The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
EDIT
-Y4: Research: Power of Belief
It doesn't seem the best time to start long-term research. It is starting to seem like a late time to find out if Turoq are subtly screwing with us. And if anyone can attack us in some way without the Order of Omens seeing it, it would be these bastards.
-Y3: Persons of Interest
And not ask Arethea if she wants to assist against the Orks?
-Y3: Upgrade Defences (Deiphobe)
If the Orks attack Avernus, unlikely though that may be, they'll probably attack Avernus itself and Deiphobe, giving that I think they'll think the full planet is a better place to put down fortifications and spores. Better than some moon and shipyards, anyway
 
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Right first thing we need to get are healing potions preferably master ones for our heroes and last hunters.

Second this relies on knowledge I'm not 100% sure of.

Tech level 2 to get us the basic knowledge of course.

After that it depends on the Quartok

@Durin
1. To try and be explicit as possible: Can we trade Quartok tech to the Nyne
2. Are the Quartok fine with it?
3. Do they want anything in exchange?
4. What tech level are they at right now?
It wil, take actions to find out
 
[X] Plan Nurgle T109
Munitorum

SLOT A - Year 5
-Y5: Readiness Training

Void Command
SLOT A - Year 2
-Y2: Construct: Repairs: Third Step
SLOT B - Year 3
-Y3: Upgrade Defences (Deiphobe)
SLOT A - Year 5
-Y5: Readiness Training: Fleet

Administratum
SLOT A - Year 4
-Y4: Wildlife Export Goods

Diplomacy
SLOT A - Year 1
-Y1: Make a Request (See if she's got some means by which Saint Lin and Jacob can stop aging as quickly)
-Y2: Daemon Hunt: Summoning
-- REPEAT UNTIL SUCCESS
-Y3:Sound Out (what the Quartok want for trading their technology)
-Y4:SOund Out (the high council trading Quartok technology with the Nyne)
-Y5: Nynye Trade -Y5: Nynye Trade (All Journeyman Potions for Heroes, Primaris and Grandmasters, and Last Hunters (Base 3 * 5 Potions * 6 Personnel = 90 Credits. Death's Head Poison for Last Hunters (40 Credits). Master Potions of Health and Rest for our Heroes (20 Credits).
Arbites
SLOT A - Year 1
-Y1: Focused Psyker Hunting
-Y2: Daemon Hunt: Final Blow
-- REPEAT UNTIL SUCCESSFUL
-Y?-5: Focused Psyker Hunting
SLOT B - Year 1
-Y1: Focused Psyker Hunting
-Y2: Daemon Hunt: Summoning
-- REPEAT UNTIL SUCCESSFUL
-Y?-5: Focused Psyker Hunting
AdMech
SLOT A - Year 1 (Explorator)
-Vortex Shells
-- DOUBLE DOWN YEAR 1
SLOT B - Year 1 (Biologis)
-Y1: Preliminary Examination (Raptors)
SLOT C (Exporator)
-Y3: Titan Designing Step One: Schematics
-- DOUBLE DOWN YEAR 3
I think vortex shells would be worth more in the short term and have a higher chance of success. We can produce some before the the Waagh comes here.
Ministorum
SLOT A - Year 4
-Y4: The Power of Dominions
-- DOUBLE DOWN YEAR 4
SLOT B - Year 4
-Y4: Those in the Shadows
-Y5: Cleanse World (Heavy)
-- DOUBLE DOWN YEAR 5

Astra Telepathica
SLOT A - Year 1 (Ridcully)
-Y1: Fanning the Flames
-Y2: Daemon Hunt: Location
-- REPEAT UNTIL SUCCESS
-Y3:Greater Divination (Incoming Waaagh)
-Y4: Focused Divination ( The Princedom of Turoq secret weapon)
SLOT B - Year 1 (Xavier)
-Y1: Psychic Materials: Bombardment Cacti


-Y2: Anti-Ork Powers: Grand Countering
-- DOUBLE DOWN YEAR 2
SLOT C - Year 1 (Aria)
-Y1: Battle Preparations
-Y2: Daemon Hunt: Null
-- REPEAT UNTIL SUCCESS
-Y3: Research (Psyrodactyls)
-Y4: Psychic Cleansing
SLOT D - Free Divination
-Y?: Greater Divination (Forge-Empire of Callamus)Personal
SLOT A - Year 1
Personal Actions
-Y1: Spend Time With (Jane)
-Y2: (LOCKED) Attend Emergency High Council Meeting
-Y3: Spend Time With (Jacob)
-Y4: Spend Time With (Ajax)
-Y5: Spend Time With (Syr)
SLOT B - Year 3
-Y3: Thaddeus Expertise: (Expand (Arbor) to Small Hive)

Ok my plan is like enjou plan but I want Vortex shells since they be valuable in the coming war and we can make some before they get here. ALos I do not want Ridicully busy next trun since we may get the chance to change the course of the Waagh. Also Investigating Turoq because I think there super weapon is what is sending so many Waaghs our way. Like his I am open to suggestions
 
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[X] Plan Enjou T109

No idea who Callamus are but if they have a successful human empire might as well see how they are doing.

I would prefer to spend time with officers like Ajax and Odysseus than Syr and Jacob.

When it comes to the Nynye trade I would like to use this opportunity to buff the Last Hunters survival rates, health potions and toughness potions for the last hunters could keep them alive longer and maximize the amount who survive through their full operational life, ensuring we get the most out of the resources poured into the Last Hunter Temple.
 
[X] Plan Dynamesmouse T109

Munitorum
SLOT A - Year 5
-Y5: Readiness Training

Void Command
SLOT A - Year 2
-Y2: Construct: Repairs: Third Step
SLOT B - Year 3
-Y3: Upgrade Defences (Deiphobe)
SLOT A - Year 5
-Y5: Readiness Training: Fleet

Administratum
SLOT A - Year 4
-Y4: Wildlife Export Goods

Diplomacy
SLOT A - Year 1
-Y1: Make a Request (Dealing with high level chaos psykers)
-Y2: Daemon Hunt: Summoning
-- REPEAT UNTIL SUCCESS
-Y3: Persons of Interest
-Y4: Persons of Interest
-Y5: Nynye Trade (All Journeyman Potions for Heroes, Primaris and Grandmasters, and Last Hunters (Base 3 * 5 Potions * 6 Personnel = 90 Credits. Death's Head Poison for Last Hunters (40 Credits). Master Potions of Health and Rest for our Heroes (20 Credits).

Arbites
SLOT A - Year 1
-Y1: Focused Psyker Hunting
-Y2: Daemon Hunt: Final Blow
-- REPEAT UNTIL SUCCESSFUL
-Y?-5: Focused Psyker Hunting
SLOT B - Year 1
-Y1: Focused Psyker Hunting
-Y2: Daemon Hunt: Summoning
-- REPEAT UNTIL SUCCESSFUL
-Y?-5: Focused Psyker Hunting

AdMech
SLOT A - Year 1 (Explorator)
-Y1: Vortex Shells
-- DOUBLE DOWN YEAR 1
SLOT B - Year 1 (Biologis)
-Y1: Preliminary Examination (Raptors)


Ministorum
SLOT A - Year 4
-Y4: The Power of Dominions
-- DOUBLE DOWN YEAR 4
SLOT B - Year 4
-Y4: Those in the Shadows
-Y5: Those in the Shadows
-- DOUBLE DOWN YEAR 5

Astra Telepathica
SLOT A - Year 1 (Ridcully)
-Y1: Greater Divination (Incoming Waaagh)
-Y2: Daemon Hunt: Location
-- REPEAT UNTIL SUCCESS
-Y3: Greater Divination (Turoq's Superweapon)
-Y4: Fanning the Flames
-Y5: Research (Psyrodactyls)
SLOT B - Year 1 (Xavier)
-Y1: Psychic Materials: Bombardment Cacti
-Y2: Anti-Ork Powers: Grand Countering
-- DOUBLE DOWN YEAR 2
SLOT C - Year 1 (Aria)
-Y1: Battle Preparations
-Y2: Daemon Hunt: Null
-- REPEAT UNTIL SUCCESS
-Y3: Mentor Beta
-- DOUBLE DOWN YEAR 3
-Y4: Mentor Beta
-Y5: Mentor Beta

SLOT D - Free Divination
-Y?: Greater Divination (Forge-Empire of Callamus)


Personal
SLOT A - Year 1
-Y1: Lessons Learned: Taint Control
-Y2: (LOCKED) Attend Emergency High Council Meeting
-Y3: Implement (Vortex Grenades): Preparations
-Y5: Spend Time With (Jane)
SLOT B - Year 3
-Y3: Thaddeus Expertise: (Expand (Arbor) to Small Hive)

Changes to Enjou's plan
1. Added Lessons Learned and we start using Vortex Grenades.
2. Added Nynye Trade.
3. We're researching Vortex Shells.
4. I think we should hold off on Purification until we know what worlds the Councils find out what worlds are most useful and necessary to the Trust.
5. Put Ridcully on Scrying Turoq's Superweapon, which I believe may be a fate manipulation device. They may be responsible for the frequent Ork Waaaghs.
6. I put Aria on Mentor Duty until I hear from the thread what you want her to do.
 
@Enjou
Trade Options for Nynye [LINK]. I did not found them in the threadmarks.

I propose the
- Death's Head Poison for the Last Hunters (20 * 2 = 40 Credits)
- Portion of Rest (Journeyman) for the Primaris and Grandmaster Psykers (3 * 3 = 9 Credits)

I want to ask you to delay Research: Power of Belief for Ridcully by one year put a Greater Divination (The Power of Dominions) to help Lin. Without doubling it on top of doubling down on it it has only a chance of ~20%. Ridcully could give a lot of help.
 
@Enjou
Trade Options for Nynye [LINK]. I did not found them in the threadmarks.

I propose the
- Death's Head Poison for the Last Hunters (20 * 2 = 40 Credits)
- Portion of Rest (Journeyman) for the Primaris and Grandmaster Psykers (3 * 3 = 9 Credits)

I want to ask you to delay Research: Power of Belief for Ridcully by one year put a Greater Divination (The Power of Dominions) to help Lin. Without doubling it on top of doubling down on it it has only a chance of ~20%. Ridcully could give a lot of help.
We get 150 Trade credits if we trade in year 5. I asked Durin on this. My trade plan was All Journey Potions for Heroes, Primaris/Grandmasters, and Last Hunters; Death's Head Poison for Last Hunters; Master potions of Healing and Rest for our Heroes.

Could you help me pester Enjou into Divining Turoq's Super weapon? I believe that there is a good chance that it is a fate manipulator, and that it is responsible for the Ork Waaaghs.
 
Switched Power of Belief to Divination (The Power of Dominions). Can't do a Greater Divination because we can only do two of those a turn.

Could you help me pester Enjou into Divining Turoq's Super weapon? I believe that there is a good chance that it is a fate manipulator, and that it is responsible for the Ork Waaaghs.

We can do that later. It isn't immediately relevant. I also find it somewhat unlikely - it's perfectly plausible that the Orks are heading to us more often because we are the best fight in the region. Orks can sense that kind of thing.
 
Switched Power of Belief to Divination (The Power of Dominions). Can't do a Greater Divination because we can only do two of those a turn.



We can do that later. It isn't immediately relevant. I also find it somewhat unlikely - it's perfectly plausible that the Orks are heading to us more often because we are the best fight in the region. Orks can sense that kind of thing.
I will never let you live it down if we suffer a third Ork Waagh :p
 
@Enjou why did you decide to do titans instead of vortex shells?

There's a political push within the AdMech to do so.

Speaking of advanced technologies there is a push within the Mechanicus for Tranth to begin work on designing the first Avernus Pattern Titan. Given how useful more Titans would be on the field of war you can see some very good secular reasons to be

We also already have Vortex Torpedoes, so it's not like we don't have any space vortex weapons available. Titans on the other hand are in extremely limited supply, and we can't make more. Plus you'll note that our biggest losses against the Orks was not in space, but on the ground. We really shouldn't put off Titans any longer.
 
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