The Firestorm: A crossover invasion game. Looking for a 40k faction player.

Finished my drawbacks and the like, I just need to come up with a location and then I'll be all set.
 
Where are your sheets?
They're here and unthreadmarked.
Tier E

Leaders: Jarl Skulldee, Sweeper of Rugs and Conqueror of the Ösendee Hills, in joint control with Surveyor Wädos of the Timbring Clan.

Why are we here?: The Semi-succesfull colony on a new planet by the name of Xarmarazdik managed to secure some food and pathway for the Waddle Union, dramatically lessening the dire needs of the main home galaxy of the Dees. With necessity out of the way, the Dees quickly turned to curiosity, and started developing their pathway technology by punching holes trough multitudes of planes, and sending some expeditions to any places that supported Dee life. One of these holes revealed a habitable planet seemingly filled with life-forms. With the colony already having drained most of the Waddle Union;s standing army, a recruitment campaign was started on the less inhabited planets of the Waddle Union.

Unexpectedly, the population of the savage planet Wäddleheim responded en-masse, eager to find new experience, new contraptions to build, and above all, new exciting things to kill. With a force swiftly assembled and refilled with the essentials of Wäddleheim life, they were quickly sent on their way into the portal to... Xarmarazdik? What the Fuck?

Traits: (already Okayed outside of SV, but open for comments anyways)


Waddleheim's Saga: Waddleheim Dees have faced tough challenges before, and revel in dramatic contests or face-offs. (Waddleheim Dees gain a bonus when fighting in dramatic battles)



DEE SCIENCE: deprived of the usual technologies provided by their more advanced neighbours, the wäddleheim tech department is left with only their regular resources and knowledge at bay, but that never stopped a Dee. (Waddleheim Dees are Technically capable and have the ability to create contraptions that shouldn't exist under any form of logic. I.E. : Beseige creations.)


Drawbacks:

Irked by Vapid battles: Waddleheim Dees Don't fare as well in a battle proves to have nothing interesting in it. (Waddleheim Dees perform poor when fighting in non-dramatic battles)

Axe Development Campaign: Waddleheim Dees adopt to drastically new weapons slower then other factions do. (when a new weapon is introduced that isn't a direct development of a existing one, it is incorporated slower)

Army: Standard tier E army.



Whereas Deesperado is the planet closest to the Popstar sun, Wäddleheim is the planet on the outskirts of the Popstar Milky Way. Wäddleheim Is a planet with long, harsh winters and short but wet summers. A land of perpetual snow, Wäddleheim was named after the main stronghold on the northern hemisphere of the planet, home of the Ӓsdee, the biggest clan on the planet. Divided by cities and housings, Wäddleheim has a centralized planetary goverment based in the planet capital, Wäddleheim. Wäddleheim suffers from a lack of exportable goods, and the planetary economy model is ancient. A planet perpetually set in the medieval ages, there's little room for advancement on Wäddleheim's rough surface. Dragons, ogres, mountain lions and other ferocious creatures are found all over the planet, and institutionalized schooling is made hazardous due to the spread of Dees over the countryside. Centralized agriculture is made impossible by rampaging giants, and farming is only possible in the vicinity of a well defended city or in the shelter of a natural incline. The Dees of Wäddleheim are used to working in the cold, and commonly fight their first dragon before they reach maturity. With a lack of centralized healthcare, Wäddleheim's inhabitants are mostly left to fend for themselves. Wäddleheim's inhabitants are rarely seen in the Waddle Union's armies due to their inherent specialization on close combat and wildlife domination. Instead, most groups of settlers from the Waddle Union will usually contain some Dees from Wäddleheim, as they can survive in any condition. Wäddleheim itself subsides on a meagre diet of cabbage, mead, and dragonflesh. The most prized delicacy on Wäddleheim is smoked dragon flesh, which is obtained by luring a dragon into a specially build tower. This tower effectively imprisons the dragon while also shredding most of the dragon's scales on entry. Afterwards the captors simply trick the dragon into breathing fire onto it's own funeral pyre, roasting the bottom of the dragon, and leaving the topmost bits with a delicate smoked flavour.

And done. Why retcon a previous RP when you can use it as a jumping point to insert even more confusion into your poor people?

 
Tier C

Indo Pacific Expeditionary Division

Leader:
Brigadier General Eva-Sudvahanna

Why are we here:
The flames of war are never a good thing on one's doorstep, or backyard, or everywhere around your house at once. That tends to be when you start looking for a new home if you havent already.

Excessive experimenting with the Allied master chronosphere located in Southern Cambodia has opened a rift into another world, one that seemed potentially inhabitable. An expeditionary force was quickly assembled, small, but carrying with them the hopes of an entire nation.

Traits:

Cloud Targeting


All IPDI non esoteric weaponry gain a huge boost to targeting range, accuracy and damage. It also reduces the effectiveness of enemy defenses against IPDI munitions (This has a chance of overriding immunity). All allied non esoteric weaponry used in conjunction with ipdi efforts gain a moderate boost to the same fields

Eye in the Sky

All IPDI recon and surveillence efforts have greatly increased effectiveness, granting an increased chance of gathering useful intelligence in areas under its watch.

Shoulder to shoulder

All IPDI units can be ordered to hold ground at all costs. They gain increased range and damage under this order. The closer they come to imminent destruction, the greater the buffs. This causes them to inflict substantial and disproportional damage, but causes greatly increased casualties. Retreat when this trait is in play is impossible. All non IPDI allied units within their area of effect gain substantial boosts to morale and defense and will not rout (They can still be ordered to retreat).



Drawbacks:

Esoteric null pointer


The IPDI cannot conduct any esoteric research by themselves whatsoever. They cannot develop any form of esoteric technology and gain a heavy debuff to any usage of esoteric weapons in their ranks.

Guardian City

IPDI cities are heavily self contained and do not expand significantly. As such, they are slow to expand borders past the city boundaries. This also restricts their population growth to half speed. Losses take twice as long to replace as normal. Army size expansions are reduced by 75%.
Initial Army size and population reduced significantly.

Paper armor

All IPDI units take substantially increased damage from all sources. IPDI gets a severe armor and resistance debuff.


Army Composition

15 Great War Engines
1 Kaiser Malevolence
14 Teal Missile Battery Emplacements

25 War Engines
8 Ub. PzKpfw. II Sabretooth Heavy Tanks
5 Ub. Pz. Jg. Shadowtooth Tank Destroyers
5 Ub. Flakpanzer. Scutum Air Defense Platform
5 Starlight Intelligence Vehicles
2 PzR VIII Leopard Rawketartillerie

500 beasts of war
80 PzKpfw. VIII Leopard MBTs
50 G.W. Leopard SPGs
80 PzKpfw. VII Pazifik Panzers Ausf A
40 PzKpfw. VII Pazifik Panzer Stadt Angriff Ausf G
80 Flakpanzer VI Mastiff AA Tank
30 Pz Jg VI Jagdmastiff Tank Destroyers
30 WT VII Gun Carrier mit 17cm
30 Pz Jg Raketenjagdpanzer Tank Destroyers
70 StuG VII Sturmpanzer Assault Guns

5,000 cavalry
800 Pegasus Artillerie
400 Comet Rawketartillerie
500 Panther ACVs
300 Battle Trucks
2000 Troop Transports
800 17cm Flak 59 Zwilling Self Propelled Platforms
400 Nebelwerfer Mobile Multi Launch Rocket Systems


2,500 elite infantry
500 Vigilante commando infantry
500 Sharpshooters
1000 Recon troopers
500 Field Commanders

50,000 Infantry
5,000 Lancers
15,000 Jägers
3,000 Signalers
15,000 Trailblazers
10,000 Darters
2,000 Sturmjägers

Traded in all chaff for GWE

4 heroes

Cpt. Broken Arrow
Lt. Col. Selina
Col. Rudolf Schmidt
BGen. Eva Sudvahanna

5 ships of the line
1 Fearless-class Battleship
4 Endurance-class Amphibious Assault Landships

25 Galleons
5 Endeavor-class Attack Submarines
15 Triumph-class Monitors
5 Triumph-class Missile Corvettes

500 galleys
350 Seeker class Patrol Boats
100 Sentinel class Corvettes
50 Whirlwind class Frigates

Traded in all airships for GWE

25 heavy aircraft

5 Argentavis Aerofortresses
5 Pelican Covert Haulers
10 Albatross Strategic Bombers
5 Needletail Wings

500 light aircraft
120 Kestrel Aerial Superiority Fighters
120 Bluebill Ground Strike Plane
50 Sparrow Gunships
210 Harrier Transport Crafts

2,000,000 Civilians


Splashdown
On top of the Dees. Exact same orange dot. :)
 
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Helel's sheet


Faction name: Betrieb Fußstützen

Leader: Reinhard Heydrich

Why are you here: Germany is falling. The Fatherland is assailed from all sides. In the west, the armies of the United kingdoms and the US slowly draw the noose around Berlin while the Bolsheviks apply a sledgehammer to the Eastern Front. This is truly the Third Reich's darkest hour.

But in these troubled times, something has offered a way to preserve the glory of the Reich. The entity gave no name and no explanation for why, but it has offered to save the German people. Though, it did have some...conditions. Namely two.

The Fuhrer could not be saved, and Reinhard Heydrich had to lead the expedition.

Hitler, quite naturally, was furious, but relented eventually.

Reinhard Heydrich is the commander of Betrieb Fußstützen, Operation Foothold, and, eventually, he will be the Fuhrer of a new Reich.

(Basically, a BROB takes the nazis and one of the architects of the holocaust and throws them into this world for the lulz.)

20 Great war engines: Trade for War Engines
200 War Engines: 100 Panzerkampfwagen VIII Maus. 100 Panzerkampfwagen E-100
3,000 beasts of war: 2,000 Königstiger, 500 Panzerkampfwagen Panther
20,000 cavalry: 20,000 Panzerkampfwagen II
10,000 elite infantry: 10,000 Gebirgsjäger
800,000 Infantry: 800,000 Waffen-SS Soldiers, mainly drawn from Germany, Norway, Sweden, Denmark, and France.
1,200,000 Chaff Infantry: Trade half to Beasts of War. Trade the rest to infantry.
40 heroes: Trade to Beasts of War.
20 ships of the line: 20 Bismark-class Battleships
100 Galleons: 50 Admiral Hipper-class cruisers, 50 Zerstörer 1936B
2000 galleys: 2,000 Type IIB U-121 uboats
20 Airships: Trade for Heavy aircraft.
200 Heavy aircraft: 200 Messerschmitt Me 410 Hornisse,
2000 light aircraft: 1,000 Sturmböcke, 500 Ju-88, 500 Heinkel He 111
You get 16,000,000 Civilians: Trade half for infantry.

Traits:
Herz aus Eisen: The men of the SS are brutal, fanatic, and, above all, efficient. They will not balk at any order given by their leaders. They will happily mow down civilians and prisoners of war, and will fight like madmen on the battlefield. Gives a bonus to morale for SS units.

Blutige Industrie: The German war machine grinds ever onward, fueled by the work of defeated foes. Concentration camps give a bonus to production, but have to be constantly supplied with slaves taken from other species and undermensch.

Wand von Stehlen: The German tanks were often considered the best of their time. German tanks are as capable as vehicles a tier higher in terms of combat ability.

Drawbacks:
Der Meister- Rennen: The nazi's sneer at those lesser than them. Takes a penalty to diplomacy with "lesser" races and species.

Die Kommunistische Bedrohung: The Soviets, and the damned communist and socialists, have been some of the greatest enemies the Third Reich have ever faced. While any communists or communist sympathizers have long since been purged from the Nazi party, these malcontents remain a serious threat. Take a malus to relations with Communist/Socialist factions.

Die Reine , die Stolzen: The nazi's, and the Waffen-SS especially, will only recruit from acceptable stock. Cannot recruit from the racially, speciesally, impure.




Black dot on the island above Turgord.

Can someone help me with the math for my trades?
 
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Oh man.

Both EUs, the GDI and the soviets are going to have an interesting reaction once they find out the nazis are here.
 
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Can someone help me with the math for my trades?

Each category has the same weight, divided by however many units it has. So if you trade half your chaff to another category, add half of that category's base amount to it. You should have double your usual supply of infantry and 150% of your beasts of war.

EDIT: And double your Heavy aircraft.
 
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So remind me, am I supposed to use the map in the OP for location, or is there a different one somewhere?
 
I have to question, what's skynet's policy about nonhumans? They haven't done anything to piss skynet's off. It would be illogical to assume all sapient races share the same sins.
 
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