Sword Riot Quest

They sound like good ideas, but given the options for this vote, I suspect that it's imperative that we sort out the city first.

So basically I should go for one of the two first, since they're the time sensitive ones. Thanks. Also, I really should fix it so that my vote matches the format given by the QM...

I'm going for
[X] Chase after the refuges.
-[X] Reason? To see if they are people who we would want to invite to join our group and to invite them if they are.
--[X] Send Iron warriors, Everblockers or Sword saints

Because we've lost quite a few people, and there are already a lot of people voting for the other options. And if an option isn't voted for it doesn't happen... Hopefully they are people like we were before the swords, and preferably ones who ran because they were smart, rather than because they were scared. I'm sending those of our people who are best able to protect themselves just in case it backfires.

Have I mentioned how important I think that someone should vote for "do absolutely NOTHING" next time we're awakening swords? I'm pretty sure that' ll unlock stealth soldiers for us...

Hopefully.
 
So basically I should go for one of the two first, since they're the time sensitive ones. Thanks. Also, I really should fix it so that my vote matches the format given by the QM...

I'm going for
[X] Chase after the refuges.
-[X] Reason? To see if they are people who we would want to invite to join our group and to invite them if they are.
--[X] Send Iron warriors, Everblockers or Sword saints

Because we've lost quite a few people, and there are already a lot of people voting for the other options. And if an option isn't voted for it doesn't happen... Hopefully they are people like we were before the swords, and preferably ones who ran because they were smart, rather than because they were scared. I'm sending those of our people who are best able to protect themselves just in case it backfires.

Have I mentioned how important I think that someone should vote for "do absolutely NOTHING" next time we're awakening swords? I'm pretty sure that' ll unlock stealth soldiers for us...

Hopefully.
We can't recruit without awakened swords, and we can't awaken swords without a shrine.
 
We can't recruit without awakened swords, and we can't awaken swords without a shrine.
Um, I really don't see why not. We just can't give them awakened swords yet. Let's just tell them there's a trial period before they can be properly initiated and spend that time were getting to know them with building a shrine and weeding out anyone we find undesirable. They can start as campfollowers, maybe?
 
Um, I really don't see why not. We just can't give them awakened swords yet. Let's just tell them there's a trial period before they can be properly initiated and spend that time were getting to know them with building a shrine and weeding out anyone we find undesirable. They can start as campfollowers, maybe?

You gain the unit:
Recruit (Unawakened)
-20 to all actions, only equipment modifiers apply

Once their blades are awakened, they become:
Recruit (Sword Saint, Beserker, etc)
-10 to all actions, only equipment modifiers apply

Then, they can be trained, and they become normal troops. This process happens automatically if the recruits face battle, but, of course, this risks their death.
 
[X] Sharper, stronger, faster, lighter, the blades become better then they were before.
[X] March up to the city and demand to be let in and paid.
 
[X] Before, whenever a world's wielder died, the sword would fall asleep. Now, they will stay awake, hopeful for a new weilder.

So basically I should go for one of the two first, since they're the time sensitive ones. Thanks. Also, I really should fix it so that my vote matches the format given by the QM...

I'm going for
[X] Chase after the refuges.
-[X] Reason? To see if they are people who we would want to invite to join our group and to invite them if they are.
--[X] Send Iron warriors, Everblockers or Sword saints

Because we've lost quite a few people, and there are already a lot of people voting for the other options. And if an option isn't voted for it doesn't happen... Hopefully they are people like we were before the swords, and preferably ones who ran because they were smart, rather than because they were scared. I'm sending those of our people who are best able to protect themselves just in case it backfires.

Have I mentioned how important I think that someone should vote for "do absolutely NOTHING" next time we're awakening swords? I'm pretty sure that' ll unlock stealth soldiers for us...

Hopefully.

This is the last time I am saying this, but if you should vote on both options to get a positive modifier om them.
 
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Vote tally:
##### 3.21
[X] A sense of oneness, with the other swords among you.
[X] Search for a hidden way in.
No. of votes: 1
D.D. Spectator

[X] Before, whenever a sword's wielder died, the sword would fall asleep. Now, they will stay awake, hopeful for a new weilder.
No. of votes: 1
Ramble

[X] Before, whenever a world's wielder died, the sword would fall asleep. Now, they will stay awake, hopeful for a new weilder.
[X] March up to the city and demand to be let in and paid.
No. of votes: 5
bdun140, Vanestus, Mask, Minusmagnus, Plasmid

[X] A sense of oneness, with the other swords among you.
No. of votes: 1
Troglodyte

[X] A sense of oneness, with the other swords among you.
[X] March up to the city and demand to be let in and paid.
No. of votes: 3
Chiperninerm, veekie, banelord

[X] Sharper, stronger, faster, lighter, the blades become better then they were before.
[X] Search for a hidden way in.
No. of votes: 3
Trondason, Kliden, tzeench

[X] Sharper, stronger, faster, lighter, the blades become better then they were before.
[X] March up to the city and demand to be let in and paid.
No. of votes: 2
Arkatekt, trekbook

[X] Before, whenever a world's wielder died, the sword would fall asleep. Now, they will stay awake, hopeful for a new weilder.
[X] Chase after the refugees.
-[X] Reason? To see if they are people who we would want to invite to join our group and to invite them if they are.
--[X] Iron Warrior
No. of votes: 1
silentspirals

[X] Chase after the refuges.
-[X] Reason? To see if they are people who we would want to invite to join our group and to invite them if they are.
--[X] Send Iron warriors, Everblockers or Sword saints
No. of votes: 1
Eri
Vote tally:
##### 3.21
[X] A sense of oneness, with the other swords among you.
No. of votes: 5
D.D. Spectator, Troglodyte, Chiperninerm, veekie, banelord

[X] Search for a hidden way in.
No. of votes: 4
D.D. Spectator, Trondason, Kliden, tzeench

[X] Before, whenever a sword's wielder died, the sword would fall asleep. Now, they will stay awake, hopeful for a new weilder.
No. of votes: 1
Ramble

[X] Before, whenever a world's wielder died, the sword would fall asleep. Now, they will stay awake, hopeful for a new weilder.
No. of votes: 6
bdun140, Vanestus, Mask, Minusmagnus, Plasmid, silentspirals

[X] March up to the city and demand to be let in and paid.
No. of votes: 10
bdun140, Vanestus, Mask, Minusmagnus, Chiperninerm, veekie, Arkatekt, Plasmid, banelord, trekbook

[X] Sharper, stronger, faster, lighter, the blades become better then they were before.
No. of votes: 5
Trondason, Arkatekt, Kliden, tzeench, trekbook

[X] Chase after the refugees.
No. of votes: 1
silentspirals

-[X] Reason? To see if they are people who we would want to invite to join our group and to invite them if they are.
No. of votes: 2
silentspirals, Eri

--[X] Iron Warrior
No. of votes: 1
silentspirals

[X] Chase after the refuges.
No. of votes: 1
Eri

--[X] Send Iron warriors, Everblockers or Sword saints
No. of votes: 1
Eri
 
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Votes Locked

[X] A sense of oneness, with the other swords among you.
Bonus: 20

[X] Sharper, stronger, faster, lighter, the blades become better then they were before.
Bonus: 20

[X] Before, whenever a world's wielder died, the sword would fall asleep. Now, they will stay awake, hopeful for a new weilder.
Bonus: 30

[X] March up to the city and demand to be let in and paid.
Bonus: 45

[X] Search for a hidden way in.
Bonus: 15

[X] Chase after the refugees.
-[X] Reason? To see if they are people who we would want to invite to join our group and to invite them if they are.
--[X] Iron Warrior
Bonus: 5
Dark Ness threw 6 100-faced dice. Total: 339
26 26 43 43 81 81 63 63 83 83 43 43
Dark Ness threw 1 100-faced dice. Reason: How much pay? Total: 3
3 3
 
Turn 6
[X] A sense of oneness, with the other swords among you.

Some swords try to reach out to their fellows, but they can't quite make a connection.

[X] Sharper, stronger, faster, lighter, the blades become better then they were before.

The swords improve themselves after drinking blood, becoming ever more efficient and deadly. Now, few swords could compare to them, even without any of their special abilities. (Sword Quality becomes Master, +5 to all combat rolls)

[X] Before, whenever a world's wielder died, the sword would fall asleep. Now, they will stay awake, hopeful for a new weilder.

Not only will the swords stay awake, hungry for blood, but they will even draw people towards, itching to be picked up once more. This will make searching for the swords easier in the future. (+5 to searching for swords after future battles)

[X] March up to the city and demand to be let in and paid.

The majority of the company just marches right up to the city gates and demands to be let in and paid. They immediately up the gate for you, but when you ask for payment you only get a measly 15 gold coins from the cities stingy leadership, barely a fraction of a fraction of a fraction of the city's wealth. On the other hand, almost all of the cities populace is gratefull, actually terrified, of you and you can expect a discount in the shops. In fact, they whisper a name, Battle Demons, and they seem more afraid of the female majority of your soldiers, rather then the few males, who they seem less scared of. (Gains Moniker)

As for the city itself, it is divided into four walled districts. There is the residential district, where most of the city lives, the nobles district, where the nobles live, along with some fancy shops, the merchants district, where the vast majority of the cities shops and markets reside, and the mining district, which is less a district and more a sprawl of mines sorounded by a wall.

[X] Search for a hidden way in.

At the same time, some soldiers search for a hidden entrance to the city, they found one on the side of a hill, covered by a rock. It looks like it was an old smugglers route and leads to a abandoned mine in one of the more deserted areas in the mining district. It is big enought for the whole company to go through, although, you do have to be careful if you want the passage to remain hidden. (Secret way in and out of the city)

[X] Chase after the refugees.
-[X] Reason? To see if they are people who we would want to invite to join our group and to invite them if they are.
--[X] Iron Warrior

The few soldiers who go after the refugees don't mange to catch up with them, they seem to be moving quickly, motivated by either cowardice or starvation, likely both. Regardless, you aren't likely to meet them any time soon.

[] Stake a claim to the battlefield (leave a token force so no one else tries to scavage)
[] Scavage the battlefield for the swords of your fallen.
[] Bury your dead.
[] Scavage the battlefield for money, maybe you missed some?
[] Sell your jewels.
[] Sell one month's worth of supplies.
[] Buy camels.
[] Pay for your armour to be altered for a better fit.
[] Build a shrine to Grael.
[] Write in
 
[X] Attempt to recruit some of the folk of the city to join us as either soldiers or as logistical support.
-[X] Focus efforts toward the downtrodden and you adventurous young lads and ladies.
 
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