The INDEX Initiative: Not!XCOM Planquest

Q2 2018 Results

Q2 2018 Results

Compared to the last few months, this quarter has been a hotspot for alien activity with no less than five UFOs being sighted over the past three months.

The first is a D-Class over the sea with the closest country being Argentina, but far enough off-shore that it is more ocean than coastline. A pair of Defender Jet-Interceptors engage the alien spacecraft in a bloody battle. One of the Defenders is lost along with its pilot, but the second is able to bring down the UFO before returning to Bravo Base.

The second and third UFOs are spotted at the same time, in May near Lake Baikal in Russia. Both of them are A-Class UFOs and accordingly, a squadron of interceptors engages and shoots down both without any major difficulty.

The fourth UFO arrives in late May, on the outskirts of Shiraz in Iran. Another A-Class, interceptors from Charlie Base swiftly bring it down before any damage can be done to the city.

Unfortunately, the fifth UFO of the quarter causes significantly more trouble. A massive alien spaceship, easily three times the size of one of the alien battleships, decloaks over Moscow. To the surprise, horror and anger of the INDEX Initiative, the Russian Prime Minister renounces his country's membership in the INDEX Initiative and declares friendship with the alien invaders. He claimed the conflict was caused by misunderstandings and only continues because of unprovoked hostilities committed by INDEX.

Director Ambrosius attempted to have fighters equipped with nuclear warheads engage the alien supership, but was overruled by the INDEX Council, who while incensed over the betrayal of Russia, had little desire to escalate to such levels right now.

In response to Russia defecting from INDEX to the aliens, both Finland and Ukraine have declared their desire to join the INDEX Initiative.

[] Support Finland's application. (-8 PS)
[] Do not support Finland's application.

[] Support Ukraine's application. (-8 PS)
[] Do not support Ukraine's application.

Council Members
Argentina = Strong Support (+15 Resources, +1 to Dice Rolls)
Australia = Mild Support (+24 Resources)
Brazil = Strong Support (+23 Resources, +1 to Dice Rolls)
Canada = Strong Support (+30 Resources, +1 to Dice Rolls)
China = Strong Support (+45 Resources)
Egypt = Full Support (+9 Resources, +2 to Dice Rolls, +1 PS per turn, +5 Progress to Charlie Base per turn)
France = Neutral (+20 Resources)
Germany = Neutral (+20 Resources)
India = Mild Support (+24 Resources)
Japan = Mild Support (+24 Resources)
Mexico = Full Support (+36 Resources, +2 to Dice Rolls, +1 PS per turn, +1 Fuel per turn)
Nigeria = Full Support (+18 Resources, +2 to Dice Rolls, +1 PS per turn, +1 Logistics per turn)
Poland = Full Support (+27 Resources, +2 to Dice Rolls, +1 PS per turn, +10 Progress to Defender Jet-Interceptor Factories per turn)
South Africa = Strong Support (+7 Resources, +1 to Dice Rolls)
South Korea = Mild Support (+24 Resources)
Turkey = Strong Support (+30 Resources, +1 to Dice Rolls)
United Kingdom = Strong Support (+30 Resources, +1 to Dice Rolls)
United States = Strong Opposition (+12 Resources, -1 to Dice Rolls)

Stats
Resources (R): 412 + 23 in reserve. (+10 per turn) (-10 per turn)
Political Support (PS): 49 (-1 per turn) (+5 per turn)
Free Dice: 1

Basing: Overwhelming Surpluses (+53)
Logistics: Moderate Surpluses (+6) (+1 per turn)
Manpower: Massive Reserves (+22) (+1 per turn)
Gear: Major Surpluses (+12)
Fuel: Major Surpluses (+7) (+1 per turn)
Medical: Massive Surpluses (+12)
Supplies: Moderate Surpluses (+9)
Salvage: Overwhelming Surpluses (+50)

Infrastructure (3 Dice): +20

[-] Foxtrot Base (Stage 2)
Located in the Australian Outback, Foxtrot Base will be the centre of INDEX operations in Oceania. Relatively isolated, Foxtrot Base is intended to be a training site and unofficial HQ of the rapid response teams.
(226/150, 10 Resources per Die) (+4 Basing)
(76/200, 10 Resources per Die) (+5 Basing, +1 to SpecOps Division Dice)

Work on Foxtrot Base begins once more, with no additional construction having taken place since the INDEX base was originally built back in late 2015. The basic base facilities are expanded to allow for a full-sized base and as June comes to an end, the work for a second expansion has already begun.

Industry (4 Dice): +25

[-] Chariot IFV Factories (Stage 1 Delta Base)
A series of Chariot IFV factories located at various INDEX bases will let INDEX produce more of the vehicle in-house in addition to providing a supply of internally sourced spare parts for maintenance and repair work.
(132/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 2 Charlie Base, 12/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)

While work on the Spartan MBT factory concludes at Delta Base this quarter, construction on a Chariot IFV factory begins at the same INDEX site. Using part of work put into place for the tank factory, the Chariot production line is up and running by the end of the quarter, increasing the rate of deployment for the Chariot IFV.

[-] Hawk Attack Helicopter Factories (Stage 1 Delta Base)
A series of Hawk Attack Helicopter factories located at various INDEX bases will let INDEX produce more of the vehicle in-house in addition to providing a supply of internally sourced spare parts for maintenance and repair work.
(115/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)

Just as happened with its ground-based compatriots, a factory for the Hawk Attack Helicopter begins construction at Delta Base to provide INDEX with an internal supply of Hawks and spare parts for it. Unfortunately, the factory isn't quite ready for service as the year hits the halfway point with a small bit of work still left to finish before it can be brought online.

Services (4 Dice): +20

[-] Warsaw Reconstruction (Stage 3)
Though the attack was ultimately defeated, the aliens did do substantial damage to the Polish capital. While others such as the Polish government will be involved in the reconstruction efforts, INDEX can do its part to help Warsaw recover from the alien attack.
(92/275, 20 Resources per Die) (+2 PS)

INDEX continues to help with the reconstruction of Warsaw and by this point, the majority of the damage done by the alien attack has been repaired, enough that the Polish capital is effectively back to normal.

Research (4 Dice): +29

[-] Vehicular Laser Weaponry
With the breakthrough with functional laser weapons, INDEX can now design laser weapons to put on its vehicles. While more weapons may be invented in the future, for now, INDEX merely desires a laser cannon to put on its interceptors, warships and ground vehicles.
(545/500, 40 Resources per Die) (+1 PS)

After several months of research, the scientists of INDEX have finally come up with a laser weapon to be mounted on the vehicles used by INDEX. While not overly impressive, it has acceptable damage output between its rate of fire and destruction caused by each shot. While it is still ammo limited, the battery of the laser can hold enough power for a substantial number of shots, ranging from eighty to a hundred.

Unfortunately, it isn't a simple matter of slapping these lasers onto existing vehicles and calling it a day. INDEX will need to do refit deployments to roll out the new laser weapons and before it can do that, INDEX will need to develop those refits.

[-] Alien Computers
The alien computers aboard the crashed UFO at Enigma Site are completely intact. While INDEX doesn't currently know how to access or operate them, it can study them to learn such knowledge and possibly figure out ways to upgrade their own computers.
(472/450, 40 Resources per Die) (-3 Salvage)

In addition to designing a laser weapon, the researchers of INDEX have finished figuring out how to use the captured alien computers. While still far from having mastery of them, INDEX has the knowledge to unlock them and operate them with a limited set of basic commands. Unfortunately, more advanced usage of the alien computers or figuring out the data aboard them would require an understanding of the alien language.

Military (6 Dice): +15

[-] Chariot IFV Deployment (Stage 1 Frontline Units)
While there hasn't been much ground combat so far, equipping INDEX with the Chariot IFV will help provide its infantry forces with some armoured firepower to support any engagements fought on foot.
(34/120, 15 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)

Unfortunately, part of the initial shipment includes key parts from Russia and their recent withdrawal from the INDEX Initiative has disrupted the initial effort to deploy the new Chariot Infantry Fighting Vehicle amongst INDEX's ranks. While things have been changed to avoid further disruptions, little progress has been made this quarter in the Chariot deployment.

[-] Spartan MBT Deployment (Stage 1 Frontline Units)
While there hasn't been much ground combat so far, equipping INDEX with the Spartan MBT will help provide its infantry forces with heavy armoured firepower to support any engagements fought on foot and to engage any vehicles that the aliens may deploy.
(72/100, 20 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)

The rollout of the Spartan Main Battle Tank goes more smoothly with the shipments going on schedule and the various active formations of INDEX have been receiving their new tanks without issue. By the end of the quarter, the Spartan has been deployed to the majority of frontline units.

[-] Huntress-class Light Carrier Deployment (Stage 1 Block I) (+25 Progress Per Turn)
The Huntress-class Light Carrier won't be engaging enemy forces directly, but by acting as a mobile base for some of INDEX's aircraft, warships of this type will allow INDEX to react quicker to alien incursions.
(253/200, 30 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 2 Block II 53/200, 30 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)

With the majority of the planned Sentry-class Frigates under construction, focus shifts to the Huntress-class Light Carrier. A substantial amount of progress takes place this quarter with the first block of Huntresses being expected to finish in 2020 while work begins on the second planned block of light carriers.

[-] Hawk Attack Helicopter Deployment (Stage 1 Frontline Units)
While there hasn't been much ground combat so far, equipping INDEX with the Hawk Attack Helicopter will help provide its ground forces with sufficient air support that its current interceptors will struggle to provide.
(113/100, 15 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 2 Reserve Units, 13/100, 15 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)

The deployment of the Hawk Attack Helicopter goes extremely well and by the end of the quarter, it is well ahead of initial expectations. As July begins to roll around, all of the combat units have been assigned Hawk Attack Helicopters and INDEX is beginning to stockpile its reserves.

[-] Signal Interceptor Deployment (Stage 6 Alpha Base)
With the signal interceptor having finished development, it is just a matter of deploying it to each INDEX base.
(90/50, 15 Resources per Die)

The last signal interceptor is installed at Alpha Base, giving INDEX full coverage across all of its bases.

Administration (3 Dice): +15

[-] Security Review (Infrastructure) (Cannot choose Research until Q3 2018)
Whether it be from a terrestrial or extraterrestrial source, INDEX can expect external organisations to try and infiltrate it. Review one of its departments to see if INDEX can sniff out any spies or corruption within its ranks.
(108) (DC???)

The security sweep of the Infrastructure Division sees the Security Division uncovering an uncomfortable amount of infiltrators amongst the construction workers. None of them remain as June comes to an end.

[-] Finishing Touches
Sometimes all that is needed is a bit of dedicated administrative capacity and a small infusion of extra budget to bring a project to fruition instead of another full round of funding and attention.
(Requires one die & 5R) (Completes one non-RnD project with equal or less progress points than the dice bonus remaining)
-[-] Alpha Base (Stage 3)
Located in the middle of Kansas in the United States, Alpha Base will be the centre of INDEX operations in North America. Alpha Base is planned to have substantial airpower and air-based logistical facilities to make up for a lack of sea access.
(200/200, 10 Resources per Die) (+5 Basing, +1 to Aerial Division Dice)

With a small infusion of funding, the third stage of Alpha Base is completed, enhancing the overall aerial capabilities of INDEX.

[-] Finishing Touches
Sometimes all that is needed is a bit of dedicated administrative capacity and a small infusion of extra budget to bring a project to fruition instead of another full round of funding and attention.
(Requires one die & 5R) (Completes one non-RnD project with equal or less progress points than the dice bonus remaining)
-[-] Spartan MBT Factories (Stage 1 Delta Base)
A series of Spartan MBT factories located at various INDEX bases will let INDEX produce more of the vehicle in-house in addition to providing a supply of internally sourced spare parts for maintenance and repair work.
(120/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)

The construction of the Spartan MBT factory that started during the first months of the year concludes by the halfway point in the year.

***​

For those wondering, Russia leaving was due to a mixture of things, including some beyond your control such as a random event roll. Beyond that, I don't have too much to say here except congratulations on getting your first laser weapon.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel free to ask questions for more details and information.
 
Q3 2018

Q3 2018


Council Members
Argentina = Strong Support (+15 Resources, +1 to Dice Rolls)
Australia = Mild Support (+24 Resources)
Brazil = Strong Support (+23 Resources, +1 to Dice Rolls)
Canada = Strong Support (+30 Resources, +1 to Dice Rolls)
China = Strong Support (+45 Resources)
Egypt = Full Support (+9 Resources, +2 to Dice Rolls, +1 PS per turn, +5 Progress to Charlie Base per turn)
Finland = Strong Support (+15 Resources, +1 to Dice Rolls)
France = Neutral (+20 Resources)
Germany = Neutral (+20 Resources)
India = Mild Support (+24 Resources)
Japan = Mild Support (+24 Resources)
Mexico = Full Support (+36 Resources, +2 to Dice Rolls, +1 PS per turn, +1 Fuel per turn)
Nigeria = Full Support (+18 Resources, +2 to Dice Rolls, +1 PS per turn, +1 Logistics per turn)
Poland = Full Support (+27 Resources, +2 to Dice Rolls, +1 PS per turn, +10 Progress to Defender Jet-Interceptor Factories per turn)
South Africa = Strong Support (+7 Resources, +1 to Dice Rolls)
South Korea = Mild Support (+24 Resources)
Turkey = Strong Support (+30 Resources, +1 to Dice Rolls)
Ukraine = Strong Support (+15 Resources, +1 to Dice Rolls)
United Kingdom = Strong Support (+30 Resources, +1 to Dice Rolls)
United States = Strong Opposition (+12 Resources, -1 to Dice Rolls)

Stats
Resources (R): 442 + 23 in reserve. (+10 per turn) (-10 per turn)
Political Support (PS): 33 (-1 per turn) (+5 per turn)
Free Dice: 1

Basing: Overwhelming Surpluses (+53)
Logistics: Moderate Surpluses (+6) (+1 per turn)
Manpower: Massive Reserves (+22) (+1 per turn)
Gear: Major Surpluses (+12)
Fuel: Major Surpluses (+7) (+1 per turn)
Medical: Massive Surpluses (+12)
Supplies: Moderate Surpluses (+9)
Salvage: Overwhelming Surpluses (+50)

Infrastructure (3 Dice): +22

[] Alpha Base (Stage 4)
Located in the middle of Kansas in the United States, Alpha Base will be the centre of INDEX operations in North America. Alpha Base is planned to have substantial airpower and air-based logistical facilities to make up for a lack of sea access.
(0/300, 10 Resources per Die) (+6 Basing, +3 to Aerial Division Dice)
(0/400, 10 Resources per Die) (+8 Basing, +6 to Aerial Division Dice, +1 Military Die)

[] Bravo Base (Phase 4)
Located in the Falkland Islands, Bravo Base will be the centre of INDEX operations in South America. Bravo Base will start off as the British government transferring their military facilities in the Falklands to INDEX so the international organisation can use them to fight alien menace.
(43/300, 10 Resources per Die) (+6 Basing, +2 to Military Dice)
(0/400, 10 Resources per Die) (+8 Basing, +4 to Military Dice, +1 Military Die)

[] Charlie Base (Stage 4) (+5 Progress Per Turn)
Located in Egypt along the Suez Canal, Charlie Base will be the centre of INDEX operations in Africa and the Middle East. Charlie Base will both provide a naval centre for INDEX and help secure the important trade route against the alien menace and more terrestrial hostiles.
(15/300, 10 Resources per Die) (+6 Basing, +3 to Naval Division Dice)
(0/400, 10 Resources per Die) (+8 Basing, +6 to Naval Division Dice, +1 Military Die)

[] Delta Base (Stage 4)
Located in the Scottish Highlands, Delta Base will be the centre of INDEX operations in Europe. Located in his home country, the Director has indicated that he intends for Delta Base to be the unofficial primary HQ for INDEX.
(71/300, 10 Resources per Die) (+6 Basing, +2 to Administration Dice, +2 to all Dice, +1 Administration Die)
(0/400, 10 Resources per Die) (+8 Basing, +4 to Administration Dice, +4 to all Dice, +1 Free Die)

[] Echo Base (Stage 4)
Located in Hong Kong, Echo Base will be the centre of INDEX operations in Asia. While heavily urban civilian areas around it will limit military potential, Echo Base is intended to be a major R&D location for INDEX.
(0/300, 10 Resources per Die) (+6 Basing, +3 to Research Dice)
(0/400, 10 Resources per Die) (+8 Basing, +6 to Research Dice, +1 Research Die)

[] Foxtrot Base (Stage 3)
Located in the Australian Outback, Foxtrot Base will be the centre of INDEX operations in Oceania. Relatively isolated, Foxtrot Base is intended to be a training site and unofficial HQ of the rapid response teams.
(76/200, 10 Resources per Die) (+5 Basing, +1 to SpecOps Division Dice)
(0/300, 10 Resources per Die) (+6 Basing, +3 to SpecOps Division Dice)
(0/400, 10 Resources per Die) (+8 Basing, +6 to SpecOps Division Dice, +1 Military Die)

[] Enigma Site (Stage 4)
While INDEX has laid claim to the crashed UFO in the Antarctic, it still needs to make use of it. With the lack of local facilities, INDEX will need to build some of its own and given the potential treasure trove of the ship, Director Ambrosius wants his organisation to get started on it sooner rather than later.
(27/400, 10 Resources per Die) (+2 PS) (+2 to Research Dice) (High Priority)
(0/500, 10 Resources per Die) (+2 PS) (+3 to Research Dice) (High Priority)

Industry (4 Dice): +27

[] Stockpile Mechanical Parts (Phase 3)
Purchase or otherwise acquire additional spare parts for the mechanical equipment used by INDEX. While INDEX is not currently suffering a shortage, the relatively calm may be a good point to stockpile for future emergencies.
(14/100, 5 Resources per Die) (+2 Gear, -1 Basing)

[] Stockpile Fuel Reserves (Phase 5)
Purchase or otherwise acquire additional fuel reserves for the vehicles used by INDEX. While INDEX is not currently suffering a shortage, the relatively calm may be a good point to stockpile for future emergencies.
(48/100, 5 Resources per Die) (+2 Fuel, -1 Basing)

[] Stockpile Medical Supplies (Phase 4)
Purchase or otherwise acquire additional medical supplies to be used by INDEX. While INDEX is not currently suffering a shortage, the relatively calm may be a good point to stockpile for future emergencies.
(29/100, 5 Resources per Die) (+2 Medical, -1 Basing)

[] Stockpile Basic Supplies (Phase 3)
Purchase or otherwise acquire additional basic necessaries to be used by INDEX on a day to day basis. While INDEX is not currently suffering a shortage, the relatively calm may be a good point to stockpile for future emergencies.
(95/100, 5 Resources per Die) (+2 Supplies, -1 Basing)

[] Stockpile Raw Materials (Phase 2)
While INDEX can reply upon being supplied by outside organisations to keep its factories fed with the necessary raw materials, this leaves INDEX vulnerable to being cut-off. By stockpiling various raw materials in its bases, INDEX can maintain a reserve of raw materials for its factories.
(89/100, 5 Resources per Die) (+2 Logistics, -1 Basing)

[] Defender Jet-Interceptor Factories (Stage 3 Bravo Base) (+10 Progress Per Turn)
The new standard interceptor aircraft of INDEX, the Defender Jet-Interceptor is something that INDEX will need plenty of. While they can rely upon external organisations to produce more Defenders for them, INDEX can also set up its own in-house production by building a factory in its bases.
(30/120, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)
(Stage 4 Echo Base, 0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 5 Foxtrot Base, 0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 6 Alpha Base, 0/120, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)

[] Blackwing Rapid Global Transport Factories (Stage 2 Charlie Base)
While INDEX doesn't currently need too many Blackwing Rapid Global Transports, it does need some and by setting up an internal factory, it gains access to a secure, in-house source of them.
(37/100, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 3 Bravo Base, 0/100, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)
(Stage 4 Echo Base, 0/100, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 5 Foxtrot Base, 0/100, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 6 Alpha Base, 0/100, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)

[] Spartan MBT Factories (Stage 2 Charlie Base)
A series of Spartan MBT factories located at various INDEX bases will let INDEX produce more of the vehicle in-house in addition to providing a supply of internally sourced spare parts for maintenance and repair work.
(0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 3 Bravo Base, 0/120, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)
(Stage 4 Echo Base, 0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 5 Foxtrot Base, 0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 6 Alpha Base, 0/120, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)

[] Chariot IFV Factories (Stage 2 Charlie Base)
A series of Chariot IFV factories located at various INDEX bases will let INDEX produce more of the vehicle in-house in addition to providing a supply of internally sourced spare parts for maintenance and repair work.
(12/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 3 Bravo Base, 0/120, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)
(Stage 4 Echo Base, 0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 5 Foxtrot Base, 0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 6 Alpha Base, 0/120, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)

[] Hawk Attack Helicopter Factories (Stage 1 Delta Base)
A series of Hawk Attack Helicopter factories located at various INDEX bases will let INDEX produce more of the vehicle in-house in addition to providing a supply of internally sourced spare parts for maintenance and repair work.
(115/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 2 Charlie Base, 0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 3 Bravo Base, 0/120, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)
(Stage 4 Echo Base, 0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 5 Foxtrot Base, 0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 6 Alpha Base, 0/120, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)

[] Roughrider APC Factories (Stage 1 Delta Base)
A series of Roughrider APC factories located at various INDEX bases will let INDEX produce more of the vehicle in-house in addition to providing a supply of internally sourced spare parts for maintenance and repair work.
(0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 2 Charlie Base, 0/120, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)
(Stage 3 Bravo Base, 0/120, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)
(Stage 4 Echo Base, 0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 5 Foxtrot Base, 0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 6 Alpha Base, 0/120, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)

[] Guardian-class Destroyer Shipyard
With the Guardian-class Destroyer ready for service, INDEX can construct a shipyard for them at Charlie Base to produce them in-house and supply them with internally sourced parts.
(0/200, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)

Services (4 Dice): +22

[] Boost Recruitment Efforts (Phase 1)
While INDEX currently has no shortage of manpower, there may be a time when it does require additional recruits. Preparing a reserved of manpower before such a time is needed
(0/120, 10 Resources per Die) (+1 Manpower)

[] Warsaw Reconstruction (Stage 3)
Though the attack was ultimately defeated, the aliens did do substantial damage to the Polish capital. While others such as the Polish government will be involved in the reconstruction efforts, INDEX can do its part to help Warsaw recover from the alien attack.
(92/275, 20 Resources per Die) (+2 PS)
(0/225, 20 Resources per Die) (+1 PS)
(0/250, 20 Resources per Die) (+1 PS)

Research (4 Dice): +31

Human Technology (-5 PS each turn when less than two dice are assigned to this subcategory)
[] Handheld Laser Weaponry
With the breakthrough with functional laser weapons, INDEX can now design laser weapons for its soldiers to use. While this can be expanded in the future, the initial plan for now is a basic rifle as a primary weapon and a pistol for a sidearm.
(26/500, 40 Resources per Die) (+1 PS)

[] Larger Vehicular Laser
With the invention of the vehicular-sized laser weapon, INDEX is looking into making a larger and more powerful version of the same weapon to expand its arsenal and grant the organisation a greater variety of options.
(0/450, 40 Resources per Die) (+1 PS)

[] Smaller Vehicular Laser
With the invention of the vehicular-sized laser weapon, INDEX is looking into making a smaller, but less powerful version of the same weapon to expand its arsenal and grant the organisation a greater variety of options.
(0/400, 40 Resources per Die) (+1 PS)

[] Functional Railgun Weaponry
Between material and power concerns, functional railguns are a fantasy for the time being. While INDEX can investigate the possibility and fund development, your researchers warn you that it will be years before you see any return.
(11/900, 40 Resources per Die) (+1 PS)

[] Functional Exoskeletons
For a variety of reasons, functional exoskeletons remain in the lab and the dream of having one fit for field use belongs in the realm of science-fiction for the foreseeable future. While INDEX can investigate the possibility and fund development, your researchers warn you that it will be years before you see any return.
(11/1,100, 40 Resources per Die) (+1 PS)

Alien Technology
[] Alien Batteries
With the research into the alien power cores, INDEX has been able to identify what appears to be alien batteries. While they appear to be used in alien weapons, other usages of the alien batteries have also been identified. Studying them would give INDEX greater insight into how they work and possibly unlock the secret of using them.
(19/400, 40 Resources per Die) (-3 Salvage)

[] Alien Language
While INDEX has figured out how to unlock and operate the alien computers, it is severely limited in its ability to use them thanks to not understanding the alien language. By figuring out the alien language, INDEX will be able to make more effective use of captured alien technology and have a better chance at understanding any captured data.
(0/500, 40 Resources per Die) (-1 Salvage)

[] Alien Engines
Between the crashed UFO and those shot down by our interceptors, INDEX has acquired multiple alien engines. Studying them could reveal how the aliens are able to fly their UFOs in both vacuum and atmospheric conditions in addition to gaining insights into how to improve INDEX's own engines.
(29/400, 40 Resources per Die) (-3 Salvage)

Military (6 Dice): +17

Ground Division
[] Chariot IFV Deployment (Stage 1 Frontline Units) (+25 Progress per turn)
While there hasn't been much ground combat so far, equipping INDEX with the Chariot IFV will help provide its infantry forces with some armoured firepower to support any engagements fought on foot.
(34/120, 15 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 2 Reserve Units, 0/120, 15 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 3 Reserve Stockpiles, 0/250, 15 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)

[] Spartan MBT Deployment (Stage 1 Frontline Units) (+25 Progress per turn)
While there hasn't been much ground combat so far, equipping INDEX with the Spartan MBT will help provide its infantry forces with heavy armoured firepower to support any engagements fought on foot and to engage any vehicles that the aliens may deploy.
(72/100, 20 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 2 Reserve Units, 0/100, 20 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 3 Reserve Stockpiles, 0/200, 20 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)

[] Roughrider APC Deployment (Stage 1 Frontline Units)
While there hasn't been much ground combat so far, equipping INDEX with the Roughrider APC will help provide its infantry forces with a reliable transport to allow its infantry and other forces on foot to get around in a fast and protected manner.
(0/150, 15 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 2 Reserve Units, 0/150, 15 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 3 Reserve Stockpiles, 0/300, 15 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)

[] Chariot IFV Laser Refit Design
With the new invention of vehicle-sized laser weaponry, it is possible to design a refit of the Chariot IFV that incorporates this new weapon.
(0/40, 20 Resources per Die)

[] Spartan MBT Laser Refit Design
With the new invention of vehicle-sized laser weaponry, it is possible to design a refit of the Spartan MBT that incorporates this new weapon.
(0/50, 20 Resources per Die)

[] Roughrider APC Laser Refit Design
With the new invention of vehicle-sized laser weaponry, it is possible to design a refit of the Roughrider APC that incorporates this new weapon.
(0/40, 20 Resources per Die)

Naval Division: +1
[] Sentry-class Frigate Deployment (Stage 4 Block IV) (+50 Progress Per Turn)
Due to the Sentry-class Frigate beginning production, INDEX can take its first steps towards securing the seas. By producing four sets of Sentry-class Frigates, INDEX will have enough warships to cover the world's oceans.
(50/200, 20 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)

[] Huntress-class Light Carrier Deployment (Stage 2 Block II) (+25 Progress Per Turn)
The Huntress-class Light Carrier won't be engaging enemy forces directly, but by acting as a mobile base for some of INDEX's aircraft, warships of this type will allow INDEX to react quicker to alien incursions.
(53/200, 30 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 3 Block III, 0/200, 30 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 4 Block IV, 0/200, 30 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)

[] Guardian-class Destroyer Deployment (Stage 1 Block I)
In many ways a more capable version of the Sentry-class Frigate, the Guardian-class Destroyer is to be used when something more substantial than a Sentry-class is required.
(0/200, 25 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 2 Block II 0/200, 25 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 3 Block III, 0/200, 25 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 4 Block IV, 0/200, 25 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)

[] Sentry-class Frigate Laser Refit Design
With the new invention of vehicle-sized laser weaponry, it is possible to design a refit of the Sentry-class Frigate that incorporates this new weapon.
(0/60, 20 Resources per Die)

[] Huntress-class Light Carrier Laser Refit Design
With the new invention of vehicle-sized laser weaponry, it is possible to design a refit of the Huntress-class Light Carrier that incorporates this new weapon.
(0/60, 20 Resources per Die)

[] Guardian-class Destroyer Laser Refit Design
With the new invention of vehicle-sized laser weaponry, it is possible to design a refit of the Guardian-class Destroyer that incorporates this new weapon.
(0/60, 20 Resources per Die)

Aerial Division: +1
[] Hawk Attack Helicopter Deployment (Stage 2 Reserve Units)
While there hasn't been much ground combat so far, equipping INDEX with the Hawk Attack Helicopter will help provide its ground forces with sufficient air support that its current interceptors will struggle to provide.
(13/100, 15 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 3 Reserve Stockpiles, 0/200, 15 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)

[] Defender Jet-Interceptor Laser Refit Design
With the new invention of vehicle-sized laser weaponry, it is possible to design a refit of the Defender Jet-Interceptor that incorporates this new weapon.
(0/40, 20 Resources per Die)

[] Hawk Attack Helicopter Laser Refit Design
With the new invention of vehicle-sized laser weaponry, it is possible to design a refit of the Hawk Attack Helicopter that incorporates this new weapon.
(0/40, 20 Resources per Die)

SpecOps Division
None currently available.

Security Division
None currently available.

Administration (3 Dice): +17

[] Security Review (Select Department)
Whether it be from a terrestrial or extraterrestrial source, INDEX can expect external organisations to try and infiltrate it. Review one of its departments to see if INDEX can sniff out any spies or corruption within its ranks.
(DC???)

[] Request Additional Funding
While INDEX receives substantial quarterly funding from the Council, it is possible for the organisation to request additional budget for its operations. While politically unpopular, it is well within INDEX's means to successfully convince the Council to cough up a one-time influx of funding.
(DC40/80/120/160/200) (-1 PS per die) (+10 Resources/+20 Resources/+30 Resources/+40 Resources/+50 Resources)

[] Support New Council Member
While the INDEX Initiative was originally made up of sixteen countries, the success that INDEX has seen combined with the increased threat posed by the aliens means that more countries want in. INDEX can attempt to sponsor one of them, throwing their political weight behind the country's attempt to get into INDEX.
-[] Belgium (DC110) (-10 PS per die)
-[] Colombia (DC140) (-10 PS per die)
-[] Denmark (DC110) (-10 PS per die)
-[] Greece (DC125) (-10 PS per die)
-[] Indonesia (DC120) (-10 PS per die)
-[] Iran (DC130) (-10 PS per die)
-[] Ireland (DC110) (-10 PS per die)
-[] Israel (DC120) (-10 PS per die)
-[] Italy (DC110) (-10 PS per die)
-[] Netherlands (DC110) (-10 PS per die)
-[] New Zealand (DC110) (-10 PS per die)
-[] Norway (DC110) (-10 PS per die)
-[] Pakistan (DC140) (-10 PS per die)
-[] Portugal (DC110) (-10 PS per die)
-[] Saudi Arabia (DC115) (-10 PS per die)
-[] Spain (DC110) (-10 PS per die)
-[] Sweden (DC110) (-10 PS per die)

[] Sell Salvage
While INDEX gets all alien salvage by default as per the terms of the INDEX Initiative, it isn't required to keep all of that salvage. The organisation is entirely within its rights to sell some alien salvage if it requires an influx of extra budget.
(Requires one die) (-1 Salvage, +25 Resources)

[] Finishing Touches
Sometimes all that is needed is a bit of dedicated administrative capacity and a small infusion of extra budget to bring a project to fruition instead of another full round of funding and attention.
(Requires one die & 5R) (Completes one non-RnD project with equal or less progress points than the dice bonus remaining)

[] INDEX Initiative Negotiations (If not taken earlier, they will take place between Q4 2018 and Q1 2019)
Having seen some substantial success against the alien invaders, INDEX has garnered enough credibility to its name that it could expand its scope. By entering negotiations with the countries that make up the INDEX Council, INDEX can gather additional resources and assets to its banner though doing so almost certainly means acquiring new responsibilities and commitments at the same time.
(Requires one die) (Cooldown period of at least two years)

[] Scrap the captured B-Class
During the attack on Warsaw in 2017, INDEX captured an B-Class UFO, albeit one with all of its weapons destroyed. While INDEX chose to keep it intact at the time instead of taking it apart for salvage, it is still possible to scrap the alien battleship.
(Requires one die) (+80 to 90 Salvage)

[] Contract External Manufacturers
To keep up with its deployment demands, INDEX can look into sourcing the military equipment it needs from outside organisations. By relying upon external contractors, INDEX can make sure that the hardware it needs is built in a timely manner.
-[] Huntress-class Light Carrier (Requires one die) (-25 Resources per turn until Huntress-class Light Carrier is complete, +25 Progress to Huntress-class Light Carrier Deployment per turn)
-[] Spartan MBT (Requires one die) (-20 Resources per turn until Spartan MBT Deployment is complete, +25 Progress to Spartan MBT Deployment per turn)
-[] Chariot IFV (Requires one die) (-15 Resources per turn until Chariot IFV Deployment is complete, +25 Progress to Chariot IFV Deployment per turn)
-[] Hawk Attack Helicopter (Requires one die) (-15 Resources per turn until Hawk Attack Helicopter Deployment is complete, +25 Progress to Hawk Attack Helicopter Deployment per turn)
-[] Guardian-class Destroyer (Requires one die) (-25 Resources per turn until Guardian-class Destroyer Deployment is complete, +25 Progress to Guardian-class Destroyer Deployment per turn)
-[] Roughrider APC (Requires one die) (-15 Resources per turn until Roughrider APC Deployment is complete, +25 Progress to Roughrider APC Deployment per turn)


***​

With your last two deployments opening up this turn and completing the laser weapon project, you've got a bunch of new actions this turn. A couple in Industry, another pair in Research and a whole bunch under Military. Also I've given you a time on when INDEX Initiative Negotiations will happen at the latest.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel free to ask questions for more details and information.
 
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Q3 2018 Voting Closed
The vote is now closed.
Adhoc vote count started by Oshha on May 31, 2022 at 5:14 AM, finished with 26 posts and 15 votes.

  • [X] Plan Delta and Foxtrot
    -[X] Delta Base (Stage 4) 2 dice 20R 1%
    -[X] Foxtrot Base (Stage 3) 1 die +1 Free Die 20R 69%
    -[X] Spartan MBT Factories (Stage 2 Charlie Base) 1 die 15R 6%
    -[X] Chariot IFV Factories (Stage 2 Charlie Base) 2 dice 30R 84%
    -[X] Hawk Attack Helicopter Factories (Stage 1 Delta Base) 1 die 15R 100%
    -[X] Warsaw Reconstruction (Stage 3) 2 dice 40R 0%
    -[X] Handheld Laser Weaponry 2 dice 80R 0%
    -[X] Alien Language 2 dice 80R 0%
    -[X] Chariot IFV Deployment (Stage 1 Frontline Units) 2 dice 30R 85%
    -[X] Spartan MBT Deployment (Stage 1 Frontline Units) 1 die 20R 88%
    -[X] Huntress-class Light Carrier Deployment (Stage 2 Block II) 2 dice 60R 37%
    [X] Plan Time To Finish Setting Up Global Coverage
    -[X] Delta Base (Stage 4) 1 die 10R 0%
    -[X] Foxtrot Base (Stage 3) 2 dice + 1 free die 30R 96%
    -[X] Spartan MBT Factories (Stage 2 Charlie Base) 1 die 15R 6%
    -[X] Chariot IFV Factories (Stage 2 Charlie Base) 2 dice 30R 84%
    -[X] Hawk Attack Helicopter Factories (Stage 1 Delta Base) 1 die 15R 100%
    -[X] Warsaw Reconstruction (Stage 3) 2 dice 40R 0%
    -[X] Handheld Laser Weaponry 2 dice 80R 0%
    -[X] Alien Language 2 dice 80R 0%
    -[X] Chariot IFV Deployment (Stage 1 Frontline Units) 2 dice 30R 85%
    -[X] Spartan MBT Deployment (Stage 1 Frontline Units) 1 die 20R 88%
    -[X] Huntress-class Light Carrier Deployment (Stage 2 Block II) 2 dice 60R 37%
    -[X] Defender Jet-Interceptor Laser Refit Design 1 die 20R 79%
    -[X] Security Review (Research) 3 dice ??%
    [X] Defender Jet-Interceptor Laser Refit Design 1 die 20R 79%
    -[X] Security Review (Research) 3 dice ??%
Oshha threw 2 100-faced dice. Reason: Delta Base Total: 142
91 91 51 51
Oshha threw 2 100-faced dice. Reason: Foxtrot Base Total: 155
65 65 90 90
Oshha threw 1 100-faced dice. Reason: Spartan Factories Total: 31
31 31
Oshha threw 2 100-faced dice. Reason: Chariot Factories Total: 165
88 88 77 77
Oshha threw 2 100-faced dice. Reason: Hawk Factories Total: 72
16 16 56 56
Oshha threw 1 100-faced dice. Reason: Hawk Factories (Accurate Dice) Total: 10
10 10
Oshha threw 2 100-faced dice. Reason: Warsaw Reconstruction Total: 108
62 62 46 46
Oshha threw 2 100-faced dice. Reason: Handheld Lasers Total: 68
66 66 2 2
Oshha threw 2 100-faced dice. Reason: Alien Language Total: 77
15 15 62 62
Oshha threw 2 100-faced dice. Reason: Chariot Deployment Total: 78
36 36 42 42
Oshha threw 1 100-faced dice. Reason: Spartan Deployment Total: 51
51 51
Oshha threw 2 100-faced dice. Reason: Huntress Deployment Total: 132
94 94 38 38
Oshha threw 1 100-faced dice. Reason: Defender Refit Total: 4
4 4
Oshha threw 3 100-faced dice. Reason: Security Review (Research) Total: 165
73 73 39 39 53 53
 
Q3 2018 Results

Q3 2018 Results

In a surprise bit of news, New Zealand reports that it has cleared its government of several low-level infiltrators after stumbling across a nest of alien spies. In less pleasant news, there has been an alien encounter this quarter off the coast of Pakistan. A single C-Class UFO was spotted and a pair of Defender Jet-Interceptors engaged the alien spacecraft.

While ultimately a victory for INDEX, the battle was unexpectedly bloody and brutal with one of the Defenders getting shot down early into the fight. The other Defender brought down the UFO by ramming after suffering serious damage, destroying both of them and sending the wreckage to the bottom of the ocean.

The last bit of major news is that the United States military has had a major breakthrough when it comes to a functional exoskeleton. Having investigated the potential of this technology for years, the United States military has figured out the basis for a viable design. Shortly after this advancement occurred, sympathetic individuals leaked the technical details to INDEX despite the current administration's opposition to the INDEX Initiative.

Council Members
Argentina = Strong Support (+15 Resources, +1 to Dice Rolls)
Australia = Mild Support (+24 Resources)
Brazil = Strong Support (+23 Resources, +1 to Dice Rolls)
Canada = Strong Support (+30 Resources, +1 to Dice Rolls)
China = Strong Support (+45 Resources)
Egypt = Full Support (+9 Resources, +2 to Dice Rolls, +1 PS per turn, +5 Progress to Charlie Base per turn)
Finland = Strong Support (+15 Resources, +1 to Dice Rolls)
France = Neutral (+20 Resources)
Germany = Neutral (+20 Resources)
India = Mild Support (+24 Resources)
Japan = Mild Support (+24 Resources)
Mexico = Full Support (+36 Resources, +2 to Dice Rolls, +1 PS per turn, +1 Fuel per turn)
Nigeria = Full Support (+18 Resources, +2 to Dice Rolls, +1 PS per turn, +1 Logistics per turn)
Poland = Full Support (+27 Resources, +2 to Dice Rolls, +1 PS per turn, +10 Progress to Defender Jet-Interceptor Factories per turn)
South Africa = Strong Support (+7 Resources, +1 to Dice Rolls)
South Korea = Mild Support (+24 Resources)
Turkey = Strong Support (+30 Resources, +1 to Dice Rolls)
Ukraine = Strong Support (+15 Resources, +1 to Dice Rolls)
United Kingdom = Strong Support (+30 Resources, +1 to Dice Rolls)
United States = Strong Opposition (+12 Resources, -1 to Dice Rolls)

Stats
Resources (R): 448 + 35 in reserve. (+10 per turn) (-10 per turn)
Political Support (PS): 37 (-1 per turn) (+5 per turn)
Free Dice: 1

Basing: Overwhelming Surpluses (+56)
Logistics: Minor Surpluses (+5) (+1 per turn)
Manpower: Massive Reserves (+20) (+1 per turn)
Gear: Massive Surpluses (+13)
Fuel: Major Surpluses (+5) (+1 per turn)
Medical: Massive Surpluses (+12)
Supplies: Moderate Surpluses (+9)
Salvage: Overwhelming Surpluses (+50)

Infrastructure (3 Dice): +22

[-] Delta Base (Stage 4)
Located in the Scottish Highlands, Delta Base will be the centre of INDEX operations in Europe. Located in his home country, the Director has indicated that he intends for Delta Base to be the unofficial primary HQ for INDEX.
(257/300, 10 Resources per Die) (+6 Basing, +2 to Administration Dice, +2 to all Dice, +1 Administration Die)

After having completed multiple stages of every other INDEX base, INDEX returns its construction focus back to Delta Base with the intention of completing its primary headquarters.

Substantial progress is made this quarter though the sheer amount of work required means that the fourth stage of Delta Base has yet to be finished. If the level of investment is kept up, it is predicted that it will conclude by the end of the year.

[-] Foxtrot Base (Stage 3)
Located in the Australian Outback, Foxtrot Base will be the centre of INDEX operations in Oceania. Relatively isolated, Foxtrot Base is intended to be a training site and unofficial HQ of the rapid response teams.
(275/200, 10 Resources per Die) (+5 Basing, +1 to SpecOps Division Dice)
(75/300, 10 Resources per Die) (+6 Basing, +3 to SpecOps Division Dice)

In the Australian Outback, the third stage of Foxtrot Base is finished by INDEX. The additional facilities will make the training and deployment of the elite rapid response teams of the Special Operations Division even more effective and enhance the division's overall capabilities.

Industry (4 Dice): +27

[-] Spartan MBT Factories (Stage 2 Charlie Base)
A series of Spartan MBT factories located at various INDEX bases will let INDEX produce more of the vehicle in-house in addition to providing a supply of internally sourced spare parts for maintenance and repair work.
(58/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 3 Bravo Base, 0/120, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)

Work on a second Spartan factory begins at Charlie Base, where steady progress is made. While not an amazing amount of progress takes place over the quarter, the factory is about halfway done by the start of October.

[-] Chariot IFV Factories (Stage 2 Charlie Base)
A series of Chariot IFV factories located at various INDEX bases will let INDEX produce more of the vehicle in-house in addition to providing a supply of internally sourced spare parts for maintenance and repair work.
(231/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 3 Bravo Base, 111/120, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)

The construction of a second Chariot factory handily completes at Charlie Base and once it is done, the excess funding goes towards the construction of a third factory at Bravo Base. While the third Chariot factory doesn't finish this quarter, it is very close with just a small infusion of additional budget required to finish it off.

[-] Hawk Attack Helicopter Factories (Stage 1 Delta Base)
A series of Hawk Attack Helicopter factories located at various INDEX bases will let INDEX produce more of the vehicle in-house in addition to providing a supply of internally sourced spare parts for maintenance and repair work.
(152/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 2 Charlie Base, 32/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)

The work on the Hawk factory finishes this quarter with the last final touches being completed. Using the excess budget, some work on a second factory commences, but the disruptions from moving the work efforts from Delta Base to Charlie Base limits what progress is made.

Services (4 Dice): +22

[-] Warsaw Reconstruction (Stage 3)
Though the attack was ultimately defeated, the aliens did do substantial damage to the Polish capital. While others such as the Polish government will be involved in the reconstruction efforts, INDEX can do its part to help Warsaw recover from the alien attack.
(244/275, 20 Resources per Die) (+2 PS)

Over a year since the alien assault on the city, the Polish capital is in the final stages of recovery. While the majority of the work is handled by the Polish government and other international bodies, INDEX continues to do its part to help Warsaw recover from the devastating assault.

Research (4 Dice): +31

[-] Handheld Laser Weaponry
With the breakthrough with functional laser weapons, INDEX can now design laser weapons for its soldiers to use. While this can be expanded in the future, the initial plan for now is a basic rifle as a primary weapon and a pistol for a sidearm.
(156/500, 40 Resources per Die) (+1 PS)

With a functional laser weapon for its various vehicles to use, INDEX is now looking into the possibility of handheld laser weapons for its infantry and other personnel. Due to the different complexities and difficulties of making a small-scale laser weapon compared to a large-scale one, there is only so much that can be transferred over from prior projects, but the researchers of INDEX expect to have a functional prototype within a year of funding.

[-] Alien Language
While INDEX has figured out how to unlock and operate the alien computers, it is severely limited in its ability to use them thanks to not understanding the alien language. By figuring out the alien language, INDEX will be able to make more effective use of captured alien technology and have a better chance at understanding any captured data.
(139/500, 40 Resources per Die) (-1 Salvage)

By looking over captured texts and images, INDEX has begun to make some headway into understanding the language of the aliens. Unfortunately, having to start from scratch is making the task something of a challenge and much of the current progress made is little more than guesswork.

Military (6 Dice): +17

[-] Chariot IFV Deployment (Stage 1 Frontline Units) (+25 Progress per turn)
While there hasn't been much ground combat so far, equipping INDEX with the Chariot IFV will help provide its infantry forces with some armoured firepower to support any engagements fought on foot.
(171/120, 15 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 2 Reserve Units, 51/120, 15 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)

The deployment of the Chariot IFV continues with substantial progress being made across the board. Every frontline unit operated by INDEX has been equipped with Chariot IFVs and heavy headway has been made into equipping the reserve and secondary units with the new infantry fighting vehicle. With the new factory, experts predict the full deployment of the Chariot IFV will complete early into next year at the current rate of investment.

[-] Spartan MBT Deployment (Stage 1 Frontline Units) (+25 Progress per turn)
While there hasn't been much ground combat so far, equipping INDEX with the Spartan MBT will help provide its infantry forces with heavy armoured firepower to support any engagements fought on foot and to engage any vehicles that the aliens may deploy.
(165/100, 20 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 2 Reserve Units, 65/100, 20 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)

Building upon the momentum made last quarter, INDEX has successfully completed the rollout of the Spartan MBT to all frontline units and over half of its reserve units. Even without the Finance Division continuing to take a direct hand in the matter, it is expected that all of INDEX's combat units will be supplied with the Spartan MBT by the end of the year.

[-] Huntress-class Light Carrier Deployment (Stage 2 Block II) (+25 Progress Per Turn)
The Huntress-class Light Carrier won't be engaging enemy forces directly, but by acting as a mobile base for some of INDEX's aircraft, warships of this type will allow INDEX to react quicker to alien incursions.
(223/200, 30 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 3 Block III, 23/200, 30 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)

The construction of the second block of Huntress-class Light Carriers is fully underway as September ends and the new warships are expected to be ready for service in the latter half of 2020.

[-] Defender Jet-Interceptor Laser Refit Design
With the new invention of vehicle-sized laser weaponry, it is possible to design a refit of the Defender Jet-Interceptor that incorporates this new weapon.
(22/40, 20 Resources per Die)

With the new vehicular laser, INDEX is looking into refitting its fleet of Defender Jet-Interceptors with it. While initial prospects indicated that coming up with a refitted design would be a simple and quick affair, it soon proves to be a more difficult affair than expected. What was originally going to be something that would quickly be over and done with is now going to require additional funding and resources.

Administration (3 Dice): +17

[-] Security Review (Research)
Whether it be from a terrestrial or extraterrestrial source, INDEX can expect external organisations to try and infiltrate it. Review one of its departments to see if INDEX can sniff out any spies or corruption within its ranks.
(216) (DC???)

Just like the previous occasions, the review of the Research Division quickly turns up that there is nothing out of the ordinary. Beyond the odd researcher not strictly following organisational regulations and the occasional petty crime, the Security Division is unable to find anything to worry about and nothing truly serious is uncovered.


***​

Okay, let's see. Combat went less than well and you found nothing in Research again, but you did get a random event of someone else figuring out exoskeletons. Beyond that, sorry about how long this update took to get written. I had family visiting in RL.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel free to ask questions for more details and information.
 
Last edited:
Q4 2018

Q4 2018


Council Members
Argentina = Strong Support (+15 Resources, +1 to Dice Rolls)
Australia = Mild Support (+24 Resources)
Brazil = Strong Support (+23 Resources, +1 to Dice Rolls)
Canada = Strong Support (+30 Resources, +1 to Dice Rolls)
China = Strong Support (+45 Resources)
Egypt = Full Support (+9 Resources, +2 to Dice Rolls, +1 PS per turn, +5 Progress to Charlie Base per turn)
Finland = Strong Support (+15 Resources, +1 to Dice Rolls)
France = Neutral (+20 Resources)
Germany = Neutral (+20 Resources)
India = Mild Support (+24 Resources)
Japan = Mild Support (+24 Resources)
Mexico = Full Support (+36 Resources, +2 to Dice Rolls, +1 PS per turn, +1 Fuel per turn)
Nigeria = Full Support (+18 Resources, +2 to Dice Rolls, +1 PS per turn, +1 Logistics per turn)
Poland = Full Support (+27 Resources, +2 to Dice Rolls, +1 PS per turn, +10 Progress to Defender Jet-Interceptor Factories per turn)
South Africa = Strong Support (+7 Resources, +1 to Dice Rolls)
South Korea = Mild Support (+24 Resources)
Turkey = Strong Support (+30 Resources, +1 to Dice Rolls)
Ukraine = Strong Support (+15 Resources, +1 to Dice Rolls)
United Kingdom = Strong Support (+30 Resources, +1 to Dice Rolls)
United States = Strong Opposition (+12 Resources, -1 to Dice Rolls)

Stats
Resources (R): 448 + 35 in reserve. (+10 per turn) (-10 per turn)
Political Support (PS): 37 (-1 per turn) (+5 per turn)
Free Dice: 1

Basing: Overwhelming Surpluses (+56)
Logistics: Minor Surpluses (+5) (+1 per turn)
Manpower: Massive Reserves (+20) (+1 per turn)
Gear: Massive Surpluses (+13)
Fuel: Major Surpluses (+5) (+1 per turn)
Medical: Massive Surpluses (+12)
Supplies: Moderate Surpluses (+9)
Salvage: Overwhelming Surpluses (+50)

Infrastructure (3 Dice): +22

[] Alpha Base (Stage 4)
Located in the middle of Kansas in the United States, Alpha Base will be the centre of INDEX operations in North America. Alpha Base is planned to have substantial airpower and air-based logistical facilities to make up for a lack of sea access.
(0/300, 10 Resources per Die) (+6 Basing, +3 to Aerial Division Dice)
(0/400, 10 Resources per Die) (+8 Basing, +6 to Aerial Division Dice, +1 Military Die)

[] Bravo Base (Phase 4)
Located in the Falkland Islands, Bravo Base will be the centre of INDEX operations in South America. Bravo Base will start off as the British government transferring their military facilities in the Falklands to INDEX so the international organisation can use them to fight alien menace.
(43/300, 10 Resources per Die) (+6 Basing, +2 to Military Dice)
(0/400, 10 Resources per Die) (+8 Basing, +4 to Military Dice, +1 Military Die)

[] Charlie Base (Stage 4) (+5 Progress Per Turn)
Located in Egypt along the Suez Canal, Charlie Base will be the centre of INDEX operations in Africa and the Middle East. Charlie Base will both provide a naval centre for INDEX and help secure the important trade route against the alien menace and more terrestrial hostiles.
(20/300, 10 Resources per Die) (+6 Basing, +3 to Naval Division Dice)
(0/400, 10 Resources per Die) (+8 Basing, +6 to Naval Division Dice, +1 Military Die)

[] Delta Base (Stage 4)
Located in the Scottish Highlands, Delta Base will be the centre of INDEX operations in Europe. Located in his home country, the Director has indicated that he intends for Delta Base to be the unofficial primary HQ for INDEX.
(257/300, 10 Resources per Die) (+6 Basing, +2 to Administration Dice, +2 to all Dice, +1 Administration Die)
(0/400, 10 Resources per Die) (+8 Basing, +4 to Administration Dice, +4 to all Dice, +1 Free Die)

[] Echo Base (Stage 4)
Located in Hong Kong, Echo Base will be the centre of INDEX operations in Asia. While heavily urban civilian areas around it will limit military potential, Echo Base is intended to be a major R&D location for INDEX.
(0/300, 10 Resources per Die) (+6 Basing, +3 to Research Dice)
(0/400, 10 Resources per Die) (+8 Basing, +6 to Research Dice, +1 Research Die)

[] Foxtrot Base (Stage 4)
Located in the Australian Outback, Foxtrot Base will be the centre of INDEX operations in Oceania. Relatively isolated, Foxtrot Base is intended to be a training site and unofficial HQ of the rapid response teams.
(75/300, 10 Resources per Die) (+6 Basing, +3 to SpecOps Division Dice)
(0/400, 10 Resources per Die) (+8 Basing, +6 to SpecOps Division Dice, +1 Military Die)

[] Enigma Site (Stage 4)
While INDEX has laid claim to the crashed UFO in the Antarctic, it still needs to make use of it. With the lack of local facilities, INDEX will need to build some of its own and given the potential treasure trove of the ship, Director Ambrosius wants his organisation to get started on it sooner rather than later.
(27/400, 10 Resources per Die) (+2 PS) (+2 to Research Dice) (High Priority)
(0/500, 10 Resources per Die) (+2 PS) (+3 to Research Dice) (High Priority)

Industry (4 Dice): +27

[] Stockpile Mechanical Parts (Phase 3)
Purchase or otherwise acquire additional spare parts for the mechanical equipment used by INDEX. While INDEX is not currently suffering a shortage, the relatively calm may be a good point to stockpile for future emergencies.
(14/100, 5 Resources per Die) (+2 Gear, -1 Basing)

[] Stockpile Fuel Reserves (Phase 5)
Purchase or otherwise acquire additional fuel reserves for the vehicles used by INDEX. While INDEX is not currently suffering a shortage, the relatively calm may be a good point to stockpile for future emergencies.
(48/100, 5 Resources per Die) (+2 Fuel, -1 Basing)

[] Stockpile Medical Supplies (Phase 4)
Purchase or otherwise acquire additional medical supplies to be used by INDEX. While INDEX is not currently suffering a shortage, the relatively calm may be a good point to stockpile for future emergencies.
(29/100, 5 Resources per Die) (+2 Medical, -1 Basing)

[] Stockpile Basic Supplies (Phase 3)
Purchase or otherwise acquire additional basic necessaries to be used by INDEX on a day to day basis. While INDEX is not currently suffering a shortage, the relatively calm may be a good point to stockpile for future emergencies.
(95/100, 5 Resources per Die) (+2 Supplies, -1 Basing)

[] Stockpile Raw Materials (Phase 2)
While INDEX can reply upon being supplied by outside organisations to keep its factories fed with the necessary raw materials, this leaves INDEX vulnerable to being cut-off. By stockpiling various raw materials in its bases, INDEX can maintain a reserve of raw materials for its factories.
(89/100, 5 Resources per Die) (+2 Logistics, -1 Basing)

[] Defender Jet-Interceptor Factories (Stage 3 Bravo Base) (+10 Progress Per Turn)
The new standard interceptor aircraft of INDEX, the Defender Jet-Interceptor is something that INDEX will need plenty of. While they can rely upon external organisations to produce more Defenders for them, INDEX can also set up its own in-house production by building a factory in its bases.
(40/120, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)
(Stage 4 Echo Base, 0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 5 Foxtrot Base, 0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 6 Alpha Base, 0/120, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)

[] Blackwing Rapid Global Transport Factories (Stage 2 Charlie Base)
While INDEX doesn't currently need too many Blackwing Rapid Global Transports, it does need some and by setting up an internal factory, it gains access to a secure, in-house source of them.
(37/100, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 3 Bravo Base, 0/100, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)
(Stage 4 Echo Base, 0/100, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 5 Foxtrot Base, 0/100, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 6 Alpha Base, 0/100, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)

[] Spartan MBT Factories (Stage 2 Charlie Base)
A series of Spartan MBT factories located at various INDEX bases will let INDEX produce more of the vehicle in-house in addition to providing a supply of internally sourced spare parts for maintenance and repair work.
(58/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 3 Bravo Base, 0/120, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)
(Stage 4 Echo Base, 0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 5 Foxtrot Base, 0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 6 Alpha Base, 0/120, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)

[] Chariot IFV Factories (Stage 3 Bravo Base)
A series of Chariot IFV factories located at various INDEX bases will let INDEX produce more of the vehicle in-house in addition to providing a supply of internally sourced spare parts for maintenance and repair work.
(111/120, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)
(Stage 4 Echo Base, 0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 5 Foxtrot Base, 0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 6 Alpha Base, 0/120, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)

[] Hawk Attack Helicopter Factories (Stage 2 Charlie Base)
A series of Hawk Attack Helicopter factories located at various INDEX bases will let INDEX produce more of the vehicle in-house in addition to providing a supply of internally sourced spare parts for maintenance and repair work.
(32/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 3 Bravo Base, 0/120, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)
(Stage 4 Echo Base, 0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 5 Foxtrot Base, 0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 6 Alpha Base, 0/120, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)

[] Roughrider APC Factories (Stage 1 Delta Base)
A series of Roughrider APC factories located at various INDEX bases will let INDEX produce more of the vehicle in-house in addition to providing a supply of internally sourced spare parts for maintenance and repair work.
(0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 2 Charlie Base, 0/120, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)
(Stage 3 Bravo Base, 0/120, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)
(Stage 4 Echo Base, 0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 5 Foxtrot Base, 0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 6 Alpha Base, 0/120, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)

[] Guardian-class Destroyer Shipyard
With the Guardian-class Destroyer ready for service, INDEX can construct a shipyard for them at Charlie Base to produce them in-house and supply them with internally sourced parts.
(0/200, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)

Services (4 Dice): +22

[] Boost Recruitment Efforts (Phase 1)
While INDEX currently has no shortage of manpower, there may be a time when it does require additional recruits. Preparing a reserved of manpower before such a time is needed
(0/120, 10 Resources per Die) (+1 Manpower)

[] Warsaw Reconstruction (Stage 3)
Though the attack was ultimately defeated, the aliens did do substantial damage to the Polish capital. While others such as the Polish government will be involved in the reconstruction efforts, INDEX can do its part to help Warsaw recover from the alien attack.
(244/275, 20 Resources per Die) (+2 PS)
(0/225, 20 Resources per Die) (+1 PS)

Research (4 Dice): +31

Human Technology (-5 PS each turn when less than two dice are assigned to this subcategory)
[] Handheld Laser Weaponry
With the breakthrough with functional laser weapons, INDEX can now design laser weapons for its soldiers to use. While this can be expanded in the future, the initial plan for now is a basic rifle as a primary weapon and a pistol for a sidearm.
(156/500, 40 Resources per Die) (+1 PS)

[] Larger Vehicular Laser
With the invention of the vehicular-sized laser weapon, INDEX is looking into making a larger and more powerful version of the same weapon to expand its arsenal and grant the organisation a greater variety of options.
(0/450, 40 Resources per Die) (+1 PS)

[] Smaller Vehicular Laser
With the invention of the vehicular-sized laser weapon, INDEX is looking into making a smaller, but less powerful version of the same weapon to expand its arsenal and grant the organisation a greater variety of options.
(0/400, 40 Resources per Die) (+1 PS)

[] Functional Railgun Weaponry
Between material and power concerns, functional railguns are a fantasy for the time being. While INDEX can investigate the possibility and fund development, your researchers warn you that it will be years before you see any return.
(11/900, 40 Resources per Die) (+1 PS)

[] Military Exoskeleton
With the breakthrough by the United States military, INDEX now has the knowledge to make viable functional exoskeletons. To this end, INDEX will attempt to design an exoskeleton for its soldiers to use on the battlefield.
(0/550, 40 Resources per Die) (+1 PS)

[] Utility Exoskeleton
With the breakthrough by the United States military, INDEX now has the knowledge to make viable functional exoskeletons. To this end, INDEX will attempt to design an exoskeleton for logistical and civilian duties.
(0/400, 40 Resources per Die)

Alien Technology
[] Alien Batteries
With the research into the alien power cores, INDEX has been able to identify what appears to be alien batteries. While they appear to be used in alien weapons, other usages of the alien batteries have also been identified. Studying them would give INDEX greater insight into how they work and possibly unlock the secret of using them.
(19/400, 40 Resources per Die) (-3 Salvage)

[] Alien Language
While INDEX has figured out how to unlock and operate the alien computers, it is severely limited in its ability to use them thanks to not understanding the alien language. By figuring out the alien language, INDEX will be able to make more effective use of captured alien technology and have a better chance at understanding any captured data.
(139/500, 40 Resources per Die) (-1 Salvage)

[] Alien Engines
Between the crashed UFO and those shot down by our interceptors, INDEX has acquired multiple alien engines. Studying them could reveal how the aliens are able to fly their UFOs in both vacuum and atmospheric conditions in addition to gaining insights into how to improve INDEX's own engines.
(29/400, 40 Resources per Die) (-3 Salvage)

Military (6 Dice): +17

Ground Division
[] Chariot IFV Deployment (Stage 2 Reserve Units) (+40 Progress per turn)
While there hasn't been much ground combat so far, equipping INDEX with the Chariot IFV will help provide its infantry forces with some armoured firepower to support any engagements fought on foot.
(51/120, 15 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 3 Reserve Stockpiles, 0/250, 15 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)

[] Spartan MBT Deployment (Stage 2 Reserve Units) (+25 Progress per turn)
While there hasn't been much ground combat so far, equipping INDEX with the Spartan MBT will help provide its infantry forces with heavy armoured firepower to support any engagements fought on foot and to engage any vehicles that the aliens may deploy.
(65/100, 20 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 3 Reserve Stockpiles, 0/200, 20 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)

[] Roughrider APC Deployment (Stage 1 Frontline Units)
While there hasn't been much ground combat so far, equipping INDEX with the Roughrider APC will help provide its infantry forces with a reliable transport to allow its infantry and other forces on foot to get around in a fast and protected manner.
(0/150, 15 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 2 Reserve Units, 0/150, 15 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 3 Reserve Stockpiles, 0/300, 15 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)

[] Chariot IFV Laser Refit Design
With the new invention of vehicle-sized laser weaponry, it is possible to design a refit of the Chariot IFV that incorporates this new weapon.
(0/40, 20 Resources per Die)

[] Spartan MBT Laser Refit Design
With the new invention of vehicle-sized laser weaponry, it is possible to design a refit of the Spartan MBT that incorporates this new weapon.
(0/50, 20 Resources per Die)

[] Roughrider APC Laser Refit Design
With the new invention of vehicle-sized laser weaponry, it is possible to design a refit of the Roughrider APC that incorporates this new weapon.
(0/40, 20 Resources per Die)

Naval Division: +1
[] Sentry-class Frigate Deployment (Stage 4 Block IV) (+50 Progress Per Turn)
Due to the Sentry-class Frigate beginning production, INDEX can take its first steps towards securing the seas. By producing four sets of Sentry-class Frigates, INDEX will have enough warships to cover the world's oceans.
(100/200, 20 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)

[] Huntress-class Light Carrier Deployment (Stage 3 Block III) (+25 Progress Per Turn)
The Huntress-class Light Carrier won't be engaging enemy forces directly, but by acting as a mobile base for some of INDEX's aircraft, warships of this type will allow INDEX to react quicker to alien incursions.
(23/200, 30 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 4 Block IV, 0/200, 30 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)

[] Guardian-class Destroyer Deployment (Stage 1 Block I)
In many ways a more capable version of the Sentry-class Frigate, the Guardian-class Destroyer is to be used when something more substantial than a Sentry-class is required.
(0/200, 25 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 2 Block II 0/200, 25 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 3 Block III, 0/200, 25 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 4 Block IV, 0/200, 25 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)

[] Sentry-class Frigate Laser Refit Design
With the new invention of vehicle-sized laser weaponry, it is possible to design a refit of the Sentry-class Frigate that incorporates this new weapon.
(0/60, 20 Resources per Die)

[] Huntress-class Light Carrier Laser Refit Design
With the new invention of vehicle-sized laser weaponry, it is possible to design a refit of the Huntress-class Light Carrier that incorporates this new weapon.
(0/60, 20 Resources per Die)

[] Guardian-class Destroyer Laser Refit Design
With the new invention of vehicle-sized laser weaponry, it is possible to design a refit of the Guardian-class Destroyer that incorporates this new weapon.
(0/60, 20 Resources per Die)

Aerial Division: +1
[] Hawk Attack Helicopter Deployment (Stage 2 Reserve Units) (+25 Progress per turn)
While there hasn't been much ground combat so far, equipping INDEX with the Hawk Attack Helicopter will help provide its ground forces with sufficient air support that its current interceptors will struggle to provide.
(13/100, 15 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 3 Reserve Stockpiles, 0/200, 15 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)

[] Defender Jet-Interceptor Laser Refit Design
With the new invention of vehicle-sized laser weaponry, it is possible to design a refit of the Defender Jet-Interceptor that incorporates this new weapon.
(22/40, 20 Resources per Die)

[] Hawk Attack Helicopter Laser Refit Design
With the new invention of vehicle-sized laser weaponry, it is possible to design a refit of the Hawk Attack Helicopter that incorporates this new weapon.
(0/40, 20 Resources per Die)

SpecOps Division
None currently available.

Security Division
None currently available.

Administration (3 Dice): +17

[] Security Review (Select Department) (Cannot select Research until Q2 2019)
Whether it be from a terrestrial or extraterrestrial source, INDEX can expect external organisations to try and infiltrate it. Review one of its departments to see if INDEX can sniff out any spies or corruption within its ranks.
(DC???)

[] Request Additional Funding
While INDEX receives substantial quarterly funding from the Council, it is possible for the organisation to request additional budget for its operations. While politically unpopular, it is well within INDEX's means to successfully convince the Council to cough up a one-time influx of funding.
(DC40/80/120/160/200) (-1 PS per die) (+10 Resources/+20 Resources/+30 Resources/+40 Resources/+50 Resources)

[] Support New Council Member
While the INDEX Initiative was originally made up of sixteen countries, the success that INDEX has seen combined with the increased threat posed by the aliens means that more countries want in. INDEX can attempt to sponsor one of them, throwing their political weight behind the country's attempt to get into INDEX.
-[] Belgium (DC110) (-10 PS per die)
-[] Colombia (DC140) (-10 PS per die)
-[] Denmark (DC110) (-10 PS per die)
-[] Greece (DC125) (-10 PS per die)
-[] Indonesia (DC120) (-10 PS per die)
-[] Iran (DC130) (-10 PS per die)
-[] Ireland (DC110) (-10 PS per die)
-[] Israel (DC120) (-10 PS per die)
-[] Italy (DC110) (-10 PS per die)
-[] Netherlands (DC110) (-10 PS per die)
-[] New Zealand (DC110) (-10 PS per die)
-[] Norway (DC110) (-10 PS per die)
-[] Pakistan (DC140) (-10 PS per die)
-[] Portugal (DC110) (-10 PS per die)
-[] Saudi Arabia (DC115) (-10 PS per die)
-[] Spain (DC110) (-10 PS per die)
-[] Sweden (DC110) (-10 PS per die)

[] Sell Salvage
While INDEX gets all alien salvage by default as per the terms of the INDEX Initiative, it isn't required to keep all of that salvage. The organisation is entirely within its rights to sell some alien salvage if it requires an influx of extra budget.
(Requires one die) (-1 Salvage, +25 Resources)

[] Finishing Touches
Sometimes all that is needed is a bit of dedicated administrative capacity and a small infusion of extra budget to bring a project to fruition instead of another full round of funding and attention.
(Requires one die & 5R) (Completes one non-RnD project with equal or less progress points than the dice bonus remaining)

[] INDEX Initiative Negotiations (If not taken earlier, they will take place between Q4 2018 and Q1 2019)
Having seen some substantial success against the alien invaders, INDEX has garnered enough credibility to its name that it could expand its scope. By entering negotiations with the countries that make up the INDEX Council, INDEX can gather additional resources and assets to its banner though doing so almost certainly means acquiring new responsibilities and commitments at the same time.
(Requires one die) (Cooldown period of at least two years)

[] Scrap the captured B-Class
During the attack on Warsaw in 2017, INDEX captured an B-Class UFO, albeit one with all of its weapons destroyed. While INDEX chose to keep it intact at the time instead of taking it apart for salvage, it is still possible to scrap the alien battleship.
(Requires one die) (+80 to 90 Salvage)

[] Contract External Manufacturers
To keep up with its deployment demands, INDEX can look into sourcing the military equipment it needs from outside organisations. By relying upon external contractors, INDEX can make sure that the hardware it needs is built in a timely manner.
-[] Huntress-class Light Carrier (Requires one die) (-25 Resources per turn until Huntress-class Light Carrier is complete, +25 Progress to Huntress-class Light Carrier Deployment per turn)
-[] Spartan MBT (Requires one die) (-20 Resources per turn until Spartan MBT Deployment is complete, +25 Progress to Spartan MBT Deployment per turn)
-[] Chariot IFV (Requires one die) (-15 Resources per turn until Chariot IFV Deployment is complete, +25 Progress to Chariot IFV Deployment per turn)
-[] Hawk Attack Helicopter (Requires one die) (-15 Resources per turn until Hawk Attack Helicopter Deployment is complete, +25 Progress to Hawk Attack Helicopter Deployment per turn)
-[] Guardian-class Destroyer (Requires one die) (-25 Resources per turn until Guardian-class Destroyer Deployment is complete, +25 Progress to Guardian-class Destroyer Deployment per turn)
-[] Roughrider APC (Requires one die) (-15 Resources per turn until Roughrider APC Deployment is complete, +25 Progress to Roughrider APC Deployment per turn)


***​

New update and not too much to say except I recommend stockpiling what Political Support you can for the INDEX Initiative Negotiations.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel free to ask questions for more details and information.
 
Last edited:
Q4 2018 Voting Closed
The vote is now closed.
Adhoc vote count started by Oshha on Jun 13, 2022 at 3:35 PM, finished with 20 posts and 14 votes.

  • [X] Plan The Upper Plan
    -[X] Delta Base (Stage 4) 3 dice + 1 free die 40R 100%
    -[X] Stockpile Fuel Reserves (Phase 5) 2 dice 10R 100%
    -[X] Guardian-class Destroyer Shipyard 2 dice 30R 15%
    -[X] Warsaw Reconstruction (Stage 3) 2 dice 40R 100%
    -[X] Handheld Laser Weaponry 2 dice 80R 0%
    -[X] Alien Language 2 dice 80R 0%
    -[X] Chariot IFV Deployment (Stage 2 Reserve Units) 2 dice 30R 99%
    -[X] Spartan MBT Deployment (Stage 2 Reserve Units) 1 die 20R 100%
    -[X] Huntress-class Light Carrier Deployment (Stage 3 Block III) 2 dice 60R 18%
    -[X] Defender Jet-Interceptor Laser Refit Design 1 die 20R 100%
    -[X] Security Review (Military) 2 dice ??%
    -[X] Finishing Touches (Stockpile Raw Materials) 1 die 5R auto complete
    [X] Plan Refit & Steady Research
    -[X] Delta Base (Stage 4) 3 dice 30R 100%
    -[X] Stockpile Fuel Reserves (Phase 5) 1 dice 5R 75%
    -[X] Roughrider APC Factories (Stage 1 Delta Base) 1 dice 15R 8%
    -[X] Guardian-class Destroyer Shipyard 2 dice 30R 15%
    -[X] Warsaw Reconstruction (Stage 3) 2 dice 20R 100%
    -[X] Handheld Laser Weaponry 3 dice 80R 2%
    -[X] Alien Language 2 dice 80R 0%
    -[X] Roughrider APC Laser Refit Design 1 die 20R 78%
    -[X] Huntress-class Light Carrier Laser Refit Design 2 die 40R 97%
    -[X] Guardian-class Destroyer Laser Refit Design 1 die 20R 60%
    -[X] Defender Jet-Interceptor Laser Refit Design 1 die 20R 100%
    -[X] Roughrider APC Deployment (Stage 1 Frontline Units) 1 die 15R 0%
    -[X] Security Review (Military) 2 dice ??%
    -[X] Finishing Touches (Stockpile Raw Materials) 1 die 5R auto complete
    [X] Plan The Lower Plan
    -[X] Delta Base (Stage 4) 3 dice 30R 100%
    -[X] Stockpile Fuel Reserves (Phase 5) 2 dice 10R 100%
    -[X] Guardian-class Destroyer Shipyard 2 dice 30R 15%
    -[X] Warsaw Reconstruction (Stage 3) 2 dice 40R 100%
    -[X] Handheld Laser Weaponry 4 dice + 1 free die 200R 83%
    -[X] Chariot IFV Deployment (Stage 2 Reserve Units) 1 die 15R 74%
    -[X] Spartan MBT Deployment (Stage 2 Reserve Units) 1 die 20R 100%
    -[X] Chariot IFV Laser Refit Design 1 die 20R 78%
    -[X] Huntress-class Light Carrier Deployment (Stage 3 Block III) 2 dice 60R 18%
    -[X] Defender Jet-Interceptor Laser Refit Design 1 die 20R 100%
    -[X] Security Review (Military) 2 dice ??%
    -[X] Finishing Touches (Stockpile Raw Materials) 1 die 5R auto complete
    [X] Plan PS for the Index Initiative
    -[X] Delta Base (Stage 4) 3 dice 30R 100%
    -[X] Stockpile Fuel Reserves (Phase 5) 2 dice 10R 100%
    -[X] Stockpile Raw Materials (Phase 2+3) 2 dice 10R 89%
    -[X] Warsaw Reconstruction (Stage 3+4) 4 dice 80R 100% 71%
    -[X] Handheld Laser Weaponry 4 dice + 1 Free dice 200R 83%
    -[X] Chariot IFV Deployment (Stage 2 Reserve Units) 1 dice 15R 99%
    -[X] Spartan MBT Laser Refit Design 1 die 20R 67%
    -[X] Huntress-class Light Carrier Deployment (Stage 3 Block III) 2 dice 60R 18%
    -[X] Defender Jet-Interceptor Laser Refit Design 1 die 20R 100%
    -[X] Hawk Attack Helicopter Deployment (Stage 2 Reserve Units) 1 die 20R 56%
    -[X] Security Review (Military) 2 dice ??%
    -[X] Sell Salvage (-1 Salvage, +25 Resources)
Oshha threw 4 100-faced dice. Reason: Delta Base Total: 215
56 56 11 11 79 79 69 69
Oshha threw 2 100-faced dice. Reason: Stockpile Fuel Reserves Total: 141
56 56 85 85
Oshha threw 2 100-faced dice. Reason: Guardian Shipyard Total: 40
1 1 39 39
Oshha threw 2 100-faced dice. Reason: Warsaw Reconstruction Total: 91
68 68 23 23
Oshha threw 2 100-faced dice. Reason: Handheld Lasers Total: 156
98 98 58 58
Oshha threw 2 100-faced dice. Reason: Alien Language Total: 131
54 54 77 77
Oshha threw 2 100-faced dice. Reason: Chariot Deployment Total: 26
17 17 9 9
Oshha threw 1 100-faced dice. Reason: Spartan Deployment Total: 26
26 26
Oshha threw 2 100-faced dice. Reason: Huntress Deployment Total: 69
16 16 53 53
Oshha threw 1 100-faced dice. Reason: Defender Laser Refit Total: 3
3 3
Oshha threw 2 100-faced dice. Reason: Security Review (Military) Total: 94
74 74 20 20
 
Quest Dropped
I have some bad news, which is that I am dropping this quest. Since about Q1 2018, it has been a chore for me to write this quest and one that I've been trying to get done in hopes that it gets enjoyable again and because I know that there are posters who enjoy this quest. Unfortunately, it has become clear to me that I am doing this quest out of a sense of obligation rather than because I want to and I've been finding myself spending more time thinking about a new quest to start than I have been on working on this quest. Because of that, I'm afraid that I'll be dropping this quest. Sorry about it.

In hindsight, I blame the fact I came into this quest without a plan. Quite literally so as I had no plan goals for this planquest at the start. Instead I had the cool idea of playing as Not!XCOM whilst dusting off one of my old settings to use. It worked for a while, but as things had gone on, the total lack of planning or background work for this quest has increasingly reared its head and the fun was slowly, but surely lost for me. I had no goal, no direction in which I was taking this quest and for that, it has suffered in my opinion. I feel that I improvised pretty well and had a fun time at the start, but now this quest has become a burden rather than a fun activity.
 
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