I shouldn't be surprised that other people are playing the AGOT mod, it's a good mod, right up there with the film-inspired LOTR mod, but more comprehensive.
Decided to give Rob's Rebellion a try as Mace "the Ace" Tyrell, because why wouldn't i?
Mildly disappointed the characters are modeled after community illustrative appearances than that of the films (not that there wouldn't be a fifteen year age difference, but still), but I understand the reasoning. The scripted element of the Rebellion hit...very quickly, while I was attempting to encircle Storm's End (which I was able to do so, except I had to periodically withdraw with the bulk of the Baratheon forces doubling back multiple times to dislodge me).
You'd think that this would've bought time for the royalist forces (and I suppose it technically did, though this being CK3, no effort was actually made to coordinate between Tyrell and the other royalists), except than Jamie Lannister proceeded to murder basically everyone in the capital anyway, and Rob forced everyone to sue for peace anyway (then again, the actual event only lasted a year anyway, so I guess that's the point). Ned, in my game, was also dead, so I invited his widow (now with the "insane" trait, good grief) to my court and Mace was appointed to council position.
Not as much fun as I was picturing it, but I think I was doing it wrong. I launched a new game as House Tyrell, albeit in the postwar and have been having more fun with that. Tournaments are extremely tedious but good ways to gamble to make money (my fault for periodically save scumming, haha); had Mace befriend Robert and be made Master of Laws (hmmm...okay?), as well as inviting his bastard Mya to become a courtier/ward (as in normal CK3, it's useful to take in a bunch of gifted children and turn them inexploited the plus/minus points mechanic to convince the ruling House Martell to engage their heir to mine (I'm vaguely aware of the irony of that situation, but a lot of that is regularly consulting the wiki as I played), with the theoretical outcome of unifying the Reach and Dorne into a southern power bloc, while making various infrastructure improvements and drumming out the more useless Tyrell councilors (I do appreciate the irony of that with Mace as Lord Paramount of the West, though he's demonstrated himself as being good at gambling and making other lords like him).
I'm still waiting for the
Warcraft mod to be updated to support the current version of the game, but otherwise, this seems very fun.