| Eisner | Wells | Katzenberg | Disney | Bluth | Hale | Burke |
Eisner | N/A | 40 | 50 | 100 | 100 | 35 | 10 |
Wells | 40 | N/A | -20 | 25 | 15 | 15 | 0 |
Katzenberg | 50 | -20 | N/A | 10 | 40 | 30 | -10 |
Disney | 100 | 25 | 10 | N/A | 30 | 20 | -5 |
Bluth | 100 | 15 | 40 | 30 | N/A | 15 | -15 |
Hale | 35 | 15 | 30 | 20 | 15 | N/A | -5 |
Burke | 10 | 0 | -10 | -5 | -15 | -5 | N/A |
Board | 100 | | | | | | |
Read as: How Person on Left feels about Person on Top. All scores are out of 100, positive or negative.
Current as of: "Mission Control" (hopefully).
Character Traits
Jeffery Katzenberg: +50 to all animated film quality rolls. -15 to all office relationship stats not at a positive value with him every turn.
Reroll the lowest die roll in the movie section each turn. (25 bonus)
+75 to all animated film quality rolls. (50 bonus)
Double all animated quality rolls, bonuses included. -10 relationship each turn to relationships below 50 with him. (100 bonus)
Frank Wells: +10 to all office relationship stats every turn, to a maximum of 0.
+5 to effectiveness of Personal Focus, 1 free Personal Focus action per turn. (25 bonus)
Increased Effectiveness of Office Politics action. 1 free office politics action per turn. (50 bonus)
Increased Effectiveness of remaining office actions. 1 free office action per turn. (100 bonus)
Roy Disney: +10 to all rolls involving conservation efforts.
May ignore one major board goal or both minor board goals a year without penalty. (bonus)
+20 to planning rolls. (30 bonus)
Automagically gain one success on every in progress plan each turn, assessed when it would be most valuable for each plan. (85 bonus)
Board: No penalty for turns without any actions spent on Board Goals (5 Bonus)
+10 to all rolls associated with Board Goals. (30 bonus)
+5 to all rolls not associated with Board Goals, dice explode on 96-100 instead of just 100 for Board Goal rolls. (80 bonus)
John Cooke: +10 to all television related rolls, Disney Channel quality degrades twice as slowly.
Don Bluth: Movie Adviser (+2 actions, must be used on a movie actions). +10 to all animated film rolls, including quality. +10 to all video game rolls.
Roll two dice for every animated film quality roll and keep the highest. (0 bonus)
Adviser bonus changed to +2 actions. (25 bonus)
Dice explode on 96-100 in his category, includes quality rolls. Stacks diminishingly with other explode bonuses, so a board goal in the film category would explode on 93-100. (50 bonus)
Joe Hale: Movie Adviser (+1 action, must be used on a movie action). -10 DC to all animated film checks.
Animated film quality rolls explode on 96-100. (25 bonus)
+5 to relationships within the animation department each turn, capped at 50. (50 bonus)
Arguments cannot break out between animators. (100 bonus)
Steve Burke: General Adviser (+1 action).
-5 to all relationships with him each turn, to a minimum of 5. +5 Board Approval per turn. (Will apply when Steve joins office politics)
One free action for a minor board goal each turn. 25 bonus
One free action for a major board goal each turn. 50 bonus
50% chance to ignore loss of Board Approval. 100 bonus
John Avise: General Adviser (+1 action). +10 to conservation rolls, +5 to research rolls.
Tony Baxter: Magic Kingdom (Disneyland) Adviser (+1 action, must be used on a Magic Kingdom (Disneyland) action). +10 to planning rolls in that category.
-5 planning DC to up to 1 planning action per turn, to a minimum of 10. 25 Bonus
1 free planning action per turn. 50 Bonus
Once per year, gain 25 successes to an in progress plan. 100 bonus
Tim Delaney: Magic Kingdom (Walt Disney World) Adviser (+1 action, must be used on a Magic Kingdom (Walt Disney World) action). +10 to construction rolls in that category.
Marty Sklar: Reedy Creek Improvement District Adviser (+1 action, must be used on a Reedy Creek Improvement District action). +10 to non-planning/construction rolls in that category.
-15 to one DC that is not a per-success DC per turn. (25 bonus)
1 free action that is not a per-success action per turn. (50 bonus)
Double all imagineer bonuses in his area, doubled bonuses may exceed caps on bonuses. (100 bonus)
Elizabeth Plater-Zyberk: Retained Adviser (+1 action, must be used on a value level hotel project). Reroll any die roll below 15 on the project, up to 3 times.
Jerry Allison: Temporary Adviser (+1 action, must be used on The Grand Floridian project). +10 to developmental rolls for the hotel, +20 to opening day roll.
Yokoi Gunpei: Exchange Advisor (+1 action). +10 to video game rolls, +5 to research rolls.
Other Bonuses
Reedy Creek Improvement District: +20 to all development and conservation rolls made in the district. +10 to rolls against inclement weather in the district.
Magic Kingdom, Walt Disney World: +10 to planning rolls in the park.
EPCOT, Walt Disney World: +10 to planning rolls in the park.
Magic Kingdom, Disneyland: +10 to planning rolls in the park.
Bluth Studios: +10 to all animated film quality rolls, larger animated film capacity.
Bluth/Katzenberg: Roll two dice for every animated film reception roll and keep the highest. (25 bonus)
Wells/Disney: -10 DC to non-planning Disney Office checks. (25 bonus)
Disney/Bluth: Reroll any animated film quality rolls below 25. (25 bonus)
Katzenberg/Hale: Free action to diffuse a Katzenberg/Hale argument. (25 bonus)
Roll 2(3) dice for animated film quality and keep the highest. (50 bonus)
Free action to diffuse any argument, with a +10 to the roll. (100 bonus)
Disney Touch: +25 to all animated film quality rolls.
Bringing Back The Magic: +10 to Live-Action Film rolls, +10 to Eisner-related TV rolls.
Pixar: +5 to Animated Film rolls.
Singles and Doubles: Vastly reduced penalty for any failed movies, +10 bonus to live action movie quality rolls while this is your production style.
Negotiating NASA: +10 to resolving arguments, +5 to research rolls.
Megaman 2017: +10 to all Nintendo related film/tv show actions.
Halloween Questions: +5 to internet based actions.
Meet the New Guys Part 1: +5 to internet based actions.
Disney Labs: +5 to research based actions.
The Glory of Kingdom Hearts: +2d6 to Kingdom Hearts TV show, +10 to quality roll on Kingdom Hearts Game/Film quality rolls.
Homemade Feud Episode Recap: +2d6 to Megaman TV show, +10 to quality rolls on Megaman Films.
A Fantasy For All: +2d6 to Final Fantasy TV show, +10 to quality rolls on Final Fantasy films.
Learning Francis: +10 to learning languages.
It's too expensive!...Right??: +10 to Legend of Zelda and Black Cauldron attraction rolls.
Ring, ring! The future is calling: +10 to Push For More Female Leads. +10 to recruiting new imagineer advisors.
My Dinner with Mike: +10 to office politics rolls.
Clarification on Relationship Bonuses
When a character is at 100 relationship, further increases to that relationship will not raise the number, but instead permanently lower the threshold for getting their 25/50/100 bonuses, down to a minimum of 0/25/50. A total of 100 extra relationship points are need to reach this state. Further increases beyond that do nothing.