[]Plan: Breadcrumbs to a better future
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[] A planetary fief
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[]Sector Name: Torvat (latin for Grim)
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[]The Dark Age of Technology: 8
-[]Under an alien yoke: 2
-[]Remnants of a Dark Age: 2
-[] The Knights stood tall!: 2
-[] Footsteps of a Primarch:
-[] This world is sacred for He set foot there: 4
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[] Remnants of an ancient threat: -6
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[] Ave Omnissiah: 2
-[] Comprehensive naval construction: 2
-[] Abundant civilian shipping: 2
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[]Inquisitorial Fortress, Ordo Xenos: 2
-[]Inquisitorial Fortress, Ordo Malleus: 2
-[]Inquisitorial Fortress, Ordo Hereticus: 2
-[]The Deathwatch: 2
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[] Ave Titanica: 4
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[] Abundant Agri-Worlds: 4
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[] Abundant Mining-Worlds: 4
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[] 'Squats': 2
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[] Quarantine worlds: -2
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[] Death world: 2
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[] Navigator Houses: 2
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[] Ogryns: 2
-[] Adeptus Astartes Recruitment Worlds: 4
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[] A venerable Rogue Trader: -4
-[] A heavy-handed sector government: -6
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[] Active Front: Xenos: -4
-[] A Craftworld: -4
-[] League of Votann: -2
-[] The opportunistic Demiurge: -2
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[] Active Front: Mutant War: -6
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[] Old Rebellion: -4
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[] Unstable warp currents: -6
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[] Inactive Warp Gate: 6
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So! Logic for the sector (and subject to debate and change if people convince me)
The theme I am going for is that this was a sector of immense value...for both humans and Xenos. Hence why even HE came here long ago to ensure its Compliance...but because of its value, it is a system that is contested most hotly.
This is a system that is *worth* the investment by the Imperium to keep and maintain it.
it has Dark Age tech.
It has Knights and Titans.
It has xenos artifacts and psy active crystals on a death world.
It has squats and Ogryns that provide valuable support despite their abhuman status. The fact that the demiurge, the squats and the leagues are all the same group just makes it all the more fun and shows how contested this sector is.
It has mining and agriworlds to feed the machines both inorganic and organic of the Imperial war industries.
It even has navigators to help ensure that the unstable warp currents are not that much of a problem.
The downside, the Mutants are most active thanks to the xenos artifacts clearly, as are the xenos we are an active front in dealing with. Perhaps these are the remnants of the ancient threat that the Emperor once purged from these lands all those eons ago.
Clearly the xenos are the source of the rebellion that once took place here, for no loyal servants of the Imperium would betray the rule of He who once walked the world. One of His Sons also strode forth, but it is not named...perhaps it was one of the fallen, who's works must be redeemed by those that remain.
It also has a grumpi trader house who got here first and is VERY annoyed at their sector being filled with everyone trying to jump THEIR claim
BUT! Most importantly, it has a warp gate to allow us to get reinforcements, supplies and more if needed, and WE will be the one controlling it, so the Heavy handed Imperial leadership will have to at least work with us...and they'll probably be busy keeping the various threats under wraps and keeping the Rogue Trader house in line.