- Location
- Australia
Lol. Open the airlocks and vent everything to vacuum. Or more seriously, just section off areas and decks and vent only those. The dungeon DID make the pressurized components sealable, yes?
Also, I've seen many SF stories where battlestations means all crew to spacesuits and no atmosphere on ship. Is there a similar protocol?
Better yet, if the dungeon suspects the people have never gone to space before (a good assumption), spinning DOWN the hab cylinder to zero G would severely cut effectiveness. Combined with vacuum, even flight capable forces wouldn't get anywhere fast.
You'd need some sort of reactionless thrust like magic, which drains their resources and combined with whatever atmosphere maintenance spells they'll need to constantly refresh could just outright remove weaker groups.
(any sort of man portable reaction thruster would run out quickly when also engaged in combat with mechanical forces which don't need it)
Or just in case (eg. if intruders are about to breach into the next section), the minions cut away the compromised portion of the hab wheel and just de-orbit it. This would require them to teleport again, eating up yet more magic and resources.
Also why using ground troops? Once a deck has been sealed and vented to vacuum, the dungeon could float a squadron outside and just punch through the wall to hit them. If the enemy decides to engage in zero-G open vacuum, then they'll find that this is not a good place for humanoid peoples and the dungeon can probably spawn clockwork faster than they can destroy.
On the incoming teleports:
From the dungeon's POV, they're teleporting with unknown targeting criteria. So it's time to just spawn miles and miles of corridors, rooms and a giant empty maze with random conditions.
Also, I've seen many SF stories where battlestations means all crew to spacesuits and no atmosphere on ship. Is there a similar protocol?
Better yet, if the dungeon suspects the people have never gone to space before (a good assumption), spinning DOWN the hab cylinder to zero G would severely cut effectiveness. Combined with vacuum, even flight capable forces wouldn't get anywhere fast.
You'd need some sort of reactionless thrust like magic, which drains their resources and combined with whatever atmosphere maintenance spells they'll need to constantly refresh could just outright remove weaker groups.
(any sort of man portable reaction thruster would run out quickly when also engaged in combat with mechanical forces which don't need it)
Or just in case (eg. if intruders are about to breach into the next section), the minions cut away the compromised portion of the hab wheel and just de-orbit it. This would require them to teleport again, eating up yet more magic and resources.
Also why using ground troops? Once a deck has been sealed and vented to vacuum, the dungeon could float a squadron outside and just punch through the wall to hit them. If the enemy decides to engage in zero-G open vacuum, then they'll find that this is not a good place for humanoid peoples and the dungeon can probably spawn clockwork faster than they can destroy.
On the incoming teleports:
From the dungeon's POV, they're teleporting with unknown targeting criteria. So it's time to just spawn miles and miles of corridors, rooms and a giant empty maze with random conditions.