Rules and Info/Intro
Hello! This is my first Quest, so I hope you enjoy it.
Okay, so how does this game work? Well, it uses a Majority Win System, where the three most voted proposal will be the actions of the next turn (btw, it's super important to comment on the fact that actions will be Write In's, so it can get more immersive on the whole God thing). Also, I will use the Votes = Bonuses from a Riot. I think that way, players will focus more on the quality of the actions.
What else... Oh yeah, a Write In must be accepted by me before players can vote for it. I don't mind absurdity, but be reasonable. You can guess why I won't allow anything that crosses a certain line. By the way, Players who present a Write In can't vote. It's either one or the other.
Oh, another thing super important. For action or simple rolls, I will use a d100 but I will use other dices for secret GM stuff. Those ones you won't know about, so I hope this doesn't seem like railroading.
Second and unexpected super important thing. Through vote, players can modify how much time equals a turn, from 1 Turn equalling 1 Year, to 1 Turn equaling 10.000 Years. Everytime a player requests a change of pace (along with well explained reasons), I will set up a Poll to see who's in favour and who's against. The majority will win.
I don't have much else to say (of course, I will edit this entry if I remember anything after posting it. If have any feedback, I will greatly appreciate it! I want to learn from any errors/mistakes I make!
Stay civil and have fun!