You know how in the gamer how Han got bonus skills when he got to int 50 and 100?
Those our what I mean by capstone skills/perks, as they are gained only after reaching a high level in a stat.
But that kinds of cripples using points for other stats too. As hording points until one can push for great gain is one of our great strengths as a gamer too.Because in the last Gamer quest I did, people spent literally every stat point on Luck. I'm trying to avoid that in this quest, by allowing Luck to be won in games of chance, and by the no more than 3 limit.
Since having the choice if we get into a tough fight later or great challenge, to just bootstrap ourselves to a new level of power to handle said issue is kind of core to the whole stat system.
Otherwise why even use it? Since it kinds of takes away the point of being able to spend points.
Oh people will love us in a fight now won't they?Also, I forgot to tell you guys about an extra roll. For the punches, you rolled a 23, and I did a100+ 23% of 350 rounded up for the number you can successfully do. It's probably much higher now.
Though for the punches, is that number how many we can throw in a flurry without a break in one burst, how many we can throw before tiring out and needing a rest or some combo of the two?
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