Terrene Spire - Gently ended.

No, the weeks just started again so a lot of us are busy. I, for one, would love to design more eishalons.

Edit: Give us a bit of feedback maybe? What do you like, dislike, about our Eishalons? Are you able to point out parts that wouldn't obey canon regarding Eishalaic beings or is that too spoilery?

My Broken Angel Eishalon would probably have the title "Vessel of Solace" or something

but giving feedback is part of the voting process, doing it early on will discourage more people from joining into the festivities because I will already have judged and said my piece about whats entered... Being neutral until its voting time is crucial...
 
I can't come up with a good story for this one and my drawing mojo isn't flowing so here's my last entry.

A semi-truck sized blob like eishalon that mimics it's opponents form.
 
I can't come up with a good story for this one and my drawing mojo isn't flowing so here's my last entry.

A semi-truck sized blob like eishalon that mimics it's opponents form.
Is the Eishalon still the same size when it does so? (EG Giant Mirror Boss unless it's fighting one of those SV Ramped to the Ridiculous sized Eisholons.)
 
Quick and Simple ideas:

Eishalon: Vessel of Rage
*Ghost was always told it was wrong or put down for no good reason
*Eishalon form doesn't listen to anyone and merely acts, spending a lot of its time breaking things
*It's former Ghost 'allies' used their respawn mechanic (not sure if this applies to Eishalons vs Ghosts) to corner themselves deep underground in a mine or tunnel network before 'dying' and respawning back at their Coffin- and leaving the Eishalon far away from civilization of any kind, free to rage away and destroys the rocks around it.
*If Zest Lavie ever encounters it, the trail left behind will be littered with discarded rock and ore fragments.

Eishalon: Vessel of Hubris
*A less-violent Eishalon, the Vessel of Hubris is only ever found making things. Repairing things. It thinks it can do better than what currently is and it will do its utmost best to prove that. Unfortunately, it isn't always right about being able to do things better.
*If left to go about it's business, it will simply find things and make changes to them if it feels they would make it better. If it's a hut or a complex mechanism, it'll still do it's best to prove it can do better.
*Should someone leave it to it, and then discover the Vessel of Hubris did not make it better, and try to revert it's efforts, then the Eishalon becomes violent, defending it's work.

Eishalon: Vessel of Sanity
*It cannot speak yet breaks the fourth wall constantly, searching for the Narrator.
*It can see things NPCs cannot, like the Status Screen, and possibly the illusions that have been plaguing Zest Lavie recently.
*The Ghost was lost to despair when nobody believed him/her/it about the Narrator and the Status Screen. Essentially the route Zest Lavie could have gone down had he not taken his new life in fabulous stride.
*This Eishalon is jittery, fleeting, more inclined to run away from a fight in it's constant search for the Meta.
Streamlined, just like it's eternal search, it needs to move around fast, so that's what it does. Frantic, fanatic.
 
@Dexexe1234 Alright, got another one.

Name: Vessel of Influence

Appearance: The Vessel of Influence is divided into two individual types of Eishalons: The King and the Knight. The Master wears a golden crown, along with a gold, jeweled scepter, and elegant blue robes. Its mask consists of one large eyehole in the very center, surrounded by nine smaller eyeholes. Its mask is also a perfect circle. The Knight is a blue-colored armored Eishalon that wields a variety of medieval weaponry, ranging from crossbows to firebombs to swords and shields to war hammers. Go nuts, Dex!

King's Abilities: The King is the heart, mind, and soul of the Vessel of Influence. As such, it is the most powerful Eishalon within the Vessel of Influence. It can convert any entity into a Knight, even other unaffiliated Eishalons! It is chiefly a MID to LNG range fighter, casting magical spells to annihilate its enemies. Its stats increase based on how many Knights it has under its command.

List of King attacks:
--> Conversion: Cast at SHT range, deals a moderate amount of damage and, if it kills, converts the target into a Knight. When performed on ghosts (including the player) they will revive back at their coffin as normal, but their original 'body' will be left behind as a knight. For any other entity, this is permanent unless the King is slain.
--> Beam: Cast at LNG range, a straight beam of energy that deals high damage but due to its small area is hard to hit with.
--> Barrier: Creates a barrier around the King that can absorb 5 damage. After the shield is broken, this cannot be cast for six turns.
--> Fireball: Shoots a large ball of flame at the enemy, deals moderate initial damage but sets enemies on fire, dealing burning damage over time. Explodes on impact, potentially catching other targets in the blast.
--> Lightning Bolt: Exactly what it sounds like.
--> Tornado: Exactly what it sounds like.
--> Scepter Strike: Whacks you with the rounded end of its scepter. Only usable at SHT range, obviously. Deals light damage.

Knight Abilities: Can wield a variety of medieval weapons. Divided into different units based on what they're equipped with. Have high defense due to their armor.
--> Archer: Equipped with a shortsword and either a crossbow or a longbow. Can use various types of trick arrows.
--> Footman: Wields a sword and shield. The most common type of Knight.
--> Beserker: Has low defense, in exchange for wielding a high-damage two-handed melee weapon, such as a greatsword or maul.
--> Spearman: Wields a mace and a javelin that returns to its hand when thrown.
--> Bombardier: Wields a mace and throws grenades. Grenades can be poison gas, firebombs, explosive, or fragmentation.

Backstory: The ghost that would become the Vessel of Influence began as a blue ghost who had grown disillusioned with the afterlife's constant color wars. Desperate for peace, he gathered like-minded ghosts and formed a band of peacekeepers called "The Free Fighters." The Free Fighters announced to the world that any ghost that continued to serve its color alone was their enemy, encouraging all ghosts to join the Free Fighters so that there would be no more partisan ghosts left to fight each other. However, the Free Fighters soon found that they had bitten off more than they could chew. Partisan ghost leaders, seeing the threat the Free Fighters posed to their own war efforts, actually banded together to remove the Free Fighters from the equation. Eventually, the Free Fighters were on the brink of collapse due to being terminally outnumbered and outgunned. It was at this point, in his darkest hour, that their founder, who had only desired peace between ghosts, gave into despair. He morphed into an Eishalon that was capable of forcibly turning others to its cause, in a twisted inversion of how the poor ghost had the charisma to form a band of multicolored ghosts in the first place.
 
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A few more ideas that I've spruced up. Haven't been able to redesign the Top-Hat Gunner yet, hopefully before Friday.


Size: Horse
Attack: With its horns or hooves
Act: An electric shock that magnetizes you to your location. If there are any small objects around it will launch them with its horns like a railgun.
Move: Typically on the first move
Other: The tail acts as a ground wire
Weapon Get: A spear made fro its horns and tail


Size: Five times larger than Zest
Attack: SHT range slaps or body slams
Act: Will try to jump on you
Move: It can only waddle or slightly hover but will always be tired right after forcing a 'Wait'
Other: Self Portrait. Not really.
Weapon Get: Nothing, unless there's someone who can craft weapons from there flesh


Size: The pot is a normal, metal pot
Attack: Uses its pot at SHT range and tries to launch on of its weapons at you at MED or LNG
Act: Opens up and fires multiple stored weapons at once from either the slit on its stomach or the one on its back depending where you stand
Move: Not unless you've got a hard hitting weapon else it will just turtle up into its pot
Other: An idea stemmed from if you happen to befriend it it could act as a type of bag of holding due to a form of matter compression ability
Weapon Get: Its pot, all other weapons inside of it are turned to dust upon its death

And two valentine specials:

Size: Twice the size of your average ghost
Attack: Interchanges between sword swipes or blaster fire depending on which head is more in control. Both are capable of hitting at MED range
Act: One head encourages the other boosting that sides stats for a few turns
Move: Similar to Zest does as a plain ghost
Other: Two ghosts from separate factions that fell in love but could only be together as a monster. The top bodies are different colors but blend together in their tail
Weapon Get: Either the sword or arm blaster, not both


Size: A cabin
Attack: Stabs at SHT range
Act: Jumps and attempts to stab you with all its knifes at once
Move: Will always chase you if it can see you
Other: A being of absolute blood lust. Primal in its pursuit with a sickening desire to see its victims suffer
Weapon Get: One of its knifes giving you the ability to cause a bleed effect on those cut by it
 
GOOD EVENING EVERY. SINGLE. ONE OF YOU! IT IS NOW FRIDAY THE 19TH HERE WHERE I LIVE AND THE CONTEST IS OFFICIALLY

Still going.

What? It would be cruel of me to just, end it on my time. This forum ain't on my time!

I am just here to inform that the contest officially ends, forum time, at NOON on the 19th! So, uh...

...Hang on let me just...

Yeah okay it doesn't tell me the forum time but NOON! Geez, how long do I have to wait for it ti show a proper time...
 
GOOD EVENING EVERY. SINGLE. ONE OF YOU! IT IS NOW FRIDAY THE 19TH HERE WHERE I LIVE AND THE CONTEST IS OFFICIALLY

Still going.

What? It would be cruel of me to just, end it on my time. This forum ain't on my time!

I am just here to inform that the contest officially ends, forum time, at NOON on the 19th! So, uh...

...Hang on let me just...

Yeah okay it doesn't tell me the forum time but NOON! Geez, how long do I have to wait for it ti show a proper time...
Oh thank god, you scared me for a minute there.
 
AAAAND TIME! The entry time limit is now up! Actually you still have two minutes but I am in a small hurry so regulate yourself within those minutes and OKAY BEYOND THAT:

The voting will begin soon and a massive post with the outcome is soon to follow as well!
 
Two short last minute contributions.

Hollow Loss
Hollow Loss was a ghost who turned into a three-armed humanoid Eishalon upon being overcome by the loss. With three arms and two legs, it moves around on what most would assume to be its knees. Its most distinctive features are a great jagged hole in its chest and a seemingly cracked mask which, combined with its generally sagging resting pose, can easily fool you into thinking it's already dead.

Spawned from loss, the Hollow Loss tries to fill the hole in its chest with anything it can get its hand on. To achieve this it's armed by a sharp three-pronged hook attached to a chain that it uses to pull whatever has caught its attention into close range, where it tries to shred it into adequately sized pieces. Its presence in an area can sometimes be deciphered from its sporadic trail of seemingly random objects.
The way I'm imagining it, this Eishalon has two pairs of 'shoulders' above each other with the lower left one missing. The hole in its chest would start slightly below the upper left armpit and approximately span to where the lower ribs would be. A chain would extrude from its lower back to the three pronged hook in its right hand and extend as needed when the hook gets thrown. Another length of chain would extrude from the same location to one of its left hands without any hook attached as a secondary weapon.

Caged
A ghost that was caught underground during a cave-in, Caged is an almost turtlesque Eishalon that heavily lumbers wherever it goes. It has a large obstructive shield on it back that heavily restrains its movement and its reach and lends it a significantly slouching pose. Afraid of becoming even more trapped, Caged will aggressively deal with anything that it believes might restrict it, which is anything close enough that moves towards it. It does so either by crushing it with its great cudgel or by smashing against walls with its heavy shield.
The shell on this one would extend over its head and would be placed such/thick enough that its head is placed inside a small 'hollow' preventing it from moving very much to give a sense of restriction, kind of like the head of this turtle. Likewise, its shoulders would also be hemmed in by the shell so they can't move backwards very far and its back would generally be bent forward as if it was carrying a heavy weight.

Edit: Literally last minute, it seems.
 
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