Doomed Wombat
Let's go Darling!
- Location
- Dancing on wires!
I'm for it, though I'm also for putting them on helping the feint.What'd you guys think? They'll be exhausted for next phase, but we'll still have Ridcully/1st Diviner Choir on standby. And those +10s and +5s would probably translate into enemy having rather less reinforcements. (And, fits in with the 1/2/1/2/1 paradigm.)
Depends what you mean, if by feints you mean set up hidden Helguard to ambush their elites sure, but if by that you mean draw more elites in at the same times as the third circle then I'm not in favour of that.2. Rotbart can do rather more feints than to simply draw in the 3rd Circle Angyl.. more elites drawn in for the coup-de-grace.
While us failing to beat them back is unlikely, all it would mean that we would have to retreat to our second line of defenses. Remember, Avernite cities are basically extremely tough onions covered in ludicrous amount of guns.So the plan winning is one that intentionally lets the enemy gain a foothold in our defenses. And of course it is being bandwagon. What happens if we can't drive them off or if they take the lose to the worms just so they can keep the foothold?
But we would should not be fighting to have to drive them off in the first . Time favors us. Trying to be clever will just waste resources.While us failing to beat them back is unlikely, all it would mean that we would have to retreat to our second line of defenses. Remember, Avernite cities are basically extremely tough onions covered in ludicrous amount of guns.
Back online, took a look at your suggestions and changed some things around.Ach, he's offline. Oh well, man's gotta do what a man's gotta do.
[X] Plan Strike Plus
--[X] General Defence
--[X] Have an even split of regulars and militia hold the outer defences - This is a balance between the other two options .
--[X] Deploy half your elites on the wall and keep half in reserve. -This will leave you with a significant reserve force of elites while reinforcing the walls.
-[X] Titan Defence
--[X] Deploy all of your anti Titan forces against enemy Titans- This gives you a far better chance of stopping any Titan attack at the cost of risking all of your anti-Titan forces, while half of their Titans have yet to arrive.
-[X] Angylic Host
--[X] Deploy (Lulana, Jacob, Jane, Grandmaster Aria) to combat Angyl Attacks.
--[X] reserve three quarters of your Battle Psykers for dealing with Angyls - This makes sure that you do not fully strip your main defences of psyker support.
--[X] keep back half of the Hunters to deal with infiltrators
-[X] Psykers
--[X] 1st Divination Choir to hunt for Infiltrators.
--[X] 2nd Divination Choir to provide Divinatory Support to the harassment fleet.
--[X] Ridcully, Xavier, and 1st Pyromancy Choir are assigned to Scry and Fry, exploiting the chaos of the Magma Wyrm attack to hopefully catch some high value target out of warding as well as punching through.
--[X] 2nd Pyromancy Choir to burn daemons.
--[X] 1st Telekinetic Choir to attack daemons.
--[X] 2nd Telekinetic Choir to defend against Bombardment.
--[X] 1st and 2nd Biomancer Choirs to buff the Magma Wyrms.
--[X] 1st Daemonology Choir on general Dispelling duty.
--[X] 2nd Daemonology Choir on dispelling Titan protections.
--[X] Tamia, 1st Telepathic Choir, and Sirens to Dominate target Officers selected by Diviners earlier. Time the Dominate to occur at the same time the Magma Wyrm attack happens.
--[X] 2nd Telepathy Choir to counter Abomination Telepathy usage
--[X] 2 Primaris Executioner Forces
--[X] Trolls to reinforce our walls.
-[X] Space
--[X] Harass the reinforcement fleet- This will cause some damage to the reinforcement fleet at the cost of some of your surviving light elements
-[X] Other
--[X] Lend Jacob the Black Crystal Sword and Tamia the necklace.
--[X] if the Magma Wyrm attack knocks down the shielding of the appropriate area, launch Deathstrikes at the psykers.
--[X] Focus our artillery on taking out their Titans if their enchantments are dispelled.
4 waves of mostly crap. Fully half of their Titans and a buttload of their psykers are on the ground right now. Those two factors will give us the most trouble out of all their permanent assets, and we also have daemons to worry about.
But we would should not be fighting to have to drive them off in the first . Time favors us. Trying to be clever will just waste resources.
Rotbart's still got the Gov's Own + Ajax + Odysseus and has what 47/46 combat without the sword? With these guys only being about the equal of a Last Hunter I'd give him pretty good odds.But we would should not be fighting to have to drive them off in the first . Time favors us. Trying to be clever will just waste resources.
They do not care about how many people they lose as long as they kill Saint Lin. Also they have infiltrator already in the city so there is the possibility of them killing Rotbart. Also Rotbart has a trait for crazy situations to happen to him and we are giving away the demon killing sword to Jacob.
Or the Titans.@Shard I suspect one of the ways they will deal with the worms is deathstrike launchers. we might want to look into a way to sabotage that if we can, the longer the wyrms rampage the better.
So what do you propose leave the thing around so it can continue to batter us with mind control and potentially help in the summoning of the first if they need it?I think it is bad idea to on purposely create a hole in our defenses just to take out the third level demons when we still got the 1st level to del with. They still have several aces in there hand. Such as more demon summoning and landing a battle barge. Not to consider that any hole will also have a thousand space marines, sister of battle, Demons, and titans possible before the Angels get there.