The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
-Y1-Y5: Focused Psyker Hunting
Why not Greater? Deltas and Gammas rarely do much damage these days, compared to Betas and Alphas.

-Y5: Hyper Heavy Cruiser Design: Graviton
! Hyper plasma reactors are fragile. Not at all suited for a brawler ship.

-Y4: Examine (Stability Rune)
Why not the Trap rune implementation? Boosts to our psyker hunters are precious, especially right now, and we would have to take another action after examining the Stability Rune to implement it anyway.
 
Wait, I was just double-checking the stuff Tranth could do, and one of those options is to make Recon armor's stealth systems available for vehicle use. That should definitely be done before we invest in getting Shadowbats or the stealth bombers. Otherwise it'll probably be another action later to make the switch. Which may not be required if we wait for Tranth to implement it.
 
Yeah, I'd rather do the power armor at a later date. We should just focus on implementing technology for now.
 
The rebate will only pay itself back after several centuries. It's the sort of action that we need to show restraint on because of the AM and EM situation.
Actually, if Second Stage tithe increases rebate to 163%, then the action will pay for itself in 30 years.
Can we please not take the advanced power armour option. They are far to expensive for the Trust in terms of upkeep. If we really want more combat power we are better off upgrading the PDF as it would be far more cost effective for the moment.
Is there any indication of it being too expensive?
 
Technically, a Hyper Gravitic Heavy Cruiser *could* work if it could be design with the Hyper Dense Alloy(?) used in Space Marine Void Craft. Actually that and Tranth's new Paragon, which if used to understand Void Craft Armor, would lead to a massive increase to the Armor of some vessels. Mind, we would wind up needing to redesign ships to use the new stuff if they differ too much...
 
Modified version of Enjou's plan, this one with less PA on Munitorum Actions.

[X] Plan Shard T122

Munitorum
SLOT A - Year 1
-Y1: Locator Shells
SLOT B - Year 5
-Y5: Light Power Weapons

Void Command
SLOT A - Year 2 (Construct Slot)
-Y2: Construct: Repair: General
SLOT B - Year 1
-Y1: Expand Shipyards: Large
--Expedite Year 1
SLOT C - Year 5
-Y5: Expand Shipyards: Large

Administratum
SLOT A - Year 2
-Y2: Administrative Shake up
-Y4: Administrative Shake up
SLOT B - Year 3
-Y3: Munition Stores

Diplomacy
SLOT A - Year 1
-Y1: Request Information (Ask Svartalfheim for any insights they might have for improving Grav-Sheer Weapons)
-Y2: Lobby (King Zaren of Alfheim. Generosity in the tech trade is a long term investment in the future of humanity as well as the Trust. First, the Trust will be able to grow faster if the major threats to the galaxy are kept in check. Second, while we could try to drive a hard bargain, failing to reciprocate our generosity will cause the other three polities to lose face. As an example, would the pride of the Primarchs allow them to appear so in front of the the other two human polities as well as their Eldar allies?)
-Y3: Lobby (Hrothgar of Asgard. The Trust can be generous in the upcoming tech trade without appearing to be a supplicant. The Trust can show that it is being generous because our honourable commitment to the defense and betterment of humanity. This would make us not appear as supplicants, but stalwart defenders of man, which will especially be viewed positively by the Primarchs. Furthermore, recent events have gained us favor and alliance with the Eldar, which greatly strengthens the Trust's position.)
-- DOUBLE DOWN YEAR 3
-Y4: Lobby (Garp of Jotunheim. While caution should not be thrown away outright, we must also be aware of the larger threats in the galaxy. The Void Dragon, the Destroyer, the main Tyranid Hive fleets, and whatever other dangers lurk in the darkness are threats on a scale the Trust alone can't deal with. Many of these threats are far away for now, but if the major human polities are beaten by them, then they will come for the Trust in due time. By empowering the major sane human powers, the Trust will be better protected from these threats. Further, the risk of our tech proliferating is minimal - Chaos doesn't generally share, the Tau and most other xenos aren't capable of travelling far enough fast enough to be a threat, etc.)
-Y5: Person of Interest

Arbites
SLOT A - Year 1
-Y1: Anti-Psyker Training: Preparation
SLOT B - Year 1
-Y1-Y5: Focused Psyker Hunting

AdMech
SLOT A - Year 2 (Explorator)
-Y2: Hyper Battle Cruiser Design: Ragnarok Cannon
-Y5: Hyper Heavy Cruiser Design: Graviton
SLOT B - Year 4 (Biologis)
-Y4: Complete Examination (Mirage Palm)
SLOT C - Year 1 (Free)
-Y1: Grav-Shear Weapons Improvments
-- DOUBLE DOWN YEAR 1

Ministorum
SLOT A - Year 2
-Y2: The Nature of (Chaos)
-- DOUBLE DOWN YEAR 2
SLOT B - Year 3
-Y3: Those in the Shadows
-Y4: Cleanse World (Heavy)
- DOUBLE DOWN YEAR 4

Astra Telepathica
SLOT A - Year 3 (Tamia)
-Y3: Mentoring: Alpha
-Y4: Examine (Stability Rune)

Personal
SLOT A - Year 1
-Y1: Personal Attention: Educational Reforms Part One
SLOT B - Year 1
-Y1: A New Assistant
-Y2: Personal Attention: Locator Shells
SLOT C - Year 2
-Y2: Spend Time With (Klovis-Ultan)
-Y3: Spend Time With (Klovis-Ultan)
-Y4: Spend Time With (Tranth)
-Y5: High Council Meeting (LOCKED)
SLOT D - Year 2 (unlocks from New Assistant)
-Y2: Spend Time With (Klovis-Ultan)
-Y3: Spend Time With (Klovis-Ultan)
-Y4: Spend Time With (Tranth)
-Y5: Spend Time With (Syr)
 
I'm confused why everyone seems to be trying to get those new fragile ship designs instead of spreading our stealth tech to our vehicles. That seems like a much more useful thing to do. We don't have significant slip space to use for these new ship ideas, and we don't even know how well they will work. But recon armor stealth level vehicles seem extremely beneficial. Our current recon armor is crazy good stealth tech. Having it be applicable to vehicles will be a major item we can bring to the tech trade.
 
Would you guys rather have the Shadowbat Division or the Nightingale Brigade? I can see either being beneficial for different reasons.
Shadowbat. Its a multiplier for our stupidly OP infantry.

Wait, I was just double-checking the stuff Tranth could do, and one of those options is to make Recon armor's stealth systems available for vehicle use. That should definitely be done before we invest in getting Shadowbats or the stealth bombers. Otherwise it'll probably be another action later to make the switch. Which may not be required if we wait for Tranth to implement it.
Mechanicum unrest cost, time to implementation (adapt for vehicles, then design the vehicles, figure out how to use them, then implement), and the fact that we already have some nifty stealth vehicle designs.

This action would allow for stealth tanks if we wanted them, but not give us better stealth for what sneaky vehicles we already have.
 
I'm confused why everyone seems to be trying to get those new fragile ship designs instead of spreading our stealth tech to our vehicles. That seems like a much more useful thing to do. We don't have significant slip space to use for these new ship ideas, and we don't even know how well they will work. But recon armor stealth level vehicles seem extremely beneficial. Our current recon armor is crazy good stealth tech. Having it be applicable to vehicles will be a major item we can bring to the tech trade.
We need to save ever bit of unrest till after the tech conference. The conservatives will be pissed since our main goal is going to be everything. Including the xenotech or innovation tech created. Getting the stealth tech would add unrest.
 
I'm confused why everyone seems to be trying to get those new fragile ship designs instead of spreading our stealth tech to our vehicles. That seems like a much more useful thing to do. We don't have significant slip space to use for these new ship ideas, and we don't even know how well they will work. But recon armor stealth level vehicles seem extremely beneficial. Our current recon armor is crazy good stealth tech. Having it be applicable to vehicles will be a major item we can bring to the tech trade.

Because we want to keep the cargo cultists as happy as posibile so that we can trade for as much interesting tech as we can get away with.
 
Actually, if Second Stage tithe increases rebate to 163%, then the action will pay for itself in 30 years.

Is there any indication of it being too expensive?
That magnifies the cost to the Trust as well. The Trust as of the last update of their status produced in the neighborhood of 60 million EM, roughly. Scout advanced power armor at 163% tithe rate will consume 352k EM per year (6700 EM is 5% of upkeep on the force we keep, 163% tithe rate means the total is 2.63 times the amount we keep, 6700*2.63/0.05 = 352,420). So essentially the scout advanced power armor will consume as upkeep around half a percent of the output of exotic material of the entire Imperial Trust. I have serious doubts that its value to the Imperial Trust is that high.

Technically, a Hyper Gravitic Heavy Cruiser *could* work if it could be design with the Hyper Dense Alloy(?) used in Space Marine Void Craft. Actually that and Tranth's new Paragon, which if used to understand Void Craft Armor, would lead to a massive increase to the Armor of some vessels. Mind, we would wind up needing to redesign ships to use the new stuff if they differ too much...
Hyper Dense Alloy would increase the mass of the ship it's on, decreasing the speed. Heavy Cruisers are already tied for slowest ship in our warp capable fleets at Speed 3, so anything that reduces their speed further reduces the speed that our entire fleet can move at. Not really an acceptable option.
 
@Enjou @Shard I like, in general, your plans (especially regarding Munitorum and personal) better than Nurgle ´s, but I think he is doing something crucial in the Ministrorum actions, seeing how Lin´s A Shooting Star trait gives him a very high chance of getting more traits, we should try to do most of his actions as an all in (double down and the two slots used) that way it would be much more likely get more traits and increase his stats and push him a little closer to transcendence (last turn we get an extra piety point thanks to that, making him only 3 points away from transcendence) in the case that Isha´s liberation doesn´t arrive in time, and even if Isha is freed in time if we take him to the brink of transcendence Isha´s healing and blessing could get him to crack the shell of transcendence.

[X] Plan Nurgle T122
 
Ok, so I get that it'll increase mechanicus unrest by .5 which is potentially problematic for after this conference, but Corvax is going to flipping love the stuff. In fact, most polities dealing with orks, (basically all of them) are going to love the stuff due to how effective stealth tech can be against orks, specifically its ability to help get a strike force to a warboss to kill them. Also, just contacting the forge-empire of calamus is going to decrease unrest isn't it? Especially with the potential for getting STCs for larger forge complexes and potentially for a Forge World which, to the best of my admittedly incomplete knowledge, we don't have. Those are going to be major boons for our Progressive faction and turn down some mechanicus unrest.

Separate issue, are we mentioning to Calamus that we have a man of stone stc?
 
Ok, so I get that it'll increase mechanicus unrest by .5 which is potentially problematic for after this conference, but Corvax is going to flipping love the stuff. In fact, most polities dealing with orks, (basically all of them) are going to love the stuff due to how effective stealth tech can be against orks, specifically its ability to help get a strike force to a warboss to kill them. Also, just contacting the forge-empire of calamus is going to decrease unrest isn't it? Especially with the potential for getting STCs for larger forge complexes and potentially for a Forge World which, to the best of my admittedly incomplete knowledge, we don't have. Those are going to be major boons for our Progressive faction and turn down some mechanicus unrest.

Separate issue, are we mentioning to Calamus that we have a man of stone stc?

Gonna go out on a limb here and say that we're not going to be spilling the secret that we've been keeping from the entire Trust at the conference.
 
Gonna go out on a limb here and say that we're not going to be spilling the secret that we've been keeping from the entire Trust at the conference.
I mean, I understand that... but based off Calamus having an industry focused economy, and the quest its based on, them having an industry focused man of stone... just seems like its a bit less cut and dried than that. especially since we really want the trust to use those. what with them being bonkers helpful for just about everything.
 
I mean, I understand that... but based off Calamus having an industry focused economy, and the quest its based on, them having an industry focused man of stone... just seems like its a bit less cut and dried than that. especially since we really want the trust to use those. what with them being bonkers helpful for just about everything.
It would be a complete political suicide. AI in is pretty much literal Satan for AdMech, even progressive ones.
 
Hmm. If we can get Ridcully back in time, it might be worth double-checking whether they actually use it or not. If they do, their backing could be what it takes to get our people to let us use it. Because again, its super freaking helpful in everything we could ever potentially do.
 
Hmm. If we can get Ridcully back in time, it might be worth double-checking whether they actually use it or not. If they do, their backing could be what it takes to get our people to let us use it. Because again, its super freaking helpful in everything we could ever potentially do.
Durin has confirmed they don't have AI of any kind.

Not even the advanced VI's they had in the quest they were based on.

We're at the point where we can reveal the existence of the MoS without instantly going civil war, but its still a stupid idea, despite the fact that so much of our higher tech is gated behind them.

AI in is pretty much literal Satan for AdMech, even progressive ones.
Scott's likely been taking steps to rehabilitate the Men of Stone vs the Men of Iron.

Nothing overt, just teaching the history correctly rather than blanket saying AI bad. Muspelheim's probably been helping in that.
 
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