Tangled Fate [Ranma 1/2 / Exalted]

Thaumaturgy is no longer magic science in Ex3, more random miraculous power/tricks

When I saw the existing thaumarturgy powers available in Ex3, I was pretty sure they will extend it to most of the existing formulas from Ex2.

I grant you, someone wanting to have it all is going to need quite the exp.

That said, it would enable players to have the orichalkum gold purification ritual more easily and with the enhanced cost, the balance of the game is restored.
 
When I saw the existing thaumarturgy powers available in Ex3, I was pretty sure they will extend it to most of the existing formulas from Ex2.

I grant you, someone wanting to have it all is going to need quite the exp.

That said, it would enable players to have the orichalkum gold purification ritual more easily and with the enhanced cost, the balance of the game is restored.

I mean, a mortal cannot be taught thaumaturgy, so it is unlikely they used it as part of the construction, unless they lucked into someone who stumbled into having that power.

Edit, incidentally, this makes ghosts much less of a joke than they were in 2e, because true exorcists and the like are super rare and cannot be truly taught
 
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I mean, a mortal cannot be taught thaumaturgy, so it is unlikely they used it as part of the construction, unless they lucked into someone who stumbled into having that power.

Edit, incidentally, this makes ghosts much less of a joke than they were in 2e, because true exorcists and the like are super rare and cannot be truly taught

A mortal can't be taught, but he can have the potential for it. It is explained in Ex3 that Sijan do form people to funeral-type thaumaturgies. Form, not find.

More, anyone having been instructed into the first circle of sorcery has no limit to the numbers of thaumaturgy he can learn… Granted it's at least 2 magnitude more effort than having a single ritual.

And yes, ghosts are more dangerous now. Wonder how Ranma is going to react when he'll learn about the necessity of funerals for all those he killed unless he wants to deal with hungry ghosts and whatnot. I could see him and Ryoga officially asking forgiveness to the souls for what they had done. (and that would go in pair with their principles)

In fact, ghosts were pretty dangerous in first edition as they almost all could drain of essence a solar without the appropriate charms. It is also still a viable tactic to send hordes of undead to soften essence-users.

If the bridge is too low for shipping to pass under, it would increase profits in both cities due to transshipping.

Or even better, having a gate system in the 2 ports (perhaps even one for in and one for out travel) would have a nice tax system. The cities could even specialized on one taking/buying the raw cargos and the other putting/selling finished products on ships.

Of course, that would take almost a full circle (especially an eclipse and a zenith) working together to pull that in the two kingdoms (regardless of trade accords or actual conquest/annexion).
 
A mortal can't be taught, but he can have the potential for it. It is explained in Ex3 that Sijan do form people to funeral-type thaumaturgies. Form, not find.

More, anyone having been instructed into the first circle of sorcery has no limit to the numbers of thaumaturgy he can learn… Granted it's at least 2 magnitude more effort than having a single ritual.
That's not quite right. Anyone with the Thaumaturgist merit - mortal or not - can learn more rituals, but the only way for a mortal to get it is to be born with it. Exalts, but not mortals, get the merit for free when they learn sorcery.
 
That's not quite right. Anyone with the Thaumaturgist merit - mortal or not - can learn more rituals, but the only way for a mortal to get it is to be born with it. Exalts, but not mortals, get the merit for free when they learn sorcery.

Uh. You're right. Oops, sorry.

A thaumaturgist can learn from another thaumaturgist.

Which means during the First Age, anyone with the potential was probably obligated to go to special schools and receive instructions into rituals the Deliberative needed.

Well, they did receive nice perks from it (at least high resources and the longevity pox).

And if I read correctly, someone without an instructor can't learn anything by himself. Quite the limitation.

It should be possible for books from the first age or written by actual thaumaturgists to teach a ritual to someone with the thaumaturgy merit, but I think this is a decision from the Game Master.

This is making the thaumaturgists of the age of sorrows quite the financial force, especially for those having rituals for the dead, for crafting and communicating with the gods/spirits (must have quite the number of shaman-like thaumaturgists in the scavenger lands).
 
Imports would be also useful for further contacts. Also Jade is interesting but can't be used unless they have the infrastructure for it.
These reports are part one... and a touch incomplete because of it.
Uh… This is quite the feat of engineering. I wonder if they didn't use sorcery and thaumaturgy to make it so solid. Not from exalted except perhaps a few outcaste dragonblooded and, of course, enlightened mortals.
There was a bit of DB sorcery involved, yes. Hired from Lookshy amusingly.
This also mean that apart from the keep, the capital is hardly defensible from an attack.
It does have a city wall, but the Keep is the only notable defensive structure in that wall. Its really just a simple curtain wall around the entire perimeter.
Last point, the report needs to have the personality/profile of the main VIP of both kingdoms.
Part Two, Part Two.
If the bridge is too low for shipping to pass under, it would increase profits in both cities due to transshipping.
That would require co-operation.
 
So in the future of this story, Greyfalls is going to have a standing army. They will be equipped with rifles. Think Civil War era US. Single shot breech loading rifles, early breech-loading artillery, etc. What I'm struggling with right now, and have been for a while, is what sort of uniform would be most appropriate. Thoughts? So if anyone with some historical insight into military uniforms wants to chip in I'm happy to listen? *Eager Kitsune holding pen and paper*

Also, next chapter is in progress, both the side-story and the main chapter. Highlights include a scene from the perspective of Guon Fan, and a fight scene with The Maiden of The Mirthless Smile, respectively.
 
What I'm struggling with right now, and have been for a while, is what sort of uniform would be most appropriate. Thoughts?
Well generally in antiquity aside from the nobility/officers (who could afford to get the fancy stuff) the closest thing to a uniform the soldiers might have is their armor (assuming they didn't have to get their own). This is mostly due to the lack of industrial production allowing for mass-produced standardized full on outfits.

Most of the time it would be just specific colors/emblems painted on shields etc or maybe people all wearing the same color to serve as identification. Not like modern-day where the soldier can have multiple types of dress/uniform for various occasions.
 
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Well generally in antiquity aside from the nobility/officers (who could afford to get the fancy stuff) the closest thing to a uniform the soldiers might have is their armor (assuming they didn't have to get their own). This is mostly due to the lack of industrial production allowing for mass-produced standardized full on outfits.

Most of the time it would be just specific colors/emblems painted on shields etc or maybe people all wearing the same color to serve as identification. Not like modern-day where the soldier can have multiple types of dress/uniform for various occasions.
They are going to have mass-production, though getting it going is going to take a bit. Part of what I'm trying to figure out is are they going to be doing something with steel/iron etc. or would cloth uniforms make more sense? Something similar to British or American uniforms of the 1860s and 70s.
 
So in the future of this story, Greyfalls is going to have a standing army. They will be equipped with rifles. Think Civil War era US. Single shot breech loading rifles, early breech-loading artillery, etc. What I'm struggling with right now, and have been for a while, is what sort of uniform would be most appropriate. Thoughts? So if anyone with some historical insight into military uniforms wants to chip in I'm happy to listen? *Eager Kitsune holding pen and paper*
Best option would be a some the combination of a munition armor and a coat.

Something like that but in more modern style.

Mass produced breastplates are pretty damn effective, since the enemy does not heve rifles.
Civil war era uniforms do not use armor, because the infantry warfare was dominated by guns.
 
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They are going to have mass-production, though getting it going is going to take a bit. Part of what I'm trying to figure out is are they going to be doing something with steel/iron etc. or would cloth uniforms make more sense? Something similar to British or American uniforms of the 1860s and 70s.

I'd say that they'd have something that merged something like a World War, either one or two, uniform with actual armour. Said armour most likely heavily emphasises arrow/bolt protection, with some thought given towards ensuring they aren't screwed if (when) they get forced into melee combat.

A secondary goal would be keeping mobility and concealment at range as high as possible, because that's the best counter possible with that sort of tech level for guns. And I find it highly unlikely that other nations won't be doing everything they can to reverse-engineer guns, or just invent their own from scratch, once Greyfalls has a few notable successes.

Also, a mobility focus is probably the most effective way to fight using that sort of tech, especially against forces still using bows, swords and the like.
 
I'd say that they'd have something that merged something like a World War, either one or two, uniform with actual armour. Said armour most likely heavily emphasises arrow/bolt protection, with some thought given towards ensuring they aren't screwed if (when) they get forced into melee combat.
And there are RL Asian armor designs based around this principle (protection against arrows etc first then melee). The Koreans apparently focused a good deal on this given the mountainous terrain they tended to fight in.

Honestly when it comes to infantry protection, I can see Greyfalls going the route of Brigandine armor (which was a thing across the world, not just Europe). Might not be quite as protective as plate but easier to manufacture (small plates that can be quickly churned out instead of one large mass of metal), less customization needed to fit the person (plate armor not shaped for the body type can have bad results in a fight) and overall lighter in terms of weight.

Also as noted while Greyfalls will have a iron-steel industry, they'll have to import nearly all their metal. Ergo you want designs that are a bit more frugal in the use of such resources.
 
Honestly, I'd expect the uniforms to be informed more by local customs than RL history. Not that I know much about local fashion, mind.
 
Not that I know much about local fashion, mind.
They might not use uniforms, locally.

I suspect what will occur is that the uniform will end up being the aforementioned "munitions plate + jacket" combo, dyed in colors mostly dependent on what's locally available; under the circumstances, there's not going to be a lot of resources diverted to making drafted soldiers look pretty.
 
And there are RL Asian armor designs based around this principle (protection against arrows etc first then melee). The Koreans apparently focused a good deal on this given the mountainous terrain they tended to fight in.

Honestly when it comes to infantry protection, I can see Greyfalls going the route of Brigandine armor (which was a thing across the world, not just Europe). Might not be quite as protective as plate but easier to manufacture (small plates that can be quickly churned out instead of one large mass of metal), less customization needed to fit the person (plate armor not shaped for the body type can have bad results in a fight) and overall lighter in terms of weight.

Also as noted while Greyfalls will have a iron-steel industry, they'll have to import nearly all their metal. Ergo you want designs that are a bit more frugal in the use of such resources.
If we can make rifles we can also make mass priced munition armor which is designed to fit to most soldiers.
It all depends how much iron we can secure.
 
They are going to have mass-production, though getting it going is going to take a bit. Part of what I'm trying to figure out is are they going to be doing something with steel/iron etc. or would cloth uniforms make more sense? Something similar to British or American uniforms of the 1860s and 70s.
Who is pushing for it? Ranma? JSDF trainers? Locals that heard about it from the displaced people? The ones doing the mass production?

The training and combat method of the army will also have a major impact, so whats that going to be like?
 
Who is pushing for it? Ranma? JSDF trainers? Locals that heard about it from the displaced people? The ones doing the mass production?

The training and combat method of the army will also have a major impact, so whats that going to be like?
JSDF will be pushing for guns and basing their training on what they know. There are a few historians in the group and at least one military historian, so there will be some influence there as well. General tactics will probably mirror those of the mid 19th century, mainly due to limits imposed by equipment, materials and the foes they expect to face.
 
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Soldier uniforms need to be functional, and while some of the uniforms used historically don't seem functional, they were.

One of the first questions that need to be asked is 'are they using sulfur+saltpeter+charcoal gunpowder or a more technologically complicated lower smoke output powder.' Or even guncotton, if that can be sourced. This matters a lot, because 19th century uniforms and earlier were very colourful because the thick smoke of sulfur holding gunpowder made identifying anything from a distance nearly impossible, so having a blob of colour that stands out is useful.

Another early question you need to ask is 'what's the local fashion like?' It may sound silly, but you want to design a uniform that mostly fits with the local clothing traditions. It means you don't have to teach tailors and weavers how to make those uniforms and can instead send in soldiers immediately.

3rd. It's entirely alright not to make a complicated uniform adjustment. First think of what a soldier will need, and a soldier in Greyfalls will have a very different battlefield to face than soldiers using such weapons did in the mid 19th century. He'll be facing armies used to, expecting to face and using swords, spears, axes, bows and shields. He'll need armour because armour is useful against weapons like that while against breech loading guns most armour the enemy will be using will be useful only at a distance. It might actually be easiest to take the armour of a Greyfalls' bowman, which is likely some form of mail or scale armour, and exchange his bow and quill for a gun and ammo pouch. Put a colourful tabard like garment on top for identification purposes in dense smoke and it's done.

JSDF will be pushing for guns and basing their training on what they know. There are a few historians in the group and at least one military historian, so there will be some influence there as well. General tactics will probably mirror those of the mid 19th century, mainly due to limits imposed by equipment, materials and the foes they expect to face.

Something that should not be neglected in that case: Armies Greyfalls is likely to face are armies that are expecting to engage in melee. Greyfalls should consider bayonet drill a critical component of their soldiers' training regimen.

Also important: Warfare in the mid 19th century is a very different beast from early 21st century warfare. Communication is slow, getting a good view of the battle is nearly impossible, your fastest troops are horse cavalry, your cannons are short range howitzers and your indirect fire capability is a bunch of short range mortars.

There are no cars, nor trains, nor aircraft that can move troops or information faster than a horse can gallop. And your logistics train is slow as molasses, compared to 21st century combat.
 
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Communication is slow, getting a good view of the battle is nearly impossible, your fastest troops are horse cavalry, your cannons are short range howitzers and your indirect fire capability is a bunch of short range mortars.
... all of which can be bypassed by an experienced solar general, which means our Nerimans are likely to feel some pain before Ranma catches up with his opposition.
 
Something that should not be neglected in that case: Armies Greyfalls is likely to face are armies that are expecting to engage in melee. Greyfalls should consider bayonet drill a critical component of their soldiers' training regimen.

Also important: Warfare in the mid 19th century is a very different beast from early 21st century warfare. Communication is slow, getting a good view of the battle is nearly impossible, your fastest troops are horse cavalry, your cannons are short range howitzers and your indirect fire capability is a bunch of short range mortars.

There are no cars, nor trains, nor aircraft that can move troops or information faster than a horse can gallop. And your logistics train is slow as molasses, compared to 21st century combat.
On the subject of logistics, note that this is going to make ammo supplies a bitch to deal with. Not totally unmanageable, especially around navigable rivers, but it makes logistical issues much trickier than they'd be for a muscle-powered army. The actual American Civil War had railroads and steamships, and while the latter are probably doable at around the same time as mass-produced breech-loading rifles, railroad networks are a lot slower to build.
 
@Grounders10 - the thing to remember when designing armor for soldiers in creation is that there are magical materials outside of the ones used by the Exalted. In 2nd Edition at least there was a material called Steel-silk that came from essence spiders. The soak for it was on par with medium / light armor (someone check this for me please.), and you could stake it with regular armor like a breastplate for extra protection. So if the edition you are using has those same materials you could have the fallowing kit for the soldiers.
  1. Steel-silk Buff-coat
  2. Iron-Wood Breastplate with Metal layered on top.
  3. Possible Alchemy reinforcement to make the metal stronger.
Just keep up the good work. *scratches Kitsune playfully behind the ears*
 
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