The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 592 80.3%
  • No

    Votes: 145 19.7%

  • Total voters
    737
-sound out using Major Eldar favor to permanently have eldar help us with spies and cultist 2 years
-use major favor if council agrees 1 year
Ain't the point of Klovis's thing to stop that. Strikes me as unneeded and an unneeded draw on Eldar resources. The major could be spent on getting a permanent research team to help our reserach.

-Greater Divination (Arhra Location, Deciever plans, Fortress of Solitude, Sisters of Silence, Silent King's Plans, Abaddon's Plans , Alpha Legion,Sanguinius, Fabius Bile, Ferrus Manus ) Repeat till successful 10 Year use 8 free divinations and 8 DOUBLE DOWNS for 8 triple down
I'd knock off most of those.

Deceiver modify to finding the patsey, fortress and sisters to emp's past and Anathema, Manus is to my knowledge just straight dead on so many levels that he makes Dorn seem alive by comparison, I'd swap to the nature of the destroyer, which is much more immediately important.
 
Alkahestry Enchancement Notes: Somewhat better at Physical stuff.

Options:

1. Witch-Finders: Improves Chaos Psyker (%). Good choice, even if not optimum w.r.t Alkahestry.
2. Juvenat: An option, with unpredictable but likely extremely helpful results.
Note: You may find it more convenient to just let people die instead within the realm of politics.
Note: Will help the TWs and LHs indirectly
3. Psy-Hunter: One of prime Anti-Psyker Forces we have. (Psyker)
4. Last Hunters: One of our prime Anti-Psyker Forces. (Sniper)

Titant Options:
1. Bolehs Spiders
Pro: Produce a lot of eggs, can probably be augmented to titant-gradewith relative ease
Cons: MY MORALE IT HURTSSSSSS

2. Wait until we have done all the warbeasts and select one from there?
Pros: Good chance of getting a better option
Cons: Time Burns

3. Something else?
Pros: Varies
Cons: Varies

Ain't the point of Klovis's thing to stop that. Strikes me as unneeded and an unneeded draw on Eldar resources. The major could be spent on getting a permanent research team to help our reserach.


I'd knock off most of those.

Deceiver modify to finding the patsey, fortress and sisters to emp's past and Anathema, Manus is to my knowledge just straight dead on so many levels that he makes Dorn seem alive by comparison, I'd swap to the nature of the destroyer, which is much more immediately important.
My plan is there, and I think I have addressed most of the issues people had with it.
 
Looking for suggestions for Nynye Titant project.
Titant Phase Tiger, if it could learn partial phasing that'd be OP as heck.

Titant Tyrant Lizard giant lazor beam.

Titant Thunda Lizard strikes me as a varying in utility depending on the power of the field.

Titant Sky Dragon...we've not really got enough?

My plan is there, and I think I have addressed most of the issues people had with it.
I'll look at it again, but probably.
 
-Greater Divination (Arhra Location, Deciever plans, Fortress of Solitude, Sisters of Silence, Silent King's Plans, Abaddon's Plans , Alpha Legion,Sanguinius, Fabius Bile, Ferrus Manus ) Repeat till successful 10 Year use 8 free divination and 8 DOUBLE DOWNS for 8 triple down
Directly attempting to divine the sisters of Silence seems like a waste of an action, given that they are all blanks. Better alternatives are:
1. Imperial Aligned Warp Assets
2. Squats
3. Notable Imperial Remnants not part of the Grand Council.

My plan is there, and I think I have addressed most of the issues people had with it.
I'd like you to put Sanginous or Imperial Aligned Warp assets into the divinations. Though that has more to do with my philosophy of trying to play for gain more than just handling threats.
 
Ok adding 2 more support Rotbart not die campaign divinations and looking for major Non chaos imperial polities in the galaxy.
 
The problem with immigration to the moon is that the Admech there would become more conservative over time. Right now it is a hotbed of liberal progressive humans who join the Admech. Let's not go back if at possible with the Admech here.
It would become a bit more conservative, yes. However, it wouldn't affect our ability to make use of xenotech or anything else after the Civil War is over. And it would also lead to productivity increases.

Added. Added.

e: Not sure about immigration with our food exports. Durin said it's a bad idea. I think we should put it off to next thread.

Added the Harvester Tanks.

Looking for suggestions for Nynye Titant project.
With our food in the red it would be a bad idea, yes. However, if Bloom Bees and research get us back in the black, then we should be able to accommodate it, which is why I suggested asking them to only start sending immigrants to us once our food production could support it. If that wouldn't be until the next timeskip anyway, then it wouldn't make any difference. Still, I don't mind too much if we hold off on doing it - I just think it's a bit of a wasted opportunity not to get that bonus population growth as soon as possible.
 
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I'd like you to put Sanginous or Imperial Aligned Warp assets into the divinations. Though that has more to do with my philosophy of trying to play for gain more than just handling threats.
twitch

Handling threats is a gain!
With our food in the red it would be a bad idea, yes. However, if Bloom Bees and research get us back in the black, then we should be able to accommodate it, which is why I suggested asking them to only start sending immigrants to us once our population could take it. If that wouldn't be until the next timeskip anyway, then it wouldn't make any difference. Still, I don't mind too much if we hold off on doing it - I just think it's a bit of a wasted opportunity not to get that bonus population growth as soon as possible.
I'll add a proviso to that extent.
 
And spending all your time handling threats is treading water. I think we spend way to many divinations trying to handle threats rather than locate new capabilities.
No, the point is to target Divinations at things likely to yield results. If you divine Sanguinus and the result is 'Locked up in Abby's Flagship' is the follow-up plan going to try to blow it up? When you consider 'Imperial-Aligned Warp entities', have you considered that they most likely don't exist?
 
No, the point is to target Divinations at things likely to yield results. If you divine Sanguinus and the result is 'Locked up in Abby's Flagship' is the follow-up plan going to try to blow it up? When you consider 'Imperial-Aligned Warp entities', have you considered that they most likely don't exist?
No, that's when you break out the major Eldar favor. And the Sanginour has shown up in at least one canon omake, so broadening the search is reasonable and likely to end in results.
 
No, that's when you break out the major Eldar favor. And the Sanginour has shown up in at least one canon omake, so broadening the search is reasonable and likely to end in results.
>Calling in Eldar Major/Honorbound Favor
>kek

Like.. if you can convince others in the Thread that Sanguinor is a good use of those precious G.Divs then sure. Otherwise.. no.
 
Looking for suggestions for Nynye Titant project.
Unfortunately we really should limit our picks to those that we can tame and breed.

A Titant Sluggish Sloth seems promising. A short burst of absurdly potent Titan grade melee seems like it could be very useful tool.

Titant Flatbacks also have potential combined with heavy artillery.

Not Boleh Spiders. Those are not a good idea for Avernites except for highly specialized units, and Titants will likely be Avernus only.

Alkahestry Enchancement Notes: Somewhat better at Physical stuff.
Anti-psyker, high grade human physical enhancement (for heroes, meant to be exportable to other major human powers. Focus on what Alkahestry does best for maximum return.), Lower Grade Human Physical Enhancement (meant for Helguard, not exportable probably, not a fan), lower grade physical enhancement for psyker hunters and Helguard (might not be combinable with an anti-psyker treatment)

Tried to think of more but no good ones come to mind.

I am strongly in support of one of the enhancements being exportable, which means high grade hero stuff because shipping is hella expensive.
 
I am strongly in support of one of the enhancements being exportable, which means high grade hero stuff because shipping is hella expensive.
Most things are not really exportable, the components are avernite, the expertise is avernite and the only shipping is the eldar, which is a minor favour at least.
 
Removed Dark Matter Reactors from Void Implement on the basis that we do not actually have ship-grade DM Reactors.
I am strongly in support of one of the enhancements being exportable, which means high grade hero stuff because shipping is hella expensive.
Once you exclude SMs who have issues with Alkahestry, the amount of non-Avernus combat heroes in the Trust can be counted with a hand: Surt, Prime Paladis (due to die).

Apart from Alkahestrical Juvenat, or something like Alkahestry Last Hunters or Thunder Warriors there aren't exactly export options.
Greater Divination (Support Rotbart campaign ) 6 times 6years DOUBLE DOWNS
-Eldar Assistance- 20 years
You realize that

4 Ridcully G.Divs = 1 Eldar Minor
1 Eldar Assistance = 1 Eldar Minor
 
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Removed Dark Matter Reactors from Void Implement on the basis that we do not actually have ship-grade DM Reactors.

Once you exclude SMs who have issues with Alkahestry, the amount of non-Avernus combat heroes in the Trust can be counted with a hand: Surt, Prime Paladis (due to die),


You realize that

4 Ridcully G.Divs = 1 Eldar Minor
1 Eldar Assistance = 1 Eldar Minor
Yes I know but we are also having 2 hero units doing major actions for the eldar. Also keeping Rotbart alive is vitally important than a few minor favors.
 
[X] Plan Beast of Thrones
I think I like this one the best there are some minor niggles and preferences but I don't think I would convince enough with my ramblings.
In the end, I like most of the stuff here and can accept what I don't.
 
Ok so My plan does the power armor for the PDf and most of the beasts but not all of them. Aslo I am the only one tryign to keep Rotbart Alive by giving him 6 Greater divinations why he is off saving the galaxy.

You know what I got 2 greater divinations that are being used for eldar assistances anything anybody wanted to divine but could never get it into a plan?
 
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[x] Plan Last chance for chaos
Depatmento Munitroum 80 years
Continuous Expansion- 25 Years

-Helltrooper Harvester Regiments 12 years
-Power-Armoured PDF: Scout 7 years
- Power-Armoured PDF: Jetbike 7 years
- Power-Armoured PDF: Armour 6 years
-Power Armoured PDF: Siege 7 years
-Macro Scale Organisation- 20 Years
-Power-Armoured PDF: Shocktroopers 6 years
-Advanced Power Armour: Helguard Scout Regiments 9 years
-Implement (Sotek Serpent,Sotek Serpent, Sluggish Sloth, Dread Saurian, Psyrodactyl, Salamander, Razordon , Cold Ones) 2 years times 8 for 16 years

-Follow Up Projects: Departmento Munitorum 16 years

Helhiem Void command 145
-Balance Void Defences 24 years
-Expand Shipyards: Huge 20 Years times 4 for 80 years
-Ship Design Investigation (Battle Barge)
- Expand Shipyards: Large 4 years times 6 for 24 years
-Follow Up Projects: Helheim Void Command 14 years

Adeptus Administratum 135 years
-Expand (Swenett, Baranis ) to Small Hive 16 years
-Administrative Shake-Up times 10 for 20 years
-Educational Review times 20 for 20 years
-Ion Projectors: Defences: Key 18 years
-Carniflower Investigation 6 years
-Build Hive (Dis) 13 years
-Build Hive (Dis) 13 years
-Follow Up Projects: Adeptus Administratum 24 years

Diplomacy
-Klovis-Ultan's Final Act- 35 years
-Sound out using Honorbound favor to improve Administratum of the trust 2 years
- Use Honorbound Favor for Guiliman to Improve adminstratum 1 year
-sound out using Major Eldar favor to permanently have eldar help us with spies and cultist 2 years
-use major favor if council agrees 1 year
- Ask Nynye to coordinate when fighting Chaos 1 year
-Ask Trolls to coordinate when fighting Chaos 1 year
-Ask Asgard for help traing Psy Titans
6 years of open diplomacy

Arbites

-Assisting Klovis-Ultan: Arbites 20 years
-Counter-Intelligence 40 years
-Greater Psyker Hunting 40 years

Adeptus Mechanicus
Tranth 46 Years
-Technology Fundamentals: (food production) 4 years
-Technology Fundamentals: (Industry) 4 years
-Technology Fundamentals: ( Advance material production) 8 years
-Technology Fundamentals: (Exotic Material Production) 12 years
-Technology Fundamentals: ( Cognators) 8 years
-Technology Fundamentals: (Auspex ) 4 years
-Adapt Stealth Technology: Vehicles 3 years
-Very Advanced Reactors: Stable 1 year
-Very Advanced Reactors: Overcharged 1 year

Maximal 39 Years
-Tyranid Blades 6 Years

Complete Examination (Bloom Bees ) 6 years
Complete Examination (Razorgrass) 6 years
Complete Examination (Sargasso Kelp ) 6 years
Complete Examination (Citybane termites) 6 years
Follow Up Projects: Adeptus Mechanicus 9 years
really not sold on these may change it to do some follow up actions on thunder warriors.
Fabricator Genreal 23 years
-Adeptus Mechancius Civil War and Reconstruction
-Follow Up Projects: Adeptus Mechanicus

Free Action 41 years
Follow Up Projects: Adeptus Mechanicus 41 years

Adeptus Telepathica
Forty-Seven Ridcully Action years available (20 Greater Divinations) +10 Free Greater Divinations
-Greater Divination (Arhra Location, Deciever plans, Silent King's Plans, Abaddon's Plans , Nature of the Destroyer , Nature of the Deciever, Nature of the Void Dragon, Sanguinius, Fabius Bile, Local Necrons, Custodes ) Repeat till successful 10 Year use 8 free divinations and 8 DOUBLE DOWNS for 8 triple down
-Greater divination ( Local Necrons, Custodes) 2 DOUBLE DOWN
-Greater Divinatin ( Eldar Assistance)
-Assisting Klovis-Ultan: Divination 15 years, 4 Greater Divinations, 1 Free Greater Divination
-Disrupting the Grand Ritual 2 Greater Divinations, 1 Free Greater Divination 10 Years
Greater Divination (Support Rotbart campaign ) 2 times 2years DOUBLE DOWNS


Fifty Tamia Action years available
-Research: Conceptional Bonding: First Stage 12 years 1 DOUBLE DOWN
- Research ( Nord Queen) 1 Year 1DOUBLE DOWN
-Research ( Cleaners) 1 year 1 DOUBLE DOWN
-Anti Nurgle Powers: Grand Countering 6 years 1 DOUBLE DOWN
-Anti Nurgle Powers : Grand Banishing 6 years 1 DOuble DOWN
-Examine: (Rune of Wind, Rune of Lightning, Rune of Ice, Stability Rune , Rune of Reinforcement, inverse Stability Rune ) 3 years for 18 years
Research: Destructive Resonances (Chaos God) 6 years

Forty-Six Xavier Action years available

-Anti-Changer of Ways Powers: Countering 6 years 1 DOUBLE DOWN
-Anti-Changer of Ways Powers: Banishing 6 years 1 DOUBLE DOWN
-Anti-Abomination Powers: Countering 6 years 1 DOUBLE DOWN
-Anti-Abomination Powers: Banishing 6 years 1 DOUBLE DOWN
-Follow Up Projects: Adeptus Astra Telepathica 22 years

Fifty Aria Action years available
-Expand Psyker Quarters: All 15 years
-Boost Psyker Hunter Wards: Major 4 years
-Boost Psyker Hunter Wards: Minor 8 years
-Implement Runes ( Rune of Wind, Rune of Lightning, Rune of Ice, Stability Rune , Rune of Reinforcement, inverse Stability Rune) 2 years times 6 for 12 years

-Follow Up Projects: Adeptus Astra Telepathica 11 years

Personal
-Eldar Assistance- 20 years
-Build Hive (Tarascon) 13 years
-Build Hive (Tarascon) 13 years
-Build Hive (Tarascon) 13 years
-Build Hive (Tarascon) 13 years
-Administrative Shake-Up times 10 for 20 years DOUBLE DOWN 10
-Educational Review times 20 for 20 years DOUBLE DOWN 20
-Implement Technology (PsyKnights) 2 years
--Follow Up Projects: Departmento Munitorum 16 y

I have a different plan to present besides shard's as always if you have a suggestion please suggest it and why we should. I need 6 more diplomancy actions.
Under Munitorum, I think that Macro-Scale is a locked action that has already been taken into account for the number of action years we have, so you can remove it.

For Helheim Void command, I think it would be better to implement some more of the technologies we have available, like Automated Asteroid Miners.

I would say that filling up Tarascon with hives isn't that useful. Upgrading cities to hives to eliminate weak spots in our defences is probably a better use of time and resources. At the moment we're nowhere close to population capacity, so building more hives/cities is just a pointless expense IMO. For Administratum stuff, it would be better to do stuff like the Educational Review or Administrative Assistance. That said, we would be able to afford doing the full Ion Projector defences and Illusory Pines if we wanted to, since we're on track to have a surplus of 5 trillion thrones over the timeskip.

For Explorator actions, Cogitators actually have multiple tiers according to Durin, so it would probably be worthwhile to do Basic, Advanced, and maybe even exotic Cogitators. The same is also true for Forges and Servitors, just in case you wanted to consider doing those as well.
 
Under Munitorum, I think that Macro-Scale is a locked action that has already been taken into account for the number of action years we have, so you can remove it.

For Helheim Void command, I think it would be better to implement some more of the technologies we have available, like Automated Asteroid Miners.

I would say that filling up Tarascon with hives isn't that useful. Upgrading cities to hives to eliminate weak spots in our defences is probably a better use of time and resources. At the moment we're nowhere close to population capacity, so building more hives/cities is just a pointless expense IMO. For Administratum stuff, it would be better to do stuff like the Educational Review or Administrative Assistance. That said, we would be able to afford doing the full Ion Projector defences and Illusory Pines if we wanted to, since we're on track to have a surplus of 5 trillion thrones over the timeskip.

For Explorator actions, Cogitators actually have multiple tiers according to Durin, so it would probably be worthwhile to do Basic, Advanced, and maybe even exotic Cogitators. The same is also true for Forges and Servitors, just in case you wanted to consider doing those as well.
I made change to Munitorum and now I do all the pdf power armor giving us billions in basic power armor. Also most of the beasts but I wary since them seem to cost good.

I will change from building some large shipyards to I plant technology.

We have 2 cities left that need upgrade. I am upgrading those and all we have left is to build hives. I am doing about 20 admin shakeup up and 30 education actions. After a certain amount they have diminishing returns. What I am banking on is implementing Guilliman's admin bonus.

I am going with basic cogs first than.

Thanks for the input.
 
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