There is no emotion... (A Jedi Order Quest)

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The Great Jedi Purge has come and gone, Darth Traya has been slain, and it now falls to you to pick up the pieces and rebuild the Jedi Order.
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Scheduled vote count started by Voikirium on Jan 8, 2021 at 11:24 PM, finished with 20 posts and 15 votes.

  • [X] Plan: Light Help
    -[X] Send a Jedi with a Republic archeological expedition(15 PP)
    -[X] Claim Tojora (90 PP)
    -[X] Send a Liason to Ithorian Technical Institute (20 PP, 4 Knowledge a Turn)
    [X] Plan Arm Yourself (With Knowledge)
    [X] Plan Go Big or Go Home
    -[X] Recolonize Jedha (100 PP)
    -[X] Establish an Inner Rim Patrol Route (What would normally be one of the more quiet areas of the galaxy is, in actuality, positively swimming in pro-Sith sentiment, organized crime, and worse.) (+15 PP)
    -[X] As the Republic's borders have expanded, it has found itself contacting new worlds, new life and new civilizations. To help keep the Republic free from more war, they have requested help training their ambassadors. While your consulars are decidedly more mystic than diplomat, they are still somewhat helpful in the matter. But if they do this, they cannot patrol. A balancing act, then? (+20 PP, at least 3 Consulars must be deployed training Republic Ambassadors through the year.)
    -[X] Recruitment Drive-- Recruit 2d5 Initiates (30 PP)
    -[X] Send a Liason to Ithorian Technical Institute (20 PP, 4 Knowledge a Turn)
    -[X] Establish a Patrol Route in the Deep Core (Located near the Yuuzhan Vong Republic, this is the area where the borders touch. Keeping it safe and contained is a necessity.) (+10 PP)
 
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Scheduled vote count started by Voikirium on Mar 28, 2021 at 9:17 PM, finished with 22 posts and 14 votes.
 
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Scheduled vote count started by Voikirium on Apr 20, 2021 at 10:10 PM, finished with 19 posts and 11 votes.
 
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Scheduled vote count started by Voikirium on Jun 25, 2021 at 7:21 PM, finished with 16 posts and 12 votes.

  • [X] I am a Jedi and I'm Building a Temple
    [X] Patrol Routes and Better Ships
    -[X] Request a Letter of Marque, authorizing the Jedi Order to own and operate military grade ships. (150 PP)
    -[X] Help the Republic with the new Infrastructure Droids (-20 PP at least, Bao-Dur cannot tell what will happen but it certainly can't be worse than if you do nothing and the Droids lose it)
    -[X] Send an Emissary to the Drakion (50 PP)
    -[X] Establish a Patrol Route in the Deep Core (Located near the Yuuzhan Vong Republic, this is the area where the borders touch. Keeping it safe and contained is a necessity.) (+10 PP)
    -[X] Establish an Inner Rim Patrol Route (What would normally be one of the more quiet areas of the galaxy is, in actuality, positively swimming in pro-Sith sentiment, organized crime, and worse.) (+15 PP)
    -[X] Recruitment Drive-- Recruit 2d5 Initiates (30 PP)
    [X] Patrol Routes and Better Ships
    [X] Plan Expansion
    [X] I am a Jedi and I'm Building a Temple
    -[X] Send a Jedi with a Republic archeological expedition(15 PP)
    -[X] Expand Facilities with Republic help. (50 PP)
    --[X] Telos, Ossus, Ilum, Coruscant, Tojora
    -[X] Recruitment Drive-- Recruit 2d5 Initiates (30 PP)
    -[X] Send an Emissary to the Drakion (50 PP)
    -[X] Establish an Inner Rim Patrol Route (What would normally be one of the more quiet areas of the galaxy is, in actuality, positively swimming in pro-Sith sentiment, organized crime, and worse.) (+15 PP)
    -[X] Request Republic Aid Fortifying (125 PP)
 
Vote closed
Scheduled vote count started by Voikirium on Jul 23, 2021 at 9:26 PM, finished with 17 posts and 11 votes.

  • [X] Plan Strunkriidiisk
    -[X] The Core: Councilor Mira, 2 Jedi Consulars, 2 Jedi Sentinels, 1 Jedi Guardian, 6 Padawans (C19, W35, S28, D35, V25, H34)
    -[X] The Inner Rim: Grandmaster Bao-Dur, 3 Jedi Consulars, 4 Jedi Sentinels, 3 Jedi Guardians, 8 Padawans (C37, W56, S44, D60, V37, H61)
    -[X] The Mid-Rim: Consular Atris, 3 Jedi Sentinels, 5 Jedi Guardians, 8 Padawans (C38, W45, S37, D47, V23, H56)
    -[X] The Outer Rim: Councilor Atton Rand, 3 Jedi Consulars, 5 Jedi Sentinels, 2 Jedi Guardians, 6 Padawans (C31, W51, S40, D53, V39, H54)
    -[X] The Colonies: Councilor Visas Marr, 1 Jedi Consular, 6 Jedi Sentinels, 2 Jedi Guardians, 6 Padawans (C30, W44, S39, D44, V34, H51)
    -[X] The Expansion Region: Councilor Bastila Shan, 2 Jedi Consulars, 6 Jedi Sentinels, 6 Jedi Guardians, 6 Padawans (C48, W62, S49, D67, V41, H75)
    [X] Plan Strunkriidiisk
    -[X] The Core: Councilor Mira, 2 Jedi Consulars, 2 Jedi Sentinels, 1 Jedi Guardian, 6 Padawans
    -[X] The Inner Rim: Grandmaster Bao-Dur, 3 Jedi Consulars, 4 Jedi Sentinels, 3 Jedi Guardians, 8 Padawans
    -[X] The Mid-Rim: Consular Atris, 3 Jedi Sentinels, 5 Jedi Guardians, 8 Padawans
    -[X] The Outer Rim: Councilor Atton Rand, 3 Jedi Consulars, 5 Jedi Sentinels, 2 Jedi Guardians, 6 Padawans
    -[X] The Colonies: Councilor Visas Marr, 1 Jedi Consular, 6 Jedi Sentinels, 2 Jedi Guardians, 6 Padawans
    -[X] The Expansion Region: Councilor Bastila Shan, 2 Jedi Consulars, 6 Jedi Sentinels, 6 Jedi Guardians, 6 Padawans
 
Vote closed
Scheduled vote count started by Voikirium on Jul 28, 2021 at 11:27 PM, finished with 31 posts and 21 votes.
  • 23

    [X] Chastise Kador, but still make him a Master. Though his deeds were meritorious and certainly not worth complaint, there are parts of his methodology you must question.
    [X] Chastise Kador, but still make him a Master. Though his deeds were meritorious and certainly not worth complaint, there are parts of his methodology you must question.
    -[X] He is additionally forbidden from joining the Jedi Council until six other Jedi rise to the rank of master as punishment for this breach in trust.
    [X] Praise him. Kador saved the innocent, and did not slay a single soul in the deed. Yes, there are matters to quibble about but you are not the Council of the Mandalorians Wars-- you will not die if your authority is questioned.
    [X] Chastise Kador, but still make him a Master. Though his deeds were meritorious and certainly not worth complaint, there are parts of his methodology you must question.
    -[X] He is additionally forbidden from joining the Jedi Council until six other Jedi rise to the rank of master as punishment for this breach in trust.
    --[X] Also make clear that had the order not need masters that he would have been denied the rank of master for this stunt. And he must publicly apologize to Consular Atris for undermining her authority involving her Padawan.
    [X] Chastise Kador, and do not make him a Master. Breaking into the Archives? Usurping authority? Seeking vengeance, even for the sake of another? A Jedi does not do these things.
 
Vote closed
Scheduled vote count started by Voikirium on Nov 20, 2021 at 9:34 AM, finished with 21 posts and 13 votes.
  • 14

    [X] Plan: Building Blocks of Politics
    -[X] Recolonize Jedha (40 PP)
    -[X] Expand facilities with Republic help.
    --[X] Telos, Ilum, Coruscant, Tojora (40 PP)
    -[X] Request Republic Aid Fortifying Jedha (25 PP)
    -[X] Send a Jedi with a Republic archeological expedition(15 PP)
    -[X] Deploy Jedi Liason to Valley of Healing (30 PP)
    -[X] As the Republic's borders have expanded, it has found itself contacting new worlds, new life and new civilizations. To help keep the Republic free from more war, they have requested help training their ambassadors. While your consulars are decidedly more mystic than diplomat, they are still somewhat helpful in the matter. But if they do this, they cannot patrol. A balancing act, then? (+20 PP, at least 3 Consulars must be deployed training Republic Ambassadors through the year.)
    -[X] Help the Republic with the new Infrastructure Droids (-20 PP at least, Bao-Dur cannot tell what will happen but it certainly can't be worse than if you do nothing and the Droids lose it)
    -[X] Get an invitation to the Special Senatorial Session, where you can make your case on the growing conflict in Hutt Space (30 PP)
    -[X] Back the Better Border Act, a bill proposed by a coalition including but not limited to the Neo-Liberals that would like to expand the border with the Yuuzhan Vong more properly to help facilitate trade though various defense experts (and "defense" "experts") are somewhat leery about establishing a longer front in case of a potential war. Likely to pass with your support. (+15 PP if pass, -15 if fail))
    -[X] Back the Search For Life Amendment, which will fund the establishment of centers throughout the Republic to look for transmissions from yet unknown species and civilizations. In the wake of the disastrous first contact with the Sith it's a bill that's less popular than it likely "should" be, though in turn if you back it it is likely to pass. (+20 if Pass, -20 PP if fail)
    [X] Plan: To Protect and Serve
    -[X] Recolonize Jedha (40 PP)
    -[X] Recolonize Taris Jedi Alcove (40 PP)
    -[X] Send a Jedi with a Republic archeological expedition(15 PP)
    -[X] Establish a Patrol Route in the Deep Core (Located near the Yuuzhan Vong Republic, this is the area where the borders touch. Keeping it safe and contained is a necessity.) (+10 PP)
    -[X] Build academy on Socorro (45 PP)
    -[X] As the Republic's borders have expanded, it has found itself contacting new worlds, new life and new civilizations. To help keep the Republic free from more war, they have requested help training their ambassadors. While your consulars are decidedly more mystic than diplomat, they are still somewhat helpful in the matter. But if they do this, they cannot patrol. A balancing act, then? (+20 PP, at least 3 Consulars must be deployed training Republic Ambassadors through the year.)
    -[X] Help the Republic with the new Infrastructure Droids (-20 PP at least, Bao-Dur cannot tell what will happen but it certainly can't be worse than if you do nothing and the Droids lose it)
    -[X] Get an invitation to the Special Senatorial Session, where you can make your case on the growing conflict in Hutt Space (30 PP)
    -[X] Back the Better Border Act, a bill proposed by a coalition including but not limited to the Neo-Liberals that would like to expand the border with the Yuuzhan Vong more properly to help facilitate trade though various defense experts (and "defense" "experts") are somewhat leery about establishing a longer front in case of a potential war. Likely to pass with your support. (+15 PP if pass, -15 if fail))
    -[X] Back the Search For Life Amendment, which will fund the establishment of centers throughout the Republic to look for transmissions from yet unknown species and civilizations. In the wake of the disastrous first contact with the Sith it's a bill that's less popular than it likely "should" be, though in turn if you back it it is likely to pass. (+20 if Pass, -20 PP if fail)
    [X] Plan Cover Our Bases First
    -[X] Recolonize Jedha (40 PP)
    -[X] Request Republic Aid Fortifying Jedha (25 PP)
    -[X] Request Republic Aid Fortifying Telos (25 PP)
    -[X] Request Republic Aid Fortifying Ossus (25 PP)
    -[X] Request Republic Aid Fortifying Ilum (25 PP)
    -[X] Request Republic Aid Fortifying Tojora (25 PP)
    -[X] Send a Jedi with a Republic archeological expedition(15 PP)
    -[X] Establish a Patrol Route in the Deep Core (Located near the Yuuzhan Vong Republic, this is the area where the borders touch. Keeping it safe and contained is a necessity.) (+10 PP)
    -[X] As the Republic's borders have expanded, it has found itself contacting new worlds, new life and new civilizations. To help keep the Republic free from more war, they have requested help training their ambassadors. While your consulars are decidedly more mystic than diplomat, they are still somewhat helpful in the matter. But if they do this, they cannot patrol. A balancing act, then? (+20 PP, at least 3 Consulars must be deployed training Republic Ambassadors through the year.)
    -[X] Get an invitation to the Special Senatorial Session, where you can make your case on the growing conflict in Hutt Space (30 PP)
    -[X] Back the Better Border Act, a bill proposed by a coalition including but not limited to the Neo-Liberals that would like to expand the border with the Yuuzhan Vong more properly to help facilitate trade though various defense experts (and "defense" "experts") are somewhat leery about establishing a longer front in case of a potential war. Likely to pass with your support. (+15 PP if pass, -15 if fail))
    -[X] Back the Search For Life Amendment, which will fund the establishment of centers throughout the Republic to look for transmissions from yet unknown species and civilizations. In the wake of the disastrous first contact with the Sith it's a bill that's less popular than it likely "should" be, though in turn if you back it it is likely to pass. (+20 if Pass, -20 PP if fail)
 
Vote closed
Scheduled vote count started by Voikirium on Dec 1, 2021 at 11:19 AM, finished with 49 posts and 19 votes.
  • 25

    [X] Plan: Glorious Jewel
    -[X] Write In: "The Republic may do as it pleases. But if it wishes to recover, to truly recover, then it should not allow the fester to prevent its healing. As long as the Kadijic menace persists, as long as the cartels encroach, there will be no respite, no end to the missing children, the plundered worlds, the climate of fear and corruption. We are all of us under attack, and allowing the cartels to delude us otherwise does not stop them from eating us. We will never be free and peaceful and prosperous so long as the rot of their invasion goes unchallenged. We can lie down and slowly bleed out, or we can actually fix the problem before it poisons us. Make your choice. The Jedi shall make its own. You did not surrender to Exar Kun, nor Mandalore the Ultimate, nor Darth Revan, nor Darth Malak, nor the Triumvirate. It is your families, your friends, your homes, your wellbeings, all under threat, the cartels are simply quieter about it. Do not surrender now. Or it shall all be for naught. Remind your senators that the Kajidics already declared war, and remain at war so long as their occupation of free Republic worlds do nothing to resist."
    -[X] Join the Syncretic Cults in their war, deploying Jedi to aid them and to remind the Hutts that you survived. (Go to war against the Hutt Cartel, aid Syncretic Cults and Hutt Rebellion, likely will gain Detachment)
    [X] Join the Syncretic Cults in their war, deploying Jedi to aid them and to remind the Hutts that you survived. (Go to war against the Hutt Cartel, aid Syncretic Cults and Hutt Rebellion, likely will gain Detachment)
    [X] Write in: "It's a difficult question, Chancelor. I don't like the idea of standing by while injustice is done, and at the same time I can understand being weary of war. I wonder, if war is not possible, perhaps there are other ways we can hit them where it hurts. More than just looking the other way. What can the Republic do to cripple the Cartels economically? The flow of credits is the key to their power, without riches they'll fall. If we could cut them off from trade, deprive them of new slaves and needed resources for long enough, the Hutts might weaken to the point where they war with one another over what remains. Eventually they could grow so weak that the oppressed and enslaved peoples might free themselves, or we could knock the whole rotten edifice down with a fraction of the effort, expense, and death a war would take today. It would mean defending the outer rim worlds from raids and cracking down on Hutt criminal activity in Republic space, but those are things we should be doing anyway. As part of a strategy to hurt the Hutts and avoid war at the same time, perhaps you could sell it to those who want to stop the atrocities of the Hutts and those who don't want another war."
    [X] Write in Two, A Different Kind of War: The Jedi Order does not have the numbers to war against the Hutts, and does not wish to betray the Republic. But it can protect Republic space, and in so doing weaken the Cartels. Wherever agents of the Hutts try to spread crime and corruption in the Republic, Jedi shall be there to protect the innocent and capture the guilty. Smugglers, thugs, and drug dealers shall be pursued by Jedi investigators. Slavers shall find the Order's blades between them and their victims. We shall not stop until every Hutt interest in Republic space is in rout.
    [X] You are sworn to the Republic. You will not betray them in such a way. (Do not join the Syncretic Cults, do not declare war against the Hutt Cartel)
 
Vote closed
Scheduled vote count started by Voikirium on Dec 14, 2021 at 11:04 AM, finished with 58 posts and 20 votes.
  • 22

    [X] Plan Sustainable Commitment
    -[X] Destroy Hutt Affiliated Physical Infrastructure, such as warehouses, freighters, etc. (Requires investment of Combat)
    -[X] Heavy (You will hit very hardened targets, such as mercenary barracks (AT LEAST 45 Combat))
    -[X] 16 Jedi Guardians (80 Combat)
    -[X] Strike Hutt Illicit Operations and Operators (Requires investment of Skill)
    -[X] Heavy (Moguls, Kajidii, Overbosses (AT LEAST 45 Skill))
    -[X] Mira, 1 Watchman, 15 Jedi Sentinels, 17 Padawans) (71 Skill)
    -[X] Try and funnel support to the Rebels (Requires Investment of Diplomacy)
    -[X] Medium (The Mid-Rim, far, though not far enough, from the Hutts, though considerably wealthier than the nearby (AT LEAST 30 Diplomacy))
    -[X] Grandmaster Bao-Dur, 7 Consulars, 8 Padawans (48 Diplomacy)
    [X] Plan: Passion, Yet Serenity v3
    -[X] Physically Aid Rebel Forces - Heavy (Councilor Brianna, 8 Guardians (47 Combat))
    -[X] Offer Technical Support to Rebel Ships - Heavy (Councilor Atton Rand, 12 Sentinels, 3 Guardians (46 Skill))
    -[X] Facilitate Hutt Defections - Heavy (Grandmaster Bao-Dur, 2 Consulars, 5 Guardians, 4 Sentinels (48 Diplomacy))
    -[X] Develop Force Abilities within Syncretic Cults - Heavy (Councilor Mical, 3 Sentinels, 3 Guardians, 5 Consulars(49 Wisdom))
    [X] Plan: A Wider Net
    -[X] Destroy Hutt Affiliated Physical Infrastructure, such as warehouses, freighters, etc. - Medium (You will hit somewhat hardened targets, like freighters) - 3 Sentinels, 6 Guardians (36 Combat)
    -[X] Try and funnel support to the Rebels - Medium (The Mid-Rim, far, though not far enough, from the Hutts, though considerably wealthier than the nearby) - 1 Sentinel, 4 Guardians, 2 Consulars, 3 Padawans (35 Diplomacy)
    -[X] Physically Aid Rebel Forces - Medium (You will position Jedi in Rebel Bases) - Brianna, 2 Sentinels, 5 Guardians (36 Combat)
    -[X] Offer Technical Support to Rebel Ships - Medium (You will help refit the Rebel Fleet with heavier weaponry) - Visas Marr, 9 Sentinels, 2 Padawans (35 Skill)
    -[X] Facilitate Hutt Defections - Heavy (You will attempt to convince higher ranking Hutts, such as Vogga who has business interests in selling his fuel, to defect to the Rebels) - Bao-Dur, Atton Rand, 4 Sentinels, 5 Guardians, 1 Consular, 2 Padawans (51 Diplomacy)
    -[X] Develop Force Abilities within Syncretic Cults - Heavy (You will establish a Praxeum proper on a Rebel held world) - Mical, 2 Sentinels, 7 Consulars, 2 Padawans (51 Wisdom)
    [X] Plan: Glorious Jewel In Action
    -[X] Destroy Hutt Affiliated Physical Infrastructure, such as warehouses, freighters, etc. (Requires investment of Combat)
    -[X] Physically Aid Rebel Forces (Requires investment of Combat)
    -[X] Offer Technical Support to Rebel Ships (Requires investment of Skill)
    -[X] Develop Force Abilities within Syncretic Cults (Requires Investment of Wisdom))
    [X] Plan Eyes Forward
    -[X] Destroy Hutt Affiliated Physical Infrastructure, such as warehouses, freighters, etc. (Requires investment of Combat)
    -[X] Heavy (You will hit very hardened targets, such as mercenary barracks (AT LEAST 45 Combat))
    -[X] 16 Jedi Guardians (80 Combat)
    -[X] Offer Technical Support to Rebel Ships (Requires investment of Skill)
    -[X] Heavy (You will help redesign the Rebel Fleet from its Hutt Origin (AT LEAST 45 Skill))
    -[X] Mira, 1 Watchman, 15 Jedi Sentinels, 17 Padawans) (71 Skill)
    -[X] Try and funnel support to the Rebels (Requires Investment of Diplomacy)
    -[X] Medium (The Mid-Rim, far, though not far enough, from the Hutts, though considerably wealthier than the nearby (AT LEAST 30 Diplomacy))
    -[X] Grandmaster Bao-Dur, 7 Consulars, 8 Padawans (48 Diplomacy)
 
Vote closed
Scheduled vote count started by Voikirium on Jan 9, 2022 at 10:46 PM, finished with 27 posts and 16 votes.
 
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