Sorry but while i liked the quest i've just lost interest, i'm only really lurking these days and only a for a few quests as well.
Hope things work out for you
 
@I just write Multiple questions
Can you give us some more material costs when you get on tomorrow? We got the stuff for Elerium and Superconductors, but not anything else. Does the UN know of our Moon Base?
Can outfitting things we already have with Time-stops be a automatic action, since it isn't that complicated? And if not, could doing it to all the things be condensed into one action?
How long would it take for the Time-Lab to be built? Cause if it's just a day or two, then that means we should get the extra science options this week.
How does the European Magic Society know it was we who kidnapped the dude?
Seconding these questions.

>.> Also, rarely have time to make a vote recently, so I tend to wait for votes to be made, first.
 
[X] Build something new
-[X] Analyze Anna's brain-patterns, and see if you can program Mage-ness into other robots.
[X] Spend that money on building up infrastructure around the world. We want factories building some of our lesser tech that would still greatly improve quality of life, and cheap energy for everyone. For countries that don't have clean water we build facilities to purify and collect said water.
[X] Have our research team work on mass food production that we can implement world wide.
[X] Build a Time Lab, so we can get much more work done.

[X] Outfit our Mules with Time-Stops
[X] Outfit our Material Processors with Time-Stops
[X] Build a Automated Assembly line for Mules, of course outfitted with a Time-Stop

I don't like that plan. Its short sighted and naïve. Really? Just giving the world our weapons? That's asking for "GM fun times".
 
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Attention: If no-one votes by Thursday, I'll just go with Trondason's tentative plan.
I will be able to fine-tune it if you answered the questions.

Can you give us some more material costs? We got the stuff for Elerium and Superconductors, but not anything else.
Does the UN know of our Moon Base?
Can outfitting things we already have with Time-stops be a automatic action, since it isn't that complicated? And if not, could doing it to all the things be condensed into one action?
How long would it take for the Time-Lab to be built? Cause if it's just a day or two, then that means we should get the extra science options this week.
How does the European Magic Society know it was we who kidnapped the dude?
What happened to the rest of last week? It was only tuesday when all the shit went down, we should have had time to actually carry out our interrogations and address the UN on any questions they had, and what not
I don't like that plan. Its short sighted and naïve. Really? Just giving the world our weapons? That's asking for "GM fun times".
Notice the order of priorities listed. We will up our mining ability, and our ability to process said stuff into raw materials, and THEN we will work on the assembly line stuff. We will be giving the world our weapons, but only the basic stuff, and we will still have the means to far out-punch them, through having more guns if not better guns (and we WILL have better guns).
 
Notice the order of priorities listed. We will up our mining ability, and our ability to process said stuff into raw materials, and THEN we will work on the assembly line stuff. We will be giving the world our weapons, but only the basic stuff, and we will still have the means to far out-punch them, through having more guns if not better guns (and we WILL have better guns).

... that's even stupider then I had thought. That's asking for the GM to throw minor problems at us from here on to the end of the game that we can't simply ignore or remove.
 
... that's even stupider then I had thought. That's asking for the GM to throw minor problems at us from here on to the end of the game that we can't simply ignore or remove.
How so? They are paying us to get them on the galactic stage, arm them such that they can face extra-terrestrial threats. This does that, while also leaving us the ability to stomp on them if we ever must.
What problems would this be inviting that we can't solve with ease? Armies rising against us isn't the problem, as I said, since we will have much greater fire power. Them using the weapons on eachother is a problem that would have existed anyways, just now we are more able to stop them. Them reverse engineering the tech isn't a problem, it will take them decades to figure out the basic metals.
What is the problem?
 
If you can't see a problem with giving infantry weaponry to everyone that laughs at all current defenses then you have no idea about the current status quo of the world at large and what kind of shit storm that would bring down on the planet. Planetary Civil War/World War 3/Etc. describes it nicely though.
 
If you can't see a problem with giving infantry weaponry to everyone that laughs at all current defenses then you have no idea about the current status quo of the world at large and what kind of shit storm that would bring down on the planet. Planetary Civil War/World War 3/Etc. describes it nicely though.
We are also giving them the defenses that can withstand that weaponry. It's a total upgrade, all around. Better guns, and better armor. Don't see how it would be different from what we have now.
Plus, there's the approaching alien armada that they are probably more worried about than each-other.
 
I will be able to fine-tune it if you answered the questions.

Can you give us some more material costs? We got the stuff for Elerium and Superconductors, but not anything else.
Cydonium comes in at about 300 $ a kilo, for raw materials.
Neosteel's ingredients are the same as regular steel.
Does the UN know of our Moon Base?
They strongly suspect that you've got a moon base, but don't outright know.
Can outfitting things we already have with Time-stops be a automatic action, since it isn't that complicated? And if not, could doing it to all the things be condensed into one action?
Alright, fine. Also, time stop doesn't make you feel lighter, but it does make outside lights dimmer.
How long would it take for the Time-Lab to be built? Cause if it's just a day or two, then that means we should get the extra science options this week.
It'll take about a week, more if you want it bigger.
How does the European Magic Society know it was we who kidnapped the dude?
Technomancers tend to stay in touch, when someone suddenly stops answering their emails they notice.
What happened to the rest of last week? It was only tuesday when all the shit went down, we should have had time to actually carry out our interrogations and address the UN on any questions they had, and what not.
*Waves hands very fast* One interlude coming right up!
 
Cydonium comes in at about 300 $ a kilo, for raw materials.
Neosteel's ingredients are the same as regular steel.
Cool.
A bit of calculation with the ships would put Cydonium at about 1 kg per unit. I'm going to assume the same is for Neosteel.
What about Super-conductors? Is that 1 kg per unit as well?
They strongly suspect that you've got a moon base, but don't outright know.
Well then. I guess we will need to make our secret-back-up-base-with-enough-fire-power-to-conquer-the-galaxy on Pluto instead.
Alright, fine. Also, time stop doesn't make you feel lighter, but it does make outside lights dimmer.
Sweet. Time to add a third action. Just need to figure out what...
It'll take about a week, more if you want it bigger.
Even when taking advantage of time-stopped builders?
Technomancers tend to stay in touch, when someone suddenly stops answering their emails they notice.
But unless they knew what this guy was planning on doing, they still wouldn't have reason to expect it was us. And if they did, it would be less "disappearing people", and more "retaliating".
*Waves hands very fast* One interlude coming right up!
Good to know.
 
[X] Trondason

Mage Robots sounds awesome, and I'm not really worried about giving out our combat tech to the world at large, given that we have a moon base (to start, because why stop at the moon?) and will continue to develop our technology at a ridiculous pace. And we can't exactly continue to fight whatever aliens appear with just our numbers forever. We'll have to expand sooner or later.

As for the danger of them killing everyone with what we give them, they haven't blown themselves up with what they already have, despite the capability to do so. Let's trust the modern humanity not to be suicidal. Worst-case scenario, we'll use some wide-scale schizo-tech/mumbo-jumbo to stop all our weapons (not in our possession) from working. Or something.
 
Worst-case scenario, we'll use some wide-scale schizo-tech/mumbo-jumbo to stop all our weapons (not in our possession) from working.
We COULD include a mechanism that lets us do exactly that. Though we would be gambling that no-one notices it. Think we should? We are far beyond them such that it will PROBABLY take them a while to understand it enough to notice it, but there is the chance that, for some reason, they would notice sooner, and understandibly be upset.
 
We COULD include a mechanism that lets us do exactly that. Though we would be gambling that no-one notices it. Think we should? We are far beyond them such that it will PROBABLY take them a while to understand it enough to notice it, but there is the chance that, for some reason, they would notice sooner, and understandibly be upset.
Outright kill-switches are probably a bad idea, since there's a number of things that could go wrong with that, given the existence of magic. Like, a mage using a spell that searches out weaknesses in an object (a Luck-type, probably) and incidentally determining the signal/whatever we send to shut them off, for example.

No, what I meant was that we have a magic expert, a source of nigh-limitless magic, and possibly magic robots. We could probably whip up a spell to do what we want if things get really dire (as in World War III dire, because anything less doesn't warrant it). Or create technology that does it for us, like using teleporter tech in combination with AIs to steal everything.

Though now I'm curious if we can replicate that brain aneurysm that gives Savants their abilities with AIs. Or at least a lesser version that just produces massive amounts of power.
 
Alright, with the info on resource prices, I went and found out how much everything costs, if we bought the raw resources.
@I just write Looking back , I noticed that in the price for the Ericson Scout Ship you had the resources costs include $120 million dollars. Why does making the ship cost some money, beyond the resources it's made of?
 
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Alright, with the info on resource prices, I went and found out how much everything costs, if we bought the raw resources.
@I just write Looking back , I noticed that in the price for the Ericson Scout Ship you had the resources costs include $120 million dollars. Why does making the ship cost some money, beyond the resources it's made of?
Unions.
 
Alright, with the info on resource prices, I went and found out how much everything costs, if we bought the raw resources.
@I just write Looking back , I noticed that in the price for the Ericson Scout Ship you had the resources costs include $120 million dollars. Why does making the ship cost some money, beyond the resources it's made of?
I forget. I think the descriptive text mentioned using conventional materials for part of the construction due to not having much Neosteel on hand when it was designed, but I seriously botched the price on that I'm guessing.
 
I forget. I think the descriptive text mentioned using conventional materials for part of the construction due to not having much Neosteel on hand when it was designed, but I seriously botched the price on that I'm guessing.
It's inside is made out of conventional materials, but unless the Ericson is absolutely huge, it shouldn't cost 120 million, when the Pitbull only costs 12 million, and it's almost solid Cydonium.
Neosteel is a really cheap alternative to Cydonium, while Cydonium costs $300 per kg, Neosteel only costs $0.44 (costing the same as steel).

Different note
@Daniel14541 @Unelemental @Gunman Since outfitting current equipment with Time-stops can be done as a free-action, I currently only got two actions (Automated assembly line for Mules, and working with Sybil to take out Mauno Laaksonen), and can't think of a good third option. Ideas?
 
Look for magical artifacts, if that's a thing in this setting? Our tech could prove advantageous here.
The local magic system isn't particularly friendly to making enchanted objects. Well, you could take a couple expert systems and [CENSORED] them together into an automated spell matrix, but that's still rather finicky and wasn't even a possibility until 2011. For what it's worth, your captured Technomancer is one of the better people to ask about such things.
 
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