NOTE:
@willyvereb , what do you think?
I added some elements of Warhammer Fantasy.
Nation: Noble States of America Cataclysm War Remnant
Who are you: Grail-Lord Alliera Brightshield
(Bronze Dragonborne, Very High Level Holy Magic, Mount: White Demigryph)
Why are you here: The Noble States of America got there start from Noble Families moving to British North America, and eventually helping the continental army in exchange for recognition of their titles during the American Revolution. After the US got it's freedom, the nobility was allowed to keep it's titles and land, and even started accruing political power in the south. As the northern states urbanized, the Nobility moved south and west, running head long into the strange wildlife of the North American Continent and their neighbors. Over the next decades, the Southern Nobility would expand their power over the southern states as America expanded westward, encountering things great and fantastic in the untaimed interior of North America. The Southern Nobility's subtle takeover of Texas during and after it's own revolution scared the US Government. Over the next 4 years, the US Congress would fight over a bill that would de-fang the Nobility's power over the southern states. The people that this effected the worst was the 'American Elves' that flourished under the noble rule, who would have an uncertain future under the Federal Government. When the bill passed eventually, war followed afterwards. The war was a grueling 5 years, the more elite noble military smashing against a numerically superior American Military. The war was eventually decided by the work of elves, more specifically American Elves that felt that the Nobility would see to their needs better than the US government would. In the peace deal, the NSA took several Mid-Western territories as well as New Mexico/Arizona. After the war, the NSA expanded into the Caribbean at the behest of minor colonial powers, and expanded it's colonial reach as well. In a British/Canadian War against the United States, the NSA joined in to make sure to keep it's former parent/current rival down. The NSA developed strong ties to Rome, some Noble family scions going to serve with the Varangians as part of their training, Roman Tawhidism even gaining ground in the NSA. Ties were maintained with the British and Canadians as well, gaining Maryland and some other minor territory from a later war with the US. At a point during this time, the NSA bought Baja California, Sonora, and Chihuahua from the Elven Empire; using the territory to develoup a pacific fleet. After the turn of the century, the NSA started more involved traiding with Ethiopia as well as Japan. The NSA is a power on the rise, it's small size being made up for by the mineral and agricultural wealth of its' territory and it's noble protectors. . In the late 40s, a massive war took place that shattered the world, literally causing a Catastrophy and nearly destroying humanity. most of the NSA surivived, and through prayer to God, found this new world.
Where: Can I get some advice on this?
20 Great war engines
Traded for infantry
100 war engines
25 War Spiders
(Late/Post-WW2 version of the Spider from Wild Wild West but scaled down; Lots of Armor, Machine Guns Gallore, several light(76.2) Guns, with a single heavy one)
25Long Paul Ultra-Heavy Artillary Tanks
(Ultra-Heavy Self Propelled Gun, a battery of Heavy Arty Guns as their main armament with defence MGs)
25 Bellator Ultra-Heavy Battle Tanks
(Ultra-Heavy Tank, Ultra-Heavy Primary Gun, with support guns and Machine Guns)
25 Elder Dragons
(Massive Dragons, Fire Breath, Claws, Extremely High Level of Ancient 'Primal' Magic, but have sadly lost their ability to fly with advanced age)
2,000 beasts of war
100 Mammoth Heavy Tanks
(Twin 120mm guns, coax Machine Gun, Heavy Top Mounted Machine guns)
300 Ogre Steelbacks
(Ogres in Adamantine Armor, carrying a 105mm Anti-Tank Gun, with a Heavy Machine Gun as Backup. Magic Regeneration and Striength Enhancment)
600 M333 Sky-Watcher Anti-Air Tanks
(Quad Linked Heavy Anti-Air Guns with lights to indicate planes in night-raids on a tank chassie, Regular Machine guns for defence)
400 M50 Super-Lee Medium Tanks
(105mm Gun, Coax MG, Heavy MGs on top..basicly a 105 version of the M26/M46)
600 M50/A Mountain KIng SPGs
(155mm Artillary guns on Tank Chassies, Defence MGs)
20,000 cavalry
600 M5/90 Heavy Charles 90mm Tanks
(Basicly a 90mm adapted M24 Chaffee, with same improvements as Easy Eight)
1000 M5A3E8 Easy Eight 'Chuck' Light Tanks
(Basicly a Chaffee with a 76.2mm gun and improved engines/internals)
400 M22 Archer Tank Destroyer
(High Velocity 105mm Gun, Decent Armor, Defence Machine Guns)
2000 Anti-Air Halftracks
(Halftrack base with quad linked Anti-Air guns, with spotlights for night raids)
2000 M1942 'Boom Truck' Artillary Halftracks
(120mm Arty Guns on Halftrack base, with defense machine guns)
3000 Centurion-Pattern Heavy Armored Exoskeleton
(Heavy Powered Armor; think the scale of Terminator/Centurion armor from a SM chapter, with twin-linked MGs on each arm with integrated Shotguns in chest cavity for CQC along with the hands that can crush flesh and lighter armor)
1000x Holy Purification-Pattern Heavy Armored Exoskeleton)
(Same as above, but with Flamethrowers replacing the MGs)
4000x Multirole Armored Trucks
(Basicly armored military trucks that can do pretty much anything)
3000 'Raptor' Armored Car
(Wheeled Vehicle with decent armor, 50mm Multi-role Gun, 1 Coax MG, 1 top mounted Heavy MG)
10,000 elite infantry
200 Questing Knights- Knights Tempar
200 Questing Knights- Monstoro Venatorum
100 Questing Knights- Order of the Silent Rose
200 Questing Knights- Skirmisher Knights
100 Questing Knights- Dragon Knights
(Veteran Knights of varios orders that have received the 'call' to the grail, and survived the Cataclysm, all with mounts appropriate to their 'type')
1000 Dwarvish Beserkers
(Dwarves with Heavy Armor, Machine Guns, Grenades, Moderate 'Buffing' Magic based on Anger)
1000 Elvish Rangers
(Mobility Specialists who can get anywhere, armed with Marksman Rifles, SMGs, and Light Armor, Exposives, Moderate Levels of Stealth and Mobility Magic)
1000 Order of the Silent Rose Knights
(Female Scout-Sniper Knights, Light Armor with the option to 'Ghillie Suit' it, Armed with Sniper Rifle(Silenced), Stealth Magic, Mount: Tamed Giant Trap Spider)
1000 Monstoro Venatorum Knights
(Veteran Knights equipped and trained to hunt and kill monsters and 'special' enemy units, Moderate Holy Magic; focused on Monster/Special Enemy Slaying, Mount: Demigryphs [like these:
http://warhammerfantasy.wikia.com/wiki/Demigryph_Knight])
1300 Veteran Knights Tempar
(as it says on tin, Moderate Level of Group Support Magic, Mount: Demigryph)
900 War-Chaplains
(Moderate Holy Magic Level; focused around support and healing, Very Highly trained)
1000 Veteran Skirmisher-Knights
(Moderate Amount of Close Range Combat Magic)
1000 Veteran Dragon Knights
(Veteran Dragon Knights, same percentages on Breath Weapon as in Normal DKs)
1000 Gryphon Knights
(Veteran Knights with Special Aetherite Armor meant to let them do tactical drops from aircraft or Gryphon mounts, along with limited flight/gliding. Armed with ARs Mount: Gryphon)
800,000 Infantry
300 Thousand Mandate Army Troopers
(Light Armor, Assault Rifle, Anti-Armor Weapons)
100 Thousand Knights Tempar
(Heavier Adamantium Plate Armor, BAR Expy, Grenades. Mount: Demigryphs)
100 Thousand Skirmisher Knights
(Adamantium Plate Armor, Shotguns and SMGs, Pyro Grenades, Mount: Dire Wolf)
100 Thousand Elven Hunters
(Fast Scout and Attack Units, Armed with Battle Rifles[M1 Expies], Heavy pistols, Light Armor)
100 Thousand Dwarvish Slayers
(Heavy Armor, Armed with Heavy Assault Rifles, Anti-Tank Gear.)
50 Thousand Dragon Knights
(Dragonborne Knights, Adamatine Armor, Armed with Heavy Assault Rifle; Breath Weapons: 30% Lightning Breath, 30% Acid Breath, 40% Fire Breath. Uses Explosives. Mount: Drakes[Wingless and Unintelligent Dragons, but with firebreath, teeth, and claws])
50 Thousand War-Clerics.
(Low Level Holy Magic, Mostly in healing and Invoking the assistance of God, Decent Combat Training)
1,200,000 Chaff Infantry
1.2 Million Orcs
(Heavy Armor, Bolt-Action Rifles, Genades, all Crude, stupid as Hell, both male and female; most of surviving species in NSA)
40 Heroes
30 Grail-Knights
(Inspired by Bretonnian Grail Knights from WH:FB; after doing the quest, they get: Enhanced Striegth/Speed/Endurance, High Level Holy Magic. Mounts: 7 Tamed Giant Trap Spiders, 9 Demigryphs, 7 Gryphons, 4 Dire Wolves, 3 Drakes)
10 Veteran Lord-Commanders
(Basicly my Hero-Commanders from my GDI Faction, but 'dressed up' in NSA finery)
20 ships of the line
3 Refitted 'Indominus' Class Dreadnoughts
(A modernized expy of a WW1 Era Dreaddie, lots of armor and guns)
7 'Gloria Encarmine' Class Battleships
(Semi-Modernized Battleships, lots of Guns but less armor than Indominus, relies on speed)
10 'Sir George Washington' Class Fleet Carriers
(WW2 Era Large Carriers, Heavy Armor, Self Defense AA Guns)
100 Galleons
20 'Grail Lord' Class Battlecruisers
(Smaller, faster, and less armored that Battleship, but firepower between it and a regular cruiser)
40 'Monstoro Venatorum'-Class Cruisers
(Moderate amounts of Gun and Armor)
40 'Sir George Patton' Escort Carrier
(Lighter Carrier in service)
2000 galleys.
100 'Defiant' Class Light Cruiser
(Light Armor, but heavy guns comparably, relies on speed to take out superior foes)
200 'Austin' Class Destroyers
(Dedicated Anti-Sub/Anti-Air Ship, supports main fleets)
300 'San Jacinto' Class Heavy Frigates
(Anti-Shipping support, heavy armor and guns for Frigate-scale)
600 'Paris' Class Frigate
(Multi-role ship, respectable Weapons and Armor)
800 'Sea Wolf' Class Hunter-Killer Submarine
(Anti-Shipping/Stealth Patrol Sub, decent armor and respectable anti-shipping
20 Airships
12 'Sky-King' Class Aerobattleships
(Using Aetherite Material, Heavy Guns and Armor)
8 'Sir Dalton' Class AeroCarrier
(Flying Aircraft Carrier)
100 Heavy aircraft
60 'Apocalypse' Class Aerofrigate
(Basicly a Heavily Armed and Armored Strategic Bomber, with Heavy Anti-Air equipment to defend the local area)
40 'Angel' Class Ground Support Aerofrigate
(Basicly a Post-WW2 Spooky/Spectre Gunship...Why? It's cool)
2000 light aircraft
200 Dragons
(Younger version of Elder Dragons, smaller that Elder Dragons, Moderate amount of Anchient Magic, but can fly fast)
400 A-35 'Seraph' CAS Aerocraft
(Close Air Support Fighter/Bomber, decent armor, and varied weaponry for multiple targets)
600 F-58 'Starfighter' Air-Superiority Aercraft
(Fighter, Decent Armor, and lots of Anti-Air weaponry to support goal)
500 B-26 'Groundhog' Fast Attack Aerocraft
(Light Bomber, decent Armor, with large bomb capacity for size, fast)
300 B-02 'Swordfish' Torpedoe Aerocraft
(Torpedoe Bomber)
You get 16,000,000 Civilians
Advantages:
The Skills and Benefit of the Noblity: To be a Noble of the NSA, much less a survivor of the Cataclysm, means that you have skill beyond people normally in your position. Martial Skill is no exception, so Knights are naturally higher skilled than non-Knight Units in the same category. Each noble also has a 'mount' animal that is armored comparatively to them, and that can act as a separate Infantry/Special Infantry Unit if the two are separated or the Knight is dismounted.
A Country of Equals: The NSA has many species among it's number; Humans, Elves, Dwarves, Orcs, Dragonborn, and even Dragons themselves. All of these creatures live as equals in the Noble States, under the protection of the Meritocratic Government and the benevolent Nobility at the highest levels of it. All people under the NSA are protected by the Government equally, and given the rights they deserve as sapient creatures. No, the Orcs are not an exception, that many of the idiots really DID want to fight.
Power of God: The Noble States of America is a country blessed by the God of Abraham, and are followers of his Son's teachings. The blessings take many forms, from heavenly intervention in a particularly bad crop year, to swaying the tide of battle at the right moment. God also empowers many of the men and women of the NSA, and not just the humans, with power many would call magic. The most powerfull of this magic is the 'Grail', a metaphysical Object that can call to any Knight to go on a quest to prove themselves righteous enough for it. Those that succeed in the quest are made Grail Knights; The most powerfull magic users known to the nation aside from the Elder Dragons, who use the most ancient of magics.
@Mental Omega
Forgot Advantages, added now.
Dragonborn like these: