Placeholder until I get around to Codifying Anything Goes Skills. Feel free to suggest or design charms. Anything I like will get added here as official and credit (of course) given.
As I have been reminded I don't need to codify anything, or homebrew. That'll teach me to post when I'm in the middle of a college lecture
. (Also why was this in Informational??? I swear I put it elsewhere) Let me rephrase this. This is an exercise in trying to translate Ranma 1/2 martial arts into 3e martial arts charm trees. This is not a final work and will probably never be. It is also unlikely to ever be what anyone will consider balanced. In fact I'd consider it as unbalanced and game breaking as anything in the Scroll of the Monk. yes that thing. Also it by no means is a final say on how these styles will be depicted in story.
If anyone wants to contribute please feel free. If you feel like critiquing please feel free to do so, I am open to criticism and suggestion.
Anything Goes:
Umi-Sen-Ken
Yamasen-Ken
Style Weapons: The Yamasen-Ken considers the Khatar or tiger claws as form weapons, however it is usually performed unarmed.
Armour: Incapatible with medium or heavy armour.
Moko Kaimon Ha
Cost: 3m Min: Martial Arts 3 Essence ?
Type: Simple
Keyword: Decisive Only
Duration: Instant
Prerequisite Charms: None
A dual strike akin to forcing open a door and crashing through. The user spreads his arms apart in an opening motion while simultaneously kicking with one foot.
Kijin Raishu Dan (In Progress)
Cost: 2m per blade Min: Martial Arts 5 Essence ?
Type: Simple
Keyword: Decisive Only
Duration: Instant
Prerequisite Charms: Yamasen-Ken Form, Moko Kaimon Ha
Simulating the action of flinging shutters open, the user's movement are so swift that the air itself is forced apart, creating a vacuum of sharp blades of air capable of cutting through even metal.
The Martial Artist makes a
Decisive attack on all targets, friend and enemy, in a line out to medium distance. Add 1 dice to your chance to hit for each blade. Add 2 dice to your raw damage for the first blade and 1 dice for each additional blade. The user may create up to Essence x 5 blades per attack. Any object in the path of this ability recieves an additional 12 dice of raw damage. Due to the nature of the blades these attacks cannot be parried except by charms or techniques that explicitly allow the parrying of such attacks. (eg. Heavenly Guardian Defense).
Mastery: At Martial Arts 5, Essence 5 this charm can be rebought to reduce the cost to 1m per blade and essence x 7 blades per attack.
Kijin-Gun Dai Ranbu
Cost: 20m Min: Martial Arts 5 Essence ?
Type: Simple
Keyword: Decisive Only
Duration: Instant
Prerequisite Charms: Kijin Raichu Dan
The second ultimate technique. Similar to the Demon-God Multiple Strike, with the user spinning to fire off multiple bladees of air at random.
All targets at up to medium range are subject to a
Decisive attack of (essence x 2) blades of the Kijin Raishu Dan, both friends and enemies are subject to this attack.
Mastery: Reduce the cost of this charm to 15m