The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
to lay out my thoughts on the matter, there are four things we want.

1. advanced power armor
2. wards
3. an AM/EM reserve
4. not to drain trust AM/EM production.

we can get 3, except not really. 1 and 4 oppose one another since we can only afford power armor due to trust subsidies, so it fundamentally will drain trust AM/EM production. So either way, we are going to have to choose between draining trust output or advanced armor. +30 to psyker hunting is effectively an increase in both pop growth and elite production, as it reduces the attrition rates for both. It's not sexy, but it means we have more of everything, which given how often we take a beating and need to recover, is the most valuable of the four choices in my opinion.
 
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you know what? I think I am more scared of a alpha + invading us then I am of a invading army. we will know at least a turn in advance AND the entirety of the trust/dragon can turn up against the latter...but the former attacks us and can gank a hero within a turn AND grow in threat more than the latter from the ritual.

so I think the warding is more important then a better army.

[X] Plan Basic (say goodbye to EM)
 
to lay out my thoughts on the matter, there are four things we want.

1. advanced power armor
2. wards
3. an AM/EM reserve
4. not to drain trust AM/EM production.

we can get 3, except not really. 1 and 4 oppose one another since we can only afford power armor due to trust subsidies, so it fundamentally will drain trust AM/EM production. So either way, we are going to have to choose between draining trust output or advanced armor. +30 to psyker hunting is effectively an increase in both pop growth and elite production, as it reduces the attrition rates for both. It's not sexy, but it means we have more of everything, which given how often we take a beating is the most valuable of the four choices.
Not really simple uses AM which we have 2 billion plus of while basic uses 14 million Em taking away are reserve meaning we have to wait or trade for more Em
Ward Cities: Simple- The Adeptus Astra Telepathica and the Order of Warding have grow to the point where providing Simple Wards to all of your cities on Avernus is affordable. While wards of this level will do little to stop a concentrated attack they will help reduce the scale of the damage that rogue Psykers inflict significantly.



Time: 18 years



Cost: 6,200,000,000 Thrones, 240,000,000 Advanced Material.

Upkeep per year: 310,000,000 Thrones, 12,000,000 Advanced Material.

Reward: Simple Wards for all Avernite cities, +10 to Psyker Hunting



Ward Cities: Basic- The Adeptus Astra Telepathica and the Order of Warding have grow to the point where providing even Basic Wards to all of your cities on Avernus is affordable. Wards of this level will be of some use against concentrated attacks and will greatly reduce the amount of damage that rogue Psykers inflict on your cities but will near bankrupt you.



Time: 27 years



Cost: 31,000,000,000 Thrones, 1,200,000,000 Advanced Material, 14,000,000 Exotic Material.

Upkeep per year: 1,500,000,000 Thrones, 60,000,000 Advanced Material, 680,000 Exotic Material.

Reward: Basic Wards for all Avernite cities, +30 to Psyker Hunting
 
Not really simple uses AM which we have 2 billion plus of while basic uses 14 million Em taking away are reserve meaning we have to wait or trade for more Em

Still does not change my point that the other big-ticket item would drain trust reserves, or that push come to shove reducing attrition on our elites and pop is unarguably not the least valuable of those four options.
 
Still does not change my point that the other big-ticket item would drain trust reserves, or that push come to shove reducing attrition on our elites and pop is unarguably not the least valuable of those four options.
Ok we currently have a little over 14 million EM in reserve . I want to spend 10 million next turn continue the elite power for the Hellguard. Even if we buy as much as we can it will still take decades to build a reserve big enough to continue doing that. It less doing both and more doing basic wards and less everything else. Including expanding large forge hives , titan expansion . Legio cybernetic... etc
 
Ok we currently have a little over 14 million EM in reserve . I want to spend 10 million next turn continue the elite power for the Hellguard. Even if we buy as much as we can it will still take decades to build a reserve big enough to continue doing that. It less doing both and more doing basic wards and less everything else. Including expanding large forge hives , titan expansion . Legio cybernetic... etc

yes, you don't have resources when you spend them. That's how spending things works. Do you think effectively boosting pop growth and elite production is a bad way to spend them? Because that's what +30 to psyker hunting means. Fewer losses to our population, and fewer losses among our psykers and payker hunters. Which we're going to need in a few decades when the ritual hits.

Your argument works exactly as well as aginst advanced power armor. Arguably better since its benefit only kicks in when we're at war rather than something that helps grow our pop and resource base.
 
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yes, you don't have resources when you spend them. That's how spending things works. Do you think effectively boosting pop growth and elite production is a bad way to spend them? Because that's what +30 to psyker hunting means. Fewer losses to our population, and fewer losses among our psykers and payker hunters. Which we're going to need in a few decades when the ritual hits.
But if we can't put them in power armor or afford to expand the military it makes it worthless. Right now we should be focus on industry and expansion but the cost of basic will nearly bankrupt us, it literally says that in the action.
 
Hum, I think one argument for more wards would be that we could send more of our guys to the Trust at large. So with the wards we would face less attrition for having less elite hunter of any kind that are focus in psykers. I mean if we are to send them to teach the rest of the trust.
 
[X] Plan Limited Spending
-[X] Runemaster Training
-[X] Basic Wards for Dis and Cassarondo
-[X] Banishment Wards for Dis and Cassarondo
-[X] Simple Wards for the rest
-[X] Basic and Banishment Wards maintenance for Dis

The basic wards will help a lot come next daemon incursion. I still want enough EM to get fancy forces though. The rest of the cities really aren't as big a deal. Them falling is not nearly terminal.
 
The action that we will not be doing, because Sirens will do it for us.
No we still have to take the action to get the sirens to set it up and oversees them

Ward Cities: Simple- The Adeptus Astra Telepathica and the Order of Warding have grow to the point where providing Simple Wards to all of your cities on Avernus is affordable. While wards of this level will do little to stop a concentrated attack they will help reduce the scale of the damage that rogue Psykers inflict significantly.



Time: 18 years



Cost: 6,200,000,000 Thrones, 240,000,000 Advanced Material.

Upkeep per year: 310,000,000 Thrones, 12,000,000 Advanced Material.

Reward: Simple Wards for all Avernite cities, +10 to Psyker Hunting



Ward Cities: Basic- The Adeptus Astra Telepathica and the Order of Warding have grow to the point where providing even Basic Wards to all of your cities on Avernus is affordable. Wards of this level will be of some use against concentrated attacks and will greatly reduce the amount of damage that rogue Psykers inflict on your cities but will near bankrupt you.



Time: 27 years



Cost: 31,000,000,000 Thrones, 1,200,000,000 Advanced Material, 14,000,000 Exotic Material.

Upkeep per year: 1,500,000,000 Thrones, 60,000,000 Advanced Material, 680,000 Exotic Material.

Reward: Basic Wards for all Avernite cities, +30 to Psyker Hunting
 
No we still have to take the action to get the sirens to set it up and oversees them
That isn't how I'm reading it. It doesn't seem to make sense that we have to pay twice if we have the sirens do it, while those options will be available regardless of our picks here. Rather we are spending the souls to *not* eat our entire EM supply on wards next turn.
 
But if we can't put them in power armor or afford to expand the military it makes it worthless. Right now we should be focus on industry and expansion but the cost of basic will nearly bankrupt us, it literally says that in the action.

I'm going to disagree with them needing power armor not to suck, we already have a fair bit of power armor, and our elites that don't have it sill do well. Further, I can't help but notice your second argument works perfectly against power armor expansion as well, but to address it, we can increase the amount of AM and EM we import by a significant amount.

yes, this will make us more dependant on the rest of the trust, but this kind of growth booster is exactly the kind of thing where that's worth it.

also, we don't need to pay the EM cost to set it up, i'm pretty sure thats the point of paying the sirens for it.
 
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No we still have to take the action to get the sirens to set it up and oversees them
The Ward City options you keep quoting are what it takes to do it ourselves - Durin put them up so we can compare. It actually says that right in them, when it talks about how the Telepathica and Order of Warding are big enough that they can ward everything.
 
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