Teacher of the cursed: A Warhammer 40k Psyker School Quest.

I'm starting to regret not getting better Mind Wards because that Telepathic Diplomat guy while on our side was all kinds of scary and definitely could read the MC like a book, though he likely could have done so even with the Wards it just would've been a lot less effective.
 
I made it clearer


[] 'Squats':

According to the Administratum, many of the industrial and mining worlds in the sector have a population of short nomadic abhumans with a knack for technology that regularly lend out their services as miners and mercenaries. So far they've proven very reliable:
'Squats' are not an unusual sight on the mining worlds of the sector.
Costs: 2

[] The opportunistic Demiurge:


According to the Sector Ministorum, the foul species named the Demiurge has been identified as operating in the sector, mining imperial worlds and selling their services as mercenaries.
A demiurge fleet operates somewhere in the sector.
Costs: -2

[] League of Votann:


According to the Sector Adeptus Arbites, A group of abhumans that refuses to recognize the primacy of the Imperium has a presence somewhere in the sector. They offer their services as miners and mercenaries, threatening the livelihoods of true Imperial citizens. They must be eradicated or brought into the Imperium.
A League of Votann Fleet operates somewhere in the sector.
Costs: - 2
 
I'm starting to regret not getting better Mind Wards because that Telepathic Diplomat guy while on our side was all kinds of scary and definitely could read the MC like a book, though he likely could have done so even with the Wards it just would've been a lot less effective.
Our guy has probably minimal/reduced social skills considering how he has spent his recent years. Most likely he just read our body language.

@Mayto Is Segmentum Obscurus where our sector going to be? Its not explicitly stated our segmentum, but I inferred Obscurus as it was mentioned that's where the psyker blooms are happening.
 
I for one care not for Knights or Titan, because this is a psyker quest, not a big stompy robot quest. I also don't care for the Votann.

I do want oc minor xenos that aren't casually exterminated though.
And if we get orks, definitely bring genestealers. Screw nukes, our suicide button is Octarius 2 Kryptman Boogaloo
 
The squats are basically just a way it seems to get a net +2 while providing background flavor, it won't affect US too much but it gives us more points to work with in the end.

For the knights, it just means that our psykers won't have to worry about being anti vehicle too much and ensures that our sector is able to hold its own against the beeg punchers. They were pretty easy for me to include with the other options I chose so they're a nice way to hopefully get votes while still including something cool

I will not say what year or what segmentum this is, to avoid meta-gamed knowledge used to make an optimal pick.

Indeed, especially if there are unstable warp currents...who knows what *time* you will leave them? dun dun dunnnn
 
[]Plan: Breadcrumbs to a better future
-[] A planetary fief
-[]Sector Name: Torvat (latin for Grim)
-[]The Dark Age of Technology: 8
-[]Under an alien yoke: 2
-[]Remnants of a Dark Age: 2
-[] The Knights stood tall!: 2
-[] Footsteps of a Primarch:
-[] This world is sacred for He set foot there: 4

-[] Remnants of an ancient threat: -6
-[] Ave Omnissiah: 2
-[] Comprehensive naval construction: 2
-[] Abundant civilian shipping: 2

-[]Inquisitorial Fortress, Ordo Xenos: 2
-[]Inquisitorial Fortress, Ordo Malleus: 2
-[]Inquisitorial Fortress, Ordo Hereticus: 2

-[]The Deathwatch: 2

-[] Ave Titanica: 4
-[] Abundant Agri-Worlds: 4
-[] Abundant Mining-Worlds: 4
-[] 'Squats': 2
-[] Quarantine worlds: -2
-[] Death world: 2
-[] Navigator Houses: 2
-[] Ogryns: 2
-[] Adeptus Astartes Recruitment Worlds: 4

-[] A venerable Rogue Trader: -4
-[] A heavy-handed sector government: -6

-[] Active Front: Xenos: -4
-[] A Craftworld: -4
-[] League of Votann: -2
-[] The opportunistic Demiurge: -2

-[] Active Front: Mutant War: -6
-[] Old Rebellion: -4
-[] Unstable warp currents: -6
-[] Inactive Warp Gate: 6

=================================================================================

So! Logic for the sector (and subject to debate and change if people convince me)

The theme I am going for is that this was a sector of immense value...for both humans and Xenos. Hence why even HE came here long ago to ensure its Compliance...but because of its value, it is a system that is contested most hotly.

This is a system that is *worth* the investment by the Imperium to keep and maintain it.

it has Dark Age tech.

It has Knights and Titans.

It has xenos artifacts and psy active crystals on a death world.

It has squats and Ogryns that provide valuable support despite their abhuman status. The fact that the demiurge, the squats and the leagues are all the same group just makes it all the more fun and shows how contested this sector is.

It has mining and agriworlds to feed the machines both inorganic and organic of the Imperial war industries.


It even has navigators to help ensure that the unstable warp currents are not that much of a problem.

The downside, the Mutants are most active thanks to the xenos artifacts clearly, as are the xenos we are an active front in dealing with. Perhaps these are the remnants of the ancient threat that the Emperor once purged from these lands all those eons ago.

Clearly the xenos are the source of the rebellion that once took place here, for no loyal servants of the Imperium would betray the rule of He who once walked the world. One of His Sons also strode forth, but it is not named...perhaps it was one of the fallen, who's works must be redeemed by those that remain.

It also has a grumpi trader house who got here first and is VERY annoyed at their sector being filled with everyone trying to jump THEIR claim :p

BUT! Most importantly, it has a warp gate to allow us to get reinforcements, supplies and more if needed, and WE will be the one controlling it, so the Heavy handed Imperial leadership will have to at least work with us...and they'll probably be busy keeping the various threats under wraps and keeping the Rogue Trader house in line.
I like this plan, but if I may, I'd like to offer some constructive criticism. I'm rather leery about taking Old Rebellion and all those threats. Lowered priority for reinforcements will make every military threat in the Sector significantly worse, and you've included a fair few of them. Getting reinforcements will be hard enough already given the warp route situation.
 
I like this plan, but if I may, I'd like to offer some constructive criticism. I'm rather leery about taking Old Rebellion and all those threats. Lowered priority for reinforcements will make every military threat in the Sector significantly worse, and you've included a fair few of them. Getting reinforcements will be hard enough already given the warp route situation.
There's a reason i stacked all three ordos, the titans, the knights, the space marine recruiting worlds, the warp gate, THE DEATHWATCH and more to balance things out.

There is a LOT going for my sector to balance out the threats that it faces.
 
I mean, their main focus is fighting against the enemies of the sector, which in my sector is a few. Plus THEY'D be the one handling the reinforcement issue as well as the tithes, not the MC so those two problems neatly handle each other imo.

Not to mention thanks to the Warp Gate, it gives more leverage for any reinforcements to come through THERE vs the warp currents.
 
The squats are basically just a way it seems to get a net +2 while providing background flavor, it won't affect US too much but it gives us more points to work with in the end.
I wouldn't bet money on that. Mayto is too good of a QM to give us something for nothing. The Votann won't be a direct problem unless they invade our world for raw materials (in which case we're in deep trouble, given their stubbornness and martial skill). They can still wreak havoc on our supply lines by invading Imperial Mining Worlds, or serve as deniable mercenaries for our enemies. The existence of a restive Rogue Trader who may be willing to shelter them for the right price just makes things worse.

Speaking of which @Mayto, if we take both Rogue Trader options, do we have two dynasties in the Sector? Or is the ex-Sergeant in charge of the Sector-spanning dynasty?
 
Considering the Imperium's paperwork is a nightmare of conflicting towers of precedent, out of date memos, and more...unless I see WoG to the contrary that they aren't just the same group, which he did say they were...and it's just a matter of their own relationships with the sector, I'm not going to borrow trouble.
 
Considering the Imperium's paperwork is a nightmare of conflicting towers of precedent, out of date memos, and more...unless I see WoG to the contrary that they aren't just the same group, which he did say they were...and it's just a matter of their own relationships with the sector, I'm not going to borrow trouble.
I'm not saying they aren't the same group? Like you, I believe they are. My view is that taking the Votann and Demiurg options will adversely affect the ratio of hostile:friendly interactions between the Imperium and the Kin.
 
Do we happen to count among that latter category in their eyes?
That would be spoilers. But your establishing a fort would be completely legal and allowed at first.

I wouldn't bet money on that. Mayto is too good of a QM to give us something for nothing. The Votann won't be a direct problem unless they invade our world for raw materials (in which case we're in deep trouble, given their stubbornness and martial skill). They can still wreak havoc on our supply lines by invading Imperial Mining Worlds, or serve as deniable mercenaries for our enemies. The existence of a restive Rogue Trader who may be willing to shelter them for the right price just makes things worse.

Speaking of which @Mayto, if we take both Rogue Trader options, do we have two dynasties in the Sector? Or is the ex-Sergeant in charge of the Sector-spanning dynasty?
If you take just the Administratum Votann pick, the sector has a bunch of helpful Votann

If you take another of the two to compensate, then an influential Imperial power is angry about the former and wants something done about it. If you dont pick admin, then the Votann aren't doing any legal contract work.


Speaking of which @Mayto, if we take both Rogue Trader options, do we have two dynasties in the Sector? Or is the ex-Sergeant in charge of the Sector-spanning dynasty?
They are not mutually exclusive so rwo dynasties.
 
And that's not our problem, and in the end gives us more points for flavor. The squats will most likely be grumpi about red tape and squinting cops, hardly the end of the world.

If you take just the Administratum Votann pick, the sector has a bunch of helpful Votann

If you take another of the two to compensate, then an influential Imperial power is angry about the former and wants something done about it. If you dont pick admin, then the Votann aren't doing any legal contract work.
Vindication, basically Imperial bureaucracy at work
 
I mean, the QM can point out if they have too much, but for the most part it's all just background stuff as well as being able to synergize together if done correctly.
 
wait, important question people, inactive warp gate connects directly to Sol, let us discuss the implication of that

direct access to navigator houses, direct control and attention from high lords/telepathica, reinforcements instant from sol like necromunda due to direct access to sol. etc etc

do we really want that gate?
 
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I'm not worried, if the plans justify themselves on synergy and can tell a coherent story and theme about the sector for the QM to work out off.
Exactly, I'd like to think I did a pretty good job of telling the story and would even be willing to omake the sector history with QM approval for my option.

wait, important question people, inactive warp gate connects directly to Sol, let us discuss the implication of that

direct access to navigator houses, direct control and attention from high lords/telepathica, reinforcements instant from sol like necromunda due to direct access to sol. etc etc

do we really want that gate?

I mean, the navigator houses in my plan are there already so this would just be them having to deal with competition, the high lords for the most part would be the leader's problem and we didn't take the Tera option so too much oversight isn't going to be a worry and faster reinforcements would offset the old rebellion malus pretty nicely.

so from my end yeah, yeah we do.
 
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