Welcome, I have been inspired by the various Chapter Master Quests out there to use my copious free time to begin a Imperial Planetary Governor Quest. It is my first quest so you are welcome to offer any comments and advice. The time-line will be partly based of LordLucans the Shape of Nightmares to Come but will have many differences.
It is the 44th millennium and the Imperium is on the verge of dying. Necron forces are waking in ever growing numbers and scouring entire sectors clean of all life while the Back Crusades of Abbadon the Despoiler come ever closer to breaking thorough the Cadian Gate. Most ominously of all is that the Holy Light of the Astronomican has started to flicker and recede giving rise to fears that the Golden Throne is failing and the God-Emperor will soon die. The Ecclesiarchy quickly crushes all who claim the Emperor is dying but many among the higher reaches of the Imperium secretly believe it to be true.
In this quest you will be the Planetary Governor of an Imperial World in the closing years of the 43rd millennium.
First we will be choosing the planet you govern and then the governor.
please choose.
Segmentum.
Planetary Name
Fortress World +5
Hive World +4
Industrial World +3
Recruiting World +2
Mining World +1 (Choose either promethium or metal)
Civilized World 0
Agri-World -1 .
Death World ( Choose Type) -2
Low Fertility- Less plants, harder to farm, cannot support a large population without imports -1
Very Low Fertility-Barely any plants grow on this world, greatly reduced farming can only support a small population -2
Barren- No plants grow on this world, all agriculture must be in purpose built structures, food will be major issue -3
Fertile- More plants, easier farming, can support large population. +1
Very Fertile- Greatly increased number of plants , far easier farming, some effort is needed to keep plant growth under control. +2
Abundant Growth- Massive amount of quickly growing plants, very easy farming, much effort is need to keep growth under control. +3
Ore rich- larger metal reserves +1
Abundant metals- Very large metal reserves +2
Promethium- more promethium reserves +1
Abundant promethium- much more promethium reserves +2
Low in ores- Little metal reserves -1
No metals- No metal reserves -3
Little promethium- Little promethium reserves -1
No promethium- No promethium reserves -3
Oceanic- Planet is mostly covered in ocean around 90%, far more expensive to build anything offshore -1
Ocean - Planet is totally covered in ocean making all construction far more expensive -3
Dangerous fauna- Many dangerous animals on you world, harder expanding, lower population and small boost to combat -1
Very Dangerous fauna- Many very dangerous animals on your world, need military forces to expand, lower population and medium boost to combat -2
Lethal fauna- Many terrifyingly dangerous animals on your world, need constant guards on the borders,need heavy military support to expand large boost to combat. -3
Dangerous flora- Many dangerous plants on you world, harder expanding, lower population and small boost to combat -1
Very Dangerous flora- Many very dangerous plants on your world, need military forces to expand, lower population and medium boost to combat -2
Lethal flora- Many terrifyingly dangerous plants on your world, need constant guards on the borders,need heavy military support to expand large boost to combat. -3
Geologically Unstable- Increased chance of earthquakes, need to build structures tougher so more expensive -2
Very Geologically Unstable- Massively increased chance of earthquakes, need to build structures far tougher so significantly more expensive -3
Military Tradition- Medium bonus to all military units can be stacked once +2
Military Specialization- Large bonus to all military units of the chosen type, can have multiple specialization for the same trait but you must justify the connection and each costs 2, can also specialize against a chosen enemy or any other specialization you can convince me is viable +2
Schola Progenium- Can recruit storm trooper and commissars. +1
Ties with the forge- More starting industry and tech priests can be stacked+2
Ties with the Imperial branch- closer ties with chosen branch of the Imperium can be stacked +1
Naval presence-there is a constant detachment of the Imperial Navy stationed in you system. +3
Naval Base- there is an Imperial Naval base in your system +5
Moon of a gas giant- your planet is actually the moon of a gas giant, smaller starting population, less resources, can expand to other moon of the gas giant, can mine planetary rings. +0
Isolated- Decreased trade and less chance of random invasions, harder to reach other worlds +0
Crossroads- Increased trade and more chance of random invasions, easier to reach other worlds +0
Minor Ork infestation- Your planet has an in minor infestation of Orks, small raise in troop quality, ork
raiders will occasionally attack, more likely to have orks invade from outside-2
Major Ork infestation- Your planet has an in major infestation of Orks, moderate raise in troop quality, ork raiders will often attack, more likely to have orks invade from outside, can have Waaaaghs form on planet. -4
Good neighborhood- the other planets in you solar system are more likely to be useful +2
Bad neighborhood- the other planets in you solar system are less likely to be useful -2
Orkish neighbor- one of the other planets in your solar system is inhabited by orks -3
Dangerous region (X)- there are Orks (-2), pirates (-1), Dark Eldar (-2) Chaos (-3) or Necrons (-3) in the sector
Warpstorm- there is a permanent warpstorm in the same sector. -5
Eldar Ruins- there are Eldar ruins on your planet can be stacked once-1
Unknown Xenos Ruins- There are Xenos ruins of an unknown origin on the planet can be stacked once -1
Ancient Human Ruins- There are ruins from the dark age of technology on your planet can be stacked once +4
Necron Ruins- There are necron ruins on your world can be stacked once -5
Unknown ruins- there are ruins of an unidentified type on your world (could be any of the above or nothing useful) can be stacked once -2
Warptouched- Your world seems to be easily touched by the warp, more psykers, more mutants, more Chaos cults. -5
Ogryns- Your world has a population of abhuman ogryns. +1
Industrial- Your world has a larger starting industrial capacity can be stacked +1
Fortified- Your planet has heavy fortifications +2
Heavily Fortified- You planet has very heavy fortifications +3
Very Heavily Fortified- You planet has extremely heavy fortifications +4
(up to six)
Disciplined- Small boost to combat
Fierce- Large boost to close in combat
Pious- Reduction is chaos cults
Stubborn- Boost to morale
Cunning- Boost to intrigue and stealth and light infantry, slight increase in cults
Artisans- Better quality workmanship, more Material produced
Industrious- Boost to productivity and resources gathered
Courtly -Boost to diplomacy and less civil disorder
Description of Planet.
The Planetary designation and the Planetary Characteristics have a + or – attached the combined value of these can not be better than +3.
Some traits can be stacked, this means that you can get it multiple times in a single trait but have to buy it each time
I will be using a variation of the CKII system I have seen other Quests use but with the addition of three new resources and changing the areas of influence to more Imperial one.
The four resources will be Thrones (money), Metals (refined metals used to build ), Material (electronics, reactors, engines,other technological items, usualy made from Metals) and Promethium (oil used for starships, tanks and industry).
Military will become Adeptus Munitorum
Diplomacy will remain the same
Intrigue will become Adeptus Arbites
Piety will become Adeptus Ministorum
Stewardship will become Adeptus Administratum and lose some of the production actions
Learning will become Adeptus Mechanicus and gain some production actions
[X]Industrial World +3
[X]Ore rich- larger metal reserves +1
[X]Promethium- more promethium reserves +1
[X]Very Dangerous fauna- Many very dangerous animals on your world, need military forces to expand, lower population and medium boost to combat -2
[X]Ties with the forge- More starting industry and tech priests +2
[X]Crossroads- Increased trade and more chance of random invasions, easier to reach other worlds +0
[X]Minor Ork infestation- Your planet has an in minor infestation of Orks, small raise in troop quality, ork raiders will occasionally attack, more likely to have orks invade from outside-2
How about a Deathworld with ancient human ruins. The terraformers went wild and turned the fauna and flora into monsters. But there are tons of semi intact DAOT ruins, so people keep getting sent into the grinder to try and reach them.
[X] Lethal Flora (-3)
[X] Lethal Fauna (-3)
[X] Ancient Human Ruins (+4)
[X] Heavily Fortified (+3)
[X] Minor Ork Infestation (-2)
[X] Crossroads
A large population on a Deathworld! Le gasp
I'm going for a Catachan build, net exporter of high-quality troops.
But Im more ambitious, Hive Worlds have more people to Export!
[X]Death world -2
[X]Naval Presence +3
[X]Lethal Fauna -3
[X]Lethal Flora -3
[X]Ancient Human ruins +4
[X]Ties with the Forge +2
[X]Fortified +2
This world is not settled for any resource. It was settled for access to the many, many ruins from the DAOT that are preserved within the vastly overgrown surface.
Ties with the forge is for Admech having people to study any ruins that are turned up. If I could, I would have bought Extreme fertility, but I cannot see any planet with loads of DAOT ruins not having some Navy there for it. Fortified is because this place is a goddamn death world. Probably has a bunch of IG imported in from all over whenever they can be spared to help claim a few more miles per million deaths. It pays no tithe, as it is considered a strategic resource, as people want whatever is in those ruins as soon as they can get them.
Death World, Desert -2
Lethal Fauna -3
Lethal Flora -3
Military Tradition +2
Military Specialization, Infantry, +2
Heavily Fortified +3
Ancient Human Ruins +4
The cati shoot at you with needles as sharp as a power sword and poisonous enough to make a dark Eldar jealous.
The snakes a quick as lightning and even more poisonous then the cacti, with scales as hard as adamantine, and they are really good at hiding in the sand.
The less said about the dust storms the better, and emperor have mercy on you if your stuck outside longer than a few hours.
Those were just the examples I thought up, there are still tumbleweeds, scorpions, non shooting cacti that a still sharp and grow like moss, trap cacti with hallucinogenic fruit, lizards that shoot spray blood from their eyes, whatever the hell is in the DaoT ruins.
There is a grand total of 1 plan without HELLADEADLY Animals and Plants
And thats only because it has only DEADLY Animals
Also Im changing my vote:
[ ] Plan Deadly Ruins
Segmuntum: Ultima
Planet name: Rursus (Rediscovered in LatinGothic)
Deathworld: Jungle (-2)
1. Lethal Flora (-3)
2. Lethal Fauna (-3)
3. Crossroads (0)
4. Heavily Fortified (+3)
5. Ancient Human Ruins (+4)
6. MOAR Ancient Human Ruins (+4)
0 -2 -3 -3 +3 +4 +4 = 3
Deathworld + Lethal Fauna + Lethal Flora = DOOOMITY DOOM DOOM
QM Said we could doubleup on Ancient Human Ruins if its a Terraforming Gone Wrong world
Crossroads so we can import things we need and export that delicious delicious Archeotech and Martial++++ Guardsmen
---
The world of Rursus, a miserable jungle planet covered in plants deadlier than some apex predators on safer worlds. The prey animals here capable of tearing their way through metal in their quest to escape the even more deadly weaponry
And looking down upon it, the Colony Ship. The poor souls drawn by the promise of a new life, and an old one. For within the dangerous terraformed continents lies the heart of a lost Dark Age colony
Cities of the ancient. Machines designed to operate anywhere from flowing magma to the depths of space without any degradation.
It was stated that he would double up on the ruin amounts, not that we needed to buy two.
Come on people. You think the Admech won't have tons of people on a world where STCs or intact dark age tech could be found?
It was stated that he would double up on the ruin amounts, not that we needed to buy two.
Come on people. You think the Admech won't have tons of people on a world where STCs or intact dark age tech could be found?
Hoh, are you setting this in LordLucan's Shape of Nightmares to Come fic? Because if so... hooo boy. Be folks had better be prepared for oh... 10k years of siege.
[x] Very Fertile (+2)
[x] Moon of a gas giant (0)
[x] Good neighborhood (0)
[x] Isolated (0)
[x] Little promethium (-1)
[x] Ties with the forge (+2)
[x] Artisan
This gives us a quiet productive system with great expansion opportunities.
The name choice is to reflect a world settled by Scandinavians so very long ago, which is my justification for the world still having somewhat modern civilized institutions. Part of my goal here is to see what I've been told is a more 'average' imperial world, as opposed to freakier worlds like what normally appears in canon.
The majority of planet designs thus far have focussed on hellish, ruin-rich deathworlds. I propose that we take this to its logical conclusion and start with the following world.
The hellworld, Avernus
Segmentum: Pacificus
Death World (Mixed) -2
Lethal Fauna -3
Lethal Flora -3
Warptouched -5
2x Ancient Human Ruins +8
Very Heavily Fortified +4
2x Military Tradition +4
Named Avernus, after an ancient mythical entrance to hell, this planet more than lives up to its name. Not only is it touched by the warp, but it also has one of the least hospitable biospheres in the galaxy. Unlike most imperial deathworlds, it is not a single-biome planet, but contains numerous habitats, each of which hates you with a passion.
In the seas great kraken and expanses of Sargasso kelp vie violently for the post of most dangerous constrictors in the sea, while around them teem a stupendous miscellany of creatures finned and fanged, all lit by the witch-fires of psychic anglerfish and hellflame coral. And that is not even counting the untold horrors that lurk in the abyssal trenches.
The poles, as one may well expect, are inhospitable glacial wastelands, where white bears the size of battletanks hunt colonies of epsilon-level penguins, and solomonic seals have been seen preying upon the occasional enslaver that slips through the weakness in the materium caused by the auroras.
Between the poles, habitats vary wildly in fertility, but very little in danger. Who can say whether the carniflowers and phase-tigers of the jungles, or the bombardment cacti and titanic scorpions of the deserts are more dangerous?
The tropics, too are infested with mosquitoes the size of land speeders, congregations of venomous serpents that share a single mind, and a particularly nasty fungal parasite that is alarmingly similar to the life-eater virus.
All across the world, deadly plants, animals, and horrific warp-fueled amalgamations of the two endanger anyone foolish enough to settle upon it.
I'm sure you are now asking yourselves "Why in the emperor's name would anyone ever settle here?". Well, the answer is simple: the name "Avernus" was not chosen out of a hat. A Cadian task force was sent to establish a training camp of Avernus, to simulate the conditions of a Daemon world, hoping to train some of the most dangerous human soldiers the galaxy has ever seen. For them Avernus would truly serve as a gateway into hell. While not as dangerous as an actual daemonworld, Avernus proved more than hellish enough to satisfy their requirements.
great was their surprise and elation when they discovered that this world was also home to ruins that their excited tech-priests told them dated back well beyond the great crusade, possibly even the dark age of technology!
I realise that this may not be to everyone's tastes, and I am not sure myself if I really want to go through with it. It would be a great struggle to get started, but if we manage to survive long enough, we will likely end up with ridiculously elite soldiers armed with all manner of archaeotech nasties. Even at the start, our basic troopers should be almost as skilled as stormtroopers.
Also, this is the first forum quest that I have been on, so if I slip up in something, let me know.
[x] The unparalleled hellworld, Avernus!
Edit: The population must have the pious trait. Anything less is suicide.
I have corrected the mistakes you pointed out, thank you.
I chose the Segmentum Pacificus, as it is, to my knowledge, the segmentum that is least busy and least elaborated on.
This will, hopefully, prevent us from being prematurely shat on by Abbadon or something.
Votecounters dont count votes if the [ X ] is not on the start of the line
Im unsure if the QM is running a votebot or manually counting
It's also easier to vote for Plans, so just do what me and Varano did, then have below the vote your actual plan.
But thats more of a personal taste thing to make typing all dat Xs