Sword Riot Quest

Hm, yeah. I'll try my best to not give you any disadvantages, while still helping. This might do it, I think.

[X] Get to a good vantage point (top of a caravan?) and observe the battle. Try to learn what works tactically and what doesn't. Intervene to coordinate only if we seem to be loosing.
-[X] Commander Erica
 
Votes locked
+6 to all rolls
[X]Slaughter the rest/Flank/Attack head on
-[X]Whirlwind Fighter, Beserker, Sword Saint
(Combining these together, there will just be more then one point of attack) Bonus: 45

[X]Go forwards to lock down the enemy so other can flank/protect the flankers
-[X] Everblockers, Iron Warriors
Bonus: 25

[X] Get to a good vantage point (top of a caravan?) and observe the battle. Try to learn what works tactically and what doesn't. Intervene to coordinate only if we seem to be loosing.
-[X] Commander Erica
Bonus: 15

[X] Protect Commander Erica
-[X] EverBlocker (+5 to command, less chance of Erica dying)
Dark Ness threw 3 100-faced dice. Reason: Results Total: 125
6 6 90 90 29 29
Dark Ness threw 1 30-faced dice. Reason: -2 Total: 14
14 14
Dark Ness threw 1 6-faced dice. Reason: Loot Modifer Total: 4
4 4
Dark Ness threw 1 100-faced dice. Reason: Loot Total: 7
7 7
 
So flankers got wrekt and the folks who got stukk in wrekt the enemy.
DAT'S WHATCHA GET FER NOT BEING PROPER AN ORKY!
 
Total Victory; End of the Battle of Gralzar
The company preemptively attacked the enemy to try and gain the advantage, using a force of Beserkers, Whirlwind Fighters, and Sword Saints. They spilt up in two groups, a flanking group, and a group to attack head on. It looks like they are going to face extremely heavy casualties at first, but the defensive group changes that.

A group of Everblockers and Iron Warriors simultaneously works to hem the enemy in and protect the attacking groups. This is a massive sucess, the Iron Warriors not so much hem them in, as they crush them until they can't move, with the Everblockers herding them. At the same time, a mixed group of Iron Warriors and Everblockers keep the enemy off the attacking group's back, allowing them to cut through the enemies lines and excute a Double Spear Trap maneuver, breaking up the enemy and allowing the herding force to close in around the enemy and isolate them, quickly killing them all. The defensive maneuver was so well done, that all the soldiers gained more insight into successfully defending, even if it wasn't much. (+1 permanent bonus to defensive rolls).

Commander Erica attempted to gain a high ground, perhaps on a caravan, but there Is none around, so she makes do with a nearby hill that she observes the battle from. She doesn't manage to provide any help, although, she deos gain a little more knowledge about strategy from watching the battle (Erica's modifier increased by 1).

After the battle ends, in a total victory, everyone's sword had tasted blood. From this, the swords changed once more gaining new abilities.
[] A sense of oneness, with the other swords among you.
[] Before, whenever a world's wielder died, the sword would fall asleep. Now, they will stay awake, hopeful for a new weilder.
[] Sharper, stronger, faster, lighter, the blades become better then they were before.

Accounting was taken and looting was had, now that you were in full control of the battlefield, although, with the ending of the battle, the blessing of Grael faded away. You loaded up on supplies, although you couldn't carry it all, you still got a lot (4 months worth of supplies). Your preliminary search turned up less gold then you were expecting, though, only 56 coins. There were other things, like the caravans, but you couldn't take them, for now. Counting your numbers, you lost 16% of your force in this battle.

There is also the matter of the city, which you would like compensation from for destroying the invaders, you are mercenaries now, or at least to enter since their gates are still closed. Finally, there is the matter of those that failed much earlier from the former nobles group, many of which were likely peasants. You could chase after them before they got too far away, if you had a reason.
[] March up to the city and demand to be let in and paid.
[] Search for a hidden way in.
[] Chase after the refuges.
-[] Reason?
[] Write in

A.N. Wow, modifiers are great, aren't they? Also, don't include the type of soldier in your vote, with the exception of @Eri, if she makes a write in that applies her modifier.
 
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[X] Before, whenever a sword's wielder died, the sword would fall asleep. Now, they will stay awake, hopeful for a new weilder.
 
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[X] Before, whenever a world's wielder died, the sword would fall asleep. Now, they will stay awake, hopeful for a new weilder.
[X] March up to the city and demand to be let in and paid.
 
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[X] Before, whenever a world's wielder died, the sword would fall asleep. Now, they will stay awake, hopeful for a new weilder.
[X] March up to the city and demand to be let in and paid.
 
[X] Before, whenever a world's wielder died, the sword would fall asleep. Now, they will stay awake, hopeful for a new weilder.
[X] March up to the city and demand to be let in and paid.

As much as I would like the oneness, it is imperative that we get this upgrade before we sustain even more losses in combat. Our uniqueness is with the swords. For right now, we have enough of them to safely outfit any losses we sustain but it won't last. We need this to not die out in the long-term.
 
Whoops, completely forgot to mention casualties.

"Counting your numbers, you lost 16% of your force in this battle."

[] Before, whenever a sword's wielder died, the sword would fall asleep. Now, they will stay awake, hopeful for a new weilder.

Need an X.
 
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[X] Before, whenever a world's wielder died, the sword would fall asleep. Now, they will stay awake, hopeful for a new weilder.
[X] March up to the city and demand to be let in and paid.

Wait, did the nobles and peasants actually see us?
 
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[X] A sense of oneness, with the other swords among you.
[X] March up to the city and demand to be let in and paid.
 
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Is there a reason some of you aren't voting on the second option? Because if you vote on it, the positive modifier is higher.
 
[X] A sense of oneness, with the other swords among you.
[X] March up to the city and demand to be let in and paid.
 
As much as I would like the oneness, it is imperative that we get this upgrade before we sustain even more losses in combat. Our uniqueness is with the swords. For right now, we have enough of them to safely outfit any losses we sustain but it won't last. We need this to not die out in the long-term.

Actually, you can't outfit your losses, you never built the shrine, so even though you have a large stockpile of swords, they are all asleep and you can't recruit.
 
[X] Sharper, stronger, faster, lighter, the blades become better then they were before.
Someone should do it, so we get the roll even without modifiers.
[X] Search for a hidden way in.

Actually, you can't outfit your losses, you never built the shrine, so even though you have a large stockpile of swords, they are all asleep and you can't recruit.
I don't suppose we can make a portable shrine.
 
[X] Sharper, stronger, faster, lighter, the blades become better then they were before.
[X] March up to the city and demand to be let in and paid.
 
Finally, there is the matter of the those that failed much earlier from the former nobles group
Something is superfluous in that sentence...

[X] Sharper, stronger, faster, lighter, the blades become better then they were before.

I don't suppose we can make a portable shrine.
Maybe by gutting a cart and refitting it? It is perfectly possible to drag a cart by hand, if you are many enough, or the cart light enough, and/or we could buy a camel or two with our loot.

I'm considering voting for this, what do you think?
[] Send (a) runner(s) after the refugees and, if that runner judges it to be wise, offer to let them join our band of mercenaries.
-[] An Iron Warrior, Everblocker or Sword Saint

Or maybe
[] Start gutting, cleaning and preserving as much camel-meat as possible.
-[] Collect the blood for the making of the shrine if camel's blood would work.

Or
[] Collect our fallen and prepare them for burial.
(What are Grael's death customs anyway?)

Or indeed
[] Try to make a portable shrine which you can awaken new swords with.
 
[x] Sharper, stronger, faster, lighter, the blades become better then they were before.
[x] Search for a hidden way in.
 
[X] Before, whenever a world's wielder died, the sword would fall asleep. Now, they will stay awake, hopeful for a new weilder.
[X] March up to the city and demand to be let in and paid.
 
[X] Before, whenever a world's wielder died, the sword would fall asleep. Now, they will stay awake, hopeful for a new weilder.
[x] Search for a hidden way in.
[X] Chase after the refugees.
-[X] Reason? To see if they are people who we would want to invite to join our group and to invite them if they are.
--[X] Iron Warrior

I'm considering voting for this, what do you think?
They sound like good ideas, but given the options for this vote, I suspect that it's imperative that we sort out the city first.
 
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You can make a portable shrine, and the refuge option is given because after this turn they will be to far away to go after.
 
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