- Location
- Somewhere in between New York and Pennsylvania
I had to bow out GM wise, the OP hasnt been updated yet :C
Where are your sheets?
They're here and unthreadmarked.
Tier E
Leaders: Jarl Skulldee, Sweeper of Rugs and Conqueror of the Ösendee Hills, in joint control with Surveyor Wädos of the Timbring Clan.
Why are we here?: The Semi-succesfull colony on a new planet by the name of Xarmarazdik managed to secure some food and pathway for the Waddle Union, dramatically lessening the dire needs of the main home galaxy of the Dees. With necessity out of the way, the Dees quickly turned to curiosity, and started developing their pathway technology by punching holes trough multitudes of planes, and sending some expeditions to any places that supported Dee life. One of these holes revealed a habitable planet seemingly filled with life-forms. With the colony already having drained most of the Waddle Union;s standing army, a recruitment campaign was started on the less inhabited planets of the Waddle Union.
Unexpectedly, the population of the savage planet Wäddleheim responded en-masse, eager to find new experience, new contraptions to build, and above all, new exciting things to kill. With a force swiftly assembled and refilled with the essentials of Wäddleheim life, they were quickly sent on their way into the portal to... Xarmarazdik? What the Fuck?
Traits: (already Okayed outside of SV, but open for comments anyways)
Waddleheim's Saga: Waddleheim Dees have faced tough challenges before, and revel in dramatic contests or face-offs. (Waddleheim Dees gain a bonus when fighting in dramatic battles)
DEE SCIENCE: deprived of the usual technologies provided by their more advanced neighbours, the wäddleheim tech department is left with only their regular resources and knowledge at bay, but that never stopped a Dee. (Waddleheim Dees are Technically capable and have the ability to create contraptions that shouldn't exist under any form of logic. I.E. : Beseige creations.)
Drawbacks:
Irked by Vapid battles: Waddleheim Dees Don't fare as well in a battle proves to have nothing interesting in it. (Waddleheim Dees perform poor when fighting in non-dramatic battles)
Axe Development Campaign: Waddleheim Dees adopt to drastically new weapons slower then other factions do. (when a new weapon is introduced that isn't a direct development of a existing one, it is incorporated slower)
Army: Standard tier E army.
Whereas Deesperado is the planet closest to the Popstar sun, Wäddleheim is the planet on the outskirts of the Popstar Milky Way. Wäddleheim Is a planet with long, harsh winters and short but wet summers. A land of perpetual snow, Wäddleheim was named after the main stronghold on the northern hemisphere of the planet, home of the Ӓsdee, the biggest clan on the planet. Divided by cities and housings, Wäddleheim has a centralized planetary goverment based in the planet capital, Wäddleheim. Wäddleheim suffers from a lack of exportable goods, and the planetary economy model is ancient. A planet perpetually set in the medieval ages, there's little room for advancement on Wäddleheim's rough surface. Dragons, ogres, mountain lions and other ferocious creatures are found all over the planet, and institutionalized schooling is made hazardous due to the spread of Dees over the countryside. Centralized agriculture is made impossible by rampaging giants, and farming is only possible in the vicinity of a well defended city or in the shelter of a natural incline. The Dees of Wäddleheim are used to working in the cold, and commonly fight their first dragon before they reach maturity. With a lack of centralized healthcare, Wäddleheim's inhabitants are mostly left to fend for themselves. Wäddleheim's inhabitants are rarely seen in the Waddle Union's armies due to their inherent specialization on close combat and wildlife domination. Instead, most groups of settlers from the Waddle Union will usually contain some Dees from Wäddleheim, as they can survive in any condition. Wäddleheim itself subsides on a meagre diet of cabbage, mead, and dragonflesh. The most prized delicacy on Wäddleheim is smoked dragon flesh, which is obtained by luring a dragon into a specially build tower. This tower effectively imprisons the dragon while also shredding most of the dragon's scales on entry. Afterwards the captors simply trick the dragon into breathing fire onto it's own funeral pyre, roasting the bottom of the dragon, and leaving the topmost bits with a delicate smoked flavour.
And done. Why retcon a previous RP when you can use it as a jumping point to insert even more confusion into your poor people?
Danke
No problem.Danke
(Also sorry about the current delay in getting the response PM)
Only problem there is that you're only allowed to have up to three traits/drawbacks.
Each category has the same weight, divided by however many units it has. So if you trade half your chaff to another category, add half of that category's base amount to it. You should have double your usual supply of infantry and 150% of your beasts of war.
EDIT: And double your Heavy aircraft.