So, if we don´t do any more testing...
How about we adopt Armid as medium and send MANN/CCC entrant to the light tank competition?

Like, it can keep up with them.
 
Also notable is those hatches on the skoda, which means a dead tank is almost certainly going to kill the crew before they can bail out. I'm not sure I can approve of that. That said, both Armid and MANN/CCC have very strong contenders. I'm inclined to

Those are all maintenance hatches, not escape hatches. Those aren't nearly as bad, even if they are all fairly headache-inducing.
 
[X]Plan Let's get this over with
-[X]Recommend the MANN CO design for adoption (ideally with a not as improvised turret)
-[X]Recommend they send the 3.5/60 to the Armored Reconnaissance Vehicle board
-[X]Recommend development of a similar shell as the 3.5/60 uses for the 5.5 as well as the 10.5 of the SkW-1
-[X]Tell the manufacturers the largest area they have to improve:
--[X]Skoda has the best tank, but for the manhours needed to repair one of theirs, four MANN CO designs could have been repaired. Thus they should improve maintenance access to the powertrain
--[X]Thryssen needs to deal with that spalling, but they did have some good ideas
--[X]Armid lacked a turret
--[X]Tell all of them that we liked how Thryssen integrated the engine and transmission, though ideally it should be easier to work on when removed
--[X]Also apologize to MANN for the hassle with the uparming, but the doctrine shifted while the trials were ongoing and the new doctrine required a tank with more armor

Explanations:
-I really want our tank to have a turret, and the Armid doesn't have one. The bigger gun and the autocannons are an upside, but for me the turret is a dealbreaker, especially with how it will be used.
-I really want that tank to have good pen
-I also want us to have good pen

Overall I don't think this contest needs another round, and I am really happy we did maintenance testing else I would have recommended the Skoda tank.
 
I mean I don't follow this quest all the time and just pop in once in a while, so I don't know all the details of our meandering wibbly wobbly acquisitions process and how much we're annoying everyone :p.
 
I mean I don't follow this quest all the time and just pop in once in a while, so I don't know all the details of our meandering wibbly wobbly acquisitions process and how much we're annoying everyone :p.
Considering that the contest was originally for light tanks, it went pretty smoothly.
 
Presumably, the costs of all the tanks are very similar, thus making the cost of each tank repetitive/worthless. That, or the military contract decides how much money we want to pay for it and the companies have to make a tank to fit that price bracket.
 
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How are the crew hatches and general in-and-out characteristics of the contestants?

Not terrible. The Armid is pretty easy to mount and dismount, as long as you don't bang yourself into the gun or as the commander hit yourself on the crows nest shield for your 20s. The MANN CO is also pretty good as long as you don't mind that the side hatches barely clear the turret skirt and that the driver has a three part hatch. The KW-12 is ok for the driver to exit, having a reasonably roomy barn door roof hatch, but the commander/gunner is going to be having a hard time if he's in the shooting seat, and there's only one turret hatch. The LSkW-24 is probably the worst for hatches though, since the driver escape hatch is a floor panel and the turret only has one hatch in the back.
 
thread's dead, votes called.
Adhoc vote count started by 7734 on Dec 23, 2018 at 10:34 PM, finished with 29 posts and 9 votes.

  • [X]Plan Let's get this over with
    -[X]Recommend the MANN CO design for adoption (ideally with a not as improvised turret)
    -[X]Recommend they send the 3.5/60 to the Armored Reconnaissance Vehicle board
    -[X]Recommend development of a similar shell as the 3.5/60 uses for the 5.5 as well as the 10.5 of the SkW-1
    -[X]Tell the manufacturers the largest area they have to improve:
    --[X]Skoda has the best tank, but for the manhours needed to repair one of theirs, four MANN CO designs could have been repaired. Thus they should improve maintenance access to the powertrain
    --[X]Thryssen needs to deal with that spalling, but they did have some good ideas
    --[X]Armid lacked a turret
    --[X]Tell all of them that we liked how Thryssen integrated the engine and transmission, though ideally it should be easier to work on when removed
    --[X]Also apologize to MANN for the hassle with the uparming, but the doctrine shifted while the trials were ongoing and the new doctrine required a tank with more armor
    [X]Select the Armid design.
 
[X]Plan Let's get this over with

Votes called I said, which means votes called. People who don't vote before the deadlines don't get counted, and I don't call votes while there's still discussion happening. As such, I reccomend participating to keep the garunteed voting period open longer, or actually voting before the thread has been dead for a day ish and therefore may get called at any time.
 
Votes called I said, which means votes called. People who don't vote before the deadlines don't get counted, and I don't call votes while there's still discussion happening. As such, I reccomend participating to keep the garunteed voting period open longer, or actually voting before the thread has been dead for a day ish and therefore may get called at any time.
O-ok.
 
Contest 7 Conclusion
Declining aditional testing, you proceded to send in your reccomendations. The MANN CO/Commorate Casting Company design was to be adopted as the winner of the contest, while the rest of the companies were given their tax breaks and other assorted thank-you awards. Production of the chassis was to take place at MANN CO Austerlitz, armor at Commorate Casting Company's Lore facility, with final assembly happening at a new plant being built in Mainz from which the guns would be supplied.

High Command was quite pleased at your relatively snappy judgement on the matter of getting a new armored vehicle, but were a little concerned that the results had been so wild- the best combat was the worst logistically. You'd done what you could, though, and the fact it only took a twenty man crew six hours to do what was effectively a full rebuild made it look like roses next to the SkW-1 which took a forty man crew thirty six hours to do a rebuild of the same complexity. There were a lot of conflicted feelings about that across the upper ranks of the Army, but you let it slide over you.

It was about two months later that you got dragged out to an interservice meeting wherin you were shown the effectiveness of the new Luftwaffe idea, some sort of tactical precision support attack. Normally the Luftwaffe's mission objective was to go after logistics hubs, followed by signals hubs, followed by general recon. With a large number of modifications to the venerable Alder-Arado 68, they'd developed a way to sling a fifty kilogram bomb under the plane, and more importantly drop it accurately in a dive. A level bombing run was an incredibly dicey operation if taken from one of the Bauermann 222, which needed to carry some four thousand kilos of bombs to reliably whale on a farm-sized trainyard. The new ground attack Alder-Arado, meanwhile, could ignore the yard and hit a single train on the train yard, or even one on the rails running flat out. From there, they then demonstrated to nail a SkW-1 that was both probably stolen and more importantly running flat out trying to avoid the damn bombers carrying "simulation munitions" of flour and red corn meal. Naturally, the damn bombers hit the thing every time. High Command was livid, and wanted a solution- and they were all looking at you.

Since a good thing nominally never comes alone, this was when Wanderer fled the country with forty million thalers worth of cash bonds, bullion, and gems to start a tank construction business in the Serene Republic of Thile on the nearly-eternally at war Isle of Thile with plans for his new W-41 tank, one of which existed as a prototype at the Wanderer Armored Vehicles headquarters as an armor shell. It was planned to pack a new experimental 5cm/60 gun from Thryssen, a new engine of unknown features that had all documentation destroyed, and still somehow came in at twenty three tons on the head with four centimeters of rolled homogeneous armor all around. Naturally, politics and the massive pile of bullshit that was contracts meant that until the remaining one thousand W-5 tanks were delivered, the Imperial Bailiffs couldn't hunt him down and drag him in. It looked devastating, though, that some spitball republic could have the means to easily overcome the existing Armored Regiments, and more importantly given the republican nature of Thile the design would be spread to the four corners of the world. As such, High Command wanted a tank destroying vehicle specifically designed to engage and punish enemy armor, possibly combining it with the languid proposal the neue Techniken had come up with for a self propelled regimental gun for breaking apart potential schwerpunkts found on the advance as a unit that had been broken managed to pull itself together faster than pursuing infantry could give chase and engage.

More importantly, though, your boys had finally turned sixteen and had filled out their conscription paperwork for in case another war kicked off. As children of a presently serving officer, they were very low on the rolls, but if you retired or were medically discharged their paperwork would still have to be on file. It was a moot point, since they were already going to the Lunesburg Imperial University Auxiliary for classes (like every other self-important courtier's kids) and they'd been taking preparatory classes for the War College, but paperwork. Oskar had taken to the Cavalry Branch, interestingly enough, while Klaus went into the Armor Branch; both lined up to become officers naturally. It was amusing, watching them flip the coin to see who had to settle with being outside the Armor Branch, with Otto loosing. Ilse-Volta just huffed and told them both they were being stupid and to sign up with the Seebatalions so they could do a tour there and sign into the Imperial Regiment of the Guard, who were the Kaiser's source of bodyguards, personal commanders, and a lot of political backstabbing. It was what she was planning to do, after all.

The thought of your daughter going into what was rumored to be a growing intelligence apparatus was more than a little nervewracking, to be honest, but she would end up where she willed no matter how hard you pushed or pulled. Not like there'd be a coup or anything, the Irromic Empire was too stable for that.

Either way, it was time to pick your poison and decide what vehicle you were going to be working on for the foreseeable future. With the economy booming and manpower at an all-time low, every attempt to streamline manpower towards the front was being made- as such, money was flush and time was at a premium. You were going to be a busy officer at this rate, that was for sure!

VOTE

[] Work on the Anti-Aircraft Weapons Platform Vehicle
[] Work on the Anti-Tank Assault Gun Platform Vehicle

(no write-ins, obviously. Pick your next contest carefully)
 
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You say 'pick your next contest carefully' but honestly I don't know what all you want us to actually consider and I'm just going to go with the one that sounds cooler.

[x] Anti-Aircraft Vehicle
 
[x] Work on the Anti-Aircraft Weapons Platform Vehicle

Honestly the best thing would be a [] Nimród option so we could do both at the same time.
 
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