- Location
- Hollister
[X] Attack using 'Punch'
-[X] The Mage Draugr
-[X] The Mage Draugr
Of course not. Imagine how updates would be! They'll be small and short without any actual content apart from the fight itself. Before a fight, you'll have the time to plan how you'll do through its entirety and I'll write it out in a single update or if necessary there is going to be more than one. Here its because it was the Draugrs who initiated the fight and so they had the initiative. Now that their round is finished, you're going to plan out the fight.I guess playing out the first fight will add something to the experience, but I hope we don't do this "turn by turn" fighting stuff ever again. It's an MMO! The character will fight thousands of battles and often lose.
Ah, I see Agility is still The God Stat.Dodging and attacking in Merry Adventures is very simple. Essentially the attacker will make an opposed agility check against their opponent to see if their attack lands. This is a basic d20 roll + their agility modifier.
Shouldn't the result of that equation be 1+5 = 6? So the attack normally would've hit for 20 damage but 6 is subtracted, meaning it hits for only 14 damage instead?To put this all together let's calculate one attack. For simplicity's sake, let's say the attacker and the defender both have an Agility modifier of five. The attacker rolls higher so it hits. He is using an iron shortsword for a 3d6+2 attack and rolled for max damage. The defender has 10 Physical Defense and a total level 15. So the equation will go as thus: [1+(15/3)]=14 damage. We will take out 14 from the damage dealt by the enemy.
That's what was intended to be written yes. Thanks for catching that.Ah, I see Agility is still The God Stat.
Shouldn't the result of that equation be 1+5 = 6? So the attack normally would've hit for 20 damage but 6 is subtracted, meaning it hits for only 14 damage instead?
What would the damage actually be? Because it's notable that all the weapons in the item shop have variable damage.I just thought of a item for the cash shop.
Whip of Life Stealing: a whip that does standard damage but also absorbs 1d4 of the victim's health to the attacker
Considering the game... Yeah.What would the damage actually be? Because it's notable that all the weapons in the item shop have variable damage.
Whips are a cool idea though. They would basically be a melee weapon that used ranged weapon stats and statistics.
EDIT: Expect gaming references galore throughout the Quest. The devs of Yggdrasil would be even bigger nerds than SV.
Honestly? A life draining whip wouldn't be in the cash shop. The game devs would hide a Vampire Killer expy somewhere in the in-game world.Considering the game... Yeah.
For standard damage I think it'd be probably 1d6. Not sure really, I know nothing about balancing weapons though stuff from a cash shop would probably be OP as all hell considering.
I'll be back to reconsider this when I'm fully awake.
In terms of your first time ever playing a game, that was pretty flawless.I say this. We're not too badly dinged up.
[] Try to complete the quest.
-[] Drink a Minor Healing Potion.