- Location
- USA
I do not see any issues directly, but could you place a sub vote for the resources you are allotting for the non completed actions in this turn please?
I do not see any issues directly, but could you place a sub vote for the resources you are allotting for the non completed actions in this turn please?
Okay, give me a few minutesI do not see any issues directly, but could you place a sub vote for the resources you are allotting for the non completed actions in this turn please?
All actions have a resource cost, you can choose to fund them fully or fund them over the course of many turns. I will assume that you will try to fully fund things that are not marked with a amount of allocated resources.ou can check the edited plan now. I think i did this right. It's for actions with DCs of 100 and higher correct?
Yeah that was the intention. Still, it's functional right?All actions have a resource cost, you can choose to fund them fully or fund them over the course of many turns. I will assume that you will try to fully fund things that are not marked with a amount of allocated resources.
Checking them now, first plan works. Debt of 200 and an empty storage of wealth.
So 200 beyond our resources after emptying out the reserves right?
Yes, its right on the cusp of your ability to handle the debt. Effectively you can handle debt up to 4x your native production as things stand, any more and that and the interest starts actively eating into your GDP.So 200 beyond our resources after emptying out the reserves right?
Okay gotcha. For a sec I was worried that we wouldn't be allowed to go beyond our reserve funds at all.Yes, its right on the cusp of your ability to handle the debt. Effectively you can handle debt up to 4x your native production as things stand, any more and that and the interest starts actively eating into your GDP.
I did not fully calculate its cost due to it being at minimum 100 over that 400 limit, my calculations reached 570 Resources with 5 actions unaccounted for. This would effectively cripple your income for paying off that debt for several turns.
Shoot. Hm... Well if that's the case then I'll try to edit it down to something cheaperI did not fully calculate its cost due to it being at minimum 100 over that 400 limit, my calculations reached 570 Resources with 5 actions unaccounted for. This would effectively cripple your income for paying off that debt for several turns.
I would recommend making use of multi turn actions on the more expensive ones, you are trying to fund things with 250/100 requirements on the same turn all at once.Shoot. Hm... Well if that's the case then I'll try to edit it down to something cheaper
Gotcha. How's it looking now? I think there should only be one action of 100 or higher now.I would recommend making use of multi turn actions on the more expensive ones, you are trying to fund things with 250/100 requirements on the same turn all at once.
No it's fine, it was completely haphazard and dysfunctional and really needs fixingI mean no offense to you @Nicholas Brooks on using your plan as the example.
Are you doing two actions on Native Production or are you doubling down on one action? Why are you doubling down on the cheapest and easiest of the Martial actions?Would this work? Native Production will be done over two turns if so.
I do realize that I probably should have given a template plan to showcase what I meant, and I do apologize for that on my part, but hopefully with the template it will become clearer.No it's fine, it was completely haphazard and dysfunctional and really needs fixing
In order: Three separate actions which will complete by turn three giving 30 RtP. Note how Martial has both characters under a single action. As for why, cost.Are you doing two actions on Native Production or are you doubling down on one action? Why are you doubling down on the cheapest and easiest of the Martial actions?
I'll go through it again and get back to you.I am concerned about your budget, from an eyeballing it looks like you are likely to hit 400+. You might want to look at the costs again to be sure that you are under that 400 measure.
Don't worry about it. I blame it partially on my attempts to rush a plan or two out to begin with and partially on my attempt to do this on a phone instead of a computer.I do realize that I probably should have given a template plan to showcase what I meant, and I do apologize for that on my part, but hopefully with the template it will become clearer.
I can understand that, but I feel that something is needed to prevent the DC from just being the resources. I might change this system after seeing how things fall out. This system is a work in progress for now.I will say though that the inability to make progress on the DC beyond 50% until the resources are fully paid for makes high-resource, low-DC actions very undesirable since it can be, for lack of a better term, a waste of dice.
You are not forced to use actions, if you wish to save costs simply do not include actions in those categories.Note how Martial has both characters under a single action. As for why, cost.
I'm aware, I just figured why not since it costs nothing. Speaking of, plan is updated our general has been given the long term assignment of burying important infrastructure and if my calc isn't acting up, cost comes out as 355/400.You are not forced to use actions, if you wish to save costs simply do not include actions in those categories.
I think you missed the cost of the learning actions since I get 405/400, you could solve this simply by reducing the allotted resources for one of the resource production by a small amount or capping the amount put into the planetary infrastructure action.
Forgot the cut to industrial technology and record forging. Should balance now.I think you missed the cost of the learning actions since I get 405/400, you could solve this simply by reducing the allotted resources for one of the resource production by a small amount or capping the amount put into the planetary infrastructure action.
But actions get locked in once you start them right? So even if you let us finish the DC in 1 turn we've still got to cough up the money or else the action economy gets fucked up.I can understand that, but I feel that something is needed to prevent the DC from just being the resources. I might change this system after seeing how things fall out. This system is a work in progress for now.