The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Can I ask again for fire?

Once again Ur technology for pretty much everyone who doesn't live underwater and even then ocean vents.
I really really doubt it is relevant so long as we convince the High Council to let us let Chaos know about the incoming NIDS threat (Which we REALLY want to do). But okay.
 
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Implementing the runes is important from a political position. The only reason the High Council permits us to trade souls is because the Trust is facing an age of extinctions and it's scrambling for advantages. To not implement the runes in a timely manner is to say that we're trading human souls away for merely minor benefits.
This is a bad argument considering how much use we have been gaining from the runes. For gods sake we just used runes to design blackships which are not only extremely valuable to even the major human polities but something even the major human polities couldn't create even when one of them had four freaking Primarchs. So this argument just seems disengenous.

As people said, Tamia is the best person to do the vault action and we've already failed said action twice costing us 20 in game years. We need that vault finished ASAP, especially with Lin only having a few years left to live.
Adhoc vote count started by Red Bovine on Mar 26, 2019 at 10:45 AM, finished with 537 posts and 37 votes.
 
Aria has been the one doing the Vult the previous two times, it only makes sense that she be the one doing it again.

Plus those other runes will actually be useful and I don't know why we didn't implement them after spending like 15 years examining them.
 
They might, but I don't think that the eve of the existential threat is a right place to get them.
Would you quit it with the fear mongering. Yes the Nids are pretty bad but they don't actually qualify as existential threat due to the fact that we still have Eldar favors and we can use a major one to take out the threat and it wouldn't even be hard for them. We can also just use a minor favor to get help from them as well even if they don't completely destroy them that help would make things significantly easier. Though should note that things may not even get that far. So please knock it off with the doom saying.

It's bad enough you keep ignoring the fact that the TWs are noted to literally be perfect for this kind of situation because apperantly being able to create thousands of super soldiers in a short time is actually pretty advantagous. Also nothing is stopping us from getting TWs and outfitting our armies with power armor at the same time. Also something that people keep ignoring is that we can likely extend the time until the Nids get here by doing things like warning the chaos factions and preventing the Orks from uniting until then since the Nids would be facing a much harder fight when they reach the sector.
 
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Aria has been the one doing the Vult the previous two times, it only makes sense that she be the one doing it again.

Plus those other runes will actually be useful and I don't know why we didn't implement them after spending like 15 years examining them.
Oh, shard could we exchange one greater psyker hunting with a counter intelligence, just to make sure no one comes in.
 
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Adhoc vote count started by Red Bovine on Mar 26, 2019 at 10:45 AM, finished with 537 posts and 37 votes.
 
Aria should not do the vault she provide +24 (traits) + 5 (retrying) +20 double down for 49 with a base of 15 equals a 64. So she needs a 36 or higher. 21 if reroll is possible.

Tamia has 56(traits) +20 (double down) +5(retrying) for 81. Meaning she needs a 19 or higher or 4 or higher with reroll.

@Shard.

Edit I forgot to add the base chance of 15 to Tamia so it be 4 need before reroll. If Tamia does it it's a guarantee.
 
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Aria has been the one doing the Vult the previous two times, it only makes sense that she be the one doing it again.

Plus those other runes will actually be useful and I don't know why we didn't implement them after spending like 15 years examining them.
Aria failed two times and it cost us four turns of actions while Tamia would have far better chances of finishing. And as have been repeatedly noted we can just have her do those when the vault is done. Lin doesn't have long to live and we need that vault up as soon as possible.
How do people feel about changing the Personal Action to do Implement Technology as opposed to Implementing Thunder Warriors? The recent information about exact Thunder Warrior efficacy rather reduces their value.
Think that would be a mistake, it's been outright stated that the TWs were best for emergency situations like this and being able to create thousands of super soldiers in a short notice would in fact be helpful. Also should be noted that if we did consider implementing tech it'd probably be best to wait on getting more info on the hive fleet to see how they have evolved to better decide what tech would be best to use against them.
 
Aria should not do the vault she provide +24 (traits) + 5 (retrying) +20 double down for 49 with a base of 15 equals a 64. So she needs a 36 or higher. 21 if reroll is possible.

Tamia has 56(traits) +20 (double down) +5(retrying) for 81. Meaning she needs a 19 or higher or 4 or higher with reroll.

@Shard.
I think he has gone to sleep and he is asking for help with the wards from The Wench(Areatha)
but I approve of moving to Tamia.
 
I also think asking Areatha to help with the wards is a bad idea. She does not seem to be the patient sort and it is a decade long project. I am actually surprised she has not left yet it has been century since she came.
I imagine that Areatha is still exploring a ton of human cities and hives and we keep making more in new territories so there is a lot for her to explore and experience.
 
Would you quit it with the fear mongering. Yes the Nids are pretty bad but they don't actually qualify as existential threat due to the fact that we still have Eldar favors and we can use a major one to take out the threat and it wouldn't even be hard for them. We can also just use a minor favor to get help from them as well even if they don't completely destroy them that help would make things significantly easier. Though should note that things may not even get that far. So please knock it off with the doom saying.

It's bad enough you keep ignoring the fact that the TWs are noted to literally be perfect for this kind of situation because apperantly being able to create thousands of super soldiers in a short time is actually pretty advantagous. Also nothing is stopping us from getting TWs and outfitting our armies with power armor at the same time. Also something that people keep ignoring is that we can likely extend the time until the Nids get here by doing things like warning the chaos factions and preventing the Orks from uniting until then since the Nids would be facing a much harder fight when they reach the sector.
"A pretty bad threat" then.

Like I said before, while getting TWs before crisis is a good short term buff, spending our valuable time to figure them out before the crisis is not. So, it will be a good buff for next crisis, when we figure it all out in the downtime. Besides, I actually don't think that getting tens or hundred of thousands TW will in fact give more impact than outfitting our PDF in power armour.

If we will have time for both, good, let's do both. We might don't have that time, though, so I'd rather do what I consider more important first.
 
Which I also find interesting because only about 5 people actually cared about our biological action. I think people fear the lost of opportunity more than actually finding the thunder warrior flaws.

yes. many feel the opportunity cost of doing flaws of thunder outweighs the benefits, especially because its a 22 year action that does nothing but unlock even longer actions. So it would on its own have no benefit, but would behoove use to take an even longer action. Starting the chain then not pursing it would be a fairly large waste, so i at least see the first action as committing to the chain.

all of this for units we have not even rolled out yet, when we are in a strategic position of needing to prioritize short to midterm buffs due to the inbound hive fleet.
 
yes. many feel the opportunity cost of doing flaws of thunder outweighs the benefits, especially because its a 22 year action that does nothing but unlock even longer actions. So it would on its own have no benefit, but would behoove use to take an even longer action. Starting the chain then not pursing it would be a fairly large waste, so i at least see the first action as committing to the chain.

all of this for units we have not even rolled out yet, when we are in a strategic position of needing to prioritize short to midterm buffs due to the inbound hive fleet.
But that is the problem is that any buff we get will be studying a creature that has a psyker power or something else that will need a follow up action. We have defense options that can improve Avernus defenses that we still have not done.

Also Shard plan does not have the gravity array which we know Sarnow says would be a game changer if we reverse engineer it.
 
"A pretty bad threat" then.

Like I said before, while getting TWs before crisis is a good short term buff, spending our valuable time to figure them out before the crisis is not. So, it will be a good buff for next crisis, when we figure it all out in the downtime. Besides, I actually don't think that getting tens or hundred of thousands TW will in fact give more impact than outfitting our PDF in power armour.

If we will have time for both, good, let's do both. We might don't have that time, though, so I'd rather do what I consider more important first.
You say not like it's fact instead of opinion. It's confirmed that we have around 30 years before they reach us and definitely 20 years before they reach Amrika. This timeline doesn't take into account us warning everyone and thus preparing them giving the Nids a harder fight. It takes 19 years to figure out how to implement them in armies which would give us enough time to implement a lot more of them. Seriously, we always immediately deploy useful troops right after we learn how to use them and we have tons of experience training people. It's not going to be that hard to actually train them since they are going to be picked from Avernites who already had insane amounts of training by then.
 
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But that is the problem is that any buff we get will be studying a creature that has a psyker power or something else that will need a follow up action. We have defense options that can improve Avernus defenses that we still have not done.

Also Shard plan does not have the gravity array which we know Sarnow says would be a game changer if we reverse engineer it.

some of the buffs we get are simple resource buffs, and if it unlocks a follow up telpahkia action they tend to be shortish, and can be individually evaluated. 30 years of wildlife action has pretty decent odds of providing at least some benefit during our present cluster fuck.

at the absolute low end, the flaws of thunder option will start paying dividends in 47 years, and will likly be far more. On top of that we have no idea how useful thunder warriors will actually be. if they turn out to be turbo amazing game changes, then the chain is clearly worth it. If they turn out to be niche units we don't use that many of, then its clearly not worth it. if they are somewhere between it will be debatable. But i'm leery of committing so many actions sight unseen.
 
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Why do people want Tranth to study Melta technology fundamentals? We haven't made anything with the tech fundamentals he already has so unless there's a specific intention for it it's a waste of time.

[X] Plan Shard T127

Hey @Shard , why the two divinations on the hive fleet? Is one for force composition, adaptations, and units and the other for targets? If so you might want to make that more clear.
Also could you be convinced spare one of those divinations to check for Tzeentchians plotting to weaken everything between the Trust and the Hive fleet? Things turning out like they have seems like too much of a coincidence, and some of the phrasing of how the Orks and Amir Ka have been acting makes me think some sort of plot is being foreshadowed.
 
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