- Location
- The Frozen North
It appears we are at an impasse in melee combat. based on the numbers rolled, which are 1, 1, 2 for the robot and 1, 2 for us, neither side is rolling a very big die. I feel like we should try to think up something clever and unexpected if we want to progress past a stalemate.
For this turn though, we should try and hit it with what we know is our strongest attack:
[X] Star Shards
[X] Move back to MED range
And then next turn,
[X] IF either starshards misses OR its attack does more damage than starshards
-[X] Matter Mold into a giant spear on legs
-[X] RAM IT!
[X] ELSE
-[X] Star Shards
-[X] Move to SHT range
Oh, this reminds me, @Dexexe1234, do you want us to do turn-stacks in combat? As in, plan what we want to do over the next couple turns instead of going one turn at a time? Or would you prefer if we stayed with 1 turn at a time?
For this turn though, we should try and hit it with what we know is our strongest attack:
[X] Star Shards
[X] Move back to MED range
And then next turn,
[X] IF either starshards misses OR its attack does more damage than starshards
-[X] Matter Mold into a giant spear on legs
-[X] RAM IT!
[X] ELSE
-[X] Star Shards
-[X] Move to SHT range
Oh, this reminds me, @Dexexe1234, do you want us to do turn-stacks in combat? As in, plan what we want to do over the next couple turns instead of going one turn at a time? Or would you prefer if we stayed with 1 turn at a time?