@Dexexe1234 Alright, got another one.
Name: Vessel of Influence
Appearance: The Vessel of Influence is divided into two individual types of Eishalons: The King and the Knight. The Master wears a golden crown, along with a gold, jeweled scepter, and elegant blue robes. Its mask consists of one large eyehole in the very center, surrounded by nine smaller eyeholes. Its mask is also a perfect circle. The Knight is a blue-colored armored Eishalon that wields a variety of medieval weaponry, ranging from crossbows to firebombs to swords and shields to war hammers. Go nuts, Dex!
King's Abilities: The King is the heart, mind, and soul of the Vessel of Influence. As such, it is the most powerful Eishalon within the Vessel of Influence. It can convert any entity into a Knight, even other unaffiliated Eishalons! It is chiefly a MID to LNG range fighter, casting magical spells to annihilate its enemies. Its stats increase based on how many Knights it has under its command.
List of King attacks:
--> Conversion: Cast at SHT range, deals a moderate amount of damage and, if it kills, converts the target into a Knight. When performed on ghosts (including the player) they will revive back at their coffin as normal, but their original 'body' will be left behind as a knight. For any other entity, this is permanent unless the King is slain.
--> Beam: Cast at LNG range, a straight beam of energy that deals high damage but due to its small area is hard to hit with.
--> Barrier: Creates a barrier around the King that can absorb 5 damage. After the shield is broken, this cannot be cast for six turns.
--> Fireball: Shoots a large ball of flame at the enemy, deals moderate initial damage but sets enemies on fire, dealing burning damage over time. Explodes on impact, potentially catching other targets in the blast.
--> Lightning Bolt: Exactly what it sounds like.
--> Tornado: Exactly what it sounds like.
--> Scepter Strike: Whacks you with the rounded end of its scepter. Only usable at SHT range, obviously. Deals light damage.
Knight Abilities: Can wield a variety of medieval weapons. Divided into different units based on what they're equipped with. Have high defense due to their armor.
--> Archer: Equipped with a shortsword and either a crossbow or a longbow. Can use various types of trick arrows.
--> Footman: Wields a sword and shield. The most common type of Knight.
--> Beserker: Has low defense, in exchange for wielding a high-damage two-handed melee weapon, such as a greatsword or maul.
--> Spearman: Wields a mace and a javelin that returns to its hand when thrown.
--> Bombardier: Wields a mace and throws grenades. Grenades can be poison gas, firebombs, explosive, or fragmentation.
Backstory: The ghost that would become the Vessel of Influence began as a blue ghost who had grown disillusioned with the afterlife's constant color wars. Desperate for peace, he gathered like-minded ghosts and formed a band of peacekeepers called "The Free Fighters." The Free Fighters announced to the world that any ghost that continued to serve its color alone was their enemy, encouraging all ghosts to join the Free Fighters so that there would be no more partisan ghosts left to fight each other. However, the Free Fighters soon found that they had bitten off more than they could chew. Partisan ghost leaders, seeing the threat the Free Fighters posed to their own war efforts, actually banded together to remove the Free Fighters from the equation. Eventually, the Free Fighters were on the brink of collapse due to being terminally outnumbered and outgunned. It was at this point, in his darkest hour, that their founder, who had only desired peace between ghosts, gave into despair. He morphed into an Eishalon that was capable of forcibly turning others to its cause, in a twisted inversion of how the poor ghost had the charisma to form a band of multicolored ghosts in the first place.