Titan of Steel (Dungeoncore)

I like the airship desing but I have always hated, no matter the franchise, having the ship bridge stick out like that. I have, and still do, think that it is a massive design flaw. One shot to the bridge and no more ship.
Other then that I love the design. Simple and effective.
 
That looks like one of the flying ships from Godzilla: All Monsters Attack. Though not the surviving one, the Gotengo and its massive drill.

That thing won one fight with Godzilla, decades later its redesigned successor freed Godzilla, and led him on a world wide Gauntlet Match where he killed all comers. Then won against the severely crippled and crashing Gotengo, then he just strutted off as Champion
 
Damn loopholes! You win this this round. But your ship really needs a BFG, you got the dakka but we all know there is going to be some kind of alien that shows up that can only be beaten by The Big Gun™.
-Nuclear shaped charge to create a frational-C heavy metal plasma. You'd need something like a kilotesla magnetic field to contain it, but that should be easy with magic bullshit stacked explosively pumped flux compression generators. The only thing I can't quite figure out is how to manage a prebloom laser. Can't fire something like that accurately in atmo without one. For a prebloom laser you can use a pair of relitavistic cannons firing osmium jacketed lithium-6/deuterium slugs into a magnetic lens. Turns out a fusion reaction passed through a sufficiently powerful magnetic focusing array will basically become a laser.-
 
Last edited:
-Nuclear shaped charge to create a frational-C heavy metal plasma. You'd need something like a kilotesla magnetic field to contain it, but that should be easy with magic bullshit. The only thing I can't quite figure out is how to manage a prebloom laser. Can't fire something like that accurately in atmo without one.-
Expendable mirror array to bend the pre-bloom laser into the proper path. When the gun reloads, the mirror is replaced. The laser engine itself can be further back into the ship, possibly offset from the gun itself.
 
Damn loopholes! You win this this round. But your ship really needs a BFG, you got the dakka but we all know there is going to be some kind of alien that shows up that can only be beaten by The Big Gun™.
-Nuclear shaped charge to create a frational-C heavy metal plasma. You'd need something like a kilotesla magnetic field to contain it, but that should be easy with magic bullshit. The only thing I can't quite figure out is how to manage a prebloom laser. Can't fire something like that accurately in atmo without one.-
 
-Nuclear shaped charge to create a frational-C heavy metal plasma. You'd need something like a kilotesla magnetic field to contain it, but that should be easy with magic bullshit. The only thing I can't quite figure out is how to manage a prebloom laser. Can't fire something like that accurately in atmo without one.-
Look at BOLO Hellbores?
 
*looks at new hull blueprints* What is this! A plane for humies! Why isn't ever single meter of the hull full of dakka?!
 
I like the airship desing but I have always hated, no matter the franchise, having the ship bridge stick out like that. I have, and still do, think that it is a massive design flaw. One shot to the bridge and no more ship.
Other then that I love the design. Simple and effective.
Technically speaking that's not actually the command center. It's just where I put the entrance, given my Dungeon Psychological Constraints. My core is actually in the escape pod, between the main engines.
*looks at new hull blueprints* What is this! A plane for humies! Why isn't ever single meter of the hull full of dakka?!
Technically its a plane, or airship, for Gremlins. But yeah that is also a good question.
Internal considerations; I needed enough room for things like a moderately effective murder-maze, the suspension tanks for my Gremlins, engineering labs and other such things. And all of those weapons have a fairly significant internal back-end.
 
Internal considerations; I needed enough room for things like a moderately effective murder-maze, the suspension tanks for my Gremlins, engineering labs and other such things. And all of those weapons have a fairly significant internal back-end.

Why not just put an automated turret on top of the thing? You can just summon in ammo for guns and make the guns move with clockwork robots or mutant cyborgs.

But I guess if they can just teleport into you it'll all be just useless.... and your fighting against Godzilla..... aight, carry on.
 
Why not just put an automated turret on top of the thing? You can just summon in ammo for guns and make the guns move with clockwork robots or mutant cyborgs.

But I guess if they can just teleport into you it'll all be just useless.... and your fighting against Godzilla..... aight, carry on.
I'll list it in order by weapon system
1: The Pulsed Proton Cannons have quite bluntly excessive recoil, and also require significant cooling equipment. Both of these require a turret well of significant depth in order to dissipate recoil and circulate coolant.
2: Relative Conjuration guns have less cooling requirements, but have even more recoil due to increased projectile mass. This requires large shock absorbers extending a significant distance into the hull.
3: The missiles I'm firing are fairly large, the tubes are pretty deep.
 
Because the author says so, that's why.
Actually, I'd almost expect guns like those to be built with the open end on the opposite side of the recoil mechanism. Because they will still need some form of stabilization, and unless you can spawn complicated things like fins, that means it's going to need to engage the rifling on a conventional barrel. Which means friction, which means that the barrel is going to get dragged forwards, probably pretty hard. Which would mean that while it technically wouldn't be recoil, it would still be a force that needs to be dealt with via heavy machinery.
 
If your flying dreadnought isn't big enough to mount a spinal wave motion cannon, then you need a bigger flying dreadnought.
 
Because the author says so, that's why.
The obvious solution to such a recoil issue, is moar dakka: IE: fire shots backwards at the same time to cancel it out.

And since it sounds like energy is more valuable than mass as far as magic is concerned, perhaps you can punt out larger chunks or material at lower speeds to get the matching momentum.
Make those chunks valuable ore and keep them non-radioactive, and the citizenry would be just as happy to see you as the dragons are unhappy to see you.
 
Aw. I was kind of looking forwards to 'minion rush' using remote controlled giant mecha.

Enemy spotted coming towards capital! Hard fight, hurt, but win. Ten minutes later: Enemy spotted coming towards capital! Etc etc etc...

Of course, spamming frigate formations work too. Just kind of important to keep them expendable.
 
Last edited:
Aw. I was kind of looking forwards to 'minion rush' using remote controlled giant mecha.

Enemy spotted coming towards capital! Hard fight, hurt, but win. Ten minutes later: Enemy spotted coming towards capital! Etc etc etc...

Of course, spamming frigate formations work too. Just kind of important to keep them expendable.

Given the technological capabilities shown by Atomic Clockwork, going for modern style war-machines makes a lot more sense than mechanoid style.

Humanoid just isn't a very efficient shape for a war machine. Unless there's some specific reason why you need it to be shaped like a person you're better off with a more efficient shape, and taping all the guns on it.

There's a reason why tanks are shaped like tanks, and not mechanoids.
 
Back
Top