The Passing of Beautiful Histories (Civ Quest)

Not actually what would happen. The Silfi are actually more than double the distance from Gadawa (your furthest garrison upriver) as Gadawa is from Maye, and they're a few days from one another by your boats. It would be... infeasible, to personally rule the region, just as the King does not personally rule Gadawa, Anye, or Dalwa, despite however close they are to Maye.
I have already stated several times that I do not want the King to personally rule the Upriver Quarry village and that I do not care about how much autonomy it would get in practice.

What I want is for the King to claim it as belonging to him, even if somebody else is running it in his name. As opposed to him acknowledging it as belonging to a subject.
 
I have already stated several times that I do not want the King to personally rule the Upriver Quarry village and that I do not care about how much autonomy it would get in practice.

What I want is for the King to claim it as belonging to him, even if somebody else is running it in his name. As opposed to him acknowledging it as belonging to a subject.
Oh, yes, then. That's the case with both the garrison and the diplomatic peace options.
 
[X] (Diplomat) Treat with them and end the conflict. Your high person's ego has been soothed, the insult to your traders avenged. You are the rightful owner of this village now, and this mine (claim the area as yours and, at least temporarily, make reprisals less likely and less forceful).
 
I have already stated several times that I do not want the King to personally rule the Upriver Quarry village and that I do not care about how much autonomy it would get in practice.

What I want is for the King to claim it as belonging to him, even if somebody else is running it in his name. As opposed to him acknowledging it as belonging to a subject.
That's kind of a immaterial distinction. It belongs to him, but someone else rules it is the default- you are reading way too much into the rough analogies I'm attributing to Persia and drawing this sort of clear cut line between governors and subjects. Whoever we have administrate this Quarry is going to implicitly expect to have his descendants inherit it. From being more familiar with the area and governing it if nothing else. We have just as much lines of communication and administration going back and forth, we just aren't tapping into existing power structures. Our authority is still just as theoretically absolute, if for the time being less divine punishment and more the King will come back and raze your civilization.

I want to be able to tap into existing power structures, I want to have a system where we can readily digest new peoples and territory. The gradual spread of our religion and investing in our culture should do a lot to serve as a backstop and glue keeping our empire relatively united. You have yet to convince me that trying to reduce the various levels of administration between this quarry and other hypothetical conquests is worth it's evidently limited scope. I maintain that it's overly ambitious at this point, and that a light hand will allow us to expand better until we start running into things like fortified cities like ours.

Simply put, I doubt the genius diplomat is going to phrase it such that the tributaries' land doesn't belong to him by divine mandate. It would less be 'pay me and I'll let you keep your land' and more 'acknowledge me as your rightful ruler as decreed by the spirits of the land (that you haven't heard of) and I will graciously let you sow and reap these lands on my behalf (because if you don't I'll find someone who will)'. Especially considering the crushing victory we evidently had here. I'm all for instituting more direct administration when tribute is refused, or having something like rotating governors when it comes to things like developed and/or walled cities but something as diffuse and decentralized as the Silfi clans? I don't really think we can have one isolated holding out here (especially what looks like the most lucrative spot in the region) and not get dragged back over some kind of tribal conflict or grievance.
 
That's kind of a immaterial distinction. It belongs to him, but someone else rules it is the default- you are reading way too much into the rough analogies I'm attributing to Persia and drawing this sort of clear cut line between governors and subjects. Whoever we have administrate this Quarry is going to implicitly expect to have his descendants inherit it. From being more familiar with the area and governing it if nothing else. We have just as much lines of communication and administration going back and forth, we just aren't tapping into existing power structures. Our authority is still just as theoretically absolute, if for the time being less divine punishment and more the King will come back and raze your civilization.

I want to be able to tap into existing power structures, I want to have a system where we can readily digest new peoples and territory. The gradual spread of our religion and investing in our culture should do a lot to serve as a backstop and glue keeping our empire relatively united. You have yet to convince me that trying to reduce the various levels of administration between this quarry and other hypothetical conquests is worth it's evidently limited scope. I maintain that it's overly ambitious at this point, and that a light hand will allow us to expand better until we start running into things like fortified cities like ours.

Simply put, I doubt the genius diplomat is going to phrase it such that the tributaries' land doesn't belong to him by divine mandate. It would less be 'pay me and I'll let you keep your land' and more 'acknowledge me as your rightful ruler as decreed by the spirits of the land (that you haven't heard of) and I will graciously let you sow and reap these lands on my behalf (because if you don't I'll find someone who will)'. Especially considering the crushing victory we evidently had here. I'm all for instituting more direct administration when tribute is refused, or having something like rotating governors when it comes to things like developed and/or walled cities but something as diffuse and decentralized as the Silfi clans? I don't really think we can have one isolated holding out here (especially what looks like the most lucrative spot in the region) and not get dragged back over some kind of tribal conflict or grievance.
tl;dr Proper Assimilation > Rapid Conquest. /tl;dr

You might think it's an immaterial distinction, and I would agree that subjects like philosophy or the views of the nation-state and culture towards government are intangible, immaterial things.
All the same, they are very much real things.

You speak of wanting to tap into existing power structures. Which ones? Because you mentioned a wish to supplant two of the most significant power structures(those being Religion and Culture) with our own right in the following sentence.
If you wish to spread these pillars of our society to newly-conquered territories and subsume the Upriver tribes into our own(in other words, if you wish to take the Silfi people and assimilate them into becoming Mayep for the sake of unity)? You absolutely should reduce the scope of your effort and concentrate on the Quarry village first. As the Confederacy as a whole is both large(several villages, of which the Quarry village is merely the most prominent) and distant, both of which frustrate early attempts to assimilate them into our Empire. Whereas if we assimilate the Quarry village first, the Silfi Confederacy will be smaller(relative to the Mayep), without their main source of Wealth and we will have a local staging area that more closely shares our values, from whence we can preach and the virtues of our Empire and our way of life.

If you do not consider the distinction between the land belonging to the King(governed by a representative) and the land belonging to the representative(subject to the King) to be something that is important? I would urge you to at least consider the principle of Divide and Conquer, split the Silfi culture into different chunks, assimilate their divided chunks from our unified(albeit currently distant) whole and you simultaneously get something that more closely resembles Mayep than Silfi and a Mayep culture/empire that is more practiced at bringing people from other cultures into its fold.

If we do end up getting drawn in by Tribal conflicts? This can be further to our advantage, as the Confederacy will be more divided and we can probably demand concessions from the side we're backing and/or whatever side we end up conquering.

.
Heh, a side-effect of erecting a Garrison could be that the Warriors we send will be of Mayep culture and will probably end up raising families in the Quarry town, giving it an injection of settlers who are culturally and religiously Mayep right from the start(glueing the town closer to our civilization). Add in the increased isolation from the confederacy due to lacking a formal peace, the efforts of our priests and people to spread of our Culture and Religion should face less opposition.
Could end up similar to what happened in Anye, where Maye refugees married into the Tributaries until they became Mayep under the authority of the King-Despot and the Oracle.

...
[X] Erect a strong garrison here against reprisals and claim it as yours (reduces martial, possibly significantly, reduces the effectiveness of actions next turn unless only two actions are taken, but reduce the risk of reprisal and the likelihood of their success).
[X] (Diplomat) Treat with them and end the conflict. Your high person's ego has been soothed, the insult to your traders avenged. You are the rightful owner of this village now, and this mine (claim the area as yours and, at least temporarily, make reprisals less likely and less forceful).

Changing to approve of both.
 
Inserted tally
Adhoc vote count started by Powerofmind on Jul 26, 2019 at 8:55 AM, finished with 35 posts and 18 votes.

  • [X] (Diplomat/Tribute History) Treat with them and demand subjugation and obedience, though the land will return to their people nominally. All those who call the river home are subjects of Mayep (attempt to demand all the Silfi submit to the Burnished Crown of Maye. Might work, might make the conflict longer).
    [X] (Diplomat) Treat with them and end the conflict. Your high person's ego has been soothed, the insult to your traders avenged. You are the rightful owner of this village now, and this mine (claim the area as yours and, at least temporarily, make reprisals less likely and less forceful).
    [X] Erect a strong garrison here against reprisals and claim it as yours (reduces martial, possibly significantly, reduces the effectiveness of actions next turn unless only two actions are taken, but reduce the risk of reprisal and the likelihood of their success).
    [X] (Diplomat) Treat with them and end the conflict. Your high person's ego has been soothed, the insult to your traders avenged. You are the rightful owner of this village now, and this mine (claim the area as yours and, at least temporarily, make reprisals less likely and less forceful).
 
By the Breadth of a Hair
sorry, it posted itself earlier

I am Inya om Gadawa. When I was little, I wanted nothing more than to please my parents, our spirits, and our people. I wanted them to look upon me and smile, and say "This is good, Inya."

I learnt the letters, and was presented to the temple, but the Oracle turned me away.

Everyone said I should learn potting, or weaving, or singing. I didn't want to. I knew I would never hear them say "This is good." I knew they would never smile at me. They would never even see me.

I learnt to ride the boats, and begged to join the traders, but they turned me away.

I was coming of age, growing tall and strong and beautiful. Mother said I should find a warrior to marry, who would see my size and my strength and would desire strong sons from me. I knew that the smiles would be for my sons, and never me. I knew that any good would not be mine.

I learnt to fight, and conquered the warrior brought out to test me, and they sent me off on a boat, armed with a few flint throwing spears and a few bits of wood for a shield.

I do not even get a chance to fight. Held in reserve upon the boats to protect the river from attacks further along, I can only hear secondhand how the Worthy Band gains glory and praise from the King himself.

But I do eventually get my chance.

---

The battlefield is filled with the screams of the agonized. For Inya, they drown out the sound of the fighting around her. Despite the cottony feeling in her ears, the wool in her mouth, and the pounding of her skull and eyes, it seems those cries are all she can hear, above the din of shouted charges, intimidating roars, and the clash of weapons...

The groans and the howls, cacophonous in her ears, are almost soothing. Inya doesn't realize she is lying face-first in the grass until another fallen fighter collapses onto her back, gurgling from a spear embedded in his throat. The sound is so close. What seemed disjointed before gained sense, the dying wails of others lingered in her ears, in her head. Pushing herself up, and rolling the offending corpse from her back, she rubs the bleariness from her eyes, a hand coming away covered in red.

She blinks, and what feels like a small eternity later, blinks again. You all will die if you cannot listen. Dazed and confused, she turns her head, seeing only the dying around her; the fighting has moved a distance away...

Listen, and you will live.

The voice was guttural, visceral, composed of wordless screams and desperate gasps for air and bloody coughs. Listen, and you will live, it said again.

Inya listened. Inya lived.

She was cast upon another boat, returned to Gadawa. They presented her to the temple. The Oracle smiled, a wrinkly thing devoid of many teeth. "This is good, Inya," she said. "Now, you are ready."

---

The Silfi did not initially capitulate, and in his anger, Selja expanded his campaign against the confederation. However, in his anger, Selja was not prepared for the Silfi to rush from the woodlands, and attack nearly a day away from their next-largest city. Caught flat-footed, there was no time to adjust, and the Mayep suffered the most humiliating defeat in their history...

Or, they would have, if not for a young warrior returning from the field of the dead and striking terror into the hearts of the Silfi, seemingly impervious to wounds and able to fight like a cornered beast. Her appearance, and shouts by more than one of the Silfi warriors that they had just slain her, gave Selja enough time to rally and turn the tide of the battle in his favor, forcing the capitulation of the Silfi to the Burnished Crown.

The warrior, a young woman, only recently grown, remained in a strange state, however. She would stare at the dead, and when there were no more left, she would kill small beasts, claiming they spoke to her, granting her revelations. Selja saw little reason not to send her to Gadawa, and the aging Oracle saw even less not to demand the poor girl be named her replacement and promptly fall dead.

As far as the King was concerned, he was pretty damn glad he was about to be dead, because the new Oracle honestly chilled his soul to the core. It would be his Prince's problem now.

War turns complete - Full Victory
Total Martial Losses from this turn: 2
New Martial (prior to turn results): 3
General (Selja) Pioneers the Professional Retinue Model
Turn Results coming down later tonight
 
Total Martial Losses from this turn: 2
New Martial (prior to turn results): 3
Martial Commitment Strength: 5
Martial: 7-8 [Mighty] (+Maye, +Gadawa, -Aging and Attrition)
Sending over half our Martial and losing 60%-80% of said force. Pretty major losses. Hair's Breadth indeed.

Hum, lot of probable recovery factors but probably means walls, forts and new settlements aren't exactly viable next turn.
Here's hoping the new Oracle puts her support behind prospecting for more copper or something. And that losing that many troops won't hurt our Stability or Legitimacy.
 
The Burnished Empire of Maye; Nimina Ginshi om Maye
For the first time in a dozen generations, names were honored in blood. For the first time in recorded history, the Mayep, any people, waged war, far beyond petty raiding and attacks, and the spirits saw them through even as they touched a new, divine Oracle for the task.

An Oracle that had recently begun telling the secrets of Good and Evil to the sages at the temples, who informed the King Omon that they were the immutable laws of the Spirits and the Ancestors both. And, considering some of those laws, Omon was sorely tempted to end that particular issue before it became impossible to stop...

With the subjugation of the Silfi, and the claiming of many warriors as slaves, Maye was stretched thin. Harsh fighting, maimed warriors, and the almost absurd rebelliousness of the conquered tribes had taken it's toll on the armies again, and again, and again. By the time Omon was seated on the throne, only the Royal Retinue, clad in increasingly complete and elaborate metal armor, and the main force at the Gadawa Keep remained.

Worse still was the uprooting of the Alwethi to a farther part of the northern plain, losing the easy trade route to their wealth. This issue compounded itself rather suddenly as people at Anye had taken to bartering exclusively in spare bits of copper, and took advantage of this to suddenly leave many wealthy families upriver completely destitute, as the currency forced them to sell off finery and luxuries in exchange for the pieces, which were suddenly the only kind of payment the food boats would take!

Not all was bad, however, as those same grain barges were nearly sinking from the sheer weight of plenty pouring from Gadawa and Dalwa. Small changes in the harvesting of food, like having the soil turned by animal plow, and the inclusion of the new copper tools had left farmers with so much extra time during planting that they had simply cleared more and more land and planted more and more grain, so much so that the people living in those cities would simply wander into the fields and pluck the harvest themselves, lest whole enclosures be spoiled in taking too long to gather it up.

Progress continues apace on the Anye Metalworks, but it falls to the King to decide their focus.
[] [Free] Produce more coins, and make them using special markers to prove their purity and worth (Metalworks project becomes Early Mint project)
[] [Free] Produce more tools and goods, so that the copper will put to work (Metalworks project becomes Pre-Industrial Forges project)
[] [Free] Produce more weapons and armor, so that the soldiers will be stronger and Maye's enemies will know not to anger her (Metalworks project becomes Pre-Industrial Military Forges project)

Omon is a skilled king, with the ability to manage three projects. There is a Population Boom, which will automatically trigger either the Military Training or Artisan Goods Manpower actions this turn.

The advent of Currency has permanently converted part of the Economy Cost of most actions to Wealth costs.

The Oracle
**Consult the Oracle (Spends an action, ???)
Try to stop the Oracle's Decrees (Spends an action, re-enables Codify the Laws for one turn only, gravely insults the Oracle)
Push for an Heir [Type] (Spends an action, types the heir) [Administrator, Diplomat, Warrior]

[A consultation is a ceremonious visit to the Oracle's Seat in Gadawa. It looks favorably on the King and all but ensures support from the Oracle, and might prompt strange opportunities, but the political power of that particular King is somewhat diminished for it]
[A push for an Heir prompts the king to put pressure on the Oracle and the priesthood to elevate a particular relative to Prince. This choice will have talents the King believes necessary to the Mayep. Such a choice will upset the priesthood and the Oracle]

Manpower (Huge Excess)
Military Training (+Martial)
Land Grants (+Economy)
Artisan Trades (+Wealth)

Trade
Mission to [Polity] (-Wealth, ?Wealth Later, ???) [Far-Coast, Oathtribes, Alwethi]
Help the traders at Far-Coast with the new Currency (--Wealth, ???)

Long-Term Projects
Subjugate more tributaries from the [faction] (-??? Martial, ???) [Alwethi (easier), Long-Coast Tribes (tough), Oathtribes (toughest)]
Settle [region] (-Economy, +??? later) [North Coast (trade), South Coast (trade)]
Prospect [region] for copper (-Wealth, -Martial) [Maye, Gadawa, Dalwa]

City Improvements (Maye, Anye, Gadawa, Dalwa)
*Build walls for [city] (-Economy, -Wealth, -Martial, slow project) [Maye, Anye, Gadawa, Dalwa]
Fortify [city] (-Wealth, -Martial, +Martial later) [Anye, Dalwa]

Regional Improvements (Silfi Riverbank, Silfi Forestlands)
Send warriors to act as a more permanent deterrent in [region] (--Martial, +Stability, maybe reduces Rebellious Tributary a step)
*Force the Silfi to gather together in [region] (---Martial, -Stability, might increase or decrease Rebellious Tributary, converts a region into a city)
Erect a fortress in [region] as a deterrent (--Martial, -Wealth, +Stability, most likely reduces Rebellious Tributary)
Expand the mine at the Silfi Riverbank Region (--Wealth, -Martial, might find more copper, ++Regional Wealth)

Great Projects
Codify the rules of conduct of the Mayep, making official the punishments for the abuses of the kingdom and it's peoples. Imbue in scrolls every law of the Mayep as from the lips of it's Lord. (+?-Economy/Wealth/Stability/Legitimacy???, counts as two projects, might require extra attention, completes a Code of Laws) We, the Dead who speak through the Oracle, will give to you the knowledge of what is Good and what is Bad.
The fleets of the Mayep require a lot of upkeep, and regular replacements. Make plans for a grand harbor to house the fleet at Anye. (-Economy, -Wealth, counts as two projects, begins Grand Docks early wonder)
*Formalize Gadawa as the Seat of the Oracle by expanding the temple there. Such a complex will attract many sages and learned men, possibly from very far away. (---Wealth, counts as two projects, begins the Great Temple early wonder)
Build a Palace at Maye to house the ruling family. It will solidify the idea of Maye as capital of the kingdom, and ensure all things pass close to the eyes and ears of her King. (-Economy, --Wealth, -Martial, counts as two projects, begins the Palace early wonder)

Accelerate the Metalworks Project (-Wealth, adds another completion step to the Metalworks Project)

Normal projects can be doubled or tripled for enhanced effects.
With the advent of currency, the quantifying and valuation of many things has become more precise
Martial: 3 [Reeling] (+Maye, +Gadawa, =Aging and Attrition, ++Influx of Experience, ---Rebellious Tributaries)
Economy: 10 [Booming!] (+++++Gadawa, -Maye, =Anye, +++++Dalwa)
Wealth: 4 [Moderate] (-Gadawa, -Maye, +++Anye, -Dalwa, ++Adjusting to Copper Currency)
Stability: Moderate (-Transport Problems, +Won a Major War, -Losses in War, -Claimed Subject, ++Economic Boom!)
Legitimacy: Low (New King, Recent Conquest, Claimed Subject, Oracle of Gadawa Undecided)
 
[X] Plan river fortress
-[X] Erect a fortress in Silfi Riverbank as a deterrent (--Martial, -Wealth, +Stability, most likely reduces Rebellious Tributary)
-[X] Military Training (+Martial)
-[X] Accelerate the Metalworks Project (-Wealth, adds another completion step to the Metalworks Project)

Lack of control of our tributary will cause stability issues so lets try and reduce those with a fortress, as this leaves our martial low the second action is to recruit more troops.
The final action is to keep working on the forges as more copper tools allows our nation to do more in less time.

[X] [Free] Produce more tools and goods, so that the copper will put to work (Metalworks project becomes Pre-Industrial Forges project)
A strong economy is the base of a strong nation.
 
[X] [Free] Produce more tools and goods, so that the copper will put to work (Metalworks project becomes Pre-Industrial Forges project)
 
[X] Build a Palace at Maye to house the ruling family. It will solidify the idea of Maye as capital of the kingdom, and ensure all things pass close to the eyes and ears of her King. (-Economy, --Wealth, -Martial, counts as two projects, begins the Palace early wonder)

[X] [Free] Produce more tools and goods, so that the copper will put to work (Metalworks project becomes Pre-Industrial Forges project)

We need to start centralizing power
 
[X] Build a Palace at Maye to house the ruling family. It will solidify the idea of Maye as capital of the kingdom, and ensure all things pass close to the eyes and ears of her King. (-Economy, --Wealth, -Martial, counts as two projects, begins the Palace early wonder)

[X] [Free] Produce more tools and goods, so that the copper will put to work (Metalworks project becomes Pre-Industrial Forges project)

We need to start centralizing power
While I agree, it's still a plan vote and the King currently has Low Legitimacy.

Plus, the Oracle is only approving of building walls, forcing the Silfi to found a city, seeking a consultation or building a temple.
In other words, she approves of weakening the military, taking a stabhit that might make the Silfi more rebellious/powerful, weakening the political power of the king and strengthening the political power of the Oracle.
The bitch.

Martial: 3 [Reeling] (+Maye, +Gadawa, =Aging and Attrition, ++Influx of Experience, ---Rebellious Tributaries)
Stability: Moderate (-Transport Problems, +Won a Major War, -Losses in War, -Claimed Subject, ++Economic Boom!)
Legitimacy: Low (New King, Recent Conquest, Claimed Subject, Oracle of Gadawa Undecided)
+4 vs -2 Martial. +3 vs -3 Stability. 2 Temp modifiers, 1 long-term modifier and 1 "don't annoy the Oracle right now" modifier that can swing either way.
King is still young, might be a good idea to wait until he has approval, get palace after.
 
[] [Free] Produce more coins, and make them using special markers to prove their purity and worth (Metalworks project becomes Early Mint project)

Haven't yet decided whether Forge or Metalwork, but this one is a no-no. It sounds like a good way to boost Economy on the surface, but it wouldn't be good until we can secure a source of a large amount of pure metals that are viewed as having value, like Gold or Silver.
 
Unexpected but not unwelcome.

Do we get to choose?
Nope, it's random (though it will be weighted to weaker values).
Does this project advance on its own or only when this is included in the winning plan?
On it's own.
[] [Free] Produce more coins, and make them using special markers to prove their purity and worth (Metalworks project becomes Early Mint project)

Haven't yet decided whether Forge or Metalwork, but this one is a no-no. It sounds like a good way to boost Economy on the surface, but it wouldn't be good until we can secure a source of a large amount of pure metals that are viewed as having value, like Gold or Silver.
Actually, copper currency has been used extensively since at least 600 BC and has been used by numerous ancient empires, from the first unification of China to the Roman Empire. It's plentiful enough to be a standard currency, and it's best used as an alloying material or in small quantities in practical application, so it's unlikely to be converted away from currency.

I have also specifically pushed the In-World view on the value of copper, which is quite high.

Granted, some of those features are a little different when copper is the prevailing material for good tools and weapons, but historically the copper age was pretty short-lived in historic terms once alloying with tin was found to make superior bronze.
 
Actually, copper currency has been used extensively since at least 600 BC and has been used by numerous ancient empires, from the first unification of China to the Roman Empire. It's plentiful enough to be a standard currency, and it's best used as an alloying material or in small quantities in practical application, so it's unlikely to be converted away from currency.
True enough. I was just thinking of what I remember of Rome and how they had fairly major problems with their metals being siphoned through trade to China (though in great part because of their obsession with luxuries later on). I was worried without a constant source, a similar thing could happen to us.
 
Worse still was the uprooting of the Alwethi to a farther part of the northern plain, losing the easy trade route to their wealth. This issue compounded itself rather suddenly as people at Anye had taken to bartering exclusively in spare bits of copper, and took advantage of this to suddenly leave many wealthy families upriver completely destitute, as the currency forced them to sell off finery and luxuries in exchange for the pieces, which were suddenly the only kind of payment the food boats would take!
Anye power play. Gain complete control over the Mayep's Wealth Generation. They who control the money control who can pay people to do stuff.
We can probably nip this problem in the bud if we restore trade with the Alwethi, build a new settlement on the coast or find a new copper vein somewhere. Decentralize the Wealth generation to reduce Anye's influence basically.
Legitimacy: Low (New King, Recent Conquest, Claimed Subject, Oracle of Gadawa Undecided)
*Build walls for [city] (-Economy, -Wealth, -Martial, slow project) [Maye, Anye, Gadawa, Dalwa]
Near as I can tell, the pressure towards Gadawa and Anye making a power play has been building ever since Maye turned stopped being a net-positive on resources(with Gadawa getting a major push when we did the irrigation+fort).

If we build Walls around Maye, we'd be taking a legitimate action that the Oracle can't rightly criticize us for(boosting Legitimacy) while somewhat pushing Maye back towards prominence. At our current +4 vs 3 Martial, starting a project like the Palace, Walls or another Hill Fort could still be getting a slight uptick in Martial from excess manpower even as we fight the Silfi for control, though Walls/Forts would only cost us 1 action to the 2 actions of the Palace, allowing us to opt for training more troops and remain net-neutral on Military might.

-----------
[X] Plan river fortress
-[X] Erect a fortress in Silfi Riverbank as a deterrent (--Martial, -Wealth, +Stability, most likely reduces Rebellious Tributary)
-[X] Military Training (+Martial)
-[X] Accelerate the Metalworks Project (-Wealth, adds another completion step to the Metalworks Project)

Lack of control of our tributary will cause stability issues so lets try and reduce those with a fortress, as this leaves our martial low the second action is to recruit more troops.
The final action is to keep working on the forges as more copper tools allows our nation to do more in less time.

[X] [Free] Produce more tools and goods, so that the copper will put to work (Metalworks project becomes Pre-Industrial Forges project)
A strong economy is the base of a strong nation.
We have a booming economy though?

Also, our old Tribute trait was as follows:
-Tribute Economy (Own polity always has surplus Economy if Military is at least adequate, tributaries may rebel if Military is too low, increased rate of technological progression in: Administration, Military)
So it might be in our interests to build our military back up first, see if the Silfi fall in line once we're no longer sitting at a 3[Reeling]..
 
[X] Plan central
-[X] Military Training (+Martial)
-[X] Build a Palace at Maye to house the ruling family. It will solidify the idea of Maye as capital of the kingdom, and ensure all things pass close to the eyes and ears of her King. (-Economy, --Wealth, -Martial, counts as two projects, begins the Palace early wonder)
-[X] [Free] Produce more tools and goods, so that the copper will put to work (Metalworks project becomes Pre-Industrial Forges project)
 
[X] Plan: Fire
-[X] [Free] Produce more tools and goods, so that the copper will put to work (Metalworks project becomes Pre-Industrial Forges project)
-[X] Military Training (+Martial)
-[X] Help the traders at Far-Coast with the new Currency (--Wealth, ???)
-[X] Fortify [Dalwa] (-Wealth, -Martial, +Martial later)
 
[jk] Plan Oracle vs Merchants. Fight.
-[jk] [Free] Produce more weapons and armor, so that the soldiers will be stronger and Maye's enemies will know not to anger her (Metalworks project becomes Pre-Industrial Military Forges project)
-[jk] Help the traders at Far-Coast with the new Currency (--Wealth, ???)
-[jk] *Formalize Gadawa as the Seat of the Oracle by expanding the temple there. Such a complex will attract many sages and learned men, possibly from very far away. (---Wealth, counts as two projects, begins the Great Temple early wonder)

.

[X] Plan Legitimate Capital-isms
-[X] [Free] Produce more tools and goods, so that the copper will put to work (Metalworks project becomes Pre-Industrial Forges project)
-[X] Military Training (+Martial)
-[X] *Build walls for [Maye] (-Economy, -Wealth, -Martial, slow project) [Maye, Anye, Gadawa, Dalwa]
-[X] Mission to [Alwethi] (-Wealth, ?Wealth Later, ???) [Far-Coast, Oathtribes, Alwethi]

Walls for legitimacy, to get a bead on how long walls will take and to make our capital city more important, restoration of overland trade to get a source of Wealth that isn't Anye(settlement and expanding the Silfi quarry are tempting though) and military training to offset the walls.

[X] Plan central
 
[X] Plan central
-[X] Military Training (+Martial)
-[X] Build a Palace at Maye to house the ruling family. It will solidify the idea of Maye as capital of the kingdom, and ensure all things pass close to the eyes and ears of her King. (-Economy, --Wealth, -Martial, counts as two projects, begins the Palace early wonder)
-[X] [Free] Produce more tools and goods, so that the copper will put to work (Metalworks project becomes Pre-Industrial Forges project)

Lets get that Palace done asap since our numbers are exploding.
 
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