The King is Dead, An Heir Is Born: Crusader Kings 3

I mean the vassal states in CK2 and I think 3 do a lot of infighting and expanding on their own unless you specifically take steps to rein them in (which usually angers them and increases the odds of them rebelling).
Sure, but it seems like the way the game is designed it'd be easy to make them into a disparate polity that the Emporer only has loose control over. It's not like Paradox hasn't done this exact thing. This is basically what is done in EU4.
 
It still bothers me to this day that every game I've seen set in Medieval times treats the HRE as a single state. Like it was one of the most defining features of the region that they were ununified and often wared with each other over land disputes. EU4 does this, why not CK?
I mean, for the period CK is set in, the HRE wasn't really especially disunified or decentralized. Weak monarchs, overmighty vassals, and land disputes erupting into open conflict was nothing really out of the ordinary for the time. The only thing that makes the HRE special is that this stayed true even after the middle ages.

Put another way, in EU times the HRE is a medieval state surrounded by early modern states. In CK times the HRE is a medieval state surrounded by other medieval states.
 
Basically that, yeah. That's why, in 99% of (non-player) HRE cases, when you run the EU4 convertor, it transforms into a mess roughly approximate to EU4 anyway. Barring, of course, the potential of (I dunno) Bavaria being a bit stronger and larger than usual. Maybe a few less independent cities and such. It's still a mess, and in some ways, a bit more of a mess with the various royal marriage shenanigans the AI gets up to.

It's represented as a unified state on the map, and a player can most certainly make it one in fact as well as in appearance. But most AIs, if it doesn't just collapse into infighting that makes the 30 Years War look tame, will have it a mess like the historical one in EU4. Just without the pretense of 'unity' on the map.

(the same also applies to any big Empire in CK2-to-EU4 that hasn't centralized enough, from the Byzantines to the various Caliphs to Scandinavia)

EDIT: Relatedly, EU4 just models it differently, even if it is the same thing. The HRE system in EU4 can be looked at as a cludge towards mimicking the 'king ruling over a bunch of unruly vassals' of CK2 in a lot of ways.

If not for the fact the HRE system is a holdover from the even older EU3, I suppose :V
 
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Another thing to keep in mind is that the HRE became more internally divided as the middle ages went on as well as suffered several interregnums over the course of the middle ages which lasted 38, 67 and 55 years each which isn't exactly good for insuring a state doesn't internally fracture and has a somewhat centralized government even by medieval standards.
 
It was only after the death of Frederick II in 1250 that HRE really started to degrade as an unified state. Also, France was really not any better off for most of the middle ages. Arguable worse regarding vassals and crown authority.
 
Oh France was certainly a basket case compared to where the HRE started given by the time Odo count of Paris was elected king, The kingdom of France/the west franks made the HRE look like the first century roman empire in comparison as far as central authority and power went for. The Kings of France/the west franks were literally not safe outside the gates of their capital.
 
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So, apparently the Feudal Contract system has also been enhanced.


 
Can I just say as good as this game looks I might wait until some sort of portrait mod comes out? I don't know what it is about the faces they have but they look absolutely hideous and off-putting.
 


A video that is mostly old information, but does show a few new things.

Though bit of an NSFW warning there, because one of those things is that breasts are actually modeled.
 
The hypothetical sex scene mod just go a lot more inevitable.
 
Paradox has given modders the power of horny.

I don't think they've quite grasped what they've unleashed.
 
Wait the portraits are animated models now, how the hell is that going to factor into modding? Didn't the job of creating custom looks for different settings just become way, way harder?
 
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Wait the portraits are animated models now, how the hell is that going to factor into modding? Didn't the job of creating custom looks for different settings just become way, way harder?
The Paradox modding community has had plenty of time to get used to modding 3D models instead of sprites. They'll manage.
 
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