-[X] A planetary fief
-
[X] Sector Name: Torvat (latin for Grim)
-[X] The Dark Age of Technology: (-8)
-[X] Under an alien yoke: 2
-[X]
Remnants of a Dark Age: (-2)
-[X] The Knights stood tall: (-2)
-[X] Footsteps of a Primarch: (-2)
-[X] This world is sacred for He set foot there: (-6)
-[X] Remnants of an ancient threat: (6)
-[X] Ave Omnissiah: (-2)
-[X]Inquisitorial Fortress, Ordo Xenos: (-2)
-[X]Inquisitorial Fortress, Ordo Malleus: (-2)
-[X] Inquisitorial Fortress, Ordo Hereticus:
-[X] The Deathwatch: (-2)
-[X] The Steel Line: (-2)
-[X] Ave Titanica: (-4)
-[X] Elite Imperial guard formations: (-4)
-[X] Abundant Agri-Worlds: -4
-[X] Abundant Mining-Worlds: (-4)
-[X] Comprehensive naval construction (-2)
-[X] Abundant civilian shipping: (-2)
-[X] 'Squats': (-2)
-[X] Quarantine worlds (+2)
-
[X] Death world: (-2)
-[X] Navigator Houses: (-2)
-[X] Ogryns: (-2)
-[X] Adeptus Astartes Recruitment Worlds: (-4)
-[X] A venerable Rogue Trader: (4)
-[X] Abhuman labour force: (4)
-
[X] A very light sector Government: (0)
-[X] The opportunistic Demiurge: (2)
-[X] Active Front: Xenos: (4)
-[X] A Craftworld (+4)
-[X] A Greenskin presence: (6)
-[X] Active Front: Mutant War +6
-[X] League of Votann: (2)
-[X] Active cults (+2)
-
[X] Old Rebellion: -4
-[X] Unstable warp currents (+6)
-[X] Inactive Warp Gate (-6)
Astra Telepathica Survey.
Torvum Sector, Ultima Segmentum.
Conducted:
3.111.500M41 Macragge calendar.
1.142.600M41 Primary Terran Calendar.
1.142.700M42 Terran Primary Calendar.
1.157.700M39 Primary Terran Calendar. Polar Hives
1.142.249M40 Ordo Chronos Calendar. *
*Current version by Ordo Chronos Inquisitorial Conclave Edict issues on:
1.142.521M41 Primary Terran Calendar.
1.142.651M42 Terran Primary Calendar.
*Previous Version by Ordo Chronos Inquisitorial Conclave Edict was:
1.142.245M40 Ordo Chronos Calendar.
Issued on:
1.114.517M41 Primary Terran Calendar.
1.142.646M42 Terran Primary Calendar.
By command of the Master of the Adeptus Astra Telepathica, this survey has been made of the Torvum Sector in anticipation of selecting a suitable site for a Scholastica Psykana Fortress.
A Level Two Telepathica Clearance is required to read this. A Level Three clearance to read amended sections.
The Founding of the Torvum Sector:
Torvum is one of the oldest continually inhabited sectors of the galaxy, colonisation having occurred in M21. The sector has a storied history, maintained in part through songs and surviving historical accounts of ancient wars. Seven worlds have successfully preserved proof of participation in these ancient wars in the form of alien military structures kept as examples, although the names of the defeated aliens were expunged by what our records suggest was an extreme Puritan Inquisitor.
The Torvum Sector suffered from the Age of Strife like all human worlds, being nearly entirely conquered by a variety of alien species, The Khrave and the Tergragh are the only ones whose names survive in our archives, although there's mentions of fungal species, half-forgotten legends about a hive species, and some form of cerebral parasite that required the deaths of all humans enslaved on their world, lest the threat return.
The humans of the sector fled into space and distributed themselves amongst the many asteroids and moons, forming self-sufficient void-dwelling societies named Brotherhoods consisting of kin-groups called Clans. These societies raided Tergragh shipping, and provided arms and equipment to planetary rebels.
According to the official histories of the Torvum Sector, these Voidborn continued to offer stiff resistance to the Xenos until the arrival of the Great Crusade. An engraved plaque held in a stasis field in the Sector Governor's palace on Menagerie, kept-off limits to the general public, tells the story of how
[Redacted],
[Redacted] was a part of the battle. It had taken heavy damage and was in the process of leading the fleet out of an encirclement, when the Voidborn, and the human slave-crews aboard alien vessels staged a coordinated attack.
Level Three Astra Telepathic Clearance required to read unredacted version:
You put down the datapad for a moment. "Master, do I have the clearance to know so much about the Great Crusade?" You have read the official Ministorum-approved histories of the Great Crusade, but never the hidden unvarnished truth. Is the knowledge of these hidden parts of our history a part of rising through the ranks of the Telepathica?
You are holding accurate historical accounts. A dangerous thing in the wrong hands.
The Master of the Astra Telepathica nods. "Being a Lord Prefector opens up the right to possess a great deal of ancient lore. No matter what some Inquisitors may think." He smiles at you. "It is one of the privileges of rising up through the ranks of the Telepathica. I have given you Level Three Clearance."
You put your thumb on the gene-scanner and scroll back
GRANTED
According to the official histories of the Torvum Sector, these Voidborn continued to offer stiff resistance to the Xenos until the arrival of the Great Crusade. An engraved plaque held in a stasis field in the Sector Governor's palace on Menagerie, kept-off limits to the general public, tells the story of how
The Bucephalus,
flagship of the God Emperor, was a part of the battle. It had taken heavy damage and was in the process of leading the fleet out of an encirclement, when the Voidborn, and the human slave-crews aboard alien vessels staged a coordinated attack.
Addendum: It is understandable that this knowledge appears contradictory if not blasphemous to the Emperor's invincible nature. Therefore it is vital to remember that the Immortal Master of Mankind has been recorded as possessing multiple flagships. It is therefore easy to conclude that in this battle, one of the sacred Custodes was commanding the ship.
During the battle, the Voidborn tribes of the sector attacked the Xenos fleet from behind, while slaves aboard the Tergragh fleet rose up in rebellion. Even the alien flagship was crippled by revolt, while the Voidborn launched boarding actions on most ships, even boarding Imperial warships to fight the Xenos that had previously boarded them.
The nascent Administratum formally recognized each of the Voidborn Brotherhoods as independent entities, with legal status equivalent to planets. This decree, signed by the hallowed Malcador the Sigillite, is in force to this day, although many of the Brotherhoods have since faded, there are still dozens of them operating within the Sector, each a quasi-planetary entity made up of smaller kin-groups named Clans.
The Sector's history going forward is little different from the rest of the Imperium, however records of the Horus Heresy are fragmentary, to say the least.
The sector has managed to maintain a strong identity, largely through holding onto the fragmentary knowledge of the pre-Age of Strife civilization that once thrived here. They were here before the Imperium, have thrived during the Imperium, and although this is left unspoken, they are certain they'll be around after it.
The most noteworthy event to happen since the founding of the sector is the return of the Tergragh in M36, an event that will be described in more detail in the section regarding the xenos threats to the sector.
The sector governorship is currently held by the recognized Ozmandus noble family, a family that has maintained power by making itself indispensable to the many powerful factions of the sector. Whose occasional conflict of interest is not unheard of.
Unlike the majority of sectors, power within Torvum is unusually decentralised, with the power of the Sector Governor being curtailed through a combination of legislation, ancient decrees, and other political interests. The many organisations of the Adeptus Terra operate with a greater degree of economic freedom than in other sectors, in exchange for which they provide larger contributions to the sector military.
The Ozmandus line, currently led by
Ozmandus the XXXIV, has shown a canny ability to control the sector through indirect means. With space controlled by the Voidborn, and the planets ruled by Planetary Government, their household has instead cemented its rulership by becoming the de-facto military leaders of the sector.
In exchange for minimal meddling beyond facilitating economic development, the many parts of the sector provide larger contributions for the purposes of defence than other sectors. An example of the Ozmandus's widespread influence in the sector is the Torvum Tribune and Triarii patterns. The House of Ozmandus aggressively ensures that planetary PDF regiments maintain this pattern, and are always ready to support and reinforce Imperial Guard activity.
House Ozmandus also courts and works with the Voidborn Brotherhoods, and ensures that the void-economy of the sector thrives. Examples of this include the 'free extraction edict of M32', which allows anyone to scoop, harvest, or syphon gas from any stellar bodies and bans attempts to tax or impede this. Due to this, the price of fuel in the sector has been kept very low.
Asteroid mining rights work by a homesteading system, where anyone with a registered spacecraft can claim an asteroid, so long as they actively mine the rock. If the rock is abandoned with a hold full of ore, and no remaining presence, then it is up for grabs for the next person to start mining. This results in a glut of raw materials in the sector, most of which are quickly snatched up by a perpetually hungry market.
Another example of this is the hundreds of small shipyards scattered around the sector and generally operated by Voidborn clans for smaller yards, with whole Brotherhoods operating the larger ones. These are always ready at any moment to repair the ships of the Imperial Navy. And if no yards are available, then the local voidborn are nearly always ready to patch up a Ship's hull and repair its gellar field generator, as the Sector Government pays generous rewards to any Voidborn that saves a registered vessel. Be they a private trader or an Imperial Navy warship.
Where other sectors require long scrutiny and examination before granting the right to build ships to any would-be shipyard, House Ozmandus has granted these privileges freely and quickly, working with the Adeptus Mechanicus to ensure that all production works along sanctified lines. This is an unorthodox decision, but it has allowed the Torvum sector to dominate the civilian spaceship industries of their corner of the Segmentum.
Addendum: Ordo Hereticus Inquisitors are in the habit of launching investigations into this unusual PDF structure, concerned as they are, with it being the prelude to a sector-wide secession.
The name for the massive branching organisation that contains the Adepta of the Imperium, under the umbrella of the Administratum. Those working for (not indentured, enserfed, employed) one of these organisations are the closest thing in the Imperium to true 'Citizens.' and actually have rights and legal protection.
Sector Administratum:
The Administratum within the Torvum sector has, by its standards, run a mostly normal service. Although the functional running of the sector has made the Administratum take a mostly advisory position, as is usual for sectors that have grown beyond needing constant Imperial supervision.
The Departmento Exacta is charged with ensuring the tithes are extracted, catalogued, and sent on to where they are needed.
The Officio Fidicius is responsible for finding inaccuracies in paperwork and is known to ruthlessly ensure that the books are set straight.
The Officio Medicae ensures Adeptus Terra citizens are cared for, and if the Planetary Governor requests it, the people as well.
The Officio Agricultae ensures that Agri-world production is distributed as needed. After they oversaw the building of several new agri-worlds within the sector, they have large departed.
The Officio Mineralae ensures that mining worlds are founded as needed and that their riches are distributed where the Administratum has need of them.
The Officio Parchmentae ensures that there is always enough parchment. Assignment to this officio is a highly prestigious position.
League of Chartist Captains:
In most sectors, the League has a monopoly on interstellar trade, controlling the Imperial Merchant fleet through the Nexus Axiomatic on Earth, the massive continent-covering megastructure which stores all approved trade routes and through unknown means, coordinates the flow of state-sanctioned imperial trade.
With the abundance of Voidborn in the system, the League has found itself denigrated primarily to conveying goods in and out of the sector, and providing bulk transportation.
The Adeptus Arbites:
The Torvum Sector is a loyal sector, and hence the Adeptus Arbites focuses primarily on targeting cross-sector crime, breaches of the Lex Imperialis, and assisting in the suppression of recidivist activity.
Navigator Houses:
The Navis Nobilite has a presence in the Torvum sector in the form of three large Navigator houses.
House Tular: Specialises in providing navigators for Cargo Ships.
House Gorchek: Specializes in providing Navigators for smaller ships. Has strong bonds with the Voidborn.
House Ventor: An ancient house of Navigators that holds a monopoly on providing Battlefleet Torvum with Navigators.
These organisations, although part of the Imperium and therefore bound to the High Lords of Terra for those chosen men and women interpret the Will of the Emperor, are not part of the Adeptus Terra and outside of its chain of command.
The Silver Rings:
When the Adeptus Mechanicus arrived in the Torvum sector they found a thriving technologically capable civilization that had survived the Age of Strife through maintaining infrastructure and creating a new tech base.
Due to the Voidborn's favoured status for their assistance of the
Bucephalus, the Mechanicus instead focused on spreading its influence across the planets of the sector, while forming lucrative trading pacts with the Voidborn.
The Mechanicus chose a system with three barren worlds rich in minerals, and proceeded to build the Silver Rings. Three worlds almost entirely devoted to mining and processing, surrounded by segmented orbital rings which are dedicated to manufacturing and processing. The Silver Rings, fuelled by armies of Voidborn miners, produce the bulk of the sector's military equipment and its dedicated warships.
Over time, the Mechanicus and the Voidborn have learned to co-exist, and now most Voidborn Brotherhoods can count Tech Priests among their ranks. These Tech Priests follow a variant of the Omnissian Creed that values living hard lives kept alive only through technology.
The Knights of the Steel Line:
During the Age of Strife the Old Knights held the line against the terrors of the Age of Strife, preserving pockets of civilization in the face of unimaginable devastation. These worlds were praised by the Imperium upon discovery and the Line was expanded with the New Knights. The New Knights are Questor Mechanicus and therefore part of the Mechanicus. This split has never become violent, although the sides generally do not get along.
The Steel Centurions:
Defenders of the sector although not its people. The Steel Centurions cast a wide net in the Torvum sector, aggressively recruiting from its feral and deathworlds. These Space Marines are in a constant crusade, and their numbers fluctuate constantly due to the simultaneously heavy losses they take, combined with their test-slave produced geneseed and large batches of Inductii.
The Deathwatch:
The Deathwatch operates a Watch Fortress in the Torvum Sector, although its location is kept a secret.
Legio Divinatus:
Stationed upon Ring 1, segment 5 , plate 4 of the Silver Rings, this Titan Legion is primarily composed of Packs of Warhound Titans, led by a Dire Wolf titan each. Due to the widespread nature of the conflict along the Steel Line, The Legio Divinatus operates very loosely, and has not needed to deploy its Warmonger Titan and its Reaver Escorts since the Tergragh's Return.
Addendum: Screenings of astropathic communications has confirmed that the Legion's Heavy Titans are inoperable.
The Inquisition:
They are operational within the sector. Current extent. Unknown.
[h3][/h3]Civilians of the Imperium, but not a part of the Adeptus Terra.
The Voidborn
One can not talk about Torvum without mentioning its thriving Voidborn civilization. In many sectors, organisations like the Voidborn have historically been forced into line and subordinated to planetary governments, the navy, or the sector as part of power consolidation efforts by powerful factions. Combined with the horrific toll left upon void-dwelling peoples by the Age of Strife, there are few groups like them that can claim pre-imperial history.
But the Torvum sector has instead embraced the Voidborn Brotherhoods, richly rewarding them for services and deeds that strengthen the Imperium. The Voidborn are seen as paragons of the virtues of persistence, self-reliance, and a stubborn refusal to accept defeat.
Chromus Rogue Trader dynasty:
Located at the edge of the Torvum sector. This sub-sector was claimed by a Rogue Trader Dynasty before the scale of the Voidborn civilization was discovered.
The Dynasty has long since ceased its more aggressive exploration attempts except for an occasional aspiring scion. These worlds are the private fiefs of the Chromus dynasty, keeping themselves cut off from the rest of the sector.
[h3][/h3]The Torvum sector is organised into a single general sub-sector, and a series of smaller ones that serve specialized purposes.
The Silver Rings:
The sub-sector contains a star system owned by the Adeptus Mechanicus built on three barren worlds that have since become a massive hub for industry and trade throughout the sector. Categorised as its own sub-sector for administrative reasons. Source of most of the weaponry and guard equipment for the Sector, as well as half the shipbuilding capacity.
This sub-sector is an Adeptus Mechanicus Fief.
The Steel Line:
This sector was the home of the Imperial Knights during the Dark Age of Technology and who were joined by the New Houses. The two dozen worlds in this sector are engulfed by war as this sub-sector borders the xenos empire. The border with the Xenos is firmly part of The Leaves, with no stable warp routes between the humans and the Xenos. Fleets must carry their supplies with them and constantly send out patrols to ensure they can take a system-hopping path back.
These worlds breed hardy people, ready to fight, and to stand alone for long periods of time if need be.
Currently in an endless border war with the Xeno empire.
The Torvum Deeps:
This sub-sector is the furthest removed from the Xenos front, but is also nearly entirely upon the Leaves, except for its sector capital which is on the trunk. Due to the unreliable travel between these worlds, each of the systems is ruled by mostly autonomous groups of Voidborn and self-sufficient imperial worlds. When a stable route opens, it usually follows a rush of activity as people on both sides try to make the most of the opportunity.
Within the deeps are also newly founded mining and agri-worlds whose bounty is exported to Katapheuksis whenever a stable route opens up, resulting in fierce bidding wars for access to new shipments of ore, or large shipments of fresh foodstuffs.
Balearia:
An ocean world that is seeded with iron and nutrients to ensure a massive growth of its populations of sea creatures, followed by brutal hunts as the local PDF attempts to take down the massive seagoing leviathans for food. Provides much of the sector's fresh meat.
Gorek:
A tidally locked world orbiting a red giant. This world is blessed and cursed with titanic hybrid creatures of living rock and organic tissue, that are animated by great deposits of psi-active crystals. These monsters are invaluable if taken down, and are mined after their fall.
Currently in a bloody war with three worlds, their populations corrupted by Warp Storms.
Katapheuksis Sub-Sector:
A sector inhabited by several Human worlds that have stood since before the Dark Age of Technology. This world was the last bastion of humanity during the Age of Strife, and was the location of ferocious battles during the Great Crusade that completely shattered one of the worlds. This sector is the home of the Tribunes, and the source of much of the sector's naval strength. Battlefleet Torvum anchors here due to its centralised location.
Menagerie:
Once a feral world teeming with megafauna. This world was tamed in ages past and is the sector capital of the Katapheuksis sector. Massive hive cities organise the administration of the sector, while armies hold back the tides of horrific beasts that regularly assault the ramparts.
Inactive Warp Gate:
A warp gate of non-human but not-aeldari origin which has resisted any attempt to destroy it. One like it has been found in the Segmentum Solar.
Carg's Hold:
A world containing a population of Ogryns brought to the sector during the Great Crusade. This feral world with its nutritious near-deathworld wildlife teems with the massive abhumans and they are regularly recruited by factions in the Imperium that have need of their brute strength. Most Ogryns in the sector descend from those on this world.
Contains 90% of the sector's planets with a population over 100 billion and takes up more space than the other sub-sectors combined.
Chromus Sub-Sector:
The Chromus Rogue Trader dynasty claimed these worlds before the arrival of the Great Crusade and have dwelled here ever since. Whenever the line fell on bad times, it would return here. This sector is one of the most developed of the sector, but is also insular, and its age has resulted in most worlds being on the decline due to overpopulation.
This sector is Off-Limits to the Torvum Sector authorities.
Imperius Sub-Sector.
This Sub-Sector contains a dozen worlds, but of them only two star systems contain terrestrial planets, the rest being primarily voidborn populations.These worlds are important shrine worlds for the Ecclesiarchy, and access to this sector is heavily restricted because of it.
Treadfall: A world where the Emperor himself set foot. This Shrine World is a jewel of the Ecclesiarchy and is the home of the Inquisitorial presence in the sector. The entire world is one massive temple, with a preceptory of each of the six Orders of the Sisters of Battle being garrisoned here.
Home of the sector Ecclesiarchy.
Home of the Inquisitorial Ordos in the sector.
Sonstep: A world recently discovered through archival research, to be one where Roboute Guilliman trod on. This Shrine World is unique due it being forbidden to set foot upon. This beautiful garden world is the fourth and last quarantine world of the sector, quarantined by the Emperor himself.
The Ministorum has explicitly forbidden the establishment of a Telepathica stronghold in a sub-sector containing a world the Emperor strode.
The Torvum Sector is home to multiple patterns of human soldiery that are fielded by worlds across the sector.
The Torvum Hoplites:
The Torvum Hoplites are descendants of the ancient planetary defence armies of mankind's long lost empire.
Although their armour is not void-protected, it is fully environmentally sealed and their lasguns are just as good as those of the tribunes. Being planetbound, the Hoplites use heavy bolters, rocket launchers, and mortars as their preferred heavy weapons.
The Torvum Hoplites are distributed in regiments of three thousand soldiers each.
The Torvum Tribunes:
The Torvum Tribunes are a collective term for the PDF and Imperial Guard regiments throughout the Torvum sector that are equipped according to a template derived from the mythical Solar Auxilia and the many voidborn militia regiments that survived the Age of Strife. Clad in fully sealed void armour and equipped with lasgun variants that date back to the Saturnine Ordos and crafted by the Forge Worlds of the Silver Ring, the Torvum Tribunes are the pride of the Sector, with one of their banners hanging in the Imperial Palace itself in recognition of their valour.
The Torvum Triarii:
The Mechanised regiments of the Torvum Triarii are some of the best equipped forces in the Segmentum, equipped with carapace armour and the best lasguns and heavy weapons the sector can produce. Few in numbers, these troops are the best of the best, and have actually received Inquisitorial scrutiny for perhaps giving too much power to their commanders.
These are the recognized abhuman strain within the Torvum sector.
Ogryns:
The sector has an abundance of Ogryns upon its habitable worlds, brought there millenia ago and who have since propagated.
Beastmen:
A species of abhumans officially labelled as 'intellectually stunted and aggressive'. These Beastmen are believed to be the results of the Xenos occupation during the Age of Strife. The beastmen are typically used as a labour force in the sector, kept separate from the rest of the population.
The Leagues of Votann:
This species of non-imperial abhuman has caused quite the conundrum as imperial organisations are unable to decide upon the classification of this species.
-The Adeptus Arbites has declared them to be 'Votann', an anti-imperial race of abhumans to be destroyed or brought into compliance.
-The Ministorum has declared them to be Demiurge, a xenos species that must be destroyed.
-The Administratum insists that their records mention there being a sanctioned race of abhumans named Homo Sapiens Rotundus, and that this trade league falls under this moniker.
While operating throughout the sector as traders, mercenaries, and miners, none know of the location of their fleet.
The unstable warp routes in the Torvum sector are sorted into three categories:
The Trunk: The term for the stable warp route that leads into and out of the sector, through the sector capital. The coreward trunk leads towards Macragge, five sectors over. The rimward trunk leads in the direction of the galactic rim.
The Branches: The semi-stable warp routes that branch off (hence the name) from the main route that leads through the sector, these lead to the sub-sector capitals and between four and six worlds each. These worlds are the core of the sub-sector. These routes open and close almost cyclically, and cause only little hindrance to trade and transportation.
The Leaves: Warp-routes in the Torvum sector can open one day and close the other. This means that trading ships without navigators need to operate primarily within the Trunk and Branches. To travel through the leaves, one needs a navigator. This has resulted in the use of massive bulk-transport ships or even mobile space stations that make bi-yearly jumps between the branches and the leaves, with other ships in their holds.
The threat posed by the nefarious Xenos can never truly be forgotten.
The Tergragh:
Of the species that threaten the sector, one is of particular note. It is a xenoform known as the Tergragh, although in Torvum they are referred to as
the Xenos, with extreme emphasis.
They are a race of aggressive quasi-reptilian xenoforms that the Torvum sector has fought since before the Age of Strife. The Tergragh conquered much of the Torvum sector during the Age of Strife, turning the local worlds into brutally subjugated client states, forced to provide slave warriors and labourers for the Tergragh fleets and armies.
This despicable breed fought the arrival of the Great Crusade and even managed to damage the Emperor's flagship
Bucephalus, and forced it to pull away from an overwhelming ambush.
Addendum:
The Astra Telepathica Historical Archives records that the Inquisition in 1.251.123M33, ordered the removal of a monument on Treadfall that honoured ''The Adeptus Custodes who fell defending the bridge of the Bucephalus.' It was removed in accordance with an Inquisitorial edict that Custodes defeats are not allowed to be recorded.
This record was maintained in accordance with an Adeptus Astra Telepathica edict that information regarding the Custodes not be wiped without the involvement of the Adeptus Custodes.
With the Tergragh fleet broken, what followed was a campaign to destroy their worlds. With the arrival of the Ultramarines Legion, the Tergragh were broken after a decade of war, their attempts to flee retribution were intercepted and the species was declared extinguished so utterly, the location of their homeworlds was lost.
This has proven to be a rare failure of the Great Crusade, as the Tergragh emerged in M36 from beyond the sector at the head of a large armada that although lacking the psychic weaponry of old. The Tergragh conquered six hive worlds and two dozen smaller worlds within the Steel line Sub-Sector, bypassing it and putting a dozen worlds to the torch.
In the end, their offensive ground down in the orbit of the Sector Capital in the face of a Black Templar-led crusade numbering three chapters worth of marines from eleven chapters, and an Imperial Crusade from across the Ultima Segmentum. The Xenos knew their knockout blow was no longer possible and they fled.
The Xenos then retreated, razing the worlds they could not hold and pulling back to a line of fortified now-conquered Hive Worlds on the other side of The Leaves. As of this survey, the war has developed into a stalemate with once every generation, the Imperium or the Xenos launching an invasion, only to be destroyed shortly after breaching the enemy's borders.
Telepathica level 2 clearance required:
GRANTED
Addendum:
The Tergragh pulled back in good order, and retained the Hive Worlds they had conquered, as well as two dozen worlds on the other side of the Leaves. The Black Templars and the Imperial crusade chased the Tergragh and were defeated in detail after the Tergragh hid a second fleet. The Imperium, spreading itself to retake these worlds, was defeated in detail with no ships surviving the battle. No Imperial ship that breached the Tergragh Front, and enter their space, has lived to tell the tale.
The average Tergragh soldier is two metres tall, fused into a suit of semi or even powered armour. They are lean and fiercely strong, able to throw baseline humans around and rip them apart with their claws. Their battlefield equipment is disturbingly similar to Imperial technology, damning them of tech-heresy as well as being Xenos. Their warriors wear suits akin to semi-powered carapace armour, which are universally fitted with wrist-mounted lasers and power claws. These are sidearms for their regular weapons, which are universally energy weapons. Observed weapon types are:
A reverse-engineered Imperial Hellgun, made using cheaper and therefore more unreliable parts.
An X-Ray laser rifle used by their void commandos.
Microwave weaponry used by power-armoured Tergragh to bypass Adeptus Astartes armour.
Tergragh Spacecraft are ugly graceless things, built from standardized components and constructed with no decoration beyond a layer of protective paint. Their ships are able to match Imperial ones in toughness, but they are led by cowardly admirals who prefer to command from their carriers instead of leading from a battleship, and who will flee the instant a battle turns against them.
The species fights in a most ignoble way. Before an invasion they deploy biological weaponry to weaken their foes. When assaulting, they begin by saturating the enemy with atomics, before blanketing the area with chemical weaponry. They'll then launch a combined arms assault, bypassing valiant defenders for weaker targets in the rear, and often burying their bunkers out of spite. The dominant theory for these cowardly tactics is that the Tergragh repopulate slowly, and are hence unable to spend the lives of their warriors.
Eldar Presence:
An Eldar Craftworld is speculated to exist somewhere in the remotest parts of the Torvum Deeps in light of the Aeldari presence in that part of the sector.
The Greenskins:
Before the coming of the Imperium. The armies of the human civilizations in Torvum broke an Ork Waaagh!!! During a battle now remembered only as
'the war of the false moon'. Ever since this war, Feral Orks have become endemic to Feral and Death Worlds throughout the sector.
Known Heretic Threats:
The threats from within endanger the Imperium as much as those from without.
The Mutant War:
In late M39, three Imperial Hive Worlds in the Torvum Deeps vanished in a warp storm. Their loss was mourned by all, and they were presumed lost.
Until they returned, changed.
Ten years ago these ruined Hive Worlds returned, their populations twisted into what is now known as 'The Melding' for the habit of these monstrosities to employ cybernetics.
The Melded are currently being attacked by the Imperial Guard, as they attempt to expunge the warp-taint before it can spread. Exterminatus has not been declared, as the Inquisition has forbidden this, necessitating a ground war.
The war is slow, brutal, and exceedingly costly for the sector in terms of manpower. But the inquisition insists that what is being sought shall be worth it.
The Meldworlds:
Worlds covered in buildings that have flowed like wax and turned to flesh. These worlds are the sorry remnants of thriving Imperial Hive worlds, located within a single system and once the secondary capital of the Torvum sector. Their fate saddens all true children of Torvum.
Possible Threats:
The Quarantine worlds
Four worlds in the sector have been stricken from the chart and made off-limits on pain of death. The first of these includes the worlds of the Arkasit system, three barren lifeless worlds declared off-limits by the Inquisition.
The final quarantine world is the Garden world of Sonstep, which was declared under quarantine by a decree from The Emperor himself.
Those who have attempted to land have not survived.
Off topic. If I made a Discord, would there be an interest in joining?