@jcw3
Yo jcw3, might I ask how much some basic armor might cost and what kinds of tiers of it might be in this game here?
I'd say 200 scrips minimum for a good set.
@jcw3
Yo jcw3, might I ask how much some basic armor might cost and what kinds of tiers of it might be in this game here?
Can you tell from what will protect this armor? Normal earthly firearms? Normal edged weapon? Or armor adapted to protect against technology of Votan?
Can you tell from what will protect this armor? Normal earthly firearms? Normal edged weapon? Or armor adapted to protect against technology of Votan?
It's still better than plain clothes. What about protection from melee weapons?Votan tech. Not going to resist cold fire or energy weapon used by the Votans, but it does act as sort of bulletproof armor for a short while. It can take a few bullets, but not much more than that.
It's still better than plain clothes. What about protection from melee weapons?
Nope, that was just one of the 4 options we could have picked at the start and we went for psy powers instead here.weren't we supposed to start with a set of N7 armor and an Avenger assault rifle?
I mean the other option was superpowers and we have neither
So jcw3, since you didn't toss out a tier list out there. Might I ask if this rough idea for a armor tier system could work for us?
Glad to be of help here then.Yes, that could definitely work. Thank you very much!
+1 Stat Point of your choice. I'll include it in the next update, and Myst can add it to the tally.
Glad to be of help here then.
As for my point, could I maybe trade it out for a skillbook find instead?
Alright then, as for the skill I wanted here, I wanted to aim for either a Danger sense skill or Huntsmen/outdoorsmen skill.I can give you +30 to a skillbook roll for the bookstore. Meaning that instead of having to roll a 40 to get a book, you have to get a 10. 90% chance of skillbook next time you go to the bookstore.
EDIT: You'll have to specify what skill you want.
Alright then, as for the skill I wanted here, I wanted to aim for either a Danger sense skill or Huntsmen/outdoorsmen skill.
Since both would be of great use for us and help with the whole dealing with things in the bush/random encounter grinding.
Alright then, I'll add that edit to the plan here.Add it to your vote. I'll have a 90% chance of it dropping as a piece of outdoors loot. I'll have it be Huntsman, if you don't mind. Sort of a ranger sort of deal. Increased proficiency with archery, hunting guns, hatchets, machetes, as well as with tracking and hunting in general.
@jcw3
Oh and jcw3, there is no law against wearing armor in town like there is carrying around firearms right?
Then I guess it is great that we have that whole awesome instant equip/unequip of our equipment set up then.No, there isn't. It's not a weapon. You will get odd looks, though.
Defiance is near the old site of St. Louis, Missouri. The St. Louis Gateway Arc was mentioned earlier in this quest.