The Amber Age: Pantheon Edition (Collaborative)

[X] Stave off Death at Kut (Unlocked by Settlement DEPENDENCY/Toil Skill) (Increases Kut Growth): Free

I'd like a population increase with a tribe right next door. We'll have enough DE for Slay next turn if needed without generating any too.

Also, this seems like a good way to turn them to our Death Mountain faith. What better way to gain followers than to increase their lifespan?

Edit: Also, population growth will increase our influence, increasing the tiles we can Clairvoyance and decrease the cost of the ones near us too.
 
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[X] Preside over the Death Rites at Kut (Unlocked by Settlement DOGMA/Ritualist Skill) (Generates DE): Free
 
[X] Preside over the Death Rites at Kut (Unlocked by Settlement DOGMA/Ritualist Skill) (Generates DE): Free

We might want to start actually getting some mystical power going, considering there seems to be an enemy spirits at our border and their villagers are scared of us, which could mean that they either avoid us or try and confront us.

Edit: Apparently looking at the new tribes hex is a 2 DE cost, so I'm switching over to the DE generator in order to keep us above 0

[X] Clairvoyance (Unlocked by Mysticism/Genius Loci) (Reveals a map tile up to INFLUENCE+2 away from a shrine): DE 0-2, Max 2 times per turn (based on distance from max influence)
- [X] New Tribe (hex marked in red)

I want to figure out more of what these guys are up to, and try and see if there are an immediate threat or not
Is that how you want us to do clairvoyance votes? @Powerofmind
I will understand the intent to 'follow the control chain' of the red border.
[X] Preside over the Death Rites at Kut (Unlocked by Settlement DOGMA/Ritualist Skill) (Generates DE): Free
[X] Inspire within Influence (Unlocked by Inspire) (Generates Faith progress): 3 DE
-[X] Inspire to Speak Stories (Unlocked by Loremaker) (Generates ???)

We know that Preside income comes before Clairvoyance spending at least, which seems to indicate it might come first in general, which inclines me to believe this is safe.
Nope, gotta have it all right away.
 
[X] Preside over the Death Rites at Kut (Unlocked by Settlement DOGMA/Ritualist Skill) (Generates DE): Free

WELP. No hard choice here folks.
 
WELP. No hard choice here folks.
You are absolutely right.

[X] Forge Random Ritual (Unlocked by Ritualist < 3) (Discovers a new ritual): Free

We currently have 2 DE. If we do nothing, we passively gain one next turn for a total of 3. If we preside over Death Rites, that number increases to 4. T
here is literally nothing useful we can do with 4 DE that we cannot do with 3, unless you count scouting two squares at once.

Instead, forging a random Ritual will allow us to increase our toolbox and get a feel for what we can actually do to grow as a Spirit. Plus, the first Ritual we do will probably be a harmless-for-aDeath-Spirit Legend Generator.
 
[X] Omegahugger

I'm not sure their plan is the best, but they're always entertaining and honestly? I want to expirement!
 
Should have gone for the burials, people. Now all you have is some more drab paint.

[X] Twiddle thumbs.
Let's get some creepy medicine men.
 
You are absolutely right.

[X] Forge Random Ritual (Unlocked by Ritualist < 3) (Discovers a new ritual): Free

We currently have 2 DE. If we do nothing, we passively gain one next turn for a total of 3. If we preside over Death Rites, that number increases to 4. T
here is literally nothing useful we can do with 4 DE that we cannot do with 3, unless you count scouting two squares at once.

Instead, forging a random Ritual will allow us to increase our toolbox and get a feel for what we can actually do to grow as a Spirit. Plus, the first Ritual we do will probably be a harmless-for-aDeath-Spirit Legend Generator.
You know what. Hell yeah let's do some rituals! We did death rites last turn anyway. Doing it again would be boring.
Switching my vote to
[X] Omegahugger
 
I like how I make a vote consisting of just a single bulletpoint, and people still feel the need to namevote.

Behold the power of branding.
 
[X] Preside over the Death Rites at Kut (Unlocked by Settlement DOGMA/Ritualist Skill) (Generates DE): Free

The more DE we generate the quicker to the next inspire.
 
[X] Forge Random Ritual (Unlocked by Ritualist < 3) (Discovers a new ritual): Free

There have been good points made, but I refuse to submit to the power of branding, especially so early into the game.
 
The entire event is a cacophony of color, sound, and undulating bodies, all while a droning chant repeats "Soo Siah'Ah Ikki Eih, Soo Siah'Ah Ikki Ieh."

From the Ash Village come, to the Ash Village go.
Apparently we decided to go all Biblical with our Death Rites. "For dust you are and to dust you shall return." (Genesis 3:19)


On a somewhat different note, I'm going to attempt to translate the saying more and see how wrong I am while I'm at it. "Siah'Ah Ikki" is "Ash Village/Village of Ash" as we were informed so by PoM. "Soo" is used for both "come" and "go" in my opinion as they can both be used to indicate a journey's destination or origin. My translation has "Eih" as "From", or origin, while "Ieh" becomes "to", or destination.

While you can switch the "Soo" and the "Eih"/"Ieh" translations around ("Soo" translating to "From" and "to" in this case), prepositions, like "to" and "from", are harder to fudge into having the same meaning as they are used to describe relations while verbs, like "come" and "go", can be seen as describing the same action in different ways.


Furthermore, I want "Eih"/"Ieh" to be "from"/"to" as if we ever get into Life, "Eih Ieh" would become a palindrome (if you take the h's as silent/just for pronunciation purposes) as the Kut's saying for life and death or the reincarnation cycle if we end up going into rebirth.
 
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