.)
-[x] Suggest that Silver and Leaf also sneak up, following behind you, keeping you roughly within engagement range of their weapons.
-[x] If approached by the flock, fall back towards the others and try to collectively panic the flock.
 
You know, a flashbang or something
:VYeah right, like your opin--
--you have my attention.
-[x] Suggest that Silver and Leaf also sneak up, following behind you, keeping you roughly within engagement range of their weapons.
-[x] If approached by the flock, fall back towards the others and try to collectively panic the flock.
Would Leaf and Silver basically be our fallback line, then? I'm fairly certain that shooting into the air would spook the flock, but maybe tranquing one of them would achieve the same effect?
 
:VYeah right, like your opin--

--you have my attention.

Would Leaf and Silver basically be our fallback line, then? I'm fairly certain that shooting into the air would spook the flock, but maybe tranquing one of them would achieve the same effect?
If these were the dreaded emus, then that would likely be the case, but remember, these are pokemon, and we can't necessarily rely on them acting like meeker animals that they resemble. Hopefully at least one of our impetuous allies has actually researched the fucking things, and will have something better than guesswork.

But yes, that's the plan. When if shit goes south, they provide us covering fire.
 
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[x] Ask the others whether they know enough about Doduo to determine whether serious gunfire, or anything in our current repertoire could spook the flock enough to make them run away or scatter.
-[x] Try to get into range and tranquillise the closest Doduo. (1 hour. 1 shot.)
-[x] Suggest that Silver and Leaf also sneak up, following behind you, keeping you roughly within engagement range of their weapons.
-[x] If approached by the flock, fall back towards the others and try to collectively panic the flock.
 
[x] Ask the others whether they know enough about Doduo to determine whether serious gunfire, or anything in our current repertoire could spook the flock enough to make them run away or scatter.
-[x] Try to get into range and tranquillise the closest Doduo. (1 hour. 1 shot.)
-[x] Suggest that Silver and Leaf also sneak up, following behind you, keeping you roughly within engagement range of their weapons.
-[x] If approached by the flock, fall back towards the others and try to collectively panic the flock.
 
Hm. You know, a flashbang or something would likely be a good way of startling the flock and making them scatter, either before or after we tranq one. Something to keep in ind for the real thing. For now, it might be possible to use the flare gun to similar effect if need be, if we get in a pinch.

As an Australian, if the Great Emu Wars taught us anything, it's that machine-guns are not super-effective against flocks of large ground-bound birbs, so it's good to have something in the back pocket.

@wdango, some questions, if you would:
  1. Can we ask questions of our allies, or about our allies' loadout without using a timeslot or vote?
    • If so, do either of them have any sort of grenades, flashbangs or similar potential panic-inducers?
    • Do we have any spare flares?
  2. Would firing a flare at a birb instead of into the air be likely to trigger the extraction?
As for a plan, I'm thinking something along the lines of:
[x] Ask the others whether they know enough about Doduo to determine whether serious gunfire, or anything in our current repertoire could spook the flock enough to make them run away or scatter.
-[x] Try to get into range and tranquillise the closest Doduo. (1 hour. 1 shot.)
-[x] Suggest that Silver and Leaf also sneak up, following behind you, keeping you roughly within engagement range of their weapons.
-[x] If approached by the flock, fall back towards the others and try to collectively panic the flock.
1. Getting their full loadout is unlikely atm.
2. Leaf does have a flashbang!
3. You only have 1 flare, unfortunately.
4. The Emu War only had 2 outdated LMGs against 20,000 birds tho.
5. Nah firing the flare into the birds won't trigger extraction. It's at most 5km to the walls anyway so you could totally try that if you want.
 
1. Getting their full loadout is unlikely atm.
2. Leaf does have a flashbang!
3. You only have 1 flare, unfortunately.
4. The Emu War only had 2 outdated LMGs against 20,000 birds tho.
5. Nah firing the flare into the birds won't trigger extraction. It's at most 5km to the walls anyway so you could totally try that if you want.
Yeah, that's fine, I don't need the full loadout, just the ability to ask whether they have a thing whenever having the thing is important.

But yes, the flashbang is good, it should hopefully give us some insurance in case we get mobbed.

It's probably not worth firing the flare at the birds, though. I don't know whether it would startle them any more than an LMG, and using up our only ability to call for help would be a dicey move. Potentially a useful thing to have at the very back of the pocket.
 
Can we lay a trap or two before scattering them? Preferably one that doesn't kill whatever gets trapped?
That would probably be an alternative strategy, but it could certainly work out.

Something like Lay traps > goad them into approaching through taps > scatter them > pick up trapped ones
 
That would probably be an alternative strategy, but it could certainly work out.

Something like Lay traps > goad them into approaching through taps > scatter them > pick up trapped ones
I was actually thinking of combining approaches. Circling around and laying traps beforehand, then coming in guns blazing. We tranq as many as we can, trap as many as fall for it, and if we get more then three we pick the most docile ones and release the rest.
 
I was actually thinking of combining approaches. Circling around and laying traps beforehand, then coming in guns blazing. We tranq as many as we can, trap as many as fall for it, and if we get more then three we pick the most docile ones and release the rest.

I'm skeptical that we have the stealth skills to finish an entire trap circle before at least one out of fourteen Doduo spots us. That's a lot of eyes to avoid. At the very least, we have the most chance to succeed going alone (with our higher AGI and Tools & Traps, plus Stealthy Saboteur), which means our back-up would be further away than we'd like. It'll work out fine here in all likelihood-- Doduo are probably more likely to run than to attack, especially at these distances-- but this is supposed to be a training run for the Safari Zone. Should we use a strategy here that might be a lot more risky there, where pokemon are generally a lot stronger and more aggressive?

Also, @wdango, what kind of traps/tools did Silver bring, anyway? Did he actually bring enough traps/supplies to cover a circle with a radius of ~180m? Or at least a half-circle of that radius? If not, we're going to need to get close to set up enough traps. Also also, I don't think anyone's asked yet: Can Doduo carry more than one passenger each? The first Live Training Simulation post seems to imply that we only need one.
 
I'm skeptical that we have the stealth skills to finish an entire trap circle before at least one out of fourteen Doduo spots us. That's a lot of eyes to avoid. At the very least, we have the most chance to succeed going alone (with our higher AGI and Tools & Traps, plus Stealthy Saboteur), which means our back-up would be further away than we'd like. It'll work out fine here in all likelihood-- Doduo are probably more likely to run than to attack, especially at these distances-- but this is supposed to be a training run for the Safari Zone. Should we use a strategy here that might be a lot more risky there, where pokemon are generally a lot stronger and more aggressive?

Also, @wdango, what kind of traps/tools did Silver bring, anyway? Did he actually bring enough traps/supplies to cover a circle with a radius of ~180m? Or at least a half-circle of that radius? If not, we're going to need to get close to set up enough traps. Also also, I don't think anyone's asked yet: Can Doduo carry more than one passenger each? The first Live Training Simulation post seems to imply that we only need one.
It may well be that at peresent we only really need one as a proof of concept.
 
I'm skeptical that we have the stealth skills to finish an entire trap circle before at least one out of fourteen Doduo spots us. That's a lot of eyes to avoid. At the very least, we have the most chance to succeed going alone (with our higher AGI and Tools & Traps, plus Stealthy Saboteur), which means our back-up would be further away than we'd like. It'll work out fine here in all likelihood-- Doduo are probably more likely to run than to attack, especially at these distances-- but this is supposed to be a training run for the Safari Zone. Should we use a strategy here that might be a lot more risky there, where pokemon are generally a lot stronger and more aggressive?

Also, @wdango, what kind of traps/tools did Silver bring, anyway? Did he actually bring enough traps/supplies to cover a circle with a radius of ~180m? Or at least a half-circle of that radius? If not, we're going to need to get close to set up enough traps. Also also, I don't think anyone's asked yet: Can Doduo carry more than one passenger each? The first Live Training Simulation post seems to imply that we only need one.
I don't think we need to (or effectively could) encircle the whole herd? I was more thinking "directly opposite where we fire from"? At least some should run in that direction. And if not, no such thing as a wasted trap.

A better idea might be to lay traps where we are, leave Leaf and Silver in a trap-circles defensible point, circle around and shoot from the back? That way, they'd run towards Leaf and Silver, who could tranq them easier and theoretically be at least semi-protected by the traps.

Whether that's worth doing or not, not my call. I'm not plan guy, I just throw stuff out there and if someone picks it up and runs with it, I'm happy.
 
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