Can we do the landing things that you can drive a normal tank off of for the Seebats? I'm fairly certain that actual swimming tanks are horrible at the moment and it'll win points for actually being able to serve double duty with PBI.
 
Can we do the landing things that you can drive a normal tank off of for the Seebats? I'm fairly certain that actual swimming tanks are horrible at the moment and it'll win points for actually being able to serve double duty with PBI.

You don't know, and neither do they. What is known though is that the standard forty ton landing ship has a limited RORO capability, thanks to a heavy hatched back. This is mostly used once the boat is thoroughly grounded, and exists so that the PBI doesn't have to exit the ship with the ship's mortar firing directly over their heads.
 
@7734, do you roll for the outcome of the war or it is narrative? And what helped our nation to win this war, compared to RL WW1?
 
[x] The Seebatalions are getting real fucking tired of fighting in cities and in reinforcing colonies, so they want a tank. There's one catch, though: they barely know what a tank is, but they know that One Navy guy said you were alright.

Knowing current tech, it'll probably anemic and under-armoured, but a mediocre amphibious tank is better than no amphibious tank.
 
[x] The Seebatalions are getting real fucking tired of fighting in cities and in reinforcing colonies, so they want a tank. There's one catch, though: they barely know what a tank is, but they know that One Navy guy said you were alright.

We can probably build a crappy LAV (MOWAG Pirahna). I don't think the metallurgy exists for a PT-76.
 
[X] The Seebatalions are getting real fucking tired of fighting in cities and in reinforcing colonies, so they want a tank. There's one catch, though: they barely know what a tank is, but they know that One Navy guy said you were alright.
[X] In the aftermath of the war, a radical new proposal has popped up for increasing the effectiveness of heavy assault elements: give them their own mini-tank thing to perform the role of the vernerable W-2 by hauling a machine gun and maybe a light cannon around. This time, though, it'll also haul dudes too so they can get past machine gun nests and hit trench lines in the rear!

Let's have a go at amphibious open-topped HMG-armed IFV capable of towing shit around.
In other words, tracked & armed boat.
 
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[X] The Seebatalions are getting real fucking tired of fighting in cities and in reinforcing colonies, so they want a tank. There's one catch, though: they barely know what a tank is, but they know that One Navy guy said you were alright.

Probably the only option with the budget capable of letting us do something.
 
[x] The Seebatalions are getting real fucking tired of fighting in cities and in reinforcing colonies, so they want a tank. There's one catch, though: they barely know what a tank is, but they know that One Navy guy said you were alright.
 
[X] The Seebatalions are getting real fucking tired of fighting in cities and in reinforcing colonies, so they want a tank. There's one catch, though: they barely know what a tank is, but they know that One Navy guy said you were alright.
[X] In the aftermath of the war, a radical new proposal has popped up for increasing the effectiveness of heavy assault elements: give them their own mini-tank thing to perform the role of the vernerable W-2 by hauling a machine gun and maybe a light cannon around. This time, though, it'll also haul dudes too so they can get past machine gun nests and hit trench lines in the rear!

This might be the best option. An opportunity to make a quantum leap in our arsenal. Cross trenches, cross rivers, cross littorals, lay down suppressive fire, dump out a squad of angry soldiers.

Plus maybe we can get funding from multiple branches!
 
This might be the best option. An opportunity to make a quantum leap in our arsenal. Cross trenches, cross rivers, cross littorals, lay down suppressive fire, dump out a squad of angry soldiers.

Plus maybe we can get funding from multiple branches!

Probably not going to happen. The progressive (some say radical) groups pushing for the APC-esque design aren't exactly winning popularity contests, and the Seebats don't like sharing.

@7734, do you roll for the outcome of the war or it is narrative? And what helped our nation to win this war, compared to RL WW1?

To the first; yes. To the second... mostly better financial institutions and broader fronts. There might have been several wastelands your troops had to deal with, but local encirclements wouldn't get eaten double-time by units to the sides.
 
[x] The Seebatalions are getting real fucking tired of fighting in cities and in reinforcing colonies, so they want a tank. There's one catch, though: they barely know what a tank is, but they know that One Navy guy said you were alright.

You know what this means?

Time to call Skoda again~
 
[x] The Seebatalions are getting real fucking tired of fighting in cities and in reinforcing colonies, so they want a tank. There's one catch, though: they barely know what a tank is, but they know that One Navy guy said you were alright.
 
[x] The Seebatalions are getting real fucking tired of fighting in cities and in reinforcing colonies, so they want a tank. There's one catch, though: they barely know what a tank is, but they know that One Navy guy said you were alright.

You know what this means?

Time to call Skoda again~
Just make the SzW-1 even bigger so it floats and hook a little propeller to the drivetrain and there we go, an amphibious doomtonk.

[x] The Seebatalions are getting real fucking tired of fighting in cities and in reinforcing colonies, so they want a tank. There's one catch, though: they barely know what a tank is, but they know that One Navy guy said you were alright.
 
B
O
A
T A N K

How much weight would we have to take off the SzW-1 for it to float? How much does one of those weigh?
 
[x] The Seebatalions are getting real fucking tired of fighting in cities and in reinforcing colonies, so they want a tank. There's one catch, though: they barely know what a tank is, but they know that One Navy guy said you were alright.
 
This is Skoda. Don't ask "how much weight would we have to take off?" Ask "how much more buoyancy will we need to lift it?" Because Skoda cannot do small or reasonable.

Skoda thinks that the Skz-1 is perfectly reasonable, considering it was partially deisgned to kill patrol boats.

Edit: 300-ton patrol boats with 8,8cm guns and two torpedoes.
 
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[x] The Seebatalions are getting real fucking tired of fighting in cities and in reinforcing colonies, so they want a tank. There's one catch, though: they barely know what a tank is, but they know that One Navy guy said you were alright.

This should be fun. With any luck we may even see some real creativity here.
 
VOTES CALLED
Adhoc vote count started by 7734 on Jun 20, 2018 at 6:55 PM, finished with 29 posts and 14 votes.

  • [x] The Seebatalions are getting real fucking tired of fighting in cities and in reinforcing colonies, so they want a tank. There's one catch, though: they barely know what a tank is, but they know that One Navy guy said you were alright.
    [X] In the aftermath of the war, a radical new proposal has popped up for increasing the effectiveness of heavy assault elements: give them their own mini-tank thing to perform the role of the vernerable W-2 by hauling a machine gun and maybe a light cannon around. This time, though, it'll also haul dudes too so they can get past machine gun nests and hit trench lines in the rear!
    [x] The Seebatalions are getting real fucking tired of fighting in cities and in reinforcing colonies, so they want a tank. There's one catch, though: they barely know what a tank is, but they know that One Navy guy said you were alright.
 
Contest 4: Team Creation
Your name is Major Otto von Rabe, and you have made many terrible mistakes in your life. This one, however, has to probably take the cake in terms of sheer complexity of mistake. After hearing a rumor that the Seebatalions wanted to invest in armored vehicles, you had to offer your expertise as a way to get out of Luneburg and into Bremmen. They took you up on it in a flash, and you quickly found yourself migrated as fast as the boarding party could snatch you up.

En route, you had to read a rather hefty primer for Landwere units working with Seebatalion units. Each Seebatalion brigade was composed of one Seebatalion regiment, two line artillery companies, one cavalry company, one headquarters company, one signal company, logistics company, engineers company, and one specialized Maneuver company, either dedicated to maintaining the division's landing craft if shipboard or serving as additional logistics and signals staff in land campaigns. The Reichsmarine held control of the Seebatalion regiment and support companies, while the Landwere provided the artillery and cavalry arms. Units were all volunteer, served for six years, and were normally stationed in the colonies or their historical depots.

This didn't prepare you at all for Bremmen, and the noise and distraction that was constantly ongoing. The fleet had been beaten bloody a number of times in the War, and the chaff had been taken out of it viscously in the process. The Headquarters of the Reichsmarine was located here, and it was here where you'd get to work. Before you got down to the meat of the issue, though, you needed to know what the Seebatalions were looking for.

Or rather, what the individual Legion-kaptains wanted. Nominally equivalent to a Kaptain zur See, the Legion-kaptain was the highest the Seebatalion officers would go, making all six of them stubborn and tenacious as the breed of pinscher named after them.

First Seebatalion Brigade, alias the Wassertigers, was lead by Legion-kaptain Helmutt Wulff, and were currently in Bremmen reallocating arms and integrating their new depot companies into the brigade. Talking to Wulf revealed he had been doing his own research, and had looked over the previous round of tank proposals. Based on his research, he had determined that the KW-1 or closest production equivalent would be just fine, thank you, and he needed about eighteen of them for four platoons of four and spares, plus some trucks to carry around parts.

Second Seebatalion Brigade, alias the Feuervogels, was led by Legion-kaptain Gustav Fischer, and were currently deployed to the new possessions in Upper Polsna for peacekeeping purposes. While Fischer hadn't done as much reading as Wulf had, he'd still found the time to peruse the last infantry tank papers, and was firmly backing the SkW-1 for adoption due to his position relative the Skodawerke and the location of the depot town being only sixty kilometers from the factory. His proposed support company only had sixteen tanks, deleting one of the four-tank platoons of Wulf's ToE so that he could cram in more trucks.

Third Seebatalion Brigade, alias the Sumpfratten, were lead by Gunter Klingemann, and were currently deployed to Nyasaland to help fight local insurrectionists and raiders from certain protectorates of other people that weren't named for sake of having the politicians feel better. Klingermann also thought Wulf and Fischer were batshit insane, and wanted whatever you could get him to fit in a standard landing craft since the Sumpfratten had been responsible for nine of the twelve beach assaults and shore raids in the war, and five of those had managed to achieve their objectives before pulling out. Organization could be handled after some numbers were in on the new tank, although Klingermann tennatively agreed a platoon's worth of spares would be enough.

Fourth Seebatalion Brigade, alias the Brandnarbe, were lead by Herschel Rosenzweig, and were currently deployed in Schutzgebiet Volta for the same reason as the Sumpfratten. Unlike his companions, Rosenzweig believed that the armored breakthrough vehicle was just a phasic development, and not suited for mass production and issue. In his mind, artillery was still king of the battlefield, and the proper response to this attempt to bring the Seebatalions back into the foremost position required the development of a better means of artillery. To this end, he recommended purchase of the KTW-2 for an organic artillery company to the Brigade, and mechanization via standard tractor of the engineering and artillery companies.

Fifth Seebatalion Brigade, alias the Donnerkatzen, was lead by Hans Mair, and were currently busy absorbing everything that wasn't the training cadre of Sixth Seebatalion Brigade (reserve) after their horrific losses in the Battle of the Onon. Since this made Mair extremely busy, he sent a short list of requirements, as well as a staff officer if you needed help. His requirements were simple: heavy frontal armor, a 10,5cm gun or heaviest possible weapon to bear in the forward arc, and three to eight machine guns.

Sixth Seebatalion Brigade (reserve) was lead by Georg Vincke, who for some reason treated your entire operation with an air of disdain and never sent you any mail, even after you sent him a request for comment. Considering he was now in command of maybe a company's worth of guys, this was understandable.

Now it was time to round up a staff. Great. At least the Reichsmarine had coughed up a decent enough sum for this. If you skimped, you might even be able to afford two weeks of testing this time!

(THIS IS A LINE VOTE. NO PLANS.)

[] Abbot Marchevion: A Bohemian national who emigrated after a scandal in the Werser crowns forced him from home, this man is rumored to be an intelligence expert and Lithuanian sympathizer.
[] Jacob Hansonson: An infantry officer from 3/7 Luneberg, Jacob has experience in assaulting trenches and holding positions from the war. Magnus, now retired, recommends him.
[] Karl Adler: A weapons designer and structural engineer borrowed from Skoda Werke, Karl has been working so far on trains and train repair systems.
[] Frederick Kowolski: An older gentleman in the electronics industry, Frederick has dozens of underlings who are happy to tell you all about how to make an electro-mechanical doohickymabober work.
[] Conrad Fenrus: A staff officer with the 1/4 "Schlangenesser" regiment, this officer is incredibly familiar what little exists of breakthrough tactics in this day and age on the open plains of the West Irromedes, and has recently gotten promoted a handful of times too!
[] Stabshauptmen Halbricht Udst: A Seebatalion officer from the Sumpfratten injured during the Raid at Dervonport, Udst has been involved in some of the thickest fighting in the war, including a short stint "volunteering" with the Weser Crown Seebatalions.
[] Leutnat Erich Folgers: A young and somewhat distinguished armor platoon commander, Erich was involved in the retaking of Marienburg and the Battle of Oron.
[] Leutnat Gryfon Corvade: The staff officer that Mair sent you from the Donnerkatzen, Gryfon knows much about the depleted status of the Seebatalions.
 
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[X] Jacob Hansonson: An infantry officer from 3/7 Luneberg, Jacob has experience in assaulting trenches and holding positions from the war. Magnus, now retired, recommends him.
[X] Karl Adler: A weapons designer and structural engineer borrowed from Skoda Werke, Karl has been working so far on trains and train repair systems.
[X] Frederick Kowolski: An older gentleman in the electronics industry, Frederick has dozens of underlings who are happy to tell you all about how to make an electro-mechanical doohickymabober work.
[X] Stabshauptmen Halbricht Udst: A Seebatalion officer from the Sumpfratteninjured during the Raid at Dervonport, Udst has been involved in some of the thickest fighting in the war, including a short stint "volunteering" with the Weser Crown Seebatalions.
[X] Leutnat Erich Folgers: A young and somewhat distinguished armor platoon commander, Erich was involved in the retaking of Marienburg and the Battle of Oron.
[X] Leutnat Gryfon Corvade: The staff officer that Mair sent you from the Donnerkatzen, Gryfon knows much about the depleted status of the Seebatalions.
 
[x] Jacob Hansonson: An infantry officer from 3/7 Luneberg, Jacob has experience in assaulting trenches and holding positions from the war. Magnus, now retired, recommends him.
[x] Leutnat Gryfon Corvade: The staff officer that Mair sent you from the Donnerkatzen, Gryfon knows much about the depleted status of the Seebatalions.
[x] Conrad Fenrus: A staff officer with the 1/4 "Schlangenesser" regiment, this officer is incredibly familiar what little exists of breakthrough tactics in this day and age on the open plains of the West Irromedes, and has recently gotten promoted a handful of times too!
[x] Karl Adler: A weapons designer and structural engineer borrowed from Skoda Werke, Karl has been working so far on trains and train repair systems.

They took you up on it in a flash, and you quickly found yourself migrated as fast as the boarding party could snatch you up.
they sent a press gang of seamen!
 
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