Terrene Spire - Gently ended.

It appears we are at an impasse in melee combat. based on the numbers rolled, which are 1, 1, 2 for the robot and 1, 2 for us, neither side is rolling a very big die. I feel like we should try to think up something clever and unexpected if we want to progress past a stalemate.

For this turn though, we should try and hit it with what we know is our strongest attack:
[X] Star Shards
[X] Move back to MED range

And then next turn,
[X] IF either starshards misses OR its attack does more damage than starshards
-[X] Matter Mold into a giant spear on legs
-[X] RAM IT!
[X] ELSE
-[X] Star Shards
-[X] Move to SHT range

Oh, this reminds me, @Dexexe1234, do you want us to do turn-stacks in combat? As in, plan what we want to do over the next couple turns instead of going one turn at a time? Or would you prefer if we stayed with 1 turn at a time?
 
Oh, this reminds me, @Dexexe1234, do you want us to do turn-stacks in combat? As in, plan what we want to do over the next couple turns instead of going one turn at a time? Or would you prefer if we stayed with 1 turn at a time?

A LOT happens in a turn. My preference is what you guys prefer. You are the one playing this game after all. So if you all collectively decide to stack turns, then I will oblige.
 
[X] ACT: Attack with Star Shards.
-[X] Try and aim for gaps in the armor.

[X] MOVE: Move back to MED range.
 
Prologue: Part 42









EVEN A ROBOT HAS LATENT POTENTIAL. EVERY ACTION HAS A REACTION. TAKING A LIFE ISN'T THE ONLY WAY TO BROADEN YOUR OWN.

Combat Tutorial

If it wasn't clear enough: WHEN YOU MOVE YOU CAN MOVE INTO THE MEDIUM RANGE CIRCLE. WHERE YOU END UP AFTER THE MOVE BECOMES YOUR NEW CENTER OF RANGE.

if what you are dodging attacks in a way that allows you to MOVE out of its range then yes MOVING while they ACT makes you dodge their attack.

EXAMPLE: The naginata is a stabbing weapon. if an enemy MOVES into range while you stab, aka closer to you, you are stabbing their face with it and they would not dodge the attack. If you had an arcing weapon that can act in MED range, like a morning star with a long chain, moving closer would make you dodge said attack.

I think Dex has asked us to use ACT: Dodge
Dex - Well I haven't asked you to but like dodging with MOVING is basically moving away from the zone being attacked. You cant MOVE on the spot. Not in this way at least.

[] MOVE to the side to dodge his attack
[] ATTACK his scythe IF it gets stuck in the ground
-[] ELSE ATTACK him directly
Dex - You can do that. Layered plans like that aren't out of the question.

Unless otherwise stated, if a skill/thing can be used at LONG range, it can be used at MEDIUM and SHORT as well. Same with a MEDIUM labelled skill/item being used at SHORT range. The next tier blankets the earlier one as well.

Combat is 2D based.

Skills only need energy (Unless otherwise stated).

moving outside the LNG range of anyone acting aggressive to you "cancels" the fight and makes it possible to run.

Rule of thumb: If there's something blocking the path, there will almost never be anything "to see" beyond it. We can move down in front of the coffin still to go further back. Way back when we inspected the fruits we moved past it to look at one, remember?

All ghost skills are possible whenever. You can matter mold right?

Q: CIf we throw stars at him, can we make them spikier after the fact
A: Not yet, only whats orange like our body can be mattermold. Consider that if it leaves the body it is no longer in the controllable radius.

RE:Learning skills: You can always try. Experimentation and practice can make new skills out of nothing, but... There is always the energy cost and the threat of failure. And let's not forget that we are still in combat with something viciously out for blood...

Thanks @No One for starting this list. I will keep it updated as questions get answered.

SPEAKING OF FUCKING LUCK, THAT ROLL! HOLY SHIT!
 
wow, that was easy. guess this really was supposed to be the tutorial fight.

[X] De-possess the starshard, and possess the robot remains.
[X] Loot Everything.
 
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EVEN A ROBOT HAS LATENT POTENTIAL. EVERY ACTION HAS A REACTION. TAKING A LIFE ISN'T THE ONLY WAY TO BROADEN YOUR OWN.

Should have tried mercy...

I hope that the Ordgrown didn't want those two robots there. (Maybe repurposed Red tech, or something.) That may be awkward to explain to Stalls.
 
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wow, that was easy. guess this really was supposed to be the tutorial fight.

[X] De-possess the starshard, and possess the robot remains.
NO NO NO. This robot was built to fight Orange Ghosts - it may well have anti-possession protocols that will kill us if we try, or worse yet, shunt us into some sort of Ghostbusters trap for retrieval and interrogation.
 
Nice :)
[X] Pick our naginata and backpack back up
[X] Loot that snazzy cape/coat.
[X] Take the swords
Lüüüüüüüt!
[X] DO NOT try to possess the robot body.
As mentioned before, it's built to fight ghosts so it probably has anti-possession abilities.
[X] Inspect that corpse behind him.
 
[X] Loot that snazzy cape/coat.
[X] Loot the Swords.
[X] Then investigate whatever is left over and see if you can't figure out what the deal is with this guy.
 
Combined:
[X] Pick our naginata and backpack back up
[X] Loot that snazzy cape/coat.
[X] Take the swords
[X] Then investigate whatever is left over and see if you can't figure out what the deal is with this guy.
[X] DO NOT try to possess the robot body.
As mentioned before, it's built to fight ghosts so it probably has anti-possession abilities.
[X] Inspect that corpse behind him.
 
...So hey I have something I want to uh, ask:

On my site, you can easily read Terrene Spire and such, but given the amount of pages there are, it can be a little hard to grasp just where we are in the story with the Archive... Should I add some descriptive parts to some pages, so as to sort of bookmark it, or would that "spoil" new readers?
 
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