I studied the shape from over Huginn's shoulder. Shifting my angle slightly as I regarded the bundle of sticks.
Commander Tuvok waited patiently from across the small table as streaks of light passed by the window outside.
Finally I made my choice and marked it in my hud and its new location. Huginn reached out and picked the holographic gray stick up and moved it to its new location. Once in place, Huginn froze and let me adjust the position slightly before letting go.
The Kal-toh game shifted, forming a quarter sphere, the rest still a jumbled mess.
Commander Tuvok studied it for several long moments before he spoke up, "Impressive."
"Impressive?" I asked, tilting my head as I moved my study from the game to the Vulcan across from me.
"Indeed," he said, "for a beginner, that was an astute move. Most beginners attempt to balance the sphere, not place the pieces where they logically should be."
He moved a piece of his own, the orb shifting once more, this time to a half sphere.
Half done, but this is when things became the most difficult as the amount of pieces and locations went down by half, which meant that mistakes mattered a lot more.
And now it was my turn.
"I am intrigued by your assistant drones," Tuvok said, "I understand one of your designs is currently undergoing testing by Starfleet for wide scale use?"
I nodded and shifted a bit, eyeing the game, "The previous version," I agreed, "Specifically as personal assistants for people that require it. Primarily anyway. They could easily be used for other tasks as well. With some luck, by the time they return, them or a later version will be all over Federation space doing menial tasks."
"An impressive accomplishment, Lieutenant. That will help a great many people."
I snorted, "A side project that turned out to be useful for others as well, so I sent the design in for evaluation and testing," I explained, "The previous version was the first that I judged good enough to be a real upgrade to the current systems for most people to bother with. They are in continuous development, trying to improve them."
"Considering our personnel shortage, perhaps we could use more of them."
I nodded, "I'm sure that would help, but they're dumb as a bag of hammers. My current ones are only as smart as they are because they integrate the same sort of biopacks Voyager does. We can't make more of those and the regular ones not using that for fuzzy logic are even dumber. They can follow orders and instructions well enough, but they can't deal with outside context problems, just like a hologram program."
Holograms could pretend to be people, but they just couldn't think for real. They could adapt a limited amount, but basically they were like those old generative AI models back from my time if a bit more advanced.
The light might look like it's on, but nobody's home and if you look closer the light is a decal stuck on the window.
"Even so, I can see a number of places where they could be quite useful."
"Knock yourself out, the design is in the database under Zephyr-Assistant-Public-One," I said and had Huginn move another piece, "I'll get around building some in my copious amount of free time."
"To my understanding, that has increased lately."
He moved a piece of his own.
I nodded, "Admittedly," I agreed, "For once, we're ahead of things. A month traveling mostly through interstellar space has helped."
We had not seen a Kazon vessel since the ambush at the hunting grounds. Voyager was back to spec, all systems functioning according to or above specifications. Mostly, one of the shuttles was still off the flightline due to some minor damage.
Hell, I even was able to get started on trying to figure out how to build more photon torpedoes, at least enough to confirm it will be a massive pain in the tail to do.
Likely possible, but damn. The big problem was the seekers, they had components that didn't replicate. Of materials we currently didn't have.
"As I can assume," Tuvok agreed, studying the game as I had Huginn move one for me.
"What about you, Commander?" I asked, "New position is always an adjustment."
"Indeed," he agreed and moved a piece, "It has been an interesting challenge."
"Our biggest problem as I see it is people," I said and snorted, "It's going to self correct eventually, but we can't wait fifteen years for them to start being somewhat productive."
Tuvok raised an eyebrow, "Agreed," he said, "I have discussed the matter with the Captain. We may be able to decrease the requirements by shutting down deck seven and eight, relocating everywhere there to other decks."
"Which would lessen life support a bit and nothing else. Waste of effort, things there will still break and need to be fixed," I countered, "No, what we need is more people or more automation. Drone assistants will help when we get time to build them, but the most important thing is the ship's computer."
His other eyebrow joined the first, "In what way?"
"It could do a lot more proactive than it currently is," I explained, "I want to start poking at it and load my own assistant software to run. It has significant amounts of processing power, enough to make my drones look slow without even affecting operations."
"You wish to try to attempt to turn it into a true AI?"
I shook my head, "Nothing so grand. But something smart enough to watch the sensors and logs and alert somebody for anomalies without being specifically told what to look for would save us an enormous amount of manhours, perhaps given the ability to make adjustments on the fly as well. Hell, Huginn and Muninn are already smart enough to do that by sitting at a console."
"Interesting," Tuvok said, "But it does not seem necessary to go as far. The ship's computer is already capable of these actions."
"You would fucking think so, sir," I grumbled, "But no. It's more than smart enough, but it has zero initiative. You have to actively script or tell it what to look for and what to do."
"And your drones do not?"
I reached out with a paw and pushed the metal cup that had once held his tea off the table. The cup went clattering onto the floor.
Huginn smoothly got up and collected the cup, returning it to the table and the tray it had been sitting on before walking over to the replicator.
A couple of seconds later it returned with a rag to wipe the drops of spilled tea off before going to dispose of the rag in the replicator.
Tuvok regarded it as it returned to its seat before me across from him, "And this was not programmed?"
"Not directly. It runs an adaptive logic matrix inspired by those used by holodeck characters. In combination with a predictive algorithm, an extensive information library as well as base instructions to assist me, at any moment they calculate how best to assist me at that time and possible outcomes of their actions. For example, the spilled tea," I said, "This is not my quarters. It does not need to clean up. But someone can slip on the wet floor, and it was caused by me, so it moved to clean it up. As I did not correct it, it filed this away in the library as a correct action which will weigh its decision making in the future. In a word, they're less programmed than they are trained."
"An interesting approach," Tuvok admitted, "I will bring the proposal up with Captain Janeway."
"Also suggest the simple drone design," I said, "I may be able to spare some people to assemble a couple for testing. Maybe we'll find a use even for the dumb version."
Tuvok nodded when his combadge beeped and he tapped it, "Tuvok here."
"It's the Captain," Janeway's voice came through it, "Please report to my ready room."
"Acknowledged. Tuvok out," Tuvok said before he looked at me, "I am afraid we need to finish our game at a different time."
I nodded, "Of course. I enjoyed it."
"I as well," he answered as he got up and collected his game, "Good night, Lieutenant."
"Good night, sir," I answered as he left the mess hall.
Hmmm.
I studied the star streaks outside the window for several long moments before getting up and heading towards engineering. If we were to make any drones, I had some improvements from my current generation of prototypes I needed to merge with the design.