The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Peikko
Peikko

A humanoid species found in many parts of the Everglades, the peikko is infamous for its remarkable regeneration. While appearances within the species varies due to the nature of its regeneration, most examples are 2.5 to 3 meters tall, possessing a notable paunch and thick-clawed limbs. The head especially varies, but in most cases, they possess a pronounced nose and long flap-like ears sprouting from the sides of their heads. They will universally have an extremely large and toothy jaw.

Aside from their obscene regeneration, peikko also possess an immensely potent stomach acid. Freshly spilled, this stomach acid can eat through stone, Ceramite, and even Plasteel in seconds, and has been observed in at least one instance to score angelsteel with prolonged contact after a beast briefly swallowed an angelsteel knife. The acid quickly loses potency when removed from the peikko's stomach, hinting that its potency may not be from purely physical sources. Peikko have been observed eating all manner of things, from wood to bones to even stones on occasion. They have been noted to consume psychic foci and other psychically charged objects given the chance. While there is no question that their stomachs can digest the object themselves, whether they are able to draw sustenance or other benefits from the psychic charge is not known. In combat, peikko have been known to spew vomit containing a varying concentration of this acid, though their reluctance to do so hints that the chemical is not easily replenished.

The regenerative abilities of a peikko cannot be overstated. Wounds close with such speed that all but the swiftest melee strikes run the risk of weapon being trapped by the closing flesh, and limbs can be replaced before the prior one hits the ground. Even blows to the head do little, the brain proving only slightly more difficult than flesh to replace. The only truly vital organ they can be said to possess is the stomach. A sufficiently grievous wound would spill its own acid, making a ruin of the beast's lower half and seems to disable the beasts regeneration. It has been shown that a peikko replacing a large portion of its body such as a limb will regrow its flesh with subtle differences, such as a different textured hide, or a different type of claw. Its body will over time shift to maintain at least rough symmetry, often coming to match whichever side the peikko favors. This allows for a type of iterative evolution to allow specific examples to adapt to a new environment.

Peikko are genderless, and appear to use their regeneration to reproduce. There has only been one instance of peikko reproduction that has been observed. An unusually large and swollen specimen tore a number of large fleshy sacks from chest before burying each on in a pile of carrion and departing. While the individual recovered, its regeneration was notably slowed, and was observed to become ravenous. Several hours later, new peikko where seen to eat their way out of the carrion piles. It is suspected that the sacks contained either new stomachs or infants. What if anything spurs reproduction is not presently known, but peikko population can increase with startling rapidity if not culled.

They are typically encountered as both lone threats and packs of up to 10 individuals. Typical strategy is for the beast to wait submerged in a body of water, before bursting from concealment to attack anything that draws near. In combat, peikkos are strong for their size, but not overly so. They are also in most cases slow and clumsy by Avernite standards, as well as being incapable of all but the most basic of tactics. However, their regenerative ability paired with a durable hide makes fighting one in close quarters a grueling endurance match, and at range the difficulty is in blasting open the peikko's stomach before it can close to melee. Against particularly dangerous targets or well armored foes they will resort to projectile vomiting acid, spewing their stomach bile up to 5 meters. Peikko that are badly outmatched have been observed to attempt to retreat by using a blast of vomit to bore a tunnel too small for opponent to traverse, before trimming their torso to fit.

While most peikko are slow, unskilled, and stupid. It seems that while they are able to regenerate their brains, they are not able to recover the memories stored within, leaving most members of this species effectively infants. However, in some cases a peikko will go long enough without regrowing its head to build up a store of experience. These peikko elders are far more dangerous, capable of basic tactics such as flanking, and are far more skilled in combat, as well as using simple tools such as clubs. Typically they will lead bands of other peikko. When such a beast is identified it is recommended its head be destroyed if possible, as should it need to regenerate its brain it will be reduced to a typical member of its species.

Far more concerning are the rare peikko ancients, peikko who have gone years or decades without having to replace their head. Their forms tend to be more efficient, the beast refining its body through iterative self mutilation. They are both highly skilled and extremely fast. Worse, they are far more cunning,capable of more advanced and competently executed tactics than mere elders. In all recorded encounters they led bands of at least 7 peikko, and in one concerning case an unusually large band containing over 20 individuals. Ancient peikko have been known to deliberately protect the members of their band, and often have a number of subordinate elder peikko beneath them. It has become standard practice to hunt down and eliminate any identified Peikko ancients. As with elders, destruction of the brain reduces them to a typical member of their species.

The most infamous member of the peikko species is an extraordinarily old example that troops have dubbed Beaky. Beaky seems to have moved beyond the basic control over their shape shown by typical ancient peikko, and into crude biomantic shaping and enhancement. Its appearance shifts rapidly, and it has been known to embed bone and armor fragments into its body, most distinctively the distinctive beak like helmet of a Mk. VI suit of Space marine Power Armour that it earned it its name. Where the fragment came from is presently unknown. For unknown reasons, Beaky has not formed a band and hunts alone. It has a disturbing tendency to ambush armored vehicles and small groups of power armored soldiers, likely seeking salvage for its ever shifting suit of impromptu armor. Thus far attempts to eliminate this threat have failed, as Beaky has shown an immense degree of skill at stealth and evasion, often leading hunters into dangerous wildlife, including in one now infamous example, leading a squad of Astartes Neophytes to their doom against a confluence hydra.




@Durin more wildlife.
 
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[X] Marry Alfons Uberti of the Uberti Dynasty- best admin by far, close ties with Uberti Rogue Trader Dynasty of Dragon's Nest, political ties with Dragon's Nest.

I see the psyker knights as being another huge resource sink. And rather than being part of our specialty I see them as more cutting into Asgard's specialty. 10% extra thrones is a lot of money we can use. There are projects that even with our STC implementations are hugely costly.

Or we send the trained psykers to Asgard to be trained by the best trainers there. Rather than splitting the best trainers across a second planet eating into Asgard's own knight training. Sigmund is already training knights for Asgard, if we dump our knight candidates into the same program he'd still be training them. This also saves a lot of time and actions spent setting up a knight training program here because we can just use the one Asgard already has.

I don't really get why people think we have to train them on Avernus.
Going to point out that just because someone else is doing something that we can't do that as well. By that logic we shouldn't have bothered with our own navy because Vanaheim already had it's own. Another thing is that I don't see it as taking away from Asgard but expanding the knights to a new world. Seriously, we are constantly growing and have occasionally sent away heroes to the rest of the Trust to help the Trust as a whole grow.

Onto the extra cost, think it's definitely worth it due to knights being just below Titans and that's normal ones. If people have forgotten Avernus is a death world where we are constantly spending a ton of resources on repairs from damages from wildlife and psykers. Seeing as knights can actually have a far easier time moving through cities they'd actually be extremely helpful against wildlife and rogue psykers who we alone just last turn lost almost 80 million people. Us having even normal knights would seriously help keep costs down from damages from wildlife and psykers, psyker knights would be even more game changing and them growing up from Avernus natives would make them superior to Asgard knights due to the Death Worlder bonus.
Adhoc vote count started by Red Bovine on Mar 2, 2019 at 1:48 PM, finished with 373 posts and 44 votes.
 
Going to point out that we don't really need to marry into the Dragon's Nest to do diplomacy with them. After all we still spent a lot of time improving our relationship with the rest of the Trust without such things and they are now pretty good for the most part. We also do have several feet in the door as to speak. First we had Lin help overhaul their religion that has had quite an impact. Second we can have Ridcully help with rooting out any spies they have and he'd actually do better than the mundane experts. We can also just use our diplomacy actions to start helping with that right away.

We don't need to, certainly! But it's a massive benefit to have a direct tie to a well-respected economic force in the region. I'm going to point out how important our familial ties with the Vanir have been, because our close relations with Freyr, bolstered by Rotbart's marriage to Freya, have really helped us out in the past. Right now, we have an opportunity to get a leg up in connecting with not just a single world, but an entire collection of worlds that represent a major military and economic force in the region. This is especially notable as it likely comes with expanding conventional trade with the Dragon Nest. That's potentially a substantial increase in resource acquisition, which has always been our primary limiting factor as far as force-projection goes. Avernus already has tons and tons of terrifying weaponry and technology, with our economy largely holding us back from deploying everything we can already muster.

While we do already have a bunch of trade with other planets in the trust, a single bad warp storm can potentially cut us off from our major importers, which would have a substantial negative impact on Avernus' economy. Diversifying buyers is never a bad thing.

I'll also note that, as a Rogue Trader dynasty, they probably have intel on potential resource worlds that can help supply our hungry war-machine. We can't keep expanding militarily without shoring up our economy to match, after all.
 
Or we send the trained psykers to Asgard to be trained by the best trainers there.

Yeah that was what I was trying to say. The Black Ships are only for untrained Psykers because of the whole exploding into Daemons when they enter the warp thing. Also any Psy-Knights trained on Asgard and not on Avernus will be both less powerful and take longer as well.
 
Fug it

[X] Marry Baron Sigmund 'The Defiant' of the Aesir- best combat, decent Martial, allows formation of Knight House on Avernus.
 
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Going to point out that we don't really need to marry into the Dragon's Nest to do diplomacy with them. After all we still spent a lot of time improving our relationship with the rest of the Trust without such things and they are now pretty good for the most part. We also do have several feet in the door as to speak. First we had Lin help overhaul their religion that has had quite an impact. Second we can have Ridcully help with rooting out any spies they have and he'd actually do better than the mundane experts. We can also just use our diplomacy actions to start helping with that right away.
There's a difference between having favors with a nation's government and having connections with a government's ruling class built on centuries of being part of it.

The rogue trader brings with him connections that are centuries in the making and the kind of in-depth social knowledge/blackmail we'd have to spend shit tons of actions to get if at all. The Dragon nest cares far less about the nobilities skullduggery than it does a foreign power no matter how close Skullduggery.
 
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[X] Marry Alfons Uberti of the Uberti Dynasty- best admin by far, close ties with Uberti Rogue Trader Dynasty of Dragon's Nest, political ties with Dragon's Nest.

Currently Avernus faces more limitations from a lack of resources than a lack of elite unites.
Farther more, on the topic if the Psy-Knights. I believe the Asgard are already sending their knights to Avernus for training, so our Psy-Knights will be able to receive similar levels of training whether or not we have a knight house. And Psy-Knights are most likely to have a vary different role in combat than normal knights, so tactics and training is not going to be very cross applicable.

My point is that yet more supper elite units that we will struggle to deploy in relevant numbers are not as good as a boost to our economy. If it is a big enough boost we may be able to afford Titans.
 
[X] Marry Alfons Uberti of the Uberti Dynasty- best admin by far, close ties with Uberti Rogue Trader Dynasty of Dragon's Nest, political ties with Dragon's Nest.

Currently Avernus faces more limitations from a lack of resources than a lack of elite unites.
Farther more, on the topic if the Psy-Knights. I believe the Asgard are already sending their knights to Avernus for training, so our Psy-Knights will be able to receive similar levels of training whether or not we have a knight house. And Psy-Knights are most likely to have a vary different role in combat than normal knights, so tactics and training is not going to be very cross applicable.

My point is that yet more supper elite units that we will struggle to deploy in relevant numbers are not as good as a boost to our economy. If it is a big enough boost we may be able to afford Titans.
Actually don't think we actually have a lack of resources. It's just that it's very expensive to to expand and a lot of our resources are tied up in upkeep thanks to wildlife attacks and rogue psykers. Seriously, if we didn't keep losing around a 100 million people or more on a consistent basis we'd have billions more population and thus industry. This is why I pointed out that a knight house of our own would likely seriously help lower our upkeep costs since they'd have a way easier time dealing with things like wildlife and psykers.

Not to mention we actually just got a massive boost to our industry so not nearly as much of a problem. Also pretty sure you are wrong about the knight training not being compatible considering that we literally give our own psykers the same combat training as the rest of our troops outside psyker training.
 
If it is a big enough boost we may be able to afford Titans.
If there is a limiting factor on our ability to provide titans it will be time, relic material or exotic material. The limiting factors on expanding our PDF/Helltroopers and other conventional troops is our population and our advanced material.
A 10% boost to thrones is only useful to us in that we can sell it for things that might break the bottleneck. Remember that our throne expenditure is consistently in the 60-80% range of our income.
 
This is why I pointed out that a knight house of our own would likely seriously help lower our upkeep costs since they'd have a way easier time dealing with things like wildlife and psykers.
Wildlife is one thing, but would Knights really help with psykers? Our anti-psyker units are mainly elite fast-deploying infantry, after all.
 
The training of psyker knights would be better done on Asgard anyway. Here's why: on Avernus the trainees will face actual combat and mortal danger often and at any time. In those circumstances people fall back on what they know and for a qualified psyker that isn't piloting a mech. At best this will intefere with their learning, often it may lead to lethal mistakes - knight titans are not cheap and neither are suitable candidate pilots. On Asgard they have time to learn so that they can integrate their two disciplines. Then, when they can handle a knight as well and as automatically as a young Aesir, they come back and do their tour of Avernus.
 
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If there is a limiting factor on our ability to provide titans it will be time, relic material or exotic material. The limiting factors on expanding our PDF/Helltroopers and other conventional troops is our population and our advanced material.
A 10% boost to thrones is only useful to us in that we can sell it for things that might break the bottleneck. Remember that our throne expenditure is consistently in the 60-80% range of our income.
You're assuming that the 10% boost to thrones is the most we'd get out of this deal. I look at that as possibly the least important aspect of what Alfons brings to the table. By far, the most important thing are his skills as an administrator, his connections to the Nest and his family, and most importantly, his skill as a merchant and businessman, which is something that we simply do not have on Avernus.

Don't underestimate the power of money, either. We were only a few turns ago in the middle of a massive Thrones debt-spiral. We need to make sure that we can avoid or diminish the likelihood of similar events in the future.
 
As much as I like the guy who will improve our economy, one of his stats really puts me off.
Piety: 12+2=13- Alfons Uberti's force of will is by no means exceptional, unlike many that you deal with.
That piety. While it's not single digits, it's still low compared to the others. I worry of him falling to chaos and becoming a hole in our security. Having low piety is especially dangerous on Avernus because of how warp-touched the planet is. Remember when our admiral fell to chaos? Yeah, don't want a repeat of that.
 
The roll playing vote has found no traction... Okay than direct...

[X] Marry Baron Sigmund 'The Defiant' of the Aesir- best combat, decent Martial, allows formation of Knight House on Avernus.
 
We are constantly making Knights for the Aesir. We can afford to make some specialized Psy-Knights for ourselves. The Knights who come to Avernus to train are not staying on the planet for the Decades needed to get rid of a debuff to piloting Knights the psykers would require. The trainers are there to improve the Aesir's ablity to fight they can not waste time on the Psy-Knights as well. Especially now that they have received so many new Models of Knights from the conference. they're going to be busy for a long time integrating and developing you uses for all of them. That means very little time for them to dedicate resources and trainers to a project that will be decades-long. we can cut into that time but having it already set up on our planet one of the best trainers they've ever had and access to the seekers from a young age so they can cut even more time off of it. if these options would have come up before the conference I would be going for the rogue trader because we would need the boost to our income. now that we've got it all of the provement from the conference it's nowhere near as important. We have the best elite forces in the entire Trust we are also the psyker specialists as well. Combining the two with one of the greatest war machines available to humankind is more than worth it in my mind. Not to mention just having normal Knights will probably lower casualties anyways so that should improve our growth.

So I was watching some videos on YouTube and found out that there is a Warhammer 40k mod for the original X-com game using the OpenXcom base mod. It looks like fun I would recommend it is any of you like the old X-com games and strategy games in general.
 
I think the big thing people are overlooking for Alfons is Avernus and Rotbart's reps. If we want to do serious business with the Dragon's nest we have to deal with the penalties we get for ruthless reputation and crazy ass deathworld. Alfson bypasses that via already having all the ties.
 
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I think the big thing people are overlooking for Alfons is Avernus and Rotbart's reps. If we want to do serious business with the Dragon's nest we have to deal with the penalties we get for ruthless reputation and crazy ass deathworld. Alfson bypasses that via already having all the ties.
That reputation hit only affects us when we newly meet them. It has been centuries it's no longer applicable diplomacy is so much higher now than it was then it was then anyways. We've largely counteracted the debuff from it a long time ago.
 
That reputation hit only affects us when we newly meet them. It has been centuries it's no longer applicable diplomacy is so much higher now than it was then it was then anyways. We've largely counteracted the debuff from it a long time ago.
The thing is we've never actually done much individual trading with the DN it's all been at the trust level and now as we are getting closer that's changing. Like it pisses me off people are overlooking the very solid econ boost for let's have another hugely expensive elite unit.
 
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It's actually kind of sad that Amrit Misra isn't a contender in the votes so far. Having him around would probably give us better counter-intelligence and spying abilities, though ever since Avernus got called out on spreading propaganda on the other Trust worlds there's been almost no offensive use of our spy network, so picking him does seem a bit superfluous. Though maybe since the Trust is starting to play a bit more offensively in the greater galaxy, better spy-work might be an option on the table for the future.

But as for the connotation of him being a 'foreign spy', if he was actually a risk of acting against the Trust, he would not be on the short-list. Further, he's from the Dragon's Nest, our allies that are likely going to become part of our minor Imperium, so even if he would be 'dangerous', it's not likely he would be so once the Trust and the Nest merge. Even more, it's stated in his Bio that Misra is looking for a new purpose in life, and that Avernus and it's people could become that new purpose. And I really like that.

[X] Marry Prince Amrit Misra of Karnas- best Intrigue, good diplomacy, far better political ties with Karnas Sub-Sector, better political ties with Dragon's Nest.
 
Going to point out that just because someone else is doing something that we can't do that as well. By that logic we shouldn't have bothered with our own navy because Vanaheim already had it's own. Another thing is that I don't see it as taking away from Asgard but expanding the knights to a new world. Seriously, we are constantly growing and have occasionally sent away heroes to the rest of the Trust to help the Trust as a whole grow.

Onto the extra cost, think it's definitely worth it due to knights being just below Titans and that's normal ones. If people have forgotten Avernus is a death world where we are constantly spending a ton of resources on repairs from damages from wildlife and psykers. Seeing as knights can actually have a far easier time moving through cities they'd actually be extremely helpful against wildlife and rogue psykers who we alone just last turn lost almost 80 million people. Us having even normal knights would seriously help keep costs down from damages from wildlife and psykers, psyker knights would be even more game changing and them growing up from Avernus natives would make them superior to Asgard knights due to the Death Worlder bonus.
The reason it was worthwhile to have our own navy is because we have a separate category of action slots that can only be spent on navy. Having a navy is basically unavoidable due to the nature of the mechanics. Basically no one ever votes not to use an available action slot.

There are already knights on other worlds, they just aren't that significant compared to Asgard's because Asgard specializes in them.

Knights still aren't so small that they have an easy time moving through cities. Easier than "can't without blasting down buildings" is not the same as easy. Rogue psykers aren't really a problem knights are going to help with because rogue psykers mostly do all that damage in an incredibly short period. Alpha psykers can kill millions in minutes. Knights aren't going to be numerous enough to be active and close enough to respond quickly.

In terms of wildlife I don't think knights will even be that effective. Most of the wildlife losses on Avernus seem to be from either ambush or extreme mobility creatures. Neither of which knights can help with. Our cities don't seem to face the massive frontal assaults that knights would help with much. Basically it all comes down to fighting dragons, but that seems more reason to build more dedicated anti-air units.

Avernites sent to train on Asgard would still have their deathworlder bonus. Also Asgard Knights spend time on Avernus to gain Death Worlder bonuses, so I don't think Avernus knights would be that much better.

Yeah that was what I was trying to say. The Black Ships are only for untrained Psykers because of the whole exploding into Daemons when they enter the warp thing. Also any Psy-Knights trained on Asgard and not on Avernus will be both less powerful and take longer as well.
Why would they be less powerful and take longer?

They should take less time because Asgard already has a massive knight training program with millennia of experience.

Power they'd still be avernite psykers just sent there. It should be the same power.
 
The thing is we've never actually done much individual trading with the DN it's all been at the trust level and now as we are getting closer that's changing. Like it pisses me off people are overlooking the very solid econ boost for "let's have our own knights."
We are not overlooking the econ bonus. It's just not as necessary anymore is it would have been before the conference. We have had plenty of interaction with the Dragon's Nest. Not as much as we've had with the other core worlds, but plenty they definitely know about what we've done mainly because we're not trying to hide it. Any debuff we would have gone from it as either normalized or been removed by all the actions we've taken since meeting them.
 
If anything taking Signing off Asgard would be a negative for Asgard since it's stealing one of their best training assets. Seriously just have the training take place on Asgard it's more effective in terms of institutional knowledge
 
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