The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
I'm not so sure we should fight so aggressively- will more casualties now equate to less in the meat grinder?
We need to redeploy our forces so we can better fight the tryanids. We do not have a train system to move forces around so we need a big distraction to ensure the forces we move do not get attacked or severely attacked. Also may as well wipe out the small landing sites if we have to do a big attack.
 
Why exactly do our forces need redeploying, doesn't Freddie's paragon apply here? Are our forces not currently deployed as we specified anyway?
Before the 'nids landed our troops outside our primary defensive area were spread equally among all the cities and hives, now we know where the 'nids are going to attack we don't need our troops spread equally we need them concentrated where the 'nids are actually going to be attacking in force.
 
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[X] Plan: Cautious Redeployment
-[X] Launch spoiling attacks at all minor landings- moderately slows landings, suffer medium casualties, increases mobility of forces outside of primary landing area, near certain success, can be chosen with another option
-[X] Launch a spoiling attack at a single major landing- slightly slows landings, suffer some casualties, near certain success
-[X] redeploy elites into primary landing zone- move your elite forces into your primary landing zone (18.5 armies), low casualties, medium chance of success
-[X] redeploy regulars to near primary landing zone- move half your regular forces into cities and hives just outside primary landing zone (86 armies), medium casualties, medium of success
-[X] High- Reinforce the front lines with a significant force including a large number of elites in an effort to hold back the Tryanids for an extended period
-[X] Deploy one genestealer poison during the spoiler attacks

In my opinion, Regular Redeployment is too aggressive - we need to very carefully exchange people for time, because we cannot bring any more here, unlike Tyranids. I do not think that exchange rate for attacking right now would serve us better than those troops holding the line. Also, I am not sure about the effectiveness of synapse poison right now - they can simply reduce the defences of landing zones we are not attacking, and compensate for the synapse rate drop in the zones we are attacking, can they not? I think it would be better suited for the defensive battle when we will need to limit the pressure.

Oh, and I think elites and regulars are two separate groups and we need to redeploy elites as well if we want them in the primary landing zone. Though I might be wrong.
 
Why exactly do our forces need redeploying, doesn't Freddie's paragon apply here? Are our forces not currently deployed as we specified anyway?

Before the 'nids landed our troops outside our primary defensive area were spread equally among all the cities and hives, now we know where the 'nids are going to attack we don't need our troops spread equally we need them concentrated where the 'nids are actually going to be attacking in force.
But, you know, that is a good point - doesn't Rotbart's Paragon Trait mean that he predicts what would Tyranids' strategy be, and so effectively we get to deploy our forces now, when the general thrust of their strategy is clear?
 
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Inserted tally
Adhoc vote count started by nat_401 on Sep 10, 2019 at 2:05 PM, finished with 51 posts and 9 votes.

  • [X] Plan: Regular Redeployment
    -[X] Launch spoiling attacks at all minor landings- moderately slows landings, suffer medium casualties, increases mobility of forces outside of primary landing area, near certain success, can be chosen with another option
    -[X] Launch a spoiling attack at three major landings- significantly slows landings, suffer major casualties, high chance of success
    -[X] redeploy regulars to near primary landing zone- move half your regular forces into cities and hives just outside primary landing zone (86 armies), medium casualties, medium of success
    -[X] redeploy elites into primary landing zone- move your elite forces into your primary landing zone (18.5 armies), low casualties, medium chance of success
    -[X] High- Reinforce the front lines with a significant force including a large number of elites in an effort to hold back the Tryanids for an extended period
    -[X] Deploy one synapse poison and one genestealer poison during the spoiler attacks
    [X] Plan: Cautious Redeployment
    -[X] Launch spoiling attacks at all minor landings- moderately slows landings, suffer medium casualties, increases mobility of forces outside of primary landing area, near certain success, can be chosen with another option
    -[X] Launch a spoiling attack at a single major landing- slightly slows landings, suffer some casualties, near certain success
    -[X] redeploy elites into primary landing zone- move your elite forces into your primary landing zone (18.5 armies), low casualties, medium chance of success
    -[X] redeploy regulars to near primary landing zone- move half your regular forces into cities and hives just outside primary landing zone (86 armies), medium casualties, medium of success
    -[X] High- Reinforce the front lines with a significant force including a large number of elites in an effort to hold back the Tryanids for an extended period
    -[X] Deploy one genestealer poison during the spoiler attacks
    [X] Plan: Regular Deployment
 
I know people do not like to vote for military actions but let's try to get some more so Durin can close the vote and we can move on. I don't want to spend the next 2 months fighting the tryanids IRL.
 
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