Sidequest: Duel at the Spaceport
Dynamesmouse
Bzzzzzz
[X] Plan: Well armed man of the people
- [X] Challenge him before he leaves the starport
- [X] Selabretoria
- [X] The Smugglers. The mission comes first, not revenge
You ready Asura and your convoy, and make your way to the starport. Asura caused a few mundane delays to Grushal's shuttle before it can take off.
As you approach your target, you slug him right in the face, knocking him onto his putrid ass, as is your right as a Warrior seeking revenge.
You cause quite a spectacle, by getting into an arguement with him over honor. He responds with how he was seeking revenge against some foreigner who doesn't know this land's ways. In the end, after the Ghost Legion gives the signal, you challenge him to a duel.
He accepts, and declares that this will be a Knight duel. Many shuttles are suddenly delayed, both due to safety reasons, and so that the pilots and passengers alike may watch this Knight duel in person.
Asura's canon arm begins to thunder out some solid hits to Grushal's legs, to counteract the surprising mobility of his Knight and to throw him off balance. He follows up with a solid charge from his sword arm, dealing a great hit to his arm
But you and the crowds are not the only observers to this fight, it seems. A putrid infection begins to billow out from the Knight, as flesh begins to knit itself between the damage Asura has caused. Asura cannot cancel his momentum in time, even as he is fully aware that the Ghost Legion's sabotage has been fully repaired. Even as Grushal begins a counterattack with his hammer.
Asura lets out a quick hack to perhaps forstall the assault, but to no avail. Grushal's brutal blows have knocked Asura to the ground.
He stops, just for a moment, beginning to gloat. Perhaps in honor of Potrash the Infuriating. He only emulates his folly, as Asura is perfectly capable of using his cannon arm, even in an awkward position. The shot shatters the cockpit, ending the duel, leaving you the owner of two Nurgle-tainted Knights.
The crowd would be cheering, had they not fled the biohazard.
It seems that the shuttles will be delayed for a while longer yet.
This is your fourth fight with Asura. Your minds touch each other a bit more clearly now, and you can pick up some surface thoughts from his three minds.
Arrogance is a slow and insidious killer. Perhaps it is an omen for Nurgle. Reglardless, it is a warning for me.
Regardless, the news caught this duel in all its festering splendor, though they had to switch to thermal vision to capture most of it.
You're really glad you didn't decide to make something of Undivided yourself. The Nurglites would have been a never ending headache. They are not going to forget that you have just cored another Nurglite champion after they just recieved favor from their god.
~
Your electoral victory was never in doubt, though your opponent did not make it trivial. A Tzeentchian who knew how to do some serious ground game was able to force you into going around and talking with your constituents. They could have made something of themselves, had they not discreetly summoned a lesser herald of Tzeentch and tasked it with spying on you. You slipped up, they caught you making some hand gestures to your handler that some in the Alpha Legion might recognize. The Ghost Legion is surprisingly aware of what happens on the other side of the veil, and tasks the Borderlion to Truekill them. A deep interrogation of your opponent gives you a name. Four Eyes the Oracle.
He will know that the herald has not yet reported in. Your political opponent has been discreetly disposed of, and you displayed neither talent for intrigue, nor any particular animosity.
It is time the Ghost Legion pay Four Eyes a little visit.
~
The smuggler's cell does not seem to be overly hostile to your cell. Not particularly welcoming, however. Unless you have some Knight part or tool you need or want to sell. They are quite adept at being the middlemen, both between worlds and the black and white markets. You're not sure where all the parts they buy are going.
~
Selabretoria is yours now. After coring another Knight in such a dramatic fashion, the funds you can justify Jack having are a bit diminished. Far from a problem, however. This land is renowned for its many tourist traps (only a few of them literal) and for its gambling. A few sponsorships and Jack's wallet is quite full indeed.
A wallet that you empty quite fast, however. In order to maintain a deep cover in Chaos, it never pays to be too clean. Even with you acting the arrogant asshole, with embracing your worst Avernite impulses, you still aren't a bad enough person to be a Chaos Knight. There's other sins that you can embrace.
Let's go gambling!
- [X] Challenge him before he leaves the starport
- [X] Selabretoria
- [X] The Smugglers. The mission comes first, not revenge
You ready Asura and your convoy, and make your way to the starport. Asura caused a few mundane delays to Grushal's shuttle before it can take off.
As you approach your target, you slug him right in the face, knocking him onto his putrid ass, as is your right as a Warrior seeking revenge.
You cause quite a spectacle, by getting into an arguement with him over honor. He responds with how he was seeking revenge against some foreigner who doesn't know this land's ways. In the end, after the Ghost Legion gives the signal, you challenge him to a duel.
He accepts, and declares that this will be a Knight duel. Many shuttles are suddenly delayed, both due to safety reasons, and so that the pilots and passengers alike may watch this Knight duel in person.
Asura's canon arm begins to thunder out some solid hits to Grushal's legs, to counteract the surprising mobility of his Knight and to throw him off balance. He follows up with a solid charge from his sword arm, dealing a great hit to his arm
But you and the crowds are not the only observers to this fight, it seems. A putrid infection begins to billow out from the Knight, as flesh begins to knit itself between the damage Asura has caused. Asura cannot cancel his momentum in time, even as he is fully aware that the Ghost Legion's sabotage has been fully repaired. Even as Grushal begins a counterattack with his hammer.
Asura lets out a quick hack to perhaps forstall the assault, but to no avail. Grushal's brutal blows have knocked Asura to the ground.
He stops, just for a moment, beginning to gloat. Perhaps in honor of Potrash the Infuriating. He only emulates his folly, as Asura is perfectly capable of using his cannon arm, even in an awkward position. The shot shatters the cockpit, ending the duel, leaving you the owner of two Nurgle-tainted Knights.
The crowd would be cheering, had they not fled the biohazard.
It seems that the shuttles will be delayed for a while longer yet.
Grushal 49+10 (He had to call in help last time)
Ghost Legion subtle sabotage
59
The Knight duel commences
Grushal has a Knight Combat score of 37.
Asura has a +20 bonus
Grushal has a -5 malus due to subtle sabotage (calculated as a +5 bonus to Asura)
Round 1
Asura 21+25=46
Grushal 12
Round 2
Asura 71+25 = 96
Grushal 7-5=2 Nurgle Crit (MOTHER FUCKER)
Grushal's mech is healed, and does minor damage
Round 3
Asura reduced to a +17 bonus
Asura 2+17
Grushal 64-10 (hacking) 54
Asura reduced to a +12
Round 4
Asura 88+12=100
Grushal 1
Cored?
35, Yes
Honor
46
+1 (regained from prior loss)
+10 (Cored a notable)
Total: 57 (Is he going for a Bloodname?)
Ghost Legion subtle sabotage
59
The Knight duel commences
Grushal has a Knight Combat score of 37.
Asura has a +20 bonus
Grushal has a -5 malus due to subtle sabotage (calculated as a +5 bonus to Asura)
Round 1
Asura 21+25=46
Grushal 12
Round 2
Asura 71+25 = 96
Grushal 7-5=2 Nurgle Crit (MOTHER FUCKER)
Grushal's mech is healed, and does minor damage
Round 3
Asura reduced to a +17 bonus
Asura 2+17
Grushal 64-10 (hacking) 54
Asura reduced to a +12
Round 4
Asura 88+12=100
Grushal 1
Cored?
35, Yes
Honor
46
+1 (regained from prior loss)
+10 (Cored a notable)
Total: 57 (Is he going for a Bloodname?)
Arrogance is a slow and insidious killer. Perhaps it is an omen for Nurgle. Reglardless, it is a warning for me.
Regardless, the news caught this duel in all its festering splendor, though they had to switch to thermal vision to capture most of it.
You're really glad you didn't decide to make something of Undivided yourself. The Nurglites would have been a never ending headache. They are not going to forget that you have just cored another Nurglite champion after they just recieved favor from their god.
~
Your electoral victory was never in doubt, though your opponent did not make it trivial. A Tzeentchian who knew how to do some serious ground game was able to force you into going around and talking with your constituents. They could have made something of themselves, had they not discreetly summoned a lesser herald of Tzeentch and tasked it with spying on you. You slipped up, they caught you making some hand gestures to your handler that some in the Alpha Legion might recognize. The Ghost Legion is surprisingly aware of what happens on the other side of the veil, and tasks the Borderlion to Truekill them. A deep interrogation of your opponent gives you a name. Four Eyes the Oracle.
He will know that the herald has not yet reported in. Your political opponent has been discreetly disposed of, and you displayed neither talent for intrigue, nor any particular animosity.
It is time the Ghost Legion pay Four Eyes a little visit.
~
The smuggler's cell does not seem to be overly hostile to your cell. Not particularly welcoming, however. Unless you have some Knight part or tool you need or want to sell. They are quite adept at being the middlemen, both between worlds and the black and white markets. You're not sure where all the parts they buy are going.
~
Selabretoria is yours now. After coring another Knight in such a dramatic fashion, the funds you can justify Jack having are a bit diminished. Far from a problem, however. This land is renowned for its many tourist traps (only a few of them literal) and for its gambling. A few sponsorships and Jack's wallet is quite full indeed.
A wallet that you empty quite fast, however. In order to maintain a deep cover in Chaos, it never pays to be too clean. Even with you acting the arrogant asshole, with embracing your worst Avernite impulses, you still aren't a bad enough person to be a Chaos Knight. There's other sins that you can embrace.
Let's go gambling!
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