The Gamer of Defiance Quest (Gamer/Defiance/SI)

It is tempting, the number of actions it takes makes me hesitant though.
Yeah, that is a kicker isn't it?

But its not like we don't get a lot from it, as a title, high placed contacts, steady pay, Lawkeeper gear, Lawkeeper perks, training, xp chances and a way into large events/quests do balance out well here.

And it's not like having only 3 actions a day after a job would be to bad for us. Since most of our actions right now go to the job anyway.
 
Yeah, that is a kicker isn't it?

But its not like we don't get a lot from it, as a title, high placed contacts, steady pay, Lawkeeper gear, Lawkeeper perks, training, xp chances and a way into large events/quests do balance out well here.

And it's not like having only 3 actions a day after a job would be to bad for us. Since most of our actions right now go to the job anyway.

True. Hmmm yeah okay I'd be willing to vote for it next update.
 
1.8
1.08
Monday, April 9, 2046

Defiance, Earth, Sol System, Terra Ferox Universe

You start your morning out right, doing your usual meditation. Kundalini Bonuses Unlocked! Active until 8:45 tonight. The usual morning meditation. You're unfortunately still in the habit of making sure your clothes and hair aren't messy, but with the Gamer power, your body and clothes are always neat.

It's too early to visit Fozzi or the haryiv, so you head out to do your job for the day. Or, at least to apply for it. You picked up the papers at the Chatelaine Guesthouse, as per usual, and found an interesting one. You've discarded bounty papers in the past, but this one was something within your range. Hellbugs are rather easy to take down, and with a large enough force on your side, not a problem in the slightest.

Lawkeeper Clancy issued a notice for volunteers to help him hunt down some hellbugs two days ago, and the voyage leaves today. It's a great way to get EXP, even if there aren't any scrips involved. His office is literally two buildings down from yours, so you walk through the door.

Garret Clancy arches an eyebrow as you enter. He's doing a last minute cleaning of an old rifle. Easily made in the 2000s, at the earliest. "Sam. How can I help you?"

"I wanted to sign up for today's hunting expedition, sir."

"Do you have any skills with combat? Besides your martial arts stuff."

You shake your head in response. "I'm okay with an axe or baseball bat. But I did best a hellbug in personal combat yesterday."

Clancy gives you a disbelieving look before sighing. "You're serious, aren't you?"

He gets an affirmative bob of your head in response.

"Damn. Fine, you're in. Don't get yourself killed."

The Lawkeeper of Defiance stands, giving his Remington one last look before leaving his office. You follow him through, noting the large gathering of fighters outside. You recognize two of them from your quest that involved clearing the roads of fallen trees. Recife Jones and Arthur Rodgers. They must be handymen with some level of combat skill.

There are five others assembled, two human women, two more human males, and a Liberata you don't recognize. Lawkeeper Clancy observes the civilians calmly, looking to a young black man next to him. Tommy Lasalle, according to Observe. He apparently had a rough past before being deputized, and now he's very loyal to the Lawkeeper. First time you've seen the Exalted rating for relationships between two people outside of families.

Clancy claps his hands together. "You all know why you're here. The hellbug nest above Old Collinsville is growing too damn big. The population is supposed to be kept around a hundred, recent estimates call it at three hundred. We obviously aren't equipped to take on two hundred hellbugs at once, which is why we're going for the methodical approach."

He continues. "We'll be leading a few hellbugs away from the hive at a time, killing them, and then repeating it until the population is at sustainable levels."

"Clear?" he asks. There are a few questions about transportation. Clancy's acquired two rollers for driving to Old Collinsville. Everyone checks their arms, mostly melee weapons and such. You feel a bit left out, being unarmed.

You end up getting into a roller with Recife and two other humans. Cheryl Evans and Joel Nicolay. Cheryl drives, with her boyfriend Joel in the front seat. Recife gives you an uncomfortable look as he sits in the back seat next to you.

"So...are you going to do that disappearing act with the bodies this time, too?" he whispers.

He only gets a nod in response. Recife sighs. "Great. You share the money, though."

"Of course I will, if you help me out."

Describing the fight against the hives is almost pointless. You don't see anything that you haven't before, and no one gets seriously injured. The other three are obviously disturbed by you using martial arts to almost effortlessly take down eleven hellbugs on your own with your bare hands, but they don't say much about it.

You give them 15 Scrips, five scrips each, from the dropped money the hellbugs give, while keeping some for yourself. +7 Scrips. +135 EXP. +11 Hellbug Chitin. +1 Petrohol Bottle

The four of you were mostly a support group, communicating via walkie talkies with Clancy and Tommy's groups. That's why you only took down thirty-four stray Skitterlings and one Hellbug Warrior. That one got brought down by three shotgun blasts from Recife and Cheryl respectively. It doesn't drop any loot as a consequence, which is too bad.

Hellbug Warrior. A bulkier, tougher, spikier, and meaner version of a skitterling. Drops more loot as a consequence, but you're going to need something strong to break through its shell. 500/500 HP. 25/25 MP. 100% chance of dropping hellbug chitin, 15% chance of dropping petrohol bottle, ???

Petrohol Bottle. A bottle containing the ubiquitous fuel source made by refining gulinite. Occasionally created via hellbug digestive tracks, this fuel source is good for refilling almost any vehicle. Warning: Most objects that need fuel require more than one bottle for full functioning. This object can be found by killing many hellbugs in quick succession, or as potential drops from medium to high level hellbugs.

The raiding party returns to Defiance, with only one casualties. The other man from the road clearing job, Roberts, got a nasty scratch to his chest. But on the bright side, the main team took down a total of one hundred and four hellbugs, while your group took down fifty-nine. For now, it's an acceptable solution to the hellbug problem.

It's amazing that the whole battle only lasted an hour and half, and that no one got hurt. The sheer number of casualties inflicted by a small militia is also impressive, but the fact that the groups were only fighting two at a time decreases the impact value for you, at least.

You shake Clancy's hand back at the Lawkeeper's Office, as everyone parts their ways. "Not bad, kid. Joel told me that you actually killed eleven of those things with your bare hands."

"Recife took down five with an axe."

"We both know which is more impressive. Enough with the false modesty. Good work, Sam. You were a great help, from what Joel told me. In a few months, you might make a good Lawkeeper."

"Thank you, sir."

Clancy tips his hat to you in a respectful manner, before shooing you away as he reenters his office. "Duty calls, son."

+100 EXP. +1 Unarmed Mastery! Unarmed Mastery 16/100. +1 Power Strike! Power Strike 8/100. +1 Huntsman! Huntsman 2/100. +1 Observe! Observe 12/100.

It's reasonably early still, so you return to the wilds for a jog and maybe even a hunting mission. Strapping the backpack full of rocks to your back, you return to the border of Defiance, greeting Rick and Jeff amicably as you pass through.

The jog is uneventful, and nothing much happens during it. You're mildly disappointed, but you get your stat points from your several hours of running, so you're happy. +3 Strength! +2 Dexterity! +3 Vitality!

You also get a new skill, from the weird skill books that you can apparently find just lying there on the road. Skill Unlocked! Armorcraft 1/100. This is a Blacksmith-related skill that revolves around fashioning armors and defensive garb. 1% increased defensive strength of any armor created. Current rate of success: 50%. Increases by 0.5% per level.

When you arrive back in town, you make a stop by Fozzi's garage. The Sensoth gives you a friendly wave as you walk in. "Afternoon, Sam! You ready to fix some rollers?"

"Hell yeah, man."

"Let's get started, then! I've saved some basic ones for you to practice on."

You blink. "Aren't these...customer's cars?"

"Of course! I'll be watching you while you do it, and these guys are okay with waiting. I know them personally."

His relaxed way of speaking is definitely at odds with his deep, rugged voice. He points you to a remade car with a Dodge logo on it. "Okay. This one needs a new tire. It's a basic problem, I don't feel like doing it. There are a few ways that are different than cars thirty years ago."

Fozzi kneels down next to you. "For starters, there's no real need for nuts anymore. Just use the jack and the spare tire, and the car tire will automatically handle the rest."

"What about the lug nuts?"

"Those are backups. In case of emergency kind of stuff. You rarely use them anymore."

You continue to the next problem, with a gray truck that almost looks like a four wheeler with the wide, enormous tires it proudly displays. "This is a really stupid problem, but don't tell the guy that wants it fixed that I said that. Almost every newly produced car nowadays uses a Votan energy bulb in the center of the car. This guy managed to shatter it. Looks like something or someone fell on the car from a high place."

"Shouldn't you talk to the Lawkeeper about that?"

"He did. Just some loud party with a bunch of kids. Someone got too drunk for their own good."

"So how do we fix it?"

"We take out the old glass, put in a new one. I'll go get one from the back, and you can use the screwdriver."

It doesn't take terribly long to do that, and with the built in solar energy picked in from sitting in the sun, as well as the petrohol still in the tank, the car starts working again. "Great! Now I've got a few more for you to work on."

At the end of the day, he's supervised you fixing a cracked windshield (adhesive spray), welding a fuel cap back onto a roller (adhesive spray again), replacing the bulb in a broken headlight, and even putting in a new seat belt. Fozzi has to 3D print a new seat belt, but it takes thirty minutes.

Along the way, you learn of how modern Votan vehicle repair works, but you still have a ways to go. Fozzi's willing to let you come back tomorrow to learn some more, and you're happy to oblige. He'll even start paying you eight scrips an hour for a part time position as an apprentice. +5 to Basic Vehicle Repair! Basic Vehicle Repair 17/50. Unlocks Garage Apprentice quest line/job line.

Title Unlocked! Garage Apprentice I. +25% to all skills focusing on mechanics and vehicle use.

Your final stop for the day is the haryiv. The Castithan martial arts dojo has the usual students, and Avizu continues his lecture. You're happy to say that you're starting to pick it up. You've stopped using Power Strike in your fights while learning nefkee, mostly because you want to actually learn, rather than simply win in one quick punch.

That strategy is working for you. You suffered a humiliating loss to Chano, but you managed to fight Kyrij and Wade to a draw. Varuk's having a bit of trouble keeping up, but you have faith in him. He seems like a good kid.

Not much happens at the session. It's lessons on foot placement, quick spars between students, and listening to the haryiv master speak. +1 Unarmed Mastery! Unarmed Mastery 17/100! +3 Nefkivaniro! Nefkivaniro 4/100! +1 Dexterity!

Quite a workout. You return home feeling a lot better about your martial prowess, and ready to read a book. You choose The World Hatched Anew: Our Love for Our Gods by Kaarti Sishemo, a prominent cleric in the Crasian faith, the chief religion of the Liberata people.

Sishemo starts by telling of the Imperiate, a title given to Liberata tribesmen and women in the ages past, before they even knew of the existence of Irathients. It was basically a tribe chief, and they were responsible for settlements, expansion, and foreign policy decisions, while an elder council beneath them ruled over the inner politics, like enforcing laws and culture and such.

Eventually, an Imperiate was visited by a deity. His name was Crases, and he rushed to tell his tribe of his encounter. They did not believe him, and he left for many years. He returned twenty years later, looking the same as he had a long time before.

Now, many in Crases' tribe recognized that he was a deity, and he 'uplifted' many of those followers. Adrus, the Solar. Rikios, the Abundant. Ilaen, the Teallyri (a Liberata term for the combined oceans that make up a world). Shendor, the Warrior. Scuvel, the Irath (in regards to the planet, essentially just like naming a god after the Earth). Oreas, the Starchild.

Together, Crases, the Champion, led his godlings into a great victory for many centuries, before ascending to a higher plane of existence. In the medieval era, they left humanity to fend for themselves, only occasionally giving out sparse gifts to luckier miners or warriors, while promising to return in the far future.

In the absence of their gods, the Liberata people turned cruel and greedy, managing the capitalistic system of the Votans with ruthless abandon. Crases punished his lost children by destroying their home, the Votanis System, and forcing them to flee to Earth.

Now, Shendor and Ilaen are ruling over Terra directly. Shendor is harsh, but those who gain his blessing will succeed. Bharat, the Sulos regime, the UEI, Tianxia, South Africa, the Zuyil regime, and Columbia are all mentioned as powerful states with his blessing.

It seems a bit rubbish to you. You have a feeling that this religion got bastardized by clerics wanting to keep their religious power when they arrived on Earth, because there seems to be a rather petty excuse for why Crases and his uplifts left this plane of existence. Still, it's someones' beliefs, and there isn't any reason to be rude about it.

You did quite a bit today. What are you going to do tomorrow, on Tuesday, April 10, 2046? Remember that you have seven actions to take.

[ ] Meditate. Become one with the stars, the Earth, and yourself. Take the path towards ascendancy. Unlock the benefits of Kundalini Meditation for the day. 1 action.

[ ] Read the books. Could give valuable information on the cultures of this brave new world. You can choose up to two. 1 action each.
---
[ ] Waiting for a Land to Call My Own

[ ] Visit the library to acquire some new reading material, and/or to return the books you borrowed. 40% chance of one being a skillbook. You can buy library books for 10 scrips, although Miss Gonzalez won't like it. Counts as 1 action. You can choose 1 books/book subjects below, or write-in.
---[ ] Get the book Our Flag Was Still There, describing the survival of the United States after the Pale Wars. You could use some patriotism right now.
---[ ] More stuff on post-war human culture.
---[ ] Focus on human geopolitics post-war.
---[ ] Write-in. Please don't be a smartass and write 'something that's a skillbook'.

[ ] Look into jobs. There's a delivery company that needs a picker/packer for the day. The pay is good, but the work is difficult and tiring. 95% chance of success. +75 Scrips. 50-125 EXP. +2 Strength. Counts as 1 action, unless you succeed, where it's 2 actions.

[ ] Look into jobs. There's mold growing on some of the wind turbines outside of town, and the town hall wants someone without sense to climb up and scrape it off before it starts to damage the equipment. There will be a net, at the very least. 100% chance of success. +30 Scrips. 20-30 EXP. Increased relations with Darlene Coates. Counts as 1 action.

[ ] Look into jobs. Someone wants a dog walker to take care of their five dogs for the day while they vacation in Cedars. You'll have to take care of the dogs, and check on the automatic feeder until they return. 100% chance of success. +20 Scrips. 20-30 EXP. Counts as 1 action.

[ ] Look into jobs. The man from the Fredericton Lumber Corporation said that they would happily accept you if you applied again. 100% chance of success. Rewards 100 scrips, 200-500 EXP, and the Lumberjack skill. Increased relations with Fredericton Lumber Corporation. Counts as 4 actions.

[ ] Look into jobs. Defiance is a mining town, and almost all of its mines are controlled by a fellow named Rafe McCawley. Maybe you can get a job as a miner? Rewards 120-160 scrips per day. 80% chance of success. Counts as 1 action, unless you succeed, in which case, it's 3. New skills, potential rewards, EXP. Job has unreliable levels of security (cave-ins, scrappers, hellbugs, etc.). You'll compete with other workers for who gets the more profitable shafts or exploration duties.

[ ] Look into jobs. Maybe Clancy needs a junior Lawkeeper to help out? Rewards 3200 scrip per month, other benefits, new skills, allies, EXP chances. 75% chance of success. Counts as 1 action, unless you get the job, whereupon its 4 per day afterwards, and you get a new Title.

[ ] Look into jobs. There's an Earth Republic recruitment officer giving out pamphlets on joining the Terran Unitary Expeditionary, a place for people to get a new life serving in the military. Life will be hard if you get in, but you think you can handle it. See new places, kill interesting people. It'll be fun. Rewards 2500 Scrip per month, other benefits, new skills, EXP chances. 60% chance of success. Counts as 1 action, changes the quest entirely if you succeed. You will get a new title.

[ ] Explore the town on your own. 1 action each. Rewards are a surprise. Will expand Sam's knowledge, allies, and armory in varying ways.
---[ ] Go to the Need/Want and just talk to people. Might meet someone interesting.
---[ ] Find some Irathients and strike up a conversation. You want to grind up your L'Irathi. 80% chance of success.
---[ ] Go to the bookstore to see if they have any particular skill books you might want. 60% chance of success.

[ ] Go to the bazaar/shop section. 1 action each. Write in for details. I will respond with the cost if not stated.
---[ ] Buy weapons.
------[ ] Buy a machete. Costs 20 Scrips.
------[ ] Buy a hatchet. Costs 15 Scrips.
---[ ] Buy new clothes. Costs 15 Scrips for each change of clothes.
---[ ] Write in.

[ ] Go to your new job as a Garage Apprentice. You'll help Fozzi fix cars, and earn a cool 8 scrip per hour, while learning more about your work. Counts as as many actions as you want it to. 8 Scrip per action. If done for 1 action, +2 Basic Vehicle Repair. 2 actions, +3 Basic Vehicle Repair. Basically, add +1 for each extra action. Maximum: Five. Going here is mandatory to maintain good standing with Fozzi's Garage.

[ ] Grind your skills.
---[ ] Write in with elaboration.

[ ] Write in. Within reason, please.

Here's what you got. Holy shit, this update was a godsend for stats. Or maybe I'm just stingy. Questions, comments, and criticism welcome and wanted. Omakes for stat points or +10% to skill book rolls are still wanted. I would love to see someone take advantage of the universe I'm working on.
+3 Strength.
+3 Dexterity.
+3 Vitality.
+2 Unarmed Mastery (17/100)
+1 Power Strike (8/100)
+1 Observe (12/100)
+1 Huntsman (2/100)
+3 Nefkivaniro (4/100)
+5 Basic Vehicle Repair (17/50)
Title Unlocked! Garage Apprentice I.
+11 Hellbug Chitin.
+1 Petrohol Bottle.
+7 Scrips.
+235 EXP.
Skill Unlocked! Armorcraft (1/100)
+11 Hellbug Skitterlings Killed.
Hellbug Warrior Added to Bestiary
Add contacts at discretion.
 
Hmm... would have thought we would have gotten an intelligence point from all the books we keep on reading by now. It counts as studying because its educating ourselves on the world we now find our self in.
 
[x] meditate
[x] Look into jobs. The man from the Fredericton Lumber Corporation said that they would happily accept you if you applied again. 100% chance of success. Rewards 100 scrips, 200-500 EXP, and the Lumberjack skill. Increased relations with Fredericton Lumber Corporation. Counts as 4 actions.
[x] Go to the bazaar/shop section. 1 action each. Write in for details. I will respond with the cost if not stated.
---[x] Buy weapons.
------[x] Buy a machete. Costs 20 Scrips. Attempt to haggle it down(hoping for a barter skill from this)
[x] Go to your new job as a Garage Apprentice. You'll help Fozzi fix cars, and earn a cool 8 scrip per hour, while learning more about your work. Counts as as many actions as you want it to. 8 Scrip per action. If done for 1 action, +2 Basic Vehicle Repair. 2 actions, +3 Basic Vehicle Repair. Basically, add +1 for each extra action. Maximum: Five. Going here is mandatory to maintain good standing with Fozzi's Garage.(1 action)
 
[x] meditate
[x] Look into jobs. The man from the Fredericton Lumber Corporation said that they would happily accept you if you applied again. 100% chance of success. Rewards 100 scrips, 200-500 EXP, and the Lumberjack skill. Increased relations with Fredericton Lumber Corporation. Counts as 4 actions.
[x] Go to the bazaar/shop section. 1 action each. Write in for details. I will respond with the cost if not stated.
---[x] Buy weapons.
------[x] Buy a machete. Costs 20 Scrips. Attempt to haggle it down(hoping for a barter skill from this)
[x] Go to your new job as a Garage Apprentice. You'll help Fozzi fix cars, and earn a cool 8 scrip per hour, while learning more about your work. Counts as as many actions as you want it to. 8 Scrip per action. If done for 1 action, +2 Basic Vehicle Repair. 2 actions, +3 Basic Vehicle Repair. Basically, add +1 for each extra action. Maximum: Five. Going here is mandatory to maintain good standing with Fozzi's Garage.(1 action)
 
Hmm... would have thought we would have gotten an intelligence point from all the books we keep on reading by now. It counts as studying because its educating ourselves on the world we now find our self in.

Most of them aren't educational texts, they're just books. If the book is wildly inaccurate or just a description of someone's life, it doesn't really count. The book on North American nation states and the book on the Carsian pantheon are the only that would raise that skill. You probably will get a +1 Wis or +1 Int with the next book you read.
 
my plan for stat points would be to dump them into luck and grind the rest until we reach a point where a week of training or studying gets +1 stat point
 
[X] Meditate. Become one with the stars, the Earth, and yourself. Take the path towards ascendancy. Unlock the benefits of Kundalini Meditation for the day. 1 action.
[XXXX] Go to your new job as a Garage Apprentice. You'll help Fozzi fix cars, and earn a cool 8 scrip per hour, while learning more about your work. Counts as as many actions as you want it to. 8 Scrip per action. If done for 1 action, +2 Basic Vehicle Repair. 2 actions, +3 Basic Vehicle Repair. Basically, add +1 for each extra action. Maximum: Five. Going here is mandatory to maintain good standing with Fozzi's Garage.
[X] Read the books. Could give valuable information on the cultures of this brave new world. You can choose up to two. 1 action each.
---[ ] Waiting for a Land to Call My Own
[X] Explore the town on your own. 1 action each. Rewards are a surprise. Will expand Sam's knowledge, allies, and armory in varying ways.
---[ ] Find some Irathients and strike up a conversation. You want to grind up your L'Irathi. 80% chance of success.
 
[x] meditate
[x] Look into jobs. The man from the Fredericton Lumber Corporation said that they would happily accept you if you applied again. 100% chance of success. Rewards 100 scrips, 200-500 EXP, and the Lumberjack skill. Increased relations with Fredericton Lumber Corporation. Counts as 4 actions.
[x] Go to the bazaar/shop section. 1 action each. Write in for details. I will respond with the cost if not stated.
---[x] Buy weapons.
------[x] Buy a machete. Costs 20 Scrips. Attempt to haggle it down(hoping for a barter skill from this)
[x] Go to your new job as a Garage Apprentice. You'll help Fozzi fix cars, and earn a cool 8 scrip per hour, while learning more about your work. Counts as as many actions as you want it to. 8 Scrip per action. If done for 1 action, +2 Basic Vehicle Repair. 2 actions, +3 Basic Vehicle Repair. Basically, add +1 for each extra action. Maximum: Five. Going here is mandatory to maintain good standing with Fozzi's Garage.(1 action)
 
[x] meditate
[x] Look into jobs. The man from the Fredericton Lumber Corporation said that they would happily accept you if you applied again. 100% chance of success. Rewards 100 scrips, 200-500 EXP, and the Lumberjack skill. Increased relations with Fredericton Lumber Corporation. Counts as 4 actions.
[x] Go to the bazaar/shop section. 1 action each. Write in for details. I will respond with the cost if not stated.
---[x] Buy weapons.
------[x] Buy a machete. Costs 20 Scrips. Attempt to haggle it down(hoping for a barter skill from this)
[x] Go to your new job as a Garage Apprentice. You'll help Fozzi fix cars, and earn a cool 8 scrip per hour, while learning more about your work. Counts as as many actions as you want it to. 8 Scrip per action. If done for 1 action, +2 Basic Vehicle Repair. 2 actions, +3 Basic Vehicle Repair. Basically, add +1 for each extra action. Maximum: Five. Going here is mandatory to maintain good standing with Fozzi's Garage.(1 action)
 
[x] meditate
[x] Look into jobs. The man from the Fredericton Lumber Corporation said that they would happily accept you if you applied again. 100% chance of success. Rewards 100 scrips, 200-500 EXP, and the Lumberjack skill. Increased relations with Fredericton Lumber Corporation. Counts as 4 actions.
[x] Go to the bazaar/shop section. 1 action each. Write in for details. I will respond with the cost if not stated.
---[x] Buy weapons.
------[x] Buy a machete. Costs 20 Scrips. Attempt to haggle it down(hoping for a barter skill from this)
[x] Go to your new job as a Garage Apprentice. You'll help Fozzi fix cars, and earn a cool 8 scrip per hour, while learning more about your work. Counts as as many actions as you want it to. 8 Scrip per action. If done for 1 action, +2 Basic Vehicle Repair. 2 actions, +3 Basic Vehicle Repair. Basically, add +1 for each extra action. Maximum: Five. Going here is mandatory to maintain good standing with Fozzi's Garage.(1 action)

@jcw3 In NexusQuest and DruidQuest, the MC's were in verses where superpowers/supernatural abilities were commonplace. Does Defiance have magic/psychics or beings well beyond the leagues of the everyday man? Or is it going to get to the point where Sam can be a superpowers in a world of (at least) normals?
 
@jcw3 In NexusQuest and DruidQuest, the MC's were in verses where superpowers/supernatural abilities were commonplace. Does Defiance have magic/psychics or beings well beyond the leagues of the everyday man? Or is it going to get to the point where Sam can be a superpowers in a world of (at least) normals?

The latter. I have plans in the making, that I'm going to discuss with my three helpers eventually.
 
[x] Meditate. Become one with the stars, the Earth, and yourself. Take the path towards ascendancy. Unlock the benefits of Kundalini Meditation for the day. 1 action.

[x] Look into jobs. There's mold growing on some of the wind turbines outside of town, and the town hall wants someone without sense to climb up and scrape it off before it starts to damage the equipment. There will be a net, at the very least. 100% chance of success. +30 Scrips. 20-30 EXP. Increased relations with Darlene Coates. Counts as 1 action.

[x] Look into jobs. The man from the Fredericton Lumber Corporation said that they would happily accept you if you applied again. 100% chance of success. Rewards 100 scrips, 200-500 EXP, and the Lumberjack skill. Increased relations with Fredericton Lumber Corporation. Counts as 4 actions.

[x] Go to your new job as a Garage Apprentice. You'll help Fozzi fix cars, and earn a cool 8 scrip per hour, while learning more about your work. Counts as as many actions as you want it to. 8 Scrip per action. If done for 1 action, +2 Basic Vehicle Repair. 2 actions, +3 Basic Vehicle Repair. Basically, add +1 for each extra action. Maximum: Five. Going here is mandatory to maintain good standing with Fozzi's Garage.
---[x] 1 action
1 action in Fozzi's Garage is most efficient in terms of points/actions.

Lumberjack job and town hall request promise good rewards and connections. Good to have some variety in our work, too.


Quest Info Table
Last update: 1.08
2046 April 9, Monday



  • (Source: http://powerlisting.wikia.com/wiki/File:Tony_Stark_Business.jpg)

    Character

    Name: Samuel Anthony House
    Appearance: (see photo)
    Class: The Defiant Gamer
    Titles: Garage Apprentice
    Level: 4
    EXP: 379/630
    Health: 250
    Health Regeneration: 20 per hour
    Mana: 115
    Mana Regeneration: 10 per minute
    Stat Points: 5
    Money: 47 Scrips (roughly equivalent to 1.5 US Dollars)
    Stats (upgradeable with stat points, omakes, and in story events)

    Strength: 15
    Vitality: 15
    Dexterity: 16
    Intellect: 10
    Wisdom: 7
    Luck: 7
    Titles
    • Garage Apprentice I
      +25% to all skills focusing on mechanics and vehicle use.

  • Passive
    • Gamer's Body
      MAX/MAX
      Your body receives only momentary discomfort from injuries, and your body is reconstructed to no longer act or exist like an ordinary human body. If you sleep in a comfortable bed, all minor status effects, as well as low health and mana stats, are removed or restored respectively.
    • Gamer's Mind
      MAX/MAX
      You will always calmly and logically think things through. You are immune to mind manipulation abilities of any kind.
    Information
    • Observe
      12/100
      A skill that gives information on topics and subjects familiar and unfamiliar. Best used on things that are confusing or difficult to understand. When used on living objects, gives you their MAX HP, MP, and basic information. On objects, grants you basic information.
    Technology
    • Basic Vehicle Repair
      17/50
      You have experience in vehicle repair, but only in a stable environment, with plenty of tools. You've got a ways to go in order to make it in the postwar world. You can handle rollers and other basic vehicles just fine, but you'll definitely need some help with Votan tech.
    Nature
    • Gardening
      3/100
      You have a basic idea of how to arrange a garden. You have a vague idea of which plants grow where, and when they bloom, as well as other random factoids, but don't ask much beyond that. You're an amateur gardener at best.
    Language
    • L'Irathi
      7/25
      The dominant native tongue of the Irathient people, but not the only one. Accepted as a lingua franca among Terran-based Irathients and most raiders, when English is not in use.
    • Spanish
      2/100
      The human language born of Iberia and now dominant in South America. Spoken prominently in the Iberian Cooperative, most nations in South America, and parts of North America.
    Combat
    • Blunt Weapons Mastery
      1/100
      Sometimes mankind's (and Votan-kind's) worst problems are solved by hitting with a big stick. Or axe. Or baseball bat. This skill covers blunt weapons, and your skill, speed, and number of critical hits when using them.
    • Unarmed Mastery
      17/100
      Ah, man's most trustworthy friend. His own fists! You know the basics of unarmed combat, particularly brawling and punching. 1% additional damage to unarmed attacks, 1% additional speed to unarmed combats, and no damage taken from punching or kicking other enemies. +1% each level of Unarmed Mastery.
    • Power Strike
      8/100
      Sometimes you just need to hit something really hard. Costs 20 MP per use. 15% extra chance of critical chance. 25% extra damage on said attack. Increases by 1% and 25% each level of this skill.
    • Nefkivaniro
      4/100
      The most famous martial art native to Daribo. Nefkee, as most practitioners refer to it in short, relies on dexterity and finesse, as well as being the one to strike first and quickly take your foe. Nefkee focuses on destroying the balance and swiftness of your enemy. +1% damage to Unarmed Mastery per level.
    Cooking
    • Cooking
      3/100
      The most basic art for survival of any sapient and sentient species. You understand the basics of boiling, brisking, baking, and all that nonsense in regards to Terran foods familiar to the average North American. You're even beginning to grasp how those odd Castithans make their consumables. Food tastes 1% better, requires 1% less ingredients, and gradual development of subskills. Percentages increase by 1 with each level up of this skill.
    Transhumanism/Psionics
    • Kundalini Meditation
      2/100
      One of the most powerful and comprehensive methods of yoga for achieving mental clarity and transcendence. Simply visualize the stars, the earth, and the body, and perform the proper mantras to receive your physical and mental rewards. Practice for one hour per day in order to gain +1 Vitality, +2 Intellect, +5 Wisdom, and +50% mana regeneration for the remainder of the day. Practice one full session for 40 days and double those bonuses. Further skills for this meditative ability will unlock as you progress on your path to enlightenment.
    Housework
    • Housework
      1/100
      You know how to paint walls, sweep the floor, vacuum the rugs, and the various menial tasks that go into keeping a house nice and fresh. +1% speed to all housework tasks like dish washing or vacuuming.
    Nature
    • Huntsman
      2/100
      A passive skill relying on hunter's instincts. That twig snapping, that wing flapping in the backyard, you're subconsciously aware of it in the backyard. +0.5% to damage with hunting/survival weapons. Increases by 0.5% each level.
    Crafting
    • Armorcraft
      1/100
      This is a Blacksmith-related skill that revolves around fashioning armors and defensive garb. 1% increased defensive strength of any armor created. Current rate of success: 50%. Increases by 0.5% per level.

  • Eqipped
    • (clothes)
    Stored
    • Defiance Library Card
      Check out any number of books (under ten) for up to three weeks. Fee of one scrip per day overdue.
    • The War of the Three Hells
      by Rayet Tasko
      Personal chronicle of the life of a soldier of the Votanis Collective on the Central American front. Anecdotal statements, accuracy questionable.
      Defiance Library book, read
    • Hello, New York! Recollections of a Life in the Big Apple
      by Stephanie Yardash
      A young girl adopted by interspecies parents, Stephanie describes her childhood living in a Votan neighborhood in the capital of Columbia. It tells of heartbreak, systematic discrimination, triumphs, and focuses on the belief that maybe the two systems can come together to make a greater world.
      Defiance Library book, read
    • The World Hatched Anew: Our Love for Our Gods
      by Kaarti Sishemo
      A Liberata cleric wrote this thesis to explain to humans (and even other Votans) about the polytheistic religion that his species holds so dearly. Relates how the belief system evolved over time, and how certain sects vary in their opinions.
      Defiance Library book, read
    • Waiting for a Land to Call My Own
      by Halan Koylu
      Halan was a Yuke Liro when the Votans left for Earth, and has a story to tell about conditions on the ark, as well as how he was treated on the homeworld. It's...not a pretty story.
      Defiance Library book, unread
    • (2x) Ticket to Bojar Zhivala's Performance (Any)
      What it says on the tin. Next shows: April 17-24, 2046: Minneapolis. May 24-31, 2046: Portland. June 6-13, 2046: My-Vrtya. July 1-8, 2046: San Francisco. Will update as the dates go on.
    • Personal Coupon for Free Drinks and 50% Night Porters until May 4, 2046
    • Personal Coupon for 10% Discount at Need/Want for Life
    • (16x) Hellbug Chitin
      Hellbug Chitin. Equivalent to 10 crafting minerals for weapons, armor, and such. Requires basic crafting skills to even try. 95% chance of drops from Hellbug Skitterlings, 100% from higher ranked Hellbugs.
    • First Aid Kit
      Contains a dozen gauze compresses, twenty adhesive bandages, three packets of modern aspirin, a shock blanket, two breathing barrier masks, scissors, tweezers, two sets of plastic gloves, an adrenaline enhancer, and a cauterization beam. Booklet included
    • Backpack
      painstakingly hand-sewn by a Castithan woman
    • Solar Flashlight
      It's solar powered!
    • Petrohol Bottle
      A bottle containing the ubiquitous fuel source made by refining gulinite. Occasionally created via hellbug digestive tracks, this fuel source is good for refilling almost any vehicle. Warning: Most objects that need fuel require more than one bottle for full functioning. This object can be found by killing many hellbugs in quick succession, or as potential drops from medium to high level hellbugs.
    Other
    • Rental House
      two buildings to the right of the Lawkeeper's office
      spartan, two main rooms: living room w/kitchenette and bedroom
      used to belong to drug dealer until he got sent to Camp Reverie
      500 scrip per month, starting May 1, pay to Clancy

  • Defiance
    • Rick Smith
      Human male, white, mid twenties, Defiance guard
    • Jeff McMiller
      Human male, white, mid twenties, Defiance guard
    • Garret Clancy
      Human male, old, Defiance Lawkeeper
      Relation Status: Friendly
    • Trudy Smith
      Level Two
      HP: 125/150
      MP: 0/25 MP
      Mother of three and excellent cook.
      Human female, American Southerner, elderly
      See: Mama Trudy's Burgers and Fries
    • Meh Yewll
      Level Four
      HP: 180/180
      MP: 600/600
      Town doctor of Defiance. Has a checkered past.
      Indogene female
    • Denise Gonzalez
      Level Two
      HP: 115/125
      MP: 50/50
      Town librarian in Defiance. Recovering from diabetes thanks to Indogene medicine.
      Human female, Hispanic, elderly
    • Fozzi
      Level Five
      Sensoth male, Defiance mechanic
    • Alex Vavilov
      Level Three
      HP: 250/250
      MP: 50/50
      Worker at the Chatelaine Guesthouse.
      Human male, white, gruff looking, bearded
    • Belutok Kurr
      Castithan (male?), ranting preacher; not friendly, repeat, not friendly
      Relation Status: Hated
    • Davan Nyoraj
      Irathient male, Votan smith
      Relation Status: Friendly
    • Warren Rossiter
      Human male, white, Fredericton Lumber Corporation
    • Sandra Hawkins
      Human female, African-American, old
    • Jered Kikema
      Liberata male, Need/Want bartender
    • Alzat Hinlo
      Level Three
      HP: 250/250 HP
      MP: 50/50 MP
      Formerly the favored son of the Hinlo clan, Alzat ran away from home after being forced into an arranged marriage. He is currently lying low in Defiance doing odd jobs.
      Castithan male, burly​
    • Recife Jones
      Human male, handyman with some combat skill​
    • Avizu Hyaro
      Castithan male, martial arts instructor
      See: Castithan haryiv
    • Chavis
      Liberata male, Defiance Bookshop staff
    • Kathy Xing
      Human female, Defiance Electronics and Repair
    • Swoga Tilemso
      Castithan female, human friendly, Delights of Daribo
      Relation Status: Friendly
    • Wade LePage
      Human male, student at Castithan haryiv
    • Varuk
      Castithan male, rookie student at Castithan haryiv
    • Kyrij
      Castithan male, student at Castithan haryiv
    • Chano
      Castithan male, student at Castithan haryiv
    • Eric Lambert
      Human male, miner
      married to Maggie Lambert
      Relation Status: Friendly
    • Maggie Lambert
      Human female, teacher
      married to Eric Lambert
      Relation Status: Friendly
    • Arthur Rodgers
      Human male, handyman with some combat skill
    • Tommy Lasalle
      Human male, black, deputy Lawkeeper
      very loyal to Lawkeeper Clancy (Relation Status: Exalted)
    • Cheryl Evans
      Human female, some combat skill
      girlfriend of Joel Nicolay
    • Joel Nicolay
      Human male, some combat skill
      boyfriend of Cheryl Evans
    Other Places
    • Uthik Sahtar
      Level Four
      HP: 210/210
      MP: 100/100
      A bachelor attempting to break free of a restrictive Shanje Liro family. Regularly moves in between towns.
      Castithan male, moved to New Las Cruces
      Relation Status: Honored
    • Bojar Zhivala
      Castithan male, Usealano performer, travelling
      See: Usealano Stall
      See: Ticket to Bojar Zhivala's Performance

  • Defiance

    (Source: http://en.defiance-wiki.com/wiki/File:Defiance_terrain_map.jpg)

    Locations
    • Wanderer's Rest
      A small inn with a bar attached.
    • Scents of Trulog
      A Sensoth-owned perfume shop.
    • Sugar and Spice
      A confectionery stall.
    • Mama Trudy's Burgers and Fries
      Old Earth fast food made with love.
      See: Trudy Smith
    • Usealano Stall
      Watch the masterful performer Bojar Zhivala reenact his parents' art! Usealano is a native Castithan art, an improvised poetry of sorts, and requires fluidity and quick thinking.
      See: Bojar Zhivala
    • Chatelaine Guesthouse
      See: Alex Vavilov
    • Need/Want Bar
      See: Jered Kikema
      Relation Status: Friendly
    • Castithan haryiv
      martial arts dojo
      Classes are Monday, Wednesday, and Sunday at seven. 10 scrips a month.
      See: Avizu Hyaro
    • Defiance Bookshop
      See: Chavis
    • Defiance Electronics and Repair
      marketplace stall
      See: Kathy Xing
    • Delights of Daribo
      "sort of a Castithan cafe"
      Relation Status: Friendly
    • Fozzi's Garage
    • Boxing Club

  • Quests
    • Help Uthik Move Out!
      A young Castithan man needs help moving the furniture out of his apartment. He has sent out a help wanted ad for any in Defiance willing to help for a small amount of money. You, of course, have accepted. Clear the furniture from his house to the landcoach he has hired.
      Completion Reward: 108 EXP. 35-40 Scrips. Increased relations with Uthik Sahtar.
      Completion Failure: None.
    • Clean Miss Hawkins' Greenhouse!
      An elderly woman needs a pair of hands to help rid her greenhouse of weeds. Win her friendship and a small amount of scrips for assisting her. Small penalties are given for damaging flowers.
      Completion Rewards: 25 Scrips. 89 EXP. Increased relations with Sandra Hawkins. The Gardening skill.
      Completion Failure: None.
    • Down that Yuma Slammer!
      Finish the Yuma Slammer without falling flat on your ass. If you're still conscious five minutes after you're done, you get free drinks at the Need/Want until May 4th and 50% off on...other pleasures. Fail if you pass out.
      Completion Reward: Free drinks at the Need/Want until May 4, 2046. 50% off on all night porter meetings until May 4, 2046. 10% discount on food/drink at the Need/Want for life. +50 EXP. Increased relations with Need/Want.
      Completion Failure: Decreased relations with Jered Kikema.
    • Clean Up Those Roads!
      Details not given in thread. Completion Reward: +80 Scrips. +107 EXP. Increased relations with Defiance Border Patrol (Neutral to Friendly). Increased relations with Alzat Hinlo (Neutral to Friendly).
    • Paint The Delights of Daribo!
      Miss Tilemso wants your help painting the exterior of her restaurant, the Delights of Daribo.
      Completion Reward: 26 EXP. +2 to Cooking skill. Increased relations with Delights of Daribo. Increased relations with Swoga Tilemso. 40% chance of Housework skill.
      Completion Failure: Decreased relations with Swoga Tilemso. Decreased relations with Delights of Daribo.
    • Quest Alert!
      Clean Up the Lamberts' Backyard!
      The Lambert backyard needs someone to weed and clean it. Do it within two hours to earn the rewards!
      Completion Reward: +20 Scrips. +39 EXP. Increased relations with Lambert family. +2 Gardening.
      Completion Failure: Decreased relations with Lambert family.
    Other Messages
    • Edonla Bloom
      A flower native to Daribo. Symbolizes individual growth and bachelorhood.
    • Decreased relations with all surviving upper liros of the Castithan society.
      (after reading 'The Castes of the Castithans')
    • Yuma Slammer
      The most alcoholic beverage in Defiance. +1 to Vitality, -5 to Intelligence for thirty minutes. 75% chance of passing out.
    • Hellbug Skitterling
      Level Three
      HP: 150/150 HP
      MP: 0/0
      Annoying little buggers. They have a habit of dodging attack at the last minute, and being generally annoying overall. Kill them quickly, before they create an entire hive, or worse, bring an existing one down on your heads.
      • 15 Hellbug Skitterlings Killed
    • Hellbug Warrior
      HP: 500/500
      MP: 25/25
      A bulkier, tougher, spikier, and meaner version of a skitterling. Drops more loot as a consequence, but you're going to need something strong to break through its shell. 100% chance of dropping hellbug chitin, 15% chance of dropping petrohol bottle, ???
      • 1 Hellbug Warrior Killed


After getting a general idea of the area, you get the bright idea to try and see if your power gives you a Map function. After several moments of looking, you find out the answer. Nope. Damn.
You mean Sam doesn't have access to our quest info table? Darn. :p

You greet the border guards, who let you out after you tell them you're doing a bit of hunting. When they see that you're unarmed, they're a bit reluctant, but they still let you pass through. You hope they don't think you're suicidal. In a post apocalypse like this world, they might seriously think that. Which does beg the question of why they let you pass.
Hmm, maybe we should pick up a simple weapon. Would raise fewer questions.
 
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[X] Plan Lawman

[0] Spend points - +3 to Luck and +2 to Wis
[1] Meditate. Become one with the stars, the Earth, and yourself. Take the path towards ascendancy. Unlock the benefits of Kundalini Meditation for the day. 1 action.
[2-5] Look into jobs. Maybe Clancy needs a junior Lawkeeper to help out? Rewards 3200 scrip per month, other benefits, new skills, allies,EXP chances. 75% chance of success. Counts as 1 action, unless you get the job, whereupon its 4 per day afterwards, and you get a newTitle.
-If failed to get the job, take the mold and packing job.
[6] Go to your new job as a Garage Apprentice. You'll help Fozzi fix cars, and earn a cool 8 scrip per hour, while learning more about your work. Counts as as many actions as you want it to. 8 Scrip per action. If done for 1 action, +2 Basic Vehicle Repair. 2 actions, +3 Basic Vehicle Repair. Basically, add +1 for each extra action. Maximum: Five. Going here is mandatory to maintain good standing with Fozzi's Garage.
-[x] Equip Garage Apprentice for work
[7] Read the books. Could give valuable information on the cultures of this brave new world. You can choose up to two. 1 action each.
---[x] Waiting for a Land to Call My Own

Well here is that plan for trying to become a Lawkeeper with all the perks it offers and of course keeping up with our other two tasks now that need action up keep.

Also here is to hoping we can get another title here for finishing up that last book we got here too.
 
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[x] meditate
[x] Look into jobs. The man from the Fredericton Lumber Corporation said that they would happily accept you if you applied again. 100% chance of success. Rewards 100 scrips, 200-500 EXP, and the Lumberjack skill. Increased relations with Fredericton Lumber Corporation. Counts as 4 actions.
[x] Go to the bazaar/shop section. 1 action each. Write in for details. I will respond with the cost if not stated.
---[x] Buy weapons.
------[x] Buy a machete. Costs 20 Scrips. Attempt to haggle it down(hoping for a barter skill from this)
[x] Go to your new job as a Garage Apprentice. You'll help Fozzi fix cars, and earn a cool 8 scrip per hour, while learning more about your work. Counts as as many actions as you want it to. 8 Scrip per action. If done for 1 action, +2 Basic Vehicle Repair. 2 actions, +3 Basic Vehicle Repair. Basically, add +1 for each extra action. Maximum: Five. Going here is mandatory to maintain good standing with Fozzi's Garage.(1 action)
 
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