The Gamer of Defiance Quest (Gamer/Defiance/SI)


hard light blade with a monomolcauar edge. goes for about 1500 scrip.
Nice, though is that thing street legal? Or will we not be allowed to walk around town with that thing?

As otherwise we might be better off getting something a little less eye catching, like a set of dagger versions of that or the like. Since it would suck to get a cool blade like that and not be able to use it.
 
So guys, might I ask why all of you are not voting to get a alarm clock or for a plan that gets one when we have by the QM?


As with this info, why would we not get a clock when it gives us a constant +1 to our daily actions?
Basically, I was a bit busy. Now if it is possible I will change my vote.
[X] Plan Daily Grind V2
 
Nice, though is that thing street legal? Or will we not be allowed to walk around town with that thing?

As otherwise we might be better off getting something a little less eye catching, like a set of dagger versions of that or the like. Since it would suck to get a cool blade like that and not be able to use it.
the blade can be turned off and hilt is smaller then a pistol.

as for a dagger i think this is one but it might be a sword viewed at an angle.
 
Yeah, that is just the sword at a angle. Though if they have the tech for a sword, I bet we can get a dagger version of this if we want. Since it would make little sense not to be able to.

Though if not, we could always wait until we get more int and unlock the skill 'mana adapt' and just make a mana blade skill, thus taking out the middle man here. But with that idea, is all about if one can wait that long.
 
Yeah, that is just the sword at a angle. Though if they have the tech for a sword, I bet we can get a dagger version of this if we want. Since it would make little sense not to be able to.

Though if not, we could always wait until we get more int and unlock the skill 'mana adapt' and just make a mana blade skill, thus taking out the middle man here. But with that idea, is all about if one can wait that long.
charge blades were orginally devloped for use in surgery. the other Voton races where the ones who weaponized it.
 
Plan Daily Grind V2 wins. Update will be up tomorrow evening at the latest, hopefully. Spring break is over, so updates will be sparser.
 
So guys, if we can find out about a fighting ring in town here, does anyone mind becoming a prize fighter then?

Or is anyone worried about becoming too well known if we do?
 
Well it gives us rep, most likely a chance for greater income in a much shorter time, real combat experience without a real threat of death and 'reason' to explain our skill in martial combat.
It would display our martial prowess, but I don't see how it would explain it. In any case, it's not like background checks are a thing around here. And it still wouldn't explain how our enemies drop loot.

I expect experience gained fighting actual threats, in real situations, would be more valuable (both as a gamer and as a character), It would also be a chance to interact with people doing interesting stuff in their line of work.

I'm not sure we want a rep as someone who fights for sport. I'd rather earn our way doing something more constructive.
 
It would display our martial prowess, but I don't see how it would explain it. In any case, it's not like background checks are a thing around here. And it still wouldn't explain how our enemies drop loot.
Because as of right now, we aren't all that super as a fighter and something still within reason. Something that would be clear as we fight in the ring, which if we keep at doing would give reason to explain why we are getting better so much faster. As live action combat is one of the best ways to rapidly increase in skill. While at the same time giving us a idea of what level of skill others have, so as to let us know how to tailor our skills in unarmed combat to be within "real" levels of skill.

As for the drop thing, that only happens when we kill something. Something I really doubt we will do in the ring when it's not a death sport and when we can see the hp levels of our foes, so as to know how hard to hit them without killing.

I expect experience gained fighting actual threats, in real situations, would be more valuable (both as a gamer and as a character), It would also be a chance to interact with people doing interesting stuff in their line of work.
You know that is what happens to prize fighters too right?

So it's not like we won't be doing that too here.

I'm not sure we want a rep as someone who fights for sport. I'd rather earn our way doing something more constructive.
Well it would also be a rep as a guy that everyone knows can kick nine shades of ass, and it's not like being know as a prize fighter would be a bad things since those kinds of guys are usually always looked up to, since most usually like Pro players.

But I can get what you are saying here from a preference thing.

Hence the whole tossing out this idea here, since this is just one way we can do things here.
 
Because as of right now, we aren't all that super as a fighter and something still within reason. Something that would be clear as we fight in the ring, which if we keep at doing would give reason to explain why we are getting better so much faster. As live action combat is one of the best ways to rapidly increase in skill. While at the same time giving us a idea of what level of skill others have, so as to let us know how to tailor our skills in unarmed combat to be within "real" levels of skill.
That's fair. On the other hand, shooting to fame (if combat sports are indeed a thing) is the opposite of avoiding scrutiny. And people will see us working if we increase our skills in less glamorous ways (martial arts training or other jobs), too.

And while it certainly has its place, I'm not sure how many of our opponents in the future will be martial artists, or even humanoid.

As for the drop thing, that only happens when we kill something. Something I really doubt we will do in the ring when it's not a death sport and when we can see the hp levels of our foes, so as to know how hard to hit them without killing.
Yeah, but we will have drops later. We won't keep leveling for the sake of leveling forever, will we?

As I said, background checks aren't really a thing, so building up an alibi seems premature. The quickest way to acceptance is to simply build up a good rep.

You know that is what happens to prize fighters too right?

So it's not like we won't be doing that too here.
What I meant was that sports aren't the same as real experience. Also, that I just don't find the idea of a tournament arc all that exciting, personally.

Well it would also be a rep as a guy that everyone knows can kick nine shades of ass, and it's not like being know as a prize fighter would be a bad things since those kinds of guys are usually always looked up to, since most usually like Pro players.

But I can get what you are saying here from a preference thing.

Hence the whole tossing out this idea here, since this is just one way we can do things here.
Yeah, it's not a bad idea. Winning prize money via fights is certainly creative. There's just other stuff I'd rather be doing.
 
That's fair. On the other hand, shooting to fame (if combat sports are indeed a thing) is the opposite of avoiding scrutiny. And people will see us working if we increase our skills in less glamorous ways (martial arts training or other jobs), too.
True, but then again the whole fighting thing was never going to be a long term thing. Just something to use as a buffer for now to increase our combat skills and make some money while we get a feel from things.

And while it certainly has its place, I'm not sure how many of our opponents in the future will be martial artists, or even humanoid.
Point, but it's not like that will matter for us. As the whole fighting and grinding things is more important for us here overall in how we gain power.

As after a certain point, no matter what kind of choice we pick for combat it will be viable for us regardless of what we fight.

Yeah, but we will have drops later. We won't keep leveling for the sake of leveling forever, will we?
No, but for the short term it would be very worth wild for us. As what we would not get in loot, we would be able to get in cash to buy it later in town.

As I said, background checks aren't really a thing, so building up an alibi seems premature. The quickest way to acceptance is to simply build up a good rep.
Personally, I've always felt it was better to build that thing as soon as possible if one can. As better to have that and not need it, then need it and not have it.

And it's not like we wouldn't be able to get a good start on a good rep with it here anyway. As everyone likes a strong guy in their corner.

What I meant was that sports aren't the same as real experience. Also, that I just don't find the idea of a tournament arc all that exciting, personally.
True, but they are a good inbetween to slowly get us into things here. Instead of just needing to jump into the deep end straight away.

As for the whole worry of a tournament, doubt we will have to suffer through something like that. As I doubt there are that many fighters worth a damn to make it worth writing about here.

Yeah, it's not a bad idea. Winning prize money via fights is certainly creative. There's just other stuff I'd rather be doing.
That's fair.
 
1.6
1.06

Saturday, April 7, 2046

Defiance, Earth, Sol System, Terra Ferox Universe

The star's rays shine down upon you, beckoning in a most warm manner. You reflexively smile as you feel it, barely even noticing the seven continents of your homeworld beneath you, and Luna to your side. In the real world, your feet twitch as you rub them together. Sol's light rapidly grows as you do so, consuming the outer planets entirely, with you along with them.

Ziemia. Diqiu. Prithvi. Dikora. Chikyu. Tierra. Urutho. Zemlya. Dharati. Earth. Holy Terra.

The light cleanses you. Everything that could qualify as obviously negative leaves your body and mind entirely. Desire. Sinfulness. Even the odd feeling you get when you try to feel your internal organs and find them gone.

The cradle of humanity. The refuge for the Votans. A bleeding world.

You allow yourself to bask in the temporary enlightenment, before you reach out for the ball of light. Earth can be better. Earth needs to be better. You will make it better. Images flash into your mind. A spaceship, captained by a dark-skinned Castithan male, with brown streaks in his hair. It's leaving the atmosphere. Humans in some kind of jungle, all holding hands and chanting. A man ablaze. A soldier. The images grow increasingly unclear.

Is that some kind of purpose? Are you supposed to be seeking those goals? The future? No. No thinking. Just focus. An Irathient man lovingly kisses a smaller human. Two humans raise a flag over a ruined building, which looks unfamiliar to you. Snow-capped mountains fade into nothingness as a bright light comes over them.

Finally, you see a man. Human, mixed race, in ornate wrappings. He's stretching a hand out to you and you attempt to touch him...and the trip ends. You awake from the trance violently, panting as you do so. Isn't meditation supposed to feel good? Well, it did, but damn, was that a bad wake up. You take a look at your stats. Yep. 30 MP per minute, extra stats, it's all there. Kundalini Bonuses Unlocked! Active until 10:33 tonight.

While that experience was...odd, to say the least, it was rewarding, especially since it only took an hour. You head for the marketplace almost immediately after finishing the meditation, since you do need an alarm clock.

The woman at the stall hands you one that's perfectly functional, and powered by solar panels, too. Must be Votan tech. -15 Scrips. You take a note of the place's name. Kathy Xing, Defiance Electronics and Repair. You'll keep her in mind.

You put the alarm clock in your inventory, vowing to put it back when you return to your house. The next step is a restaurant called Delights of Daribo. It's sort of a Castithan cafe, and it needs someone to paint the exterior. It's a menial job, but it's good money, and you might get some cooking tips out of it.

Swoga Tilemso gives you a friendly, human handshake, as opposed to one of the many styles of greetings mentioned in the book on her species' castes. Interesting to note. "The handyman, I presume?"

Her English is a bit stilted, but it's a second language, so you really can't blame her. "Yes, ma'am. You needed someone to paint the building?"

The alien woman smiles. You take another look at her. Not high-class, not even wearing her species' usual grey or white clothing. She's wearing a human apron and a T-shirt and khakis. Not very becoming of a Castithan woman.

"Yes! Here, I'll set the paint out for you. Just deal with the walls, I've already dealt with the roof and the windows and such."

"Awesome. Hey, instead of giving me scrips, could you teach me how to cook Castithan food? I've always been sort of curious."

Swoga blinks, before taking a moment to consider the offer. "Of course! Why, I've always wanted to train someone in my craft!"

Quest Alert!
Paint The Delights of Daribo!
Miss Tilemso wants your help painting the exterior of her restaurant, the Delights of Daribo.
Completion Reward: 26 EXP. +2 to Cooking skill. Increased relations with Delights of Daribo. Increased relations with Swoga Tilemso. 40% chance of Housework skill.
Completion Failure: Decreased relations with Swoga Tilemso. Decreased relations with Delights of Daribo.


You get to work. It takes around an hour and a half to paint the restaurant, and another ten minutes to clean up after yourself. You lug the mostly empty paint jugs into a back closet Miss Tilemso pointed out to you earlier, before wiping your hands with a wet rag.

When you walk inside the restaurant, Miss Tilemso is handing some kind of dessert to a young Castithan woman. You stand back, and let the purchase take place, before you turn the quest in. "I'm finished, ma'am."

Swoga smiles. "Excellent! Just give me a moment to check it out."

+26 EXP. Increased relations with Swoga Tilemso (Neutral to Friendly). Increased relations with Delights of Daribo (Neutral to Friendly).

Skill Unlocked! Housework 1/100. You know how to paint walls, sweep the floor, vacuum the rugs, and the various menial tasks that go into keeping a house nice and fresh. +1% speed to all housework tasks like dish washing or vacuuming.


The next hour is spent learning how to cook Castithan dishes. Swoga only really tells you the very basics, but it's an impressive amount on its own. +2 Cooking! Cooking 3/100. Bulgur ashkan, bahimi ( a type of cookie with whipped cream on the inside), and fizhilo (a vegetable/meat stew) are the three dishes you learn how to make.

They are basic dishes, but you gain an addendum to the Cooking skill's description. The most basic art for survival of any sapient and sentient species. You understand the basics of boiling, brisking, baking, and all that nonsense in regards to foods familiar to the average North American. You're even beginning to grasp how those odd Castithans make their consumables. Food tastes 1% better, requires 1% less ingredients, and gradual development of subskills. Percentages increase by 1 with each level up of this skill.

Nice to know. Very nice. It's not late enough to go to either the haryiv or the Need/Want, so you walk home, excited to read another book.

Hello, New York! is the story of a daughter of a human and Irathient couple named Stephanie Yardash, and her life growing up in New York among two worlds. You open the book, noting the prologue recognizing her parents and their accomplishments as responsible for her current prosperity.

Sammy Collier married Grizar Jandir in 2032, a romance born of a combat medic from the Earth Military Command falling in love with an Irathient prisoner of war. The two moved to New York mostly due to their relationship being unique, and Columbia wanting to show its capital as a place where humans and Votans could cooperate after the brutal Pale Wars.

Sammy and Grizar moved there in 2033, given an almost rent-free home near the dams that kept parts of New York above water. Aggressive terraforming during the war had sunk most of the old city, but, as a matter of prestige, the Earth Republic was working hard at restoring it. After all, New York makes a more impressive capital than Concord or Fredericton, two more logical choices.

8th Neighborhood, or Dariborough, as it was called by the residents as a joke of sorts, was where Stephanie Yardash grew up. She was adopted in 2034, as part of a social experiment conducted by Columbian officials. She was ten years old when she moved in with her new parents. The book explicitly does not mention the orphanage very often, only that it was an unpleasant experience.

Stephanie went to school in a mixed species classroom, with mostly humans and Castithans. The classes were generally arranged to cover Terran history first, with Votanis history as an elective at best, many years having no teacher to speak of for it. The food was almost entirely Terran, despite the enormous number of Votan cooks willing to volunteer their time.

In short, the John Bolton Institute for All Races, or JBI, as it was usually called in casual conversation, was human-biased at best, even if it was subtle. Stephanie was part of the student government, and with four other students, went to the City Council to speak up for an expanded curriculum, that incorporated new materials for this new Earth.

Finally, despite the wishes of the Terrestrian Party, bills were passed, expanding the JBI's options. The student government wasn't entirely active afterwards. Stephanie started dating an Indogene named Wer in her junior year of high school, and the two were together until a tragic incident in 2044, when both of them were about to graduate.

Dark Matter is a Votan supremacist organization that seeks the eradication of humanity and Earth being converted into a planet entirely for the five races. At the graduation ceremony, there was a horrific massacre committed by those extremists. Nineteen humans, two Castithans, one Sensoth, and one Indogene died in the attack.

Stephanie doesn't go into detail about the aftermath, only mentioning that a Columbian stratocarrier paid a visit to a Dark Matter base in the ruins of Baltimore, and that was that. She describes life after high school. She was preparing to join the Columbian Special Forces, as sort of a vengeance for Wer, and right before the implants were put in, her father came rushing into the operation room.

"Don't do it, Little Bear!" Grizar shouted at her in L'Irathi, as two Earth Republic soldiers grabbed him. "Wer wouldn't have wanted this! We don't want this! Boulders, you don't want this!"

That was sort of a turning point for her. She spent several months in therapy, and when she felt better, she went to college. The book was primarily written during this time, and there are more details. Stephanie tells of her embarrassing relationships, her trysts with other classmates, and even one time that she met Trent Adkins at a concert.

Stephanie finishes the book with a very inspirational speech, that you take to heart. Humanity isn't based around biology, or culture, or religion, or anything like that. I think we all learned that during the Pale Wars, and before and after.

Humanity is a concept. We are born of a united spirit, a respect for this planet so many have bled for and loved for. We are one, regardless of whatever species you are. This holy world of ours, it belongs to everyone. I call upon you, the reader, to make this Earth a better place by showing tolerance and respect for your fellow person. It's the least you can do.

It was a heartwarming story, and you're very happy that you read it. Unfortunately, it didn't really teach you anything besides the factoids about postwar New York. You stop to consider what you just thought. This Gamer power is messing up your thinking process. You're only focusing on rewards, and ignoring the simple pleasures of life. That's a bit messed up.

It's 6:22, which is a reasonable time to put the book back in your inventory and head to the haryiv. You get there ten minutes later, early for the classes. Avizu shakes your hand human-style as you enter. The older man smirks at you. "Ready to learn?"

"I suppose I am."

"Well, in this haryiv, learning is...overcoming," he pauses slightly on that last phrase, before he slouches closer to the ground, sweeping one of his legs underneath you. You yelp as you fall to the ground, before you narrowly dodge the instructor's bare foot attempting to slam down upon your face.

"The fuck?" you mutter. You take Avizu's leg into your chest, which hurts, but it isn't that bad. A try to grab it fails, since Avizu is quicker and more dextrous than you are. Your arms flail out in front of you at the failed grasp, and the instructor takes full advantage, kneeing you in your chest.

You stumble backwards, and Avizu presses your weakness, going for another sweep of his leg. You jump upwards, letting the attempt to impair your balance go to your right harmlessly. You launch a quick jab into Avizu's face as he slides with his leg.

The punch sends Avizu sliding into the floor, but the man displays a remarkable recovery, and actually back flips backwards to get back onto his feet. The two of you rush each other, and the battle turns into a quick trade of jabs, before the instructor apparently realizes how many punches you can throw, and goes for another leg sweep.

This one causes you to fall, and Avizu has his foot over your neck before you even hit the ground. "Impressive stamina, good speed with the fists. Your natural dexterity and vitality are notable. You need work on everything else, however. Stand."

He releases your neck, and you rise shakily. "That's your way of greeting students, huh?"

Avizu smiles. "Would you have preferred a brochure?"

"Kind of."

That makes the man laugh. "The other students will be here shortly. Wait for them, and I'll start the lessons in...fifteen minutes."

Seven others walk in, as Avizu said. All but one are Castithans, the other being a human male like you. Wade LePage shakes your hand after dropping off his boots and jackets by the door. "Didn't expect to see a fellow pinkskin in here."

Must be a Castithan slur for humans. "Well, only martial arts place in town. Figured I'd try it out."

Wade nods. "Same here."

Avizu speaks up before you can continue your conversation. "Alright, children! You know why you're here. House, Varuk, both of you get up here. You're the newbies, so you get to be my test dummies."

You and a young Castithan, who can't be more than a teenager, step up next to Avizu. "Varuk here is quick, dextrous, but he's a complete banggo at nefkee or any other martial art I try to drill into his head. House here is a bit of a blockhead, but hell, he's got enough stamina in that hard skull of his to keep fighting."

He gestures to two Castithans standing at the front, already in uniforms. You and Varuk are the only ones not wearing them, and you feel a bit awkward about that. "Kyrij, Chano, you two are going to spar with House and Varuk. Show them how it's done."

The Castithan with the short hair, Chano, heads towards Varuk. The poor kid's practically half his size. You're guessing Kyrij is around the same level of prowess as Chano. The Castithan, a man with a swimmer's build, literally looks down on you by a few inches.

"Fight."

You don't see Chano and Varuk's fight, since you're focused on Kyrij. The man starts the fight, aiming his palm at your chest. You take the blow, since it doesn't do that much to you, and then you take advantage of the fact that one of his limbs is distracted by striking him with a single blow to the cheek.

Kyrij stumbles backwards, and you press him, activating a Power Strike using both of your fists and pelting the martial artist in the stomach. He gasps and sputters for a few moments like a fish out of water, before collapsing.

Avizu snorts as he looks over the four of you. Varuk's lying on the ground, moaning, so you're guessing his fight lasted about as long. "Sorry, House. I meant for you to lose that one. Oh well. Chano, House, help Varuk and Kyrij get up. We'll start the lessons now."

Skill Unlocked! Nefkivaniro 1/100. The most famous martial art native to Daribo. Nefkee, as most practitioners refer to it in short, relies on dexterity and finesse, as well as being the one to strike first and quickly take your foe. Nefkee focuses on destroying the balance and swiftness of your enemy. +1% damage to Unarmed Mastery per level.

Awesome. +2 Unarmed Mastery! Unarmed Mastery 15/100. +1 Observe! Observe 10/100. +1 Dexterity.

You're very glad that your stamina recovers quickly and your injuries disappear around the same rate. Still, a break at the Need/Want is exactly what you need. You take a seat by the bar, in the only empty seat, which is nice and convenient. The Sensoth next to you is drinking whiskey cheerfully, while singing some bar song in a native tongue.

You look to your left, and see another human, this one in miner garb. He catches you looking at him, and tells you his name. "Eric Lambert. Miner."

"Sam House. Handyman, I guess."

"Any good at plumbing?" he asks, in a half-joking manner.

"No. Sorry."

"Damn. The toilet's stopped up."

You laugh. "They don't make plungers anymore?"

"I just don't feel like doing it."

"Heh."

"You looking for work?" Eric asks, putting his drink down, signifying that it's empty. Jered walks over to refill it.

"Kinda, yeah. Not urgent, though."

"You want to stop by my house and clean up the backyard? It's all filled with weeds and rats, and I don't feel like cleaning it up. 20 scrips for you if you do it."

"I'll think about it."

"Cool."

You finish your beer, give a goodbye to Eric, and head home. After setting up and activating your alarm clock, you go to sleep.

You did quite a bit today. What are you going to do tomorrow, on April 8, 2046? Remember that you have seven actions to take.

[ ] Meditate. Become one with the stars, the Earth, and yourself. Take the path towards ascendancy. Unlock the benefits of Kundalini Meditation for the day. +1 to Kundalini Meditation skill.

[ ] Read the books. Could give valuable information on the cultures of this brave new world. You can choose up to two. 1 action each.
---[ ] The War of the Three Hells
---[ ] The World Hatched Anew: Our Love for Our Gods
---
[ ] Waiting for a Land to Call My Own

[ ] Visit the library to acquire some new reading material. 40% chance of one being a skillbook. You can buy library books for 10 scrips, although Miss Gonzalez won't like it. Counts as 1 action. You can choose 1 books/book subjects below, or write-in.
---[ ] Get the book Our Flag Was Still There, describing the survival of the United States after the Pale Wars. You could use some patriotism right now.
---[ ] More stuff on post-war human culture.
---[ ] Focus on human geopolitics post-war.
---[ ] Write-in. Please don't be a smartass and write 'something that's a skillbook'.

[ ] Look into jobs. Eric Lambert, some guy you met at the bar, wants you to clean up his backyard. 100% chance of success. +20 Scrips. 20-40 EXP. Increased relations with Lambert family. Counts as 1 action. +2 to Gardening skill.

[ ] Look into jobs. Mowing lawns isn't a very impressive career, but Mr. Lawson needs someone to do it. 90% chance of success. +30 Scrips. 15-30 EXP. +1 to Gardening. Counts as 1 action.

[ ] Look into jobs. The local boxing organization is looking for anyone who wants to let off some steam. Prove your worth, and they'll let you in. You'll do miscellaneous actions, like sparring, repair of gloves and punching bags, and such. Very much a day to day job/part-time job, though. 80% chance of success. 75 Scrips. 30-50 EXP. Increased relations with Defiance Boxing Club. Counts as 1 action. Will unlock the Boxing Club Worker job if successful, which will in turn unlock many options for your future.

[ ] Look into jobs. Defiance is a mining town, and almost all of its mines are controlled by a fellow named Rafe McCawley. Maybe you can get a job as a miner? Rewards 120-160 scrips per day. 80% chance of success. Counts as 1 action, unless you succeed, in which case, it's 3. New skills, potential rewards, EXP. Job has unreliable levels of security (cave-ins, scrappers, hellbugs, etc.). You'll compete with other workers for who gets the more profitable shafts or exploration duties.

[ ] Look into jobs. Maybe Clancy needs a junior Lawkeeper to help out? Rewards 3200 scrip per month, other benefits, new skills, allies, EXP chances. 60% chance of success. Counts as 1 action, unless you get the job, whereupon its 4 per day, and you get a new Title.

[ ] Look into jobs. There's an Earth Republic recruitment officer giving out pamphlets on joining the Terran Unitary Expeditionary, a place for people to get a new life serving in the military. Life will be hard if you get in, but you think you can handle it. See new places, kill interesting people. It'll be fun. Rewards 2500 Scrip per month, other benefits, new skills, EXP chances. 60% chance of success. Counts as 1 action, changes the quest entirely if you succeed. You will get a new title.

[ ] Explore the town on your own. 1 action each. Rewards are a surprise. Will expand Sam's knowledge, allies, and armory in varying ways.
---[ ] Go to the Need/Want and just talk to people. Might meet someone interesting.
---[ ] Find some Irathients and strike up a conversation. You want to grind up your L'Irathi. 80% chance of success.
---[ ] Go to the bookstore to see if they have any particular skillbooks you might want. 60% chance of success.

[ ] Go exploring on the outskirts of town, while staying within the stasis net. Who knows, maybe you can find a hellbug to kill or some interesting loot. Write in mandatory. Counts as 1 action.
---[ ] Write in.

[ ] Go to the bazaar/shop section. 1 action each. Write in for details. I will respond with the cost if not stated.
---[ ] Buy weapons.
------[ ] Buy a machete. Costs 20 Scrips.
------[ ] Buy a hatchet. Costs 15 Scrips.
---[ ] Buy new clothes. Costs 15 Scrips for each change of clothes.

[ ] Talk to Fozzi at the garage about getting an apprenticeship in vehicle repair. You're probably one of the more knowledgeable people in town, and you're willing to work for a few hours every few days. Counts as 1 action. 60% chance of success. Unlocks the Garage Apprentice shop if successful. +5 to Basic Vehicle Repair.

[ ] Grind your skills.
---[ ] Write in with elaboration.

[ ] Write in. Within reason, please.

Sorry that this update took so long. I'm getting back into the daily grind of school, but at least there are only two months left. Anyway, usual stuff happened this update, with the new inclusions of the haryiv and...that's basically it. The meditation was fun to write, though.

Finally, the boring stuff. Here's what you gained in this update.
-15 Scrips.
+26 EXP.
Skill Unlocked! Housework (goes under Housework category).
Skill Unlocked! Nefkivaniro (goes under Combat category).
+2 Cooking.
+1 Observe.
+2 Unarmed Mastery.
+1 Dexterity.
 
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[x] Meditate. Become one with the stars, the Earth, and yourself. Take the path towards ascendancy. Unlock the benefits of Kundalini Meditation for the day. +1 to Kundalini Meditation skill.

[x] Look into jobs. Eric Lambert, some guy you met at the bar, wants you to clean up his backyard. 100% chance of success. +20 Scrips. 20-40 EXP. Increased relations with Lambert family. Counts as 1 action. +2 to Gardening skill.

[x] Look into jobs. Defiance is a mining town, and almost all of its mines are controlled by a fellow named Rafe McCawley. Maybe you can get a job as a miner? Rewards 120-160 scrips per day. 80% chance of success. Counts as 1 action, unless you succeed, in which case, it's 3. New skills, potential rewards, EXP. Job has unreliable levels of security (cave-ins, scrappers, hellbugs, etc.). You'll compete with other workers for who gets the more profitable shafts or exploration duties.
---[x] If successful, move Lawson job and bookstore off today's agenda.

[x] Look into jobs. Mowing lawns isn't a very impressive career, but Mr. Lawson needs someone to do it. 90% chance of success. +30 Scrips. 15-30 EXP. 60% chance of unlocking Mowing skill. Counts as 1 action.

[x] Look into jobs. The local boxing organization is looking for anyone who wants to let off some steam. Prove your worth, and they'll let you in. You'll do miscellaneous actions, like sparring, repair of gloves and punching bags, and such. Very much a day to day job/part-time job, though. 80% chance of success. 75 Scrips. 30-50 EXP. Increased relations with Defiance Boxing Club. Counts as 1 action. Will unlock the Boxing Club Worker job if successful, which will in turn unlock many options for your future.

[x] Explore the town on your own. 1 action each. Rewards are a surprise. Will expand Sam's knowledge, allies, and armory in varying ways.
---[x] Go to the bookstore to see if they have any particular skillbooks you might want. 60% chance of success.

[x] Talk to Fozzi at the garage about getting an apprenticeship in vehicle repair. You're probably one of the more knowledgeable people in town, and you're willing to work for a few hours every few days. Counts as 1 action. 60% chance of success. Unlocks the Garage Apprentice shop if successful. +5 to Basic Vehicle Repair.

Keeping up mediation for the bonuses.

Trying for that mining job. Maybe Lambert can help? If unsuccessful, we'll take that mowing job and browse the bookstore.

The boxing offer looks pretty good, despite my earlier reservations.

Working with Fozzi sounds good, too. Mechanical skills are widely appreciated. And access to a shop? Could be useful.

I'd strongly suggest just folding that under either Housework or, more likely, Gardening. Otherwise you're likely going to just end up with a bloated skill-list again, and the micromanagement issues that come with it...
We do have a lot of skill categories with just one or two skills...

Updated info table:

Quest Info Table
Last update: 1.06
2046 April 7, Friday



  • (Source: http://powerlisting.wikia.com/wiki/File:Tony_Stark_Business.jpg)

    Character

    Name: Samuel Anthony House
    Appearance: (see photo)
    Class: The Defiant Gamer
    Titles: none yet
    Level: 4
    EXP: 80/630
    Health: 225
    Health Regeneration: 20 per hour
    Mana: 115
    Mana Regeneration: 10 per minute
    Stat Points: 5
    Money: 87 Scrips (roughly equivalent to 1.5 US Dollars)
    Stats (upgradeable with stat points, omakes, and in story events)

    Strength: 9
    Vitality: 10
    Dexterity: 11
    Intellect: 10
    Wisdom: 6
    Luck: 7

  • Passive
    • Gamer's Body
      MAX/MAX
      Your body receives only momentary discomfort from injuries, and your body is reconstructed to no longer act or exist like an ordinary human body. If you sleep in a comfortable bed, all minor status effects, as well as low health and mana stats, are removed or restored respectively.
    • Gamer's Mind
      MAX/MAX
      You will always calmly and logically think things through. You are immune to mind manipulation abilities of any kind.
    Information
    • Observe
      10/100
      A skill that gives information on topics and subjects familiar and unfamiliar. Best used on things that are confusing or difficult to understand. When used on living objects, gives you their MAX HP, MP, and basic information. On objects, grants you basic information.
    Technology
    • Basic Vehicle Repair
      11/50
      You have experience in vehicle repair, but only in a stable environment, with plenty of tools. You've got a ways to go in order to make it in the postwar world. You can handle rollers and other basic vehicles just fine, but you'll definitely need some help with Votan tech.
    Nature
    • Gardening
      1/100
      You have a basic idea of how to arrange a garden. You have a vague idea of which plants grow where, and when they bloom, as well as other random factoids, but don't ask much beyond that. You're an amateur gardener at best.
    Language
    • L'Irathi
      7/25
      The dominant native tongue of the Irathient people, but not the only one. Accepted as a lingua franca among Terran-based Irathients and most raiders, when English is not in use.
    • Spanish
      2/100
      The human language born of Iberia and now dominant in South America. Spoken prominently in the Iberian Cooperative, most nations in South America, and parts of North America.
    Combat
    • Blunt Weapons Mastery
      1/100
      Sometimes mankind's (and Votan-kind's) worst problems are solved by hitting with a big stick. Or axe. Or baseball bat. This skill covers blunt weapons, and your skill, speed, and number of critical hits when using them.
    • Unarmed Mastery
      15/100
      Ah, man's most trustworthy friend. His own fists! You know the basics of unarmed combat, particularly brawling and punching. 1% additional damage to unarmed attacks, 1% additional speed to unarmed combats, and no damage taken from punching or kicking other enemies. +1% each level of Unarmed Mastery.
    • Power Strike
      7/100
      Sometimes you just need to hit something really hard. Costs 20 MP per use. 15% extra chance of critical chance. 25% extra damage on said attack. Increases by 1% and 25% each level of this skill.
    • Nefkivaniro
      1/100
      The most famous martial art native to Daribo. Nefkee, as most practitioners refer to it in short, relies on dexterity and finesse, as well as being the one to strike first and quickly take your foe. Nefkee focuses on destroying the balance and swiftness of your enemy. +1% damage to Unarmed Mastery per level.
    Cooking
    • Cooking
      3/100
      The most basic art for survival of any sapient and sentient species. You understand the basics of boiling, brisking, baking, and all that nonsense in regards to Terran foods familiar to the average North American. You're even beginning to grasp how those odd Castithans make their consumables. Food tastes 1% better, requires 1% less ingredients, and gradual development of subskills. Percentages increase by 1 with each level up of this skill.
    Transhumanism/Psionics
    • Kundalini Meditation
      1/100
      One of the most powerful and comprehensive methods of yoga for achieving mental clarity and transcendence. Simply visualize the stars, the earth, and the body, and perform the proper mantras to receive your physical and mental rewards. Practice for one hour per day in order to gain +1 Vitality, +2 Intellect, +5 Wisdom, and +50% mana regeneration for the remainder of the day. Practice one full session for 40 days and double those bonuses. Further skills for this meditative ability will unlock as you progress on your path to enlightenment.
    Housework
    • Housework
      1/100
      You know how to paint walls, sweep the floor, vacuum the rugs, and the various menial tasks that go into keeping a house nice and fresh. +1% speed to all housework tasks like dish washing or vacuuming.

  • Eqipped
    • (clothes)
    Stored
    • Defiance Library Card
      Check out any number of books (under ten) for up to three weeks. Fee of one scrip per day overdue.
    • The War of the Three Hells
      by Rayet Tasko
      Personal chronicle of the life of a soldier of the Votanis Collective on the Central American front. Anecdotal statements, accuracy questionable.
      Defiance Library book, unread
    • Hello, New York! Recollections of a Life in the Big Apple
      by Stephanie Yardash
      A young girl adopted by interspecies parents, Stephanie describes her childhood living in a Votan neighborhood in the capital of Columbia. It tells of heartbreak, systematic discrimination, triumphs, and focuses on the belief that maybe the two systems can come together to make a greater world.
      Defiance Library book, read
    • The World Hatched Anew: Our Love for Our Gods
      by Kaarti Sishemo
      A Liberata cleric wrote this thesis to explain to humans (and even other Votans) about the polytheistic religion that his species holds so dearly. Relates how the belief system evolved over time, and how certain sects vary in their opinions.
      Defiance Library book, unread
    • Waiting for a Land to Call My Own
      by Halan Koylu
      Halan was a Yuke Liro when the Votans left for Earth, and has a story to tell about conditions on the ark, as well as how he was treated on the homeworld. It's...not a pretty story.
      Defiance Library book, unread
    • (2x) Ticket to Bojar Zhivala's Performance (Any)
      What it says on the tin. Next shows: April 17-24, 2046: Minneapolis. May 24-31, 2046: Portland. June 6-13, 2046: My-Vrtya. July 1-8, 2046: San Francisco. Will update as the dates go on.
    • Personal Coupon for Free Drinks and 50% Night Porters until May 4, 2046
    • Personal Coupon for 10% Discount at Need/Want for Life
    • (4x) Hellbug Chitin
    Other
    • Rental House
      two buildings to the right of the Lawkeeper's office
      spartan, two main rooms: living room w/kitchenette and bedroom
      used to belong to drug dealer until he got sent to Camp Reverie
      500 scrip per month, starting May 1, pay to Clancy

  • Defiance
    • Rick Smith
      Human male, white, mid twenties, Defiance guard
    • Jeff McMiller
      Human male, white, mid twenties, Defiance guard
    • Garret Clancy
      Human male, old, Defiance Lawkeeper
      Relation Status: Friendly
    • Trudy Smith
      Level Two
      HP: 125/150
      MP: 0/25 MP
      Mother of three and excellent cook.
      Human female, American Southerner, elderly
      See: Mama Trudy's Burgers and Fries
    • Meh Yewll
      Level Four
      HP: 180/180
      MP: 600/600
      Town doctor of Defiance. Has a checkered past.
      Indogene female
    • Denise Gonzalez
      Level Two
      HP: 115/125
      MP: 50/50
      Town librarian in Defiance. Recovering from diabetes thanks to Indogene medicine.
      Human female, Hispanic, elderly
    • Fozzi
      Level Five
      Sensoth male, Defiance mechanic
    • Alex Vavilov
      Level Three
      HP: 250/250
      MP: 50/50
      Worker at the Chatelaine Guesthouse.
      Human male, white, gruff looking, bearded
    • Belutok Kurr
      Castithan (male?), ranting preacher; not friendly, repeat, not friendly
      Relation Status: Hated
    • Davan Nyoraj
      Irathient male, Votan smith
      Relation Status: Friendly
    • Warren Rossiter
      Human male, white, Fredericton Lumber Corporation
    • Sandra Hawkins
      Human female, African-American, old
    • Jered Kikema
      Liberata male, Need/Want bartender
    • Alzat Hinlo
      Level Three
      HP: 250/250 HP
      MP: 50/50 MP
      Formerly the favored son of the Hinlo clan, Alzat ran away from home after being forced into an arranged marriage. He is currently lying low in Defiance doing odd jobs.
      Castithan male, burly​
    • Recife
      Human male, handyman​
    • Avizu Hyaro
      Castithan male, martial arts instructor
      See: Castithan haryiv
    • Chavis
      Liberata male, Defiance Bookshop staff
    • Kathy Xing
      Human female, Defiance Electronics and Repair
    • Swoga Tilemso
      Castithan female, human friendly, Delights of Daribo
      Relation Status: Friendly
    • Wade LePage
      Human male, student at Castithan haryiv
    • Varuk
      Castithan male, rookie student at Castithan haryiv
    • Kyrij
      Castithan male, student at Castithan haryiv
    • Chano
      Castithan male, student at Castithan haryiv
    • Eric Lambert
      Human male, miner
    Other Places
    • Uthik Sahtar
      Level Four
      HP: 210/210
      MP: 100/100
      A bachelor attempting to break free of a restrictive Shanje Liro family. Regularly moves in between towns.
      Castithan male, moved to New Las Cruces
      Relation Status: Honored
    • Bojar Zhivala
      Castithan male, Usealano performer, travelling
      See: Usealano Stall
      See: Ticket to Bojar Zhivala's Performance

  • Defiance

    (Source: http://en.defiance-wiki.com/wiki/File:Defiance_terrain_map.jpg)

    Locations
    • Wanderer's Rest
      A small inn with a bar attached.
    • Scents of Trulog
      A Sensoth-owned perfume shop.
    • Sugar and Spice
      A confectionery stall.
    • Mama Trudy's Burgers and Fries
      Old Earth fast food made with love.
      See: Trudy Smith
    • Usealano Stall
      Watch the masterful performer Bojar Zhivala reenact his parents' art! Usealano is a native Castithan art, an improvised poetry of sorts, and requires fluidity and quick thinking.
      See: Bojar Zhivala
    • Chatelaine Guesthouse
      See: Alex Vavilov
    • Need/Want Bar
      See: Jered Kikema
      Relation Status: Friendly
    • Castithan haryiv
      martial arts dojo
      Classes are Monday, Wednesday, and Sunday at seven. 10 scrips a month.
      See: Avizu Hyaro
    • Defiance Bookshop
      See: Chavis
    • Defiance Electronics and Repair
      marketplace stall
      See: Kathy Xing
    • Delights of Daribo
      "sort of a Castithan cafe"
      Relation Status: Friendly

  • Quests
    • Help Uthik Move Out!
      A young Castithan man needs help moving the furniture out of his apartment. He has sent out a help wanted ad for any in Defiance willing to help for a small amount of money. You, of course, have accepted. Clear the furniture from his house to the landcoach he has hired.
      Completion Reward: 108 EXP. 35-40 Scrips. Increased relations with Uthik Sahtar.
      Completion Failure: None.
    • Clean Miss Hawkins' Greenhouse!
      An elderly woman needs a pair of hands to help rid her greenhouse of weeds. Win her friendship and a small amount of scrips for assisting her. Small penalties are given for damaging flowers.
      Completion Rewards: 25 Scrips. 89 EXP. Increased relations with Sandra Hawkins. The Gardening skill.
      Completion Failure: None.
    • Down that Yuma Slammer!
      Finish the Yuma Slammer without falling flat on your ass. If you're still conscious five minutes after you're done, you get free drinks at the Need/Want until May 4th and 50% off on...other pleasures. Fail if you pass out.
      Completion Reward: Free drinks at the Need/Want until May 4, 2046. 50% off on all night porter meetings until May 4, 2046. 10% discount on food/drink at the Need/Want for life. +50 EXP. Increased relations with Need/Want.
      Completion Failure: Decreased relations with Jered Kikema.
    • Clean Up Those Roads!
      Details not given in thread. Completion Reward: +80 Scrips. +107 EXP. Increased relations with Defiance Border Patrol (Neutral to Friendly). Increased relations with Alzat Hinlo (Neutral to Friendly).
    • Paint The Delights of Daribo!
      Miss Tilemso wants your help painting the exterior of her restaurant, the Delights of Daribo.
      Completion Reward: 26 EXP. +2 to Cooking skill. Increased relations with Delights of Daribo. Increased relations with Swoga Tilemso. 40% chance of Housework skill.
      Completion Failure: Decreased relations with Swoga Tilemso. Decreased relations with Delights of Daribo.
    Other Messages
    • Edonla Bloom
      A flower native to Daribo. Symbolizes individual growth and bachelorhood.
    • Decreased relations with all surviving upper liros of the Castithan society.
      (after reading 'The Castes of the Castithans')
    • Yuma Slammer
      The most alcoholic beverage in Defiance. +1 to Vitality, -5 to Intelligence for thirty minutes. 75% chance of passing out.
    • Hellbug Skitterling
      Level Three
      HP: 150/150 HP
      MP: 0/0
      Annoying little buggers. They have a habit of dodging attack at the last minute, and being generally annoying overall. Kill them quickly, before they create an entire hive, or worse, bring an existing one down on your heads.
      • 3 Hellbug Skitterlings Killed
 
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[x] Meditate. Become one with the stars, the Earth, and yourself. Take the path towards ascendancy. Unlock the benefits of Kundalini Meditation for the day. +1 to Kundalini Meditation skill.

[x] Look into jobs. Eric Lambert, some guy you met at the bar, wants you to clean up his backyard. 100% chance of success. +20 Scrips.20-40 EXP. Increased relations with Lambert family.Counts as 1 action. +2 to Gardening skill.
[x] Look into jobs. Mowing lawns isn't a very impressive career, but Mr. Lawson needs someone to do it. 90% chance of success. +30 Scrips. 15-30 EXP. 60% chance of unlocking Mowing skill. Counts as 1 action.

[x] Look into jobs. The local boxing organization is looking for anyone who wants to let off some steam. Prove your worth, and they'll let you in. You'll do miscellaneous actions, like sparring, repair of gloves and punching bags, and such. Very much a day to day job/part-time job, though. 80% chance of success. 75 Scrips. 30-50 EXP. Increased relations with Defiance Boxing Club. Counts as 1 action. Will unlock the Boxing Club Worker job if successful, which will in turn unlock many options for your future.


[X] Go to the bazaar/shop section.1 action each. Write in for details. I will respond with the cost if not stated.
---[X] Buy weapons.
------[X] Buy a hatchet.Costs 15 Scrips.
---[X] Buy new clothes.Costs 15 Scrips for each change of clothes.

----[X]Two Changes work clothes.

[X] Read the books. Could give valuable information on the cultures of this brave new world.You can choose up to two. 1 action each.
---[X]The War of the Three Hells


Need more Money. More Rep. Get to know more people. Works on martial skills. Keeps up buff.
 
[ ] Meditate. Become one with the stars, the Earth, and yourself. Take the path towards ascendancy. Unlock the benefits of Kundalini Meditation for the day. +1 to Kundalini Meditation skill.
[ ] Talk to Fozzi at the garage about getting an apprenticeship in vehicle repair. You're probably one of the more knowledgeable people in town, and you're willing to work for a few hours every few days. Counts as 1 action. 60% chance of success. Unlocks the Garage Apprentice shop if successful. +5 to Basic Vehicle Repair.
[ ] Look into jobs. The local boxing organization is looking for anyone who wants to let off some steam. Prove your worth, and they'll let you in. You'll do miscellaneous actions, like sparring, repair of gloves and punching bags, and such. Very much a day to day job/part-time job, though. 80% chance of success. 75 Scrips. 30-50 EXP. Increased relations with Defiance Boxing Club. Counts as 1 action. Will unlock the Boxing Club Worker job if successful, which will in turn unlock many options for your future.
[ ] Read the War of the Three Hells
[ ] Go exploring on the outskirts of town, while staying within the stasis net. Who knows, maybe you can find a hellbug to kill or some interesting loot. Write in mandatory. Counts as 1 action.
[ ] Grind your skills.
--[ ] vehicle repair
--[ ] unarmed combat
 
[x] Plan Handyman
[1] Meditate. Become one with the stars, the Earth, and yourself. Take the path towards ascendancy. Unlock the benefits of Kundalini Meditation for the day. +1 to Kundalini Meditation skill.
[2] Read the books. Could give valuable information on the cultures of this brave new world. You can choose up to two. 1 action each.
---[x] The War of the Three Hells
[3] Look into jobs. Eric Lambert, some guy you met at the bar, wants you to clean up his backyard. 100% chance of success. +20 Scrips.20-40 EXP. Increased relations with Lambert family. Counts as 1 action. +2 to Gardening skill.
[4] Talk to Fozzi at the garage about getting an apprenticeship in vehicle repair. You're probably one of the more knowledgeable people in town, and you're willing to work for a few hours every few days. Counts as 1 action. 60% chance of success. Unlocks the Garage Apprentice shop if successful. +5 to Basic Vehicle Repair.
[5] Go to the bazaar/shop section. 1 action each. Write in for details. I will respond with the cost if not stated.
---Buy a med kit, backpack and flashlight.
---If med kit comes with a how to booklet in treatment read/eat it.
[6] Go exploring on the outskirts of town, while staying within the stasis net. Who knows, maybe you can find a hellbug to kill or some interesting loot. Write in mandatory. Counts as 1 action.
---[x] Doing some light scouting around the area outside the net to get a idea and feel for the area, while at the same time pulling up your options menu to see if you have a map and other useful options in there to use.
---[x] If you do, see how in detail your map can get and if it saves it's data you gain to be called up later for us too. If it does, head out deeper into the woods trying to find anything of interest, since you map can show you the way back. Though if it doesn't, just keep to the plan buildig up you knowledge of the area so you know how not to get lost in the woods.
---[x] And if you run into any trouble, just beat it down with your fists and power strikes.
---[x] Also, make it a point to always be running and weaving your way through the woods to train and grind while your out here.
---[x] Lastly, make sure to take your new gear while out exploring and to fill your backpack with rocks to weight it done and help your training. Though if you get in a fight, drop your bag so it doesn't get in the way.
----[X] +Book loot bonus
[7] Look into jobs. The local boxing organization is looking for anyone who wants to let off some steam. Prove your worth, and they'll let you in. You'll do miscellaneous actions, like sparring, repair of gloves and punching bags, and such. Very much a day to day job/part-time job, though. 80% chance of success. 75 Scrips. 30-50 EXP. Increased relations with Defiance Boxing Club. Counts as 1 action. Will unlock the Boxing Club Worker job if successful, which will in turn unlock many options for your future.


So I figured it's about time that we start putting down the leg work in exploring the wider world outside and looking for random encounters. Plus, we can grid that cool free running skill you guys wanted here with some stats at the same time. :)

As for things on the whole job front, I wanted to go with the small jobs for now, as they open up more routes for us to take later and let us keep expanding our network of people. Since networking is another one of our major goals here.

Edit:
Adding book loot bonus plan.
 
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[x] Plan Handyman

As always an excellent update. I really liked the book Hello, New York! . Plus some text about meditation was fun to read.
 
@jcw3

Yo jcw3, might I ask how much some basic armor might cost and what kinds of tiers of it might be in this game here?
 
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