Titan of Steel (Dungeoncore)

Lol. Open the airlocks and vent everything to vacuum. Or more seriously, just section off areas and decks and vent only those. The dungeon DID make the pressurized components sealable, yes?

Also, I've seen many SF stories where battlestations means all crew to spacesuits and no atmosphere on ship. Is there a similar protocol?

Better yet, if the dungeon suspects the people have never gone to space before (a good assumption), spinning DOWN the hab cylinder to zero G would severely cut effectiveness. Combined with vacuum, even flight capable forces wouldn't get anywhere fast.
You'd need some sort of reactionless thrust like magic, which drains their resources and combined with whatever atmosphere maintenance spells they'll need to constantly refresh could just outright remove weaker groups.
(any sort of man portable reaction thruster would run out quickly when also engaged in combat with mechanical forces which don't need it)

Or just in case (eg. if intruders are about to breach into the next section), the minions cut away the compromised portion of the hab wheel and just de-orbit it. This would require them to teleport again, eating up yet more magic and resources.


Also why using ground troops? Once a deck has been sealed and vented to vacuum, the dungeon could float a squadron outside and just punch through the wall to hit them. If the enemy decides to engage in zero-G open vacuum, then they'll find that this is not a good place for humanoid peoples and the dungeon can probably spawn clockwork faster than they can destroy.


On the incoming teleports:
From the dungeon's POV, they're teleporting with unknown targeting criteria. So it's time to just spawn miles and miles of corridors, rooms and a giant empty maze with random conditions.
 
Sonic weapons or microwaves might be useful. Other than that, I am somewhat surprised that he hasn't thought to start using anti-matter reactions. I mean, he currently gains a net positive mana accumulation from water he summons and radioactive that he also summons so he quite obviously gets more out of the deal than he puts in to summon the materials so it stands to reason that he could theoretically summon up small amounts of matter and anti-matter to the same effect.

Incidentally, for all that I generally dislike the Worm canon, they had one very, very good idea. It doesn't matter how strong your enemy is if they can't effectively get leverage and while containment foam is probably not in the cards you could likely get a similar effect from a solution of water, a thickener like gelatin to make a thick gel, and carbon buckyballs interspersed with extended carbon nanotubes. Basically a synthetic air friendly version of This. Or you could totally just drop them into a vat of oobleck. That could be good for a laugh.
 
Sonic weapons or microwaves might be useful. Other than that, I am somewhat surprised that he hasn't thought to start using anti-matter reactions. I mean, he currently gains a net positive mana accumulation from water he summons and radioactive that he also summons so he quite obviously gets more out of the deal than he puts in to summon the materials so it stands to reason that he could theoretically summon up small amounts of matter and anti-matter to the same effect.

Incidentally, for all that I generally dislike the Worm canon, they had one very, very good idea. It doesn't matter how strong your enemy is if they can't effectively get leverage and while containment foam is probably not in the cards you could likely get a similar effect from a solution of water, a thickener like gelatin to make a thick gel, and carbon buckyballs interspersed with extended carbon nanotubes. Basically a synthetic air friendly version of This. Or you could totally just drop them into a vat of oobleck. That could be good for a laugh.
The main reason antimatter is not currently being used is because the current primary limiter on power generation is not the energy density of the fuel, but the conditions that the reactor's internal components can survive. Switching to antimatter might be good for a couple additional percentage points of output at most, especially since most of the products resulting from annihilation are hard gamma.
 
The main reason antimatter is not currently being used is because the current primary limiter on power generation is not the energy density of the fuel, but the conditions that the reactor's internal components can survive. Switching to antimatter might be good for a couple additional percentage points of output at most, especially since most of the products resulting from annihilation are hard gamma.
Gamma radiation has a number of high energy reactions though. Things like the Photoelectric effect, Compton Scattering and Positron-Electron Pair Production. Admittedly, a lot of this stuff very much does not stop the vast majority of gamma radiations but just because you aren't using it to drive a turbine doesn't mean you can't get energy from it right? Dungeons draw mana from all kinds of shit from basic life energy to a turbine to people just fighting against minions. But is a turbine actually needed when you have magic involved here? Could he not just have an energy field that converted the kinetic energy generated by the gamma radiation directly in to mana?

Shit, he isn't limited by your typical manufacturing necessities. He isn't pouring molten materials into molds or working things with macro scale shaping. He just throws things together straight out of mana. What is to stop him from taking the Atomic Clockwork title at an odd angle and making actual atomic clockwork that could have molecular turbines run by gamma radiation... or even just cosmic radiation.

There is also the oddly amusing idea of just dropping a conductive line through the planet's magnetic field and building up a charge via the differing electrical values that way.
 
Gamma radiation has a number of high energy reactions though. Things like the Photoelectric effect, Compton Scattering and Positron-Electron Pair Production. Admittedly, a lot of this stuff very much does not stop the vast majority of gamma radiations but just because you aren't using it to drive a turbine doesn't mean you can't get energy from it right? Dungeons draw mana from all kinds of shit from basic life energy to a turbine to people just fighting against minions. But is a turbine actually needed when you have magic involved here? Could he not just have an energy field that converted the kinetic energy generated by the gamma radiation directly in to mana?

Shit, he isn't limited by your typical manufacturing necessities. He isn't pouring molten materials into molds or working things with macro scale shaping. He just throws things together straight out of mana. What is to stop him from taking the Atomic Clockwork title at an odd angle and making actual atomic clockwork that could have molecular turbines run by gamma radiation... or even just cosmic radiation.

There is also the oddly amusing idea of just dropping a conductive line through the planet's magnetic field and building up a charge via the differing electrical values that way.
Current generators are really optimized for working with a high-velocity stream of charged particles, since they're basically Magnetohydrodynamic Generators. Conveniently, when Protonium flies apart, the result is an awful lot of charged particles.

In addition, the point about the current primary limiter being the durability of the materials involved still stands.
 
Current generators are really optimized for working with a high-velocity stream of charged particles, since they're basically Magnetohydrodynamic Generators. Conveniently, when Protonium flies apart, the result is an awful lot of charged particles.

In addition, the point about the current primary limiter being the durability of the materials involved still stands.
Well, if you can start grabbing energy from the Gamma radiation or the higher energy reactions, there isn't any reason that the M/AM reaction can't happen in a vacuum with only small amounts of anti matter. No need for blast containment that way at least.
 
The problem to the boarding parties seems to be protecting the gremlins. The obvious solution is to reverse the situation, and put as much protective gear on your gremlins as possible and then just flood the entire place with radiation.

Which would work great until someone somehow steals a gremlin-suit, at which point you've given them immunity to your primary defense.

Failing that, you have two problems: One, do you really need the gremlins? Two, how can you protect against teleportation? Unless there's some specific anti-teleportation thing like warding, the only way to limit teleportation we know of so far is shoving a whole lot of ultra-dense material around you, to increase the mana cost.

Also, is there any way to exploit the fact that teleportation seems to automatically sync up velocities? As in, being in orbit means travelling sideways at a speed of several kilometers per *second*, which means that the moment they teleport in, they should be splattered against the walls. As a crazy thought, if you lined the floors with conveyor belts travelling at ridiculously high speeds and someone teleported onto said conveyor belts, would their velocities be synced with the conveyor belts they teleport onto, or the titan? I'm pretty sure either would fling them against the wall.
 
Even if we vented the intruders what is to stop them teleporting away and then coming back?
Depends on how fast they can teleport - if they need to concentrate and have to take a few D&D equivalent rounds (ie. one round equals a period of 6 seconds) to teleport, it's entirely possible they would be unconcious before they could complete the teleport, at which point unless someone else got them to safety they would just suffocate.
 
Even if we vented the intruders what is to stop them teleporting away and then coming back?

The purpose here is defence; blocking all their offensive options is achieving that goal - killing wannabe intruders is just bonus points, it's not actually *necessary*.

If they teleport away without doing anything useful (and wasting a whole lot of their mana in the process), we win by default. I mean, I suppose they could teleport in and drop bombs then teleport out, but unless teleportation specifically requires a person to do the teleporting (and I suspect that could be worked around with disposable people on a 1-second fuse), that's a teleporting-bombs-in thing, not a people thing.
 
The purpose here is defence; blocking all their offensive options is achieving that goal - killing wannabe intruders is just bonus points, it's not actually *necessary*.

If they teleport away without doing anything useful (and wasting a whole lot of their mana in the process), we win by default. I mean, I suppose they could teleport in and drop bombs then teleport out, but unless teleportation specifically requires a person to do the teleporting (and I suspect that could be worked around with disposable people on a 1-second fuse), that's a teleporting-bombs-in thing, not a people thing.
#NotAQuest
 
Maybe I'm getting ahead of the point here, but is there any reason for i just write to not just keep making space stations that are all linked together into a contiguous dungeon until the world is surrounded by a band of them? And then to continue making them in the perpendicular directions until they encircle the globe? That would result in a lot of gremlins who would in turn provide a lot of research on a variety of technologies. Moreover, it would provide a vast area in which to hide a dungeon core. And finally, it would mean a lot of weapons to direct at the sources of these troublesome adventurers.
 
Last edited:
Maybe I'm getting ahead of the point here, but is there any reason for i just write to not just keep making space stations that are all linked together into a contiguous dungeon until the world is surrounded by a band of them? And then to continue making them in the perpendicular directions until they encircle the globe? That would result in a lot of gremlins who would in turn provide a lot of research on a variety of technologies. Moreover, it would provide a vast area in which to hide a dungeon core. And finally, it would mean a lot of weapons to direct at the sources of these troublesome adventurers.
It would also blot out the sun.
 
I think the most disturbing part is that they captured a nuclear tank. Even if it's dead and not repairable, they could still reversed engineer it and do who-knows-what.
 
I don't actually know what that means. What does that mean?
It means this is not a quest(a form of interactive RP), it is not interactive and you in no way shape or form control the MC's actions. In more precise terms using 'we' or 'our' while discussing the MC's actions or possible actions for the MC to take is often used in a quest where posters have a degree of control over what the MC is going to do. It is in my experience considered fairly impolite to discuss how things should go in a story thread as if it was a quest.
 
Personally I think it is also quite rude to dismiss the whole post with a hashtag because at literally one point we instead of he was used.

But that seems to be only me, answering with just "not a quest" appears to be pretty popular here. It's also quite effective in killing the conversation from my experience.
 
As well as killing discussion, it also feels insulting. I mean for the grand crime of using 'we' instead of 'you' or 'he'. Instead of discussion of an idea, the feedback someone gets on thier post is a dismissive 'This is not a quest'. It's a textual slap in the face.
 
#AnnoyingNonResponse

Here:

Even if we vented the intruders what is to stop them teleporting away and then coming back?
The purpose here is defence; blocking all their offensive options is achieving that goal - killing wannabe intruders is just bonus points, it's not actually *necessary*.

If they teleport away without doing anything useful (and wasting a whole lot of their mana in the process), PROTAGONIST win by default. I mean, I suppose they could teleport in and drop bombs then teleport out, but unless teleportation specifically requires a person to do the teleporting (and I suspect that could be worked around with disposable people on a 1-second fuse), that's a teleporting-bombs-in thing, not a people thing.
 
Back
Top