Terrene Spire - Gently ended.

Jazz Band The Lotus Eaters

A Group of Eishalons bound together in loneliness. Typically seen as a largely humanoid entity. While human like in framing, the details are off. Notably, it's got a rather large number of masks, of varying expressions, in and on its body. Looking closely reveals that it's body is less solid than it appears, being made of a collection of tendrils (which again, have masks on and in it). It has rather more fingers than is typical, and it's body sort of melts into a puddle around the feet.

That form is more for the sake of moving around, as when it finds an audience it dig in it's heels and it will "blossom" and the various tendrils will take up instruments that it plays to ensnare and captivate it's audience.

The Real Mask that is the Eishalon is typically at the conductors position, although it can move around to the various positions.

The music is rather hypnotizing and pacifying, although it can play other tunes that have more or less dramatic and damaging effects.
 
How about this, @Dexexe1234?

ALEPHEBETH

An Eishalon of unknown origin, Alephebeth manifests as a squirming mass of Polaroid pictures boiling outward from somewhere within itself, only to decay into streamers of purplish dust as they pass the edge of its semi-polyhedral outline; when threatened, it can extend some of its mass out from this "base shape" to form crude pseudopodia.

Its mask resembles a pained humanoid face with multiple camera lenses pushing up from beneath its skin, and drifts lazily along the churning sea of photos without any apparent correlation between its position and the direction of the Eishalon's attention.

(The exact contents of the pictures is near-impossible to determine because of how little time passes between each one's emergence and destruction, but onlookers have occasionally caught vague glimpses of oddly boring scenery and equally dull interior shots.)

It can drift lazily across the landscape for days at a time, lost in its own thoughts, until something in its surroundings resonates with its fragmented memories. At that point, Alephebeth will erupt into action, furiously chasing after whatever (or whoever) has managed to remind it of the past - sometimes with fondness, sometimes with frothing rage, sometimes with guilt-ridden desperation, but always with a single-minded focus.

One might hope that those who have inspired pleasant memories in the Eishalon might have a chance of surviving this; alas, none have yet managed to survive the caustic embrace of its Polaroid tentacles. Still, perhaps being dissolved in supernaturally-potent developing fluid is better than the fate in store for those who earn its hatred - a billion billion razor-sharp papercuts, followed by Alephebeth ramming its bulk into them until its target is crushed to jelly.

A few bold and foolish souls have attempted to communicate with the being during its periods of indolent wandering, but it has proven a singularly execrable conversationalist, speaking solely of its many, many, many "hobbies", which are all dull as dishwater and which it has never been seen to take part in.

ABILITIES

Alephebeth's main physical qualities are its variable shape and consistency; normally hard and unyielding, it seems to become much more spongy when using its tendrils, making it difficult to hurt with blunt force, but conversely vulnerable to being cut or slashed apart. Prolonged contact with its surface is not advised, as the Polaroids are both oddly sharp-edged and coated in a film of somewhat acidic developing fluid.

It can magnify either of these traits when manifesting tendrils, allowing it to either inflict a plethora of painful, crippling lacerations or dissolve its targets' flesh with every blow.

More subtly, the purplish dust that pours off its body tends to cling onto anything that comes within a good ten feet of Alephebeth, and it always knows the exact location of every particle. This makes evading the photographic horror nigh-impossible, and the dust raises painful welts on living flesh, to boot.
 
Three of a couple of two minute sketches that came out good enough to show. Planning on redoing these along with a few more but wanted to get them out before anyone else came up with these ideas.




Size: Mini Van
Attack: Chopping grabbing on with five rows of metal cutting teeth
Act: A vacuum move that brings you one range closer
Move: Doesn't
Other: Best handled at LNG range where you attack first then move back second
Weapon Get: A vacuum



Size: Average person
Attack: SHT uses fists, MED and LNG will twist around and fires its cannon
Act: Shifting stance
Move: Only in its upright stance
Other: Planning on redoing the legs to function better
Weapon Get: Cannon/Gun



Size: Small Car
Attack: Bites and Punches. Shots a web ball at LNG range
Act: Sprays a wide web that can stop you from moving for a time
Move: Prefers LNG range
Other: Its head is where the mask is meaning its leaning back as it fights you
Weapon Get: Web Shooter
 
Vessel of Contentment

This Eishalon has a similar size and appearance to a horse, its mask a stylized eagle helm. It's mane and tail are made of an ethereal Green Light. It wears a saddle and breast collar, from which hangs a sphere containing a Green Halo. At speed, it can race around the world, appearing as nothing more than a starry streak across the ground or water. This Eishalon has born many riders over the years, though there is none of whom could be said to be its "Master." This is because it often races off after periods of brief respite, while the time is somewhat variable, it is almost never longer than whatever it is that the rider had to get off and do. There have been a rare few times where it has met a rider it considers "Favorable," often running nearby whenever they have need of it.

There have also been some who have sought to get on its back and not leave, they have been dissuaded from this when after an unknown number of trips it proceeds to go even faster, then abruptly stop or slow just enough to throw the rider off balance before unseating them by rearing and leaving them where they lay.

Born of a Ghost who fell from feeling that he or she had seen all there was to see and experienced all that he or she desired to, this Eishalon is relatively peaceful. It just cannot stay in the same area for long.

It seems to have traveled everywhere there is to travel, and appears to have retained enough intelligence from its previous existence to know the place by name. A rider stating his or her intended destination will find themselves heading on a beeline to a nearby local. As the Eishalon never quite rests in civilized boundaries. To ride the Vessel of Contentment without stating a destination is to place your fortune in its care, at it will travel to a place that it determines by its own unknowable logic. This place might be safe, or it might be the most dangerous location the Rider has ever witnessed. Such is the roll of the dice made when trusting the Eishalon to run its own path.

[basically an IC reason for Fast Travel. And one that we as questers wouldn't always have access to.]
 
@Dexexe1234
In the true SV spirit, here's a gratuitously military-based Eishalon.

EDIT: I actually just edited this, if you want to take a look. Also, its appearance is reminiscent of a Jawa Sandcrawler in shape, but obviously red. However, I am concerned about the scale I've written in compared to the things it releases (like full-sized battleships), so if the scale doesn't match up feel free to adjust it as you desire. Also, keep in mind that this juggernaut is basically a dungeon in its own right. You can use it as a chase boss, a major plot enemy, or whatever else you want, but it has a MAJOR impact on the world around it, being so incredibly destructive.

Backstory: A powerful Red general, Crimson Locke was well known for his combat prowess--and his frequent use of mechanized warfare. Following a complete and utter trouncing by the Orange ghosts during an attempted invasion of an Orange fortress, he gave into despair from the inevitability of capture and most likely brutal execution at the hands of the then-commander of the fortress, the brutal warmonger Ahhn Sitrus (pronounced "on citrus." You can see what I did there). His body morphed into a titanic war machine that was almost an army in its own right. Locke, in his Eishalon form, utterly leveled the fortress--and everyone else who got in his way. it is now spoken of in haunted whispers by those who have encountered the twisted mockery of the once-proud general and lived to tell the tale. It wages a one-man war on everything in existence, systematically bombing, crushing, shooting, gassing, incinerating, infecting, and otherwise destroying everything in It path. Known as "The Colossus" due to its massive size, it is a truly terrifying opponent, and one would be suicidal to attempt to destroy it outright without bringing lots of men and lots of firepower.

Appearance: About fifty times as big as a Jawa Sandcrawler from the Star Wars movies, the Colossus earns its name multiple times over. Guns poke out of almost every inch of the Eishalon's exterior. Armored doors are present on its front, back, and sides. Potentially, one could sneak in once the doors open, but they would have to be very, very stealthy to do so. The Colossus is supported by massive treads, each track segment as thick as a man's arm. As it travels, it is usually surrounded by a host of Eishalon-manned tanks, planes, armored personnel carriers, and occasionally warships. On its top is another set of blast doors, this one to allow VTOL planes to enter and exit the Eishalon. On the water, huge sacks of some unknown buoyant gas keep it afloat, as humongous rotors propel it to distant shores. It doesn't have a mask visible on its outside. Instead, located in the very heart of the Eishalon's interior is a heavily-defended "Mask Room." At the far end of this room, lies its rather large mask, embedded in the wall. This mask is protected by a contingent of artificially-generated Eishalon Guards, about 50 strong, along with multiple anti-infantry turrets. Each Guard is much stronger than the Eishalon Soldiers that man the Colossus' various vehicles. Each Eishalon in the service of the Colossus wears a similar mask to the one in the Mask Room: A grinning skull, red eyes blazing through the eyeholes.

Combat Details
--> Eishalon Army: The Colossus is capable of generating red-colored Eishalons of about human size, armed with assault rifles, grenades, pistols, and combat knives. These Eishalons are very weak compared to the player, but there are hundreds if not thousands of them throughout the Colossus, and more are generated every hour.
--> Turrets: The exterior of the Colossus is armed with various types of turrets. Close to the bottom, near the ground, are flamethrowers to torch anybody nearby. There are machine gun sponsons surrounding the Eishalon from every angle. There are also multiple cannons armed with high-explosive armor-piercing rounds, capable of laying waste to anything on the receiving end. There are even worse things that it can release than flame, bullets and explosives, however. The Colossus is also armed with external vents that can release a variety of devastating chemical weapons (such as napalm or poison gas) and diseases upon the "enemies" it encounters. These infernal devices alone have led to the massacre of entire cities as their populace succumbed to the poison it released.
--> Vehicles: The Colossus contains various factories inside of it, designed to produce smaller instruments of war. Eishalon Drones work tirelessly, day and night, to produce tanks, planes, transports, and boats to carry the Colossus' diabolical work farther than the Colossus itself can go. It is capable of releasing VTOL planes to bomb target locations and perform strafing runs, releasing warships when in the water to terrorize the seas, and producing entire divisions worth of main battle tanks and armored transports.
--> Weakpoint: Its mask is located very deep inside its structure, in its heavily-defended epicenter. Attack it, and you will damage the whole thing. Destroy it, and the Colossus is finished.
--> Massive Torque: If the Colossus encounters an obstacle, it will just drive forward until the obstacle is no longer a problem. Nothing can stop its momentum once it gets going. Not even mountains.
--> Abandoned Units: The Colossus does not need to scrap vehicles, as it can just generate new ones with impunity. Rather, if a unit cannot continue on with the rest of the host, it will stay in the area and relentlessly slaughter anything it sees until either it is destroyed or it runs out of ammo and fuel.
 
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Might as well give my guy a facelift

CHAOREX XELUMIRE
A bipedal felinoid, his fur is pitch black and covered in a variety of red stars. Oddly enough, he was born from a blue ghost, and if asked, will vehemently deny and association with those lowly purples. He gets along fairly well with oranges, all things considered. His mask has normally placed eye holes with thunderbolt markings and cat ears, and his halo broke into the shape of cat ears as well. He enjoys singing, and performing with a variety of ring blades he has.

His collapse to despair was in fear of never being able to properly perform without a shell that was not 100% true to him. This, counter-intuitively, led to him being fully happy for the first time since he died. He goes around performing his intricate dances for those who would enjoy it, and hunts merely sentient creatures with the same.

Anger him enough, and you face the fury of over a dozen precision honed Ring Blades, hoops which are 100% deadly weapon outside, and nearly that on the inside, wielded in a show of intimate mastery and killing. Please him, without being at a performance, and you may be gifted with a blade and lessons in its use.

Attacks: he can hit from all ranges, but prefers to use one ring at a time in the SHT range for blindingly fast combo attacks and grabs. At MED range he can interlock three or more of his blades to strike from a distance. He could do the same for LNG, but he doesn't like to, so he tosses a ring up into the air, jumps up, and rides it like a surfboard, dealing a great deal of damage to the enemy.

Pacifist: Custom Ring Blade and lessons
Geno: Eighteen Ring Blades
 
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Long arms to grasp at that which he could never reach, a circular mask for trying and failing and trying and failing again, and a wolf's head to howl at the stars for his fate.
This ghost has not entirely fallen to an Eishalon yet; in life, he never gave up, even when the odds were impossible to overcome. Now, he won't stop trying to break his halo, but so long as he keeps trying, he won't give up the thing that made him himself.
 
So since I cant draw at all I took like fifteen minutes in ms paint and drew anyway.


I call it the Timid Bulk.

Very high Defense!

Those shield plates can seperate and crush you with it's stretchy arm things!

Aim for the face!



I don't even care about winning, I helped with one or two behind the scenes things as is, and I already have an above average knowledge of the setting. But it was kinda fun, so yeh.
 
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Hahaah what an amazing outpooring of talent already! Seriously though don't be sad that you can't draw, writing is enough! Just cause there's images doesn't guarantee them to win, and even then we are just doing this for fun! So everyone join the festivities!
 
Hahaah what an amazing outpooring of talent already! Seriously though don't be sad that you can't draw, writing is enough! Just cause there's images doesn't guarantee them to win, and even then we are just doing this for fun! So everyone join the festivities!
yeah, I know I don't need to draw, but stuff like
makes me wish I could.
 
Right, Design the first-
Bottom left was the first sketch, bottom right is more detailed, top is a side view.

Some obvious influences from Flowey and Arakune, maybe a little less obvious are the elements from flatworms and the Mantis Shrimp.

The 'Pipes' sticking out from it's back are prehensile tentacles with lamprey-like mouth hands which can be released in combat and used as weapons. Haven't really drawn those yet, and uploading shit is a pain without a scanner, so I might not do that.

Your image is broken for me.
 
The Executioner
A giant(12-20 foot tall) humanoid with stone grey starry skin and purple highlights, a cycloptic mask, and armed with an extendable axe it uses to cleave unfortunate victims apart, was born from a ghost who had the "honour" of executing any prisoners who fell under his care from the various ghost factions. Unfortunately, the poor ghost who was assigned the job had a heightened sense of empathy, and was slowly driven to despair as the war wore on, and he had to keep killing more and more prisoners. One day, he found that he could bear the guilt of his duties no longer, and fell into despair. When his fall had finished, he emerged as a monster who hungered for bloody vengeance, and began to carve his way through the prison that he once tended to. Eventually, as the last ghost fell to his axe, he started turning his anger upon the building itself, levelling it to the ground and claiming the area where it once stood as it's own.
This creature sees anything that moves upon it's territory as an intruder, and will deal with said intruder in a brutal manner. It attacks by swinging it's axe, at SHT range, extending the axe to hit it's target at a MED distance, or throwing rubble to hit opponents at LNG range. This Eshalon has always been hostile to any ghosts and other sentient beings on sight, and will not stop hunting the target until it loses them, is destroyed or kills the target that has violated it's territory. To this day, only one ghost has survived a battle with this eshalion, and even then they had only survived by leaving it's territory after the beast had lost sight of it's lucky victim.
 
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Mirrorage

That classic enemy that spawns an evil copy of you.

The thing he's holding up is something like a cape and acts as a giant funhouse mirror, which the copies come from.
 
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