The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Count me as extremely skeptical that there are:
A. Squats within expedition range.
B. We can conduct resource trade with them safely due to distance.
C. That these expeditions will come up with anything useful given how much tech we got from Avernus, the datacore and tech conference.

If I am wrong (which would be nice because it means there are squats close by) we can just send ships without him easily. Whereas not choosing the Baron makes getting our own psy Knights online a major pain.

Regarding the merchant fleet we can just spend some (not super valuable) naval actions to boost our cargo capacity. Which is already going up overtime as referenced earlier thanks to our merchantman production lines.

Edit: Checking back we can make 9 Mass Conveyors per 5 years with the appropriate action which also gives us more escorts at the same time.
A Durin said there are squats in the Segmenteum but is being tight lip on where and how far.
B. Being a rogue trader is all about taking risky journies for profit. It's what they do. Having him will make any expedition easier and more likely to succeed. Similiar to how the Baron makes traingin psyker knights easier.
C we have no idea what the expeditions will have and not all of them are tech but can also be rare metals(squats) , information we can use, or anything else Durin decides to roll for. We are not at the height of DAOT tech and truly are barely going to be at the lowest. There is still plenty of tech in the galaxy to find.
 
[X] Marry Alfons Uberti of the Uberti Dynasty- best admin by far, close ties with Uberti Rogue Trader Dynasty of Dragon's Nest, political ties with Dragon's Nest.
 
A Durin said there are squats in the Segmenteum but is being tight lip on where and how far.
B. Being a rogue trader is all about taking risky journies for profit. It's what they do. Having him will make any expedition easier and more likely to succeed. Similiar to how the Baron makes traingin psyker knights easier.
C we have no idea what the expeditions will have and not all of them are tech but can also be rare metals(squats) , information we can use, or anything else Durin decides to roll for. We are not at the height of DAOT tech and truly are barely going to be at the lowest. There is still plenty of tech in the galaxy to find.
This only reinforces my skeptisism, Squats being somewhere in the segmentum doesn't fill me with confidence that they are close enough to contact. Let alone trading distance when it comes to shipping large amounts of material. It's already impractical to do so with the Nest and they're our neighbors!

Millenia of these expeditions doesn't seem as useful as one might think, seeing as the Nest didn't have much besides Imperial Equipment to trade with us after we made contact.
 
Trading with a polity more than 500 (and likely lot more, considering we only barely heard about them existing) light years away for even the rarest resources is extremely impractical, Dragons' Nest are already distant enough to make trade with them not worth it, expecting some polity more than 5 times further away would be viable is ridiculous.
That's not even getting into the issue that we're almost certainly most advanced and thus one of most productive productive sane human polities in the local area if not whole segmentum and as such I doubt that we could find anything we could not buy much easier from other Core Worlds.
As for finding some tech we don't have, aside from the fact that finding something that would be better than the DAoT stuff we already have is really hard, we already have enough tech that it will be decades if not centuries before we fully implement it all, and then there's the fact that Tranth can create new stuff (and with conservative AdMech faction steadily fading into irrelevance other people likely will improve and create things too).
 
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Adhoc vote count started by notanautomaton on Mar 5, 2019 at 3:54 PM, finished with 829 posts and 94 votes.
 
What game was this? how bad did it get and how long?
There is no GATE; we did not fight there. (CK2/GATE)
This one unfortunately deeply asleep ATM because it really was a stellar quest.

And yeah as @Andres110 said about 150 pages of salt and the thread getting shut down more times in a short period than I've ever seen before.

The only reason it wasn't longer was because the QM wisely ensured that voting was done with a poll rather than in thread voting and even after it left the kind of bad blood that had people still complaining about it and bringing it up months after.
 
There is no GATE; we did not fight there. (CK2/GATE)
This one unfortunately deeply asleep ATM because it really was a stellar quest.

And yeah as @Andres110 said about 150 pages of salt and the thread getting shut down more times in a short period than I've ever seen before.

The only reason it wasn't longer was because the QM wisely ensured that voting was done with a poll rather than in thread voting and even after it left the kind of bad blood that had people still complaining about it and bringing it up months after.

Wish me luck I'm going in.

Edit: Yeah nevermind it is way too long to read it just to look for a mountain of salt. I do remember seeing this quest when it first started though. Maybe I should have joined then and witnessed the crazy firsthand oh well.
 
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If its as bad as you lot say it was than I guess I will stick to read only on that thread.
 
This only reinforces my skeptisism, Squats being somewhere in the segmentum doesn't fill me with confidence that they are close enough to contact. Let alone trading distance when it comes to shipping large amounts of material. It's already impractical to do so with the Nest and they're our neighbors!

Millenia of these expeditions doesn't seem as useful as one might think, seeing as the Nest didn't have much besides Imperial Equipment to trade with us after we made contact.
It's not even practical for us to trade with our colonies, except maybe for the most expensive items.
 
It's not even practical for us to trade with our colonies, except maybe for the most expensive items.
Maybe we should use and action to build a bunch of Mass Transports. the big ones not the merchants, sorry I forget what they are called right now. But my point is that maybe it would be a food idea to focus on growing our transport number's.
 
Maybe we should use and action to build a bunch of Mass Transports. the big ones not the merchants, sorry I forget what they are called right now. But my point is that maybe it would be a food idea to focus on growing our transport number's.
We can build more mass conveyors, but honestly we don't need them that much. Since we were a bit short on cargo space I guess building some could be useful (or ordering some from Vanaheim), but we can always buy cargo space from Muspelheim for fairly cheap price. We are unlikely to expand our mines any time soon, and our own use of metal and material will only increase, so amount of bulk goods we trade will likely only decrease for forseeable future.
 
We can build more mass conveyors, but honestly we don't need them that much. Since we were a bit short on cargo space I guess building some could be useful (or ordering some from Vanaheim), but we can always buy cargo space from Muspelheim for fairly cheap price. We are unlikely to expand our mines any time soon, and our own use of metal and material will only increase, so amount of bulk goods we trade will likely only decrease for forseeable future.
There was a 5 year construct for conveyors and escorts that could be conveyors and merchants that should put us at enough cargo to not need to pay for any. It cuts out one more expense at the next trade meeting. As it is with all the coming boosts to econ I think our next trade is going to look different as we are getting a big boost to all production including our already high metal.
 
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