It's not that old. The lore puts their earliest records at around 200000 years ago, so they'd have come into being at around the same time as homo sapiens most likely, and if you go by the shaman creation story of the Emperor, the Warp already started getting so shitty tens of thousands of years ago that even they weren't capable of handling it, so they turned into Emps, who came pre-loaded with all the knowledge he'd need to survive.
They are also biologically immortal and more resistant to warp chicanery so no need for the reincarnation nonsense the human shamans engaged in and they should be less likely to die horribly in spasmtastic ways.
The tally is a bit wonky, but it seems that there are 6 votes for Perfectly Balanced, 4 for Alpha and 2 for Pariah, going to manually count them just to be sure.
manually counting has confirmed the tally, and perfectly balanced has won.
Particle Weaver: rolls Bo2 regarding any interaction with or using Meta Particles, Inversion effect increased by half and expanded, narratively better at discovering new Libraries
Confers half of his Faith bonus to Learning/Martial and Legal Actions
Scholar of Radiance (innate trait) - all skills barring Faith are brought to the same level as Learning, gain 3 extra free actions, gain Bo2 and +50 vs C'tan corruption and the Curse, any roll below 10 is set to 10
Advisors
Commander Erana Harkar (Cadian): 19 Martial
Cadian Prodigy: when commanding armies acts as if Martial is Tier 3 baseline (39 to command and training rolls)
Cadian Spec Ops: +10 Martial score baseline and +10 to Martial and +20 Willpower vs Chaos Forces
Void Engineer: uses Naval Martial to build space born machines and infrastructure, allows Deep Space construction. Effectiveness scales with scale of design, designs skewed towards military usage
Diplomat Akiona Mino
Prodigy - critical range increased by 10, effects of critical results vastly increased, training more effective
Spymistress Nalka Nirve: 9 Intrigue
Tempered by Failure - negates the effects of critical fails, reduced likely hood of targets noticing spies
Exatari Cybernectis - +5 to all skills but faith and willpower, sets base stats to 1/1/1, gives Bo2 for personal Intrigue rolls, reverses aging at half the normal rate of aging, negates chance of death and negative
Administrator Empty (Urma Stiriam is technically filling this role currently)
Magos Balkavus Eritus Tamaar Artifex: 11 Learning
Cardinal Kara Nameria: 34 Faith
Warrior of Faith: adds Faith to Martial when facing Chaos
Infused with The Emperor's Light: immune to chaos corruption from daemons below Honored or specialized in corruption, gains extremely limited anti daemonic narrative aspects
Natural Empath: knows how to aid others regardless of species provided she knows their body langauage
Mental Division: can divide her focus among multiple actions at the cost of dividing her highest bonus among all actions evenly
Living Exatari Augments: Base stats 0/0/0 -> 2/2/1. age reduction 5:1, +10 to Stewardship/Martial/Learning directly, activated Anathemic Embers
Minions - people that are notable enough to have value and work directly under Atraxas
Urma Stiriam: 14 Stewardship, 10 Diplomacy, 7 Intrigue (can undertake 2 stewardship actions per turn)
Book Master: Can seamlessly hide large scale corruption and entire economic sectors
Master of Law: can use Stewardship in addition to Diplomacy and Intrigue when relating to matters of Law
Unbreakable: will never allow Shogi to suffer again, will do anything to prevent such an event, gains +40 willpower to hold firm against offers that would harm Shogi
Shackled - sets stats to 2/0/2, +10 to Martial to duels, age regression 1:1, retain all traits, can no longer lose skill, can only use Atraxas approved methods for stewardship actions, increased wound threshold 4x and wounds 2x when in direct combat
Private Army - Can undertake martial actions when on planet with +10 currently, each action taken reduces the bonus to all actions by 1, can not take more than their total number divided by 2000, current number of soldiers 12000
Calculation Heart (510): When built can be assigned to a Hero/Minor to provide another dice to their rolls, can be assigned as a group to one Martial or Stewardship action with a bonus of +5 per unit, when assigned to Atraxas for Learning gives 3 dice
Simulation Core (5): Upgraded Calculation Hearts via the use of the Abyssal Ingots of Physics and Time, in addition to the Invoked Laws of Math and Balance. Provides a base of 2 dice to the user, which is increased by another dice for every 10 in a skill the user has except for Learning which scales by every 5 in the skill. Ferroid lifeforms can use twice as many as their average of physicality and mentality while non ferroid lifeforms can only use one without extensive cybernetics, and with extensive cybernetics can use up to 2 or 3. Can be given independent actions from any non diplomacy action that will be rolled at +5 and will scale by 5 per turn, this bonus will reset when the Core is reassigned.
Individuals of Note that live on Shogi
Archmagos Sincratus Phirnei Stemhartr: xeno biologist and genetic master. By far the most skilled archmagos on Shogi at the moment.
Archmagos Quirana Ranton: the best mentor of the world and can train anyone to a master level in any skill.
Archmagos Gravus Enistair: an archmagos that is working on ship designs and high density alloys
Archmagos Luraia Teral: focused on temporal and probabilistic designs
Archmagos Lanista Cais: focused near entirely on cyber hound design
Archmagos Notitio: master code breaker
Archmagos Sangia: wants to be Sincratus' student, is his biggest fan girl. Distant second genetic worker to Sincratus on Shogi, prefers to engage in radical redesign of the human form
Archmagos Casus: social observer and predictor
Archmagos Vulka: production focused artificer and researcher
Archmagos Mirnier Alava Tentaphon: technological data seeker
Archmagos Irnimalver: factory manager
Archmagos Remon Arcthyr Torvadel Kharsh: System defense and movement monitor
Tech Adept Artheda Ran-Bethil: Soul and Armor specialist, was given Exatari designs by Atraxas on turn 1 and spoke with him during turn 2
Reinad Peshk: commander of Atraxas' private army. 3rd in the chain of command which goes him -> Harkar -> Atraxas, when on Shogi and from him to Atraxas when off world.
Sadki: the leader of the abhumans discovered in the vault, part of the sub race known as Homo Sapiens Cognatius. Currently being tortured by Erana Harkar with Cadian training regimes. Also noted to be good at fighting massive constructs and beings.
Araahal: a god formed from an inverted honored Khornate daemon into a free deity that remains bound to a DAoT pistol.
The darkness within this room, oppressive to the weak eyes of the humans, failed to obscured my sight. It was bothersome that I had failed so readily in my mission, but they would fail to gather any information from my mind or body. It was both a blessing and a curse, to know that our foes would be unable to extract secrets that were not their's to have, but also to have no chance of experiencing the joy of rapture.
The rustle of cloth against metal broke the silence of the room, as the door slid open revealing one of the Adeptus Mechanicus from what I have learned over the years in human worlds, cybernetics of crude metal and wires covered its form, bulky systems poorly integrated into the flesh. They were the strangest of the humans to us, seeking to live as machines and yet terrified of machine minds, such a puzzling dichotomy of purpose.
The groan of metal and the spark of wires activating herald speech, binary poured out of the figure. "Unidentified Augmenticist, your recycling has been expunged in favor of providing a service to the Omnissiah. You will be installed as the planetary governor of the Imperial World Shogi, your mission will be to ensure our operations upon the world continue without Administratum interference. Failure will result in recycling."
The robed figure nodded once, clearly unconcerned if I had understood its words as it turned and left through the door which sealed behind its passage. It was not the first time that the robed figures had taken me for one of those weird humans, and would probably not be the last, but it was always confusing on how they somehow missed the aesthetic differences between me and those individuals. Thankfully, I had learned to understand their language of code and had had an implant made to allow me to speak it installed several decades ago.
I had been captured on the world I had entered real space several centuries ago. I had been a humble engineer working in the shadows fixing random technology in exchange for food and supplies. It had not been easy by any means, but the Imperium was nothing if not inefficient and bloated, there had been far more pressing matters for the local machine cult to handle than a lone engineer.
I wonder what had changed to make my capture a priority, but it seems that my disguise held up to causal inspection at the very least. It had taken decades to perfectly emulate the human soul and their machine spirits, but now I was completely indistinguishable from a natural human to such observation.
Then my mind rebooted enough to understand what the cultist had said, I was going to be installed as the planetary governor of a world in order to remove attention from an action of the machine cult on the planet. I wanted to laugh, but had to settle for a low chuckle of mirth at the fact that the group in the imperium with the highest technology was willingly installing a xenos as the lord and ruler of a world.
Although, in fairness to them, we of the Exatari were fairly harmless in goal and actions. We simply desired to understand their technology and add what we could of it to our own, we had little interest in humans themselves beyond the way they had impossible results from given resources. But that was clearly an aspect of their souls interacting with the mind and body, the trinity of life was well known to not be so easily meddled with.
For the first time since I took this suicide pact, I felt hope kindle to life. It was rare for an infiltrator to return to our home and even rarer for them to yet remain viable for the Joining. Far too many of our number succumbed to various temptations along the way, necessitating their expurgation from the Living Record. That was why our mission was never ordered, an Exatari could only take upon this mantle of their own free will, for the cost was far too great to force an unwilling to shoulder the burden.
I had held strong, completing the missions I could, hiding in the shadows and avoiding the temptations to act beyond my station. To bring awareness of the Imperium down upon us was the highest sin one could commit, and for this reason we were banned from seeking political power within the Imperium. Yet, the rules had never considered the chance that the Imperium itself would grant one of us such power of its free will, ignorant of our true nature. A loophole that should never have mattered, mattered now as the ship I was on raced through the warp towards an imperial world where an empty throne awaited me.
The door slide open once more admitting a human female into the room, she lacked the cybernetics of those that wore the red, but had a cloak of red over her shoulders. An apprentice to one of those that manned this vessel then, I stared down at her waiting for her to act. Perhaps, my passivity is what convinced them that I was no xenos, after all I had heard and knew of how aliens would throw themselves at others for the slightest insult, but that was never our way not since the Witness had awakened in truth.
"I shouldn't be here, but I have so many questions to ask." The words in the strange human tongue spill out from her as she stared up at where my head lay. "Are you a noble? How did you get your cybernetics so shiny? Where are your linkings? Can you link with machines? Are you a rogue magos? Why are you so shiny? How did you get such soothe servo motors?" The rush of questions was impressive since humans tended to lack lung capacity, sufficient for such rambling conversations.
One the one leg, it would be nice to have an actual conversation, but on the other nine I could let something slip that could endanger myself and the species. Peering down at the young human, who was now bouncing in excitement staring up at me, I had to discard her as being a major threat to myself. It could be a test, from the tech priests to see if I could be persuaded to answer random questions, but her questions seemed to be of her own choice.
It has been overly long since I spoke, and I am already marked for death if the machine cult figures out what I am. "I am no noble nor magos. As for my cybernetics, it is not impossible to find far more elegant styles if one looks beyond the usual fare that the Adeptus Mechanicus provides. It would be insulting to the skill of the makers of the cybernetics I use, to let them rust and degrade, so I ensure that they have smooth motors and shine properly." I answer her questions with a faint touch of amusement, it does seem that some things are the same across species boundaries.
Her spree of random questions reminds me of the hatchlings that are amazed with everything new and so eager to learn, I hope that my apprentice can manage without me guiding his work now that I have been removed. He was much the same in the early days, so curious about things and yet so tied to the faith that it had taken most of a decade to convince him that it wasn't a sin to desire to learn more about the world.
Her face twists in glee as she writes down my answers on a sheet of physical paper a strange anachronism for one in training to become a tech priest. "Did you craft your cybernetics? What alloys did you use? Could you get me some of the same model?" More questions spilled from her and I shook my head slightly at her eagerness, almost sad to pop her bubble.
"I was the designer and crafter of the more basic of my cybernetics, however the more complex ones were given to a subset of the Adeptus Mechanicus that is invite only for crafting. They were custom designed for my genetic and physical form, so I am sorry to admit that it would be impossible for you to have similar ones made." Her face fell, but also glowed with eagerness as she wrote down the answers in a strange shorthand that I quickly decoded to ensure that I wasn't being tested, finding any mad scribblings on the paper regarding the answers given.
Before she could ask another round of questions, I spoke up for the first time of my own accord. "Do you dislike the style of the augments of the Adeptus Mechanicus?" A simple if poignant question. Her eyes widened as she looked around the room, yet I knew that she knew that there were plenty of cameras and recoding systems in this room. Nothing was unrecorded on this ship and her masters knew of her questions and she now realized it as well.
She sighed, deflating as she looked at the floor, "The human form is flawed, but is it necessary to replace it with bulky augments, is it necessary to leave it behind entirely? My teachers say it is, to leave behind the rot and temptation of flesh, for the surety of metal. I had hoped that another viewpoint would have given insight that I lacked." She was fragile, the glee a mask over the questions that had consumed her, many of the Exatari suffered similarly late in life, our minds consumed with considering what we had done and if we could have done better.
Reaching out with a leg larger than her body, I gently pushed her to look up to me. I might be alien to humans, but it was not impossible for one to understand them individually if one but tried. It would be easy to set a wedge between her and the Mechanicus, slowly working its way through her mind until it snapped, it would be easy to break her here and now. But, that wasn't what the Exatari were, we knew war, we knew it very well and we disliked it and all that came with it.
We sought to create instead of destroy, those that had lived and decided that life was no more for them, we gladly gave them new life in the Living Mausoleums that guided us as a people indirectly and directly across the eons. Creation was our purpose, it was so easy to destroy, our bodies could crush and rend apart even the spiritual without trouble, our technology could shatter planets with ease. Destruction was so easy that we had no joy in it, to destroy was to make another miserable.
"I can not give you the answers you seek, for only you can give yourself the answers you seek." I could see her face falling into despair once more as the trite answer came, but I was not done. With gentle actions I took her holeslate which thankfully had a modeling program installed upon it. Connecting to it and soothing the machine spirit within, I began. The bulky designs were streamlined with some insight from my people, but they remained at the core human in aesthetic and function. They would be expensive to produce, but well within the realm of possibility for the Mechanicus from my understanding.
Returning the slate to her, with the blueprints saved, resulted in another first. A human touching my body of their free will, tears fell from her eyes as she glomped onto one of my forelegs. It was strange, but not unwelcome. She truly was like a hatchling, unsure of her future and eager to learn but unsure of how to do so. I hoped that my small gift would aid her in the future.
She left soon after, but it was understandable, she would need to have the blueprints examined by her masters for any unsightly traps such an unknown might have placed within them. As much as I wished to take insult at the idea that I would so tamper with creating, I understood the cause and reason. Of course, unless they had a particularly skilled individual, they would not be able to notice the psi taps I built into the blueprints and the essence weavers that would feed off of those taps. The nameless apprentice could very easily be one of the first humans to bear the touch of existential death.
With the invigorating conversation over and silence once more complete, I return to rest. Secure in the knowledge that there is nothing I can do at the moment. From the dreamless sleep I awaken when the door slide open and the original tech priest returned, staring at me for a moment before speaking in binary once more, "We have arrived at the designated world, you are to be installed as planetary governor. You will have full rights inherent to position, you will ensure that our operations continue without interference, we will ensure that you remain in power for as long as you maintain our security. Data briefing on world." As always the tech priest was abrupt and final in its monotone mechanical voice, before handing a data slate with planetary information on the world below to me.
Information poured into my mind, and revealed an unpleasant picture. Shogi as the world was named was a fortress world that was relatively close to the Cadian Gate, and a necron dynasty that had recently awakened as things go in space terms. Granted, it was a second line fortification for the Gate, rather than part of the Gate or the primary defenses, but it was closer to Chaos than would be preferable for me.
However, it was rather attractive for another reason, it had massive defenses and well trained armies in place due to its purpose. In addition the adeptus mechanics already held a dominant political position on the world, so that would make hiding myself easier than expected. Close to the end of the information, it revealed that the world had a titan legion, which was interesting. We had wanted to study an Imperial Titan for a while, they were confusing since they were simple warbots, but did impossibly well. More comparable to the Living Mausoleums than our basic machines of equivalent size.
Overall, it was a world that I could work with. The dangers were vast to be sure, but that was true of any world worth the effort of ruling. It would also ensure that my reports to my people would have wondrous information. I might even be able to disappear a few million las guns every century, which would be a significant coup for the Exatari.
Moving past the general defense, came the political structure. It was in effect a world with two classifications, a Fortress Forge in many ways that existed in a constant state of tension between the Adeptus Munitorum and the Adeptus Mechanicus, with both claiming rulership over the world, but at the same time refusing to let one of the other take the throne. Reading between the lines, I was apparently a compromise option, skilled enough with technology to make the Mechanicus happy and not part of the hierarchy of the machine cult to make the Munitorum happy.
The worst came last, the so called advisor for the planetary governor to handle the various departments of the world. To be fair, most of them were exceptional by the standards I had learned humans measured, but their records were riddled with flaws that would not have been tolerated by us. The only passable ones were the commander of the army and the high priest of the world, the others were variously levels of problematic.
Commander Enara Harkar, a decorated veteran of Cadia that had proven herself an exemplary commander with impossible victories against impossible odds dominating her service records. She was headhunted for the duty of overall commander of armed forces on Shogi due to her skill and training of Cadia, she might not be a peer to me but that came down entirely to biological differences, in skill she was my better.
The next individual was far less welcome, in my time among humans I had been forced to expand my view of behaviors that one could see. Among the Exatari insulting another was an extremely rare event, and a prelude to centuries of legal warfare and trials of skill to prove oneself better. Among humans, it was a meaningless event and this person exemplified that style perfectly. She was the daughter of the late planetary governor, and thought of herself a genius when it came to interpersonal relations. Unfortunately, she routinely insults everyone, including an astartes at one point. She would have to be replaced, but done in a way to protect her from the atrocities that humans so gleefully commit, I would not have such a stain on my consciousness.
Spymistress Nalka Nirvel was an ancient human, well into the ending days of her life even with the rejuve technology at hand. The image provided with the record is disturbing, skin sagging off of the bone, muscles near gone, pasty pale, age has always been alien to us. Even when slumber came we looked the same as we did ages ago, I would never look older or become infirm from where I am today. But, I could only feel pity for humans, that even with all their technology they could only hold back the tide of age for so long. In the time she had left, it would be interesting to work with one that had learned what not to do by persistence and not instinct.
Administrator Urma Stiriam Ada had worked her way up the ranks from the clerk to the effective ruler of the Administratum upon the world through sheer perseverance and innate skill at managing the books of the world. It was impressive as always to see a human that could through sheer will and drive nearly match what we could manage through innate biology. Our abilities relied heavily upon our innate physical strength, yet if we had to contend with the same limits as humanity, I truly believe that we would not have managed to come near as far as they have. Crude augments supported her, but she made it work and could eventually surpass me in the field of managing the world with relative ease. Hopefully we would manage to get along as much as possible, for my plans would be much smoother with a good relationship with the one in charge of the money.
The tech priest nominally in charge of the Adeptus Mechanicus was problematic, Balkavus Eritus Tamaar Artifex, according to the file was a competent engineer and can service Titans and other such machines, but is lacking in initiative and drive. Even the report edited as it was by the Mechanicus showed that he was considered overly stubborn and unmovable when it came to preconceived notions, which held him back from further advancement through the ranks. But, he was a competent engineer and that was all he was needed to be on Shogi.
The final advisor was strange, Kara Nameria's file was the shortest and also filled with even more redacted information than Enara's. However, certain lines of words and phrases revealed much to one that could look beyond the words written. She had been slated for training in a sororitas order at a young age due to her faith in the God Emperor, yet something happened that shifted it in a manner that made her no longer fit for the training. Yet, more redactions and information that try to hide the fact that she was in fact given some measure of training before being sent to the greater church, the final point of note was some lines referring to examinations for psychic ability and finding none. This was nonsense, since no psyker was allowed to become a priest, but there was a form of such activity that was allowed, namely invoking the God Emperor's wrath upon humanity's foes. I nod as I complete the final file, she would be interesting to speak with on matters of religion.
As I set aside the data slate the grinding of motors alerted me to the floor below shifting open, as the cargo bay doors slide open revealing the elevator that had brought me into this room. The tech priest made no motions beyond staring at me as the elevator lowered with me on it below the doors and into the unloading docks of a massive shipyard. In the distance massive battleships floated in space, grand cruisers flew in formation through the void, it was a busy and hectic place to be sure but for once it was efficient.
Below the station I could see the world of Shogi, a massive oblique spheroid that was half the size of the homeworld. Across its surfaces massive silos sat with missiles ready to defend the orbits, orbital stations drifted in lax orbits around the world with more defenses in place. On the grasslands even from here I could perceive great hive spires of gleaming metal and shimmering with void shields. This world was far more than the wretched industrial world I had lived on in the recent past, the cities were clean and maintained, and it radiated technological sophistication.
The tech priest and the apprentice that had spoken with me in the transit, lead me through the crowds of humans. Many of whom stared at me in fear, but upon noticing the members of the machine cult stepped aside to let us pass. Shuttles passed through the port and onto one we entered, a servitor one of the most abominable aspects of the imperium was in the pilot seat. Glaring at the wretched thing, I wish I could give it peace and just pilot the craft myself, but it could be a vat grown form which although disturbing was not truly abominable.
The shuttle was fast for only a few hours later we docked with the starport of the governor palace. I never truly understood the reason for building such ludicrous buildings of gold, adamantine and battle glass, but the humans loved them to no end. If it did not exist one of my first actions would be to bury every single important military control system under five kilometers of rock. That might be passably defensible, preferably I could get ten to twenty kilometers, its a shame that most worlds lack the depth to have the protection that the homeworld offers us.
At least the palace was built such that knights could walk through the hallways or tanks could drive through at full speed, enabling me to make good time to the meeting room, where people were shouting. The tech priest and apprentice opened the door and slide in and I followed, noting the six advisors that would aid me in controlling the infrastructure of this world.
To the right of the Throne was Enara, tall for a human at near eight feet and completely covered in muscle with the violet eyes native to Cadians. She wore an ill fitting suit and a plasma pistol at her hip and a power sword on the other, showed her nature clearly. I would ensure that she would have better tools for war soon enough.
The person shouting was the diplomat, who until she shapes up wont have the honor of me remembering her name. She wore the most eye searing robes I had ever seen, and based on the way everyone including the tech priests tried to look elsewhere subtlety it seemed to not agree with human sensibilities either.
Spymistress Nalka was in attendance although she looked dead on her feet and I could not tell if that was from the job or just her age, grabbing the diplomat's data slate I quickly uploaded a modeling program and began to work on supportive augments for her. They wouldnt be my best work due to her advanced age by any means, but her soul seemed strong in defiance of her body so the soul taps would be able to draw and refine the spiritual energy into life energy, a simple matter to achieve. Would hopefully grant her another handful of centuries of life.
Towards the end of the table Urma sat, multiple limbs ending in data slates and quills for some unknowable reason branching off of her body. Writing down everything that occurred at the speed of thought, I would have to speak with her directly to offer upgrades, since her augments although clunky to my eyes clearly served her well.
Then the most interesting of them Kara sprawled over her chair at the left hand of my throne, her clothes clearly armor weave akin to Enara's, but of a different cut and a force field emitter hung around her neck. Yet, the signs of military life clung to her as deeply as anyone else, hard muscles filled her frame and scars covered her hands and legs, with some on the face. Her soul was intriguing indeed, flecks of golden energy dancing within the large whole, foreign yet native a very interesting dichotomy. I will need to speak with her and learn about her, the file did not do her justice.
The final individual was a tech priest that was even more bulky and cumbersome than most, hundreds of limbs flying everywhere. No aesthetic consideration was taken into account and he just hovered inelegantly on a buzzing device in front of his chair. "I should be the Governor, my training is far superior to anyone else's here. Father would have desired it." I turned to look at the person wearing those atrocious robes and noted that she had yet to notice my theft of her data slate, which I quickly returned to her after saving the preliminary work to one of my mind slates.
"Whatever your father desired has no bearing upon the reality. The Adeptus Mechanicus and the Adeptus Munitorum have with the approval of the Administratum declared the new planetary governor to be Atraxas." The aged voice of Nalka broke through the raging diplomat, "We have listened to your rants for months, and we do not have time to coddle a child unaware of their place in the God Emperor's plan for us all. Sit down and shut up, and let this meeting get started, my bones ache." I made a mental note to work more on the designs for her augments, an individual with the willpower to speak up would be served well by such systems.
"Planetary Governor Candidate retrieved, command codes transfer begin immediately." The tech priest that had spoken with me stated in a static laced voice, yet it was clear enough.
"No, I never agreed to this stupidity of a plan. The Shadows will not submit to an incompetent fool again, and the tests of purity have been denied for reasons nearing treasonous to the Imperium and His grand work. Give me permission to apply the tests and my department will bend the knee to the throne of Shogi once more." If I could I would smile, for at least she had proven to have a mind worth preserving and upgrading. True, it was dangerous for me that she be competent, but my purpose was never to harm the Imperium or humanity, I was sent forth to learn from them.
"I would gladly submit to the tests you see fit to administer." I speak clearly, for any test she could conduct would return what I desired. Testing me with psychics would return a result of human and any test of physical strength or mental durability would result in positive returns. There was no question that I could past her tests and so offering to take them only made sense, it would also give me a chance to see her methods and find ways to improve them.
"Atraxas, what is more important to a ruler? To destroy their foes, or to improve their land?" The soft voice broke the silence of the room as Kara spoke up, the voice ill fitting for her bulk, but also fitting for one of her temperament. "Creation begets more than destruction ever wrought. In the fires of creation less is more and yet in destruction only loss can occur. Improvement of land and people, the helping hand gives more to all than the clenched fist could ever hold." I answer as truthfully as I can, I knew that she had some disagreement with the more militant aspects of things, but I could only offer my truth and see how she would respond.
A faint smile formed on her face before nodding and laying back in her chair, clearly content with my answer for now and opening the floor to others, but it seems that everyone that had desired to speak had spoken, until Balkavus hovered upward, "You have tampered with the training of my Tech Adept, by instilling in her heretek ideals. I demand for your execution for interfering with the methods of the Adeptus Mechanicus." I could barely resist sighing at his over reaction, and I could tell the other Tech Priest felt the same.
"A simple conversation with a tech adept can by no means be considered interference with the methods of the Adeptus Mechanicus. The recordings will show that I asked a single question and only answered the questions asked, the question I asked has no bearing upon the greater whole of the Mechanicus but is entirely individual. As for the charge of tech heresy, I admit that I did design cybernetics for her future use, but the full design information remains with them, any competent engineer could decode the systems with ease, furthermore they are human technology simply reshaped." I replied both in low gothic and binary, and the only lie I said was in the fact that they were human technology. The soul taps and metaphysical engines would be xeno tech, but they were so well integrated into the whole of the systems that they would need someone far more skilled to determine that they were not a native discovery.
"Now, that the discussions are dealt with, let us begin discussing the first actions to undertake in this new government."
Turn 1: Each turn is a decade long, for abstraction purposes this is 10 Terra years
All actions can span multiple turns and are locked into continuing until completed
It is not necessary to allocate the full resource cost to multi turn actions on the first turn, but you can not go above 50% of the DC until the full amount has been allocated. IE If you need 100 resources and allocate 20, you can not provide more than 50 DC reduction for the next turn, until you add the last 50 resources needed.
Mark Actions that Atraxas will act on with a sub vote of -[] Atraxas and the same for Advisor, if you wish to not allocate the full amount do a sub vote -[] with the amount of resources to be allocated. Both Atraxas and the Advisor can work on the same action combining their bonuses to the roll which will have two dice.
The Debt Cap is currently 4x your native income: 200 in other words, beyond 200 resources you will start losing resources to Interest.
Atraxas Actions: 1 per category, 3 Personal Actions (personal actions can be transferred at a 1:1 ratio to any other department)
Advisor Actions: 1 in their category
Suspicion: 0/100
Adeptus Mechanicus Anger: 0/100 +5 per turn, grows by 5 every 2 turns not managed (Lasts 20 turns)
Homeworld Mission: 3 turns to send a data package on Las, Plasma and Infantry Vehicles back home. Bonus if physical samples are sent.
[X] Take the Tests the Spymaster sets (Personal: Intrigue) - Your spymaster, Nalka Nirvel, seems to be displeased by the circumstances behind your attainment of the position of Planetary Governor. She doesn't trust that you will not waste the planet away into nothing through reckless, debauched self-pleasure as many do when presented with such power and opulence without preparation. She wishes to test your faith. What this could mean varies from conventional interrogation all the way up to direct neural examination, but if you refuse, you will have to deal with a disloyal, competent, and well-connected intelligence operative. You have means with which to pass these of course, and if you do, it should reduce suspicion of you.
(Suspicion: 0) (Resource Cost: 0) (DC: Variable)
(Result: Prevents actions that provide less than 30 suspicion from granting suspicion for 2 turns)
AdMech Mission: Ensure secrecy (Stewardship) - The local Adeptus Mechanicus have plans for this world that they would rather not be openly revealed. As it was them that elevated you to your current status rather than attempt to turn you into scrap, you are expected to help keep their work a secret. Call it a favor for a favor.
(Suspicion: 0) (Resource Cost: 30) (DC: 10)
(Result: Ad Mech anger will not increase for this turn and the next, Cost will increase every time this action is taken. As anger rises new actions will become available in other categories)
Homeworld Mission: Data retrieval (Learning) - Currently, you have been given the assignment of providing your people with information on the common laser and plasma weaponry of the Imperium of Man as well as their vehicles. If you are able to send genuine samples of the technology back in addition to that, then your priority rating for covert assistance will be raised.
(Suspicion: 0/10) (Resource Cost: 40/80) (DC: 20/80)
(Result: New mission received on Turn 4, if bonus achieved gain 1 Exatari Favor)
Form a private army - Shogi is dotted with a series of military installations and protected by all manner of PDF and Astra Militarum regiments. However, they are the armed forces of the planet itself and cannot be ordered around for personal use... or at least not without causing something of a bad look. However, Planetary Governors still possess their own funds and can use them freely. Build a reasonably sized military force for your personal use, and if anyone asks questions, you could always describe them as a self-funded security detail.
(Suspicion: 10) (Resource Cost: 10) (Upkeep: 5) (DC: 20)
(Result: Gain a personal army that can complete certain martial tasks)
Improve the PDF - The PDF of any fortress world is impressive by the standards of the Imperium, but it can always be improved. Increasing the training regimens, upgrading their weapons and vehicles allowed, improving interdepartmental relations. All can be smoothed over and result in a better defense for the world.
(Suspicion: 0) (Resource Cost: 150) (Upkeep: 50) (DC: 70)
(Result: The PDF upgraded to low Solar Auxillia level in equipment. More actions unlocked)
Improve the SDF - There is a saying among the competent command staff of the Imperial armed forces: "Amateurs talk tactics, professionals talk logistics." Anyone who spares more than a second to think about warfare will realize quickly that it is the void of space that allows for the flow of logistics across the Imperium of Man, and as such control over it and by extension control over the orbitals is key to emerging victorious against all manner of threats. Currently a small sized fleet is garrisoned in your system and a moderate patrol fleet monitors the rest of the region. While you are in no position to make the ships of the line, you can still improve the quality of those vessels already in use and perhaps even increase their number a little.
(Suspicion: 0) (Resource Cost: 300) (Upkeep: 100) (DC: 100)
(Result: The fleet improved to the limit allowed by the Adeptus Mechanicus for non Forge Worlds. More actions unlocked)
Improve planetside fortresses - Imperial architecture is a wonder to behold. Sturdy, massive, and well-suited to its terrain. However, you have your own extensive knowledge of defensive siegeworks to fall back on, and there are still a few schemas from your people that would be of use for this world.
(Suspicion: 0) (Resource Cost: 120) (Upkeep: 40) (DC: 80)
(Result: Military citadels improved, resistant to heavy orbital bombardment, gives bonuses to nearby military forces. Future actions unlocked)
Improve system defenses - A fortress world by definition boosts massive defenses in its orbit and immediate zone of control in a system, but it does not necessarily have defenses that can cover a system. That flaw must be rectified as soon as possible, to ensure a proper defensive fallback for any forces caught by their foes.
(Suspicion: 0) (Resource Cost: 500) (Upkeep: 50) (DC: 200)
(Result: several concentric rings of defense platforms placed throughout the systems, mundane surprise negated by time enemy fleet reaches Shogi. Limited system defenses added, more actions unlocked)
Improve planetary orbital defenses - Ahh, how you miss the molten metal surface of your homeworld. It was slightly dismaying all those millennia ago when your people discovered the comparative... vulnerability of other planets to impacts from space. Still, there are many ways to solve this problem, and one of them is orbital defense systems, to strike down any voidborne enemies before they can begin bombardment. What is already in place is within acceptable parameters, but one can never be too careful when considering the survival of one's own world.
(Suspicion: 0) (Resource Cost: 100) (Upkeep: 10) (DC: 40)
(Result: Improved orbital stations and satellites, more actions unlocked)
Fortify cities - perhaps the cities can not be fortified to the degree you would prefer, for the Humans desire to see the natural light of the star above. A strange desire that your people never developed due to your evolution within the dark heart of your world, but bunkers dug deep into the planet could be done and the humans would accept that.
(Suspicion: 0) (Resource Cost: 50) (Upkeep: 20) (DC: 20)
(Result: Majority of population protected from light to medium orbital bombardment, increased storage capacity by 100)
Bury Military Complexes - Humans might be content with leaving things to chance, with critical infrastructure above the surface or near the surface as things stand. However, the Exatari are not so content to let their defenses stand low. The greatest defense the Homeworld possess is that of the hundreds of kilometers of molten metal that covers the surface. Bury all that is critical under the ground at great depths and the world will live even through the worst of sieges.
(Suspicion: 0) (Resource Cost: 200) (Upkeep: 10) (DC: 40)
(Result: Military critical infrastructure highly resistant to non externiatus orbital bombardment. Military forces can move between regions protected from orbital bombardment, increased storage capacity by 200. Second phase unlocked)
Improve Relations with Astartes Chapters - "They shall be my finest warriors" said the Emperor, upon the original creation of the geneforged super soldiers of the Imperium of Man, and if your research is accurate, he was not wrong. Self-governing, secretive, and mighty, these Space Marines serve as the best strike forces available and have been known to turn the tide of battle just when hope seems lost. It would be in your best interests to remain on at least neutral terms with those who are within range of your system
(Suspicion: -20) (Resource Cost: 200) (DC: 100)
(Result: Learn the names and general culture of the Astartes Chapters in close proximity to Shogi.)
Improve Relations with Rogue Traders - In this region of space there are almost certainly a handful of rogue traders that would be amiable to opening lines of communications with Shogi for more permanent employment and contracts.
(Suspicion: 15) (Resource Cost: 20) (DC: 50)
(Result: gain contacts among the Rogue Traders and can offer missions for them to complete for various resource bounties)
Contact the Planetary Guilds - It was in a way relaxing to learn that other races had the same divisions of labor among their worlds as occurred upon the Homeworld. People aligned to their interests and mastered their jobs, perhaps not to the level you would find acceptable back home, but here it is passable.
(Suspicion: 5) (Resource Cost: 5) (DC: 20)
(Result: Ensure that native production is at maximum)
Contact the Interplanetary Guilds - If the planetary guilds manage the resources of the world then these grey markets control the flow of resources within the subsector. Thankfully, as a Fortress world Shogi has a high level of priority, but perhaps a personal touch could help repair some of the damage that had occurred prior to your installment.
(Suspicion: 10) (Resource Cost: 10) (DC: 60)
(Results: Ensure that the interplanetary guilds do not blacklist or otherwise negatively impact Shogi, more actions will become available)
Improve Relations with Agri-Worlds - As a Fortress World, Shogi is designed to stand up to years of grueling siege and confound any invasion from the enemies of man before they can reach other parts of the God-Emperor's dominion. However, all things run out eventually, including food, and Shogi despite its large stocks of emergency rations is by no means self-sufficient. With such a clear vulnerability, ensuring a smooth connection with the planet's suppliers of sustenance seems to be worth the effort
(Suspicion: 0) (Resource Cost: 0) (DC: 30)
(Results: Open lines of communication with nearby Agri Worlds)
Improve Relations with Forge Worlds - It was by the will of the Cult Mechanicus that you became Planetary Governor in the first place, and it is by the might of this cult's vast industrial base that the armies of the Imperium remain in fighting shape. For both personal and administrative reasons, it would be wise to befriend them
(Suspicion: 10 (due to your strange relationship with the Ad Mech)) (Resource Cost: 50) (DC: 100)
(Results: Open lines of communication with nearby Forge Worlds, enables Adeptus Missions to reduce their anger)
Improve Relations with Mining Worlds - Shogi has the mineral wealth to be fully self sufficient in production, but at the same time there is currently no need to exploit its reserves when the Imperium has countless worlds that are settled solely for the purpose of such exploitation and harvesting of their bounty. An inelegant manner to be sure, but the best that you can currently manage.
(Suspicion: 0) (Resource Cost: 0) (DC: 30)
(Results: Open lines of communication with nearby Mining Worlds)
Improve Relations with Hive Worlds - monumental worlds to the Imperium's manifold failures as a government, yet impressive for their resilience in the face of such troubles. Their population soars into the high billions, nearing the trillions on some of their number, even a mere fraction would fill all the homes of Shogi many times over. With careful parleying and entreaties, it might be possible to bring valuable skills and even mutations over.
(Suspicion: 10 (Hive worlds are seen on Fortress Worlds as hives of scum and villainy) (Resource Cost: 200) (DC: 50)
(Results: Open lines of communication with nearby Hive Worlds)
Improve Relations with Shrine Worlds - worlds dedicated entirely to the worship of the nebulous God-Emperor, a strange practice and one that perhaps makes sense only to the minds of humans. The worlds lack conventional forces of note, but seem to have a high likelihood of possessing orders of the strange all female warriors you had heard of in passing and Kara once was.
(Suspicion: -10) (Resource Cost: 5) (DC: 30)
(Results: Open lines of communication with nearby Shrine Worlds)
Improve Relations with Fortress Worlds - Fortress worlds are inherently solitary and yet linked, a strange mixture in your mind. If they are to serve as a mighty bulwark they should be closer together, but the Imperium spreads them far apart leaving gaps for one determined enough to exploit. It would be prudent to close those gaps as soon as possible, before a foe exploits them.
(Suspicion: 0) (Resource Cost: 50) (DC: 50)
(Results: Open lines of communication with nearby Fortress Worlds, and to maintain the trade lanes)
Contact Cadia directly - Cadia is renowned across the Imperium as the source of the best trained troops, you are unsure of that as of now, but its prestige is without doubt and unquestioned. Reaching out a hand towards Cadia would be the first step towards getting trainers and other valuable support from the bastion.
(Suspicion: -15) (Resource Cost: 200) (DC: 100)
(Result: Can start gaining Cadian Favor by completing Missions for them, this favor can be used to buy support from Cadia.)
Improve Public Perception - the perception of humans is a fickle thing to say the least, you have been considered a monster, a friend and even a prospective lover all by the same human within a singular month long period. Managing such fickle opinions is difficult, but necessary if one would desire to live when one is a xeno in the midsts of their natural foe.
(Suspicion: -5) (Resource Cost: 20) (DC: 50)
(Result: Gain a measure of the culture of Shogi, unlocks more actions related to propaganda and culture shaping. This action can only be used once per century (10 turns))
Improve planetside spies - You may be officially in charge of an entire planet that possesses some of the best military forces in the Sector, but what is official and what is true are not necessarily the same. Surely someone will want you deposed or will be investigating your past, and you want to know who is doing what and where. Thankfully, there is already an intelligence service available to you, and it would be easy to justify your requests given how abrupt your rise into political office was.
(Suspicion: 10) (Resource Cost: 40) (Upkeep: 10) (DC: 80)
(Result: Spynet upgraded and improved, more actions unlocked)
Establish subsector spies - You cannot solely depend upon the rumor mill and public statements to understand what is going on. Knowing is half the battle after all, and you intend to know everything you need to long before there is a battle. Blackmail, corruption, secret wars, and more go on all the time, after all, and it would frankly be stranger if you didn't try to have your ear to the ground for this sort of thing
(Suspicion: 20) (Resource Cost: 200) (Upkeep: 40) (DC: 200)
(Result: gain direct access to the subsector plans, and the sector capital's plans. Have access to all the diplomatically important events)
Improve counterintelligence - People are surely already trying to spy on you. A complete newcomer becoming Planetary Governor? With such a bizarre turn of events there's bound to be people with both noble and less-than-noble intentions looking into everything you want to do and possibly trying to sabotage it, and you won't stand for it. Luckily, you already have ideas in mind for how to deal with this problem
(Suspicion: 5) (Resource Cost: 100) (Upkeep: 10) (DC: 100)
(Result: gain an awareness of the spy rings on the world from other worlds, until they adapt their systems. Unlocks more actions)
Counter cyberspace infiltration - Though not as easily accessible as the Exatari data network, the Imperium does in fact possess an interconnected computational system, at least for those who can afford it. A great deal of data is stored within it, and as such it is the target for many who have a desire to know everything of import that goes on. There exist systems to counter that but it could always be better.
(Suspicion: 5) (Resource Cost: 40) (Upkeep: 5) (DC: 60)
(Result: your cyber defenses are harder to breach, and present viruses are removed.)
Hide resources - In a worst case scenario, you may need access to a variety of things. Funds, pieces of technology, even the food which is so disappointingly rare in the wider galaxy. Better to have it and not need it than to need it and not have it after all.
(Suspicion: 25 if fails, 5 if passes) (Resource Cost: 50) (DC: 50)
(Result: Hidden Wealth economic status is added to economic system, Hidden Wealth reduces Overall Income by 1/10th per turn. Actions that are funded by Hidden Wealth do not incur suspicion. Maximum storage of Hidden Wealth is 50 at start, more actions will be available)
Acquire blackmail on someone - Leverage is required to get what you want at this time, and you have ways of getting it. Pick an individual that is proving troublesome and try to either find or forge evidence of their terrible wrongdoing
(Suspicion: Depends on Target) (Resource Cost: Depends on Target) (DC: Depends on Target)
(Result: gain a stack of Blackmail on the chosen target, unlocks blackmail specific actions where you can spend blackmail to force the target to act.
Search and destroy: heretical activity - Cults that have been corrupted by the laws of the warp, by the mind-bending powers of foul machinery, or by other means that sicken you to consider, can always be found somewhere among a large enough human population. You will seek them out and crush them beneath your legs.
(Suspicion: -5) (Resource Cost: 10) (DC: Variable)
(Result: Unlocks martial actions to handle cultists, unlocks Intrigue actions to capture cultists.)
Search and destroy: conventional corruption - You may be a spy for a race that standard Imperial teachings would say requires extermination, but you are also, albeit accidentally, in charge of a human planet, and you want your decrees to actually go through. Bureaucrats that delay important policy by weeks and months through either incompetence, malice, or self-interest will not last long in this administration if you have anything to say about it.
(Suspicion: 10) (Resource Cost: 25) (DC: 50)
(Result: reduces likelihood of random events from mundane corruption)
Improve the Arbites - Due to Shogi's strategic importance, it receives a far larger allotment of the Adeptus Arbites to enforce the Lex Imperialis than on most worlds, to the point that a typical security service would be redundant. As such, the Adeptus Arbites of Shogi include local law into their work and have the strength to keep up with the demands of their station. That doesn't mean that they wouldn't benefit from better investigative equipment and better designed facilities though.
(Suspicion: 0) (Resource Cost: 50) (Upkeep: 5) (DC: 60)
(Result: Upgrades the Arbites to Imperial Guard levels, more actions unlocked)
Renovate infrastructure - Shogi's transportation systems are above the average for Imperial worlds, as they must be in order to facilitate an effective defense against invaders to the planet. However, there is always room for improvement. Better roads, updated rail systems, and a streamlined shipping network would all contribute towards a far more reactive planetary military and economy.
(Suspicion: 30) (Resource Cost: 2000) (DC: 1000)
(Result: Universal improvement to the world status, more actions unlocked)
Improve city planning - While military installations received some of the best designs and materials available, those ordinary people that live in civilian housing and produce goods meant for common use do not have the same luxury. Sewage systems intersect in bizarre ways, many foundations are not sufficient to hold the weight of human constructs that stand atop them, and travel from place to place is inefficient. It will not be cheap, but you could certainly make changes to these centers of commerce and industry for the better.
(Suspicion: 10) (Resource Cost: 1000) (Upkeep Cost: 20) (DC: 500)
(Result: Improved city defenses, improved stability of world, improved siege readiness. Gives army conditional bonuses to mobility within cities. More actions unlocked)
Improve legal procedure - The Imperial legal system is a labyrinthine conglomerate that even scholars dedicated to the field often cannot fully navigate. Months, years, and even decades can pass from the time an offense is supposedly committed to the time that a conclusion is reached, assuming of course that all parties involved remain alive and do not withdraw their cases in that time. It would be for the best if you did what you could to make this monstrosity somewhat more manageable, if for no other reason than it ties up fewer resources than the status quo
(Suspicion: 75) (Resource Cost: 500) (DC: 1000)
(Result: Increase all income by 10%, expenditures reduced by 5%)
Streamline the code of law - The number of laws currently in place is literally uncountable, for the Imperium's highest lawmaking authorities seem to have an aversion to stopping and as such the the moment you recite the number it has already become out of date. Admittedly, most of them do not affect daily operations for the vast majority of the populace, but by sheer volume some inevitably make an impact and are often indecipherable even if one has access to them. For the sake of making it possible to not violate the law, you will be attempting to reduce the number of contradicting and redundant laws as well as providing restatements that can actually be understood
(Suspicion: 150) (Resource Cost: 500) (DC: 2000)
(Result: All actions are cheaper and max suspicion is increased by 50, gain an extra action to all departments)
Encourage extraplanetary resource exploitation - Shogi is not the only planet within its system, and where matter condenses you will be sure to find something of some value. Place a bounty for survey data on the planets and moons of the system's other bodies and provide financial incentives to set up extraction infrastructure and colonies upon those which hold worthwhile materials for the Imperium
(Suspicion: 10) (Resource Cost: 250) (DC: 200)
(Result: Adds System Resource Income to the economic status, starts with income of 10. Unlocks more actions)
Reform the tax code - At this point, more money is spent on those who collect and tally up the money than is reasonable, and then you have to deal with untold exemptions, penalties, and the following legal battles and bribery bidding wars. For the sake of putting these taxes to actual use, attempt the monumental feat of making the tax code discernible, reasonable, and effective.
(Suspicion: 50) (Resource Cost: 200) (DC: 500)
(Result: All income sources provide 10% more, future actions unlocked)
Increase native production - The Imperium ever hungers for more. More bodies, more food, more construction, and especially more weapons. Where you can, have more manufactorums built so as to make the planet more self-reliant and less in danger of catastrophe if access to the wider network of trade and logistics were restricted
(Suspicion: 0) (Resource Cost: 100) (DC: 50)
(Result: Increase Shogi profit by 10, this action can be taken a maximum of 15 times)
Set up a personal weapon fund - Ah the Lasgun. Practically the defining icon of the Astra Militarum and one of the finest examples of Imperial technology you've yet seen. Reliable to an extreme, versatile, light, easy to learn, easy to manufacture, and possessing nigh-infinite ammunition on the strategic level. Why so many seem to not appreciate its worth, you will never know, but what you do know is that it's an excellent investment to make. This, along with other staple Imperial light arms will be made available for all the planet's residents as soon as you are able to make the purchase.
(Suspicion: 50) (Resource Cost: 100) (Upkeep: 20) (DC: 200)
(Result: All individuals on Shogi will be armed with Imperial Guard quality las weapons. More actions unlocked)
Study planetary industrial technology - the Imperium is bloated and inefficient on the whole, but there are places where efficiency holds true. Perhaps not to the mandated times of the Homeworld, but Shogi is far from the blasted poverty ridden industrial world you had once called home. Factories churn out endless streams of weapons and armor, which are then turned into machines of war. It would be of great value to your people to be able to match this astonishing output of material goods and so you are duty-bound to deliver it to them.
(Suspicion: 20) (Resource Cost: 50) (DC: 75)
(Result: new actions related to efficiency improvements will be unlocked, can send information to Homeworld)
Study Voidspace technology - if there is one area in which the Imperium is the better than the Exatari overall in technology it is within the domain of space travel. The greatest defense of the Homeworld has hampered the progress of space oriented fields for countless millennia and that time lag shows dearly now. Exatari ships are sluggish and fragile compared to even the cheapest of the Imperium's, however you are certain that you could do more than they think possible with their own technology
(Suspicion: 20) (Resource Cost: 75) (DC: 150)
(Result: Gain a measure of understanding of Imperial void space technology. New actions unlocked)
Study weapons technology (Can specify a given type) - the Imperium boasts many kinds of weapons, a large number of which have never been invented upon the Homeworld. The gravity weapons for one were theorized long ago, but never saw military usage, and the same applies to many other fields in the Imperial arsenal. If the worst comes to pass and the Imperium finds the Homeworld, they need to be prepared to combat the unknown.
(Suspicion: Variable) (Resource Cost: Variable) (DC: Variable)
(Result: Gain a measure of skill with the weapon type)
Learn about Machine Spirits - the strange propensity of imperial machines to exceed the possible in times of need, these moments are attributed to the existence of machine spirits. However, even your soul sight fails to provide clues to their existence or nature, thus it would stand to reason that a deep dive would be needed to reach the core of the question.
(Suspicion: 60) (Resource Cost: 200) (DC: 140)
(Result: Learn the basics of machine spirits and do simple tests on them, will unlock future actions)
Invent new-... Combine existing technologies (specify intended creation): Invention is difficult at the best of times, but under the scrutiny of the Adeptus Mechanicus it is never harder, but that will not prevent the act of creation from being preformed.
(Suspicion: Variable) (Resource Cost: Variable) (DC: Variable)
(Result: Variable)
Invent Custom Defense Lasers for Shogi - the atmospheric composition of the world wreaks havoc upon imperial laser systems and the Adeptus Mechanicus has so far failed to find a solution for the challenge. You can do better, this is no where near as difficult of a challenge as the grand laser arrays on the Homeworld that can burn through the molten oceans to strike at spacefaring ships if needed. A strange atmosphere will pose no challenge for the ingenuity of the Exatari
(Suspicion: 10) (Resource Cost: 50) (DC: 50)
(Result: Creates Defensive Lasers with lower attenuation across the board, and higher immunity to beam dispersion from all sources. Unlocks future actions.)
Dig into Imperial history - the Imperium has existed in more or less the same state for ten thousand years, but the history is riddled with empty times and even centuries where nothing seems to have been recorded. This is an insult beyond compare for the measure of history is core to a race's existence. Scour the archives, dig up the old tombs, fund the impossible expeditions recover the records and piece together the history.
(Suspicion: 5) (Resource Cost: 10) (DC: 50)
(Result: learn about the Imperium's history and peel back the layers of obfuscation, to get to the truth as much as possible.)
Dig into planetary history - Shogi as a Fortress world has been in existence for millennia, but the founding date has been lost in one of the numerous invasions. This broken chain of history could hide secrets that both need to still be hidden and be revealed to the proper authorities in this case yourself.
(Suspicion: 5) (Resource Cost: 10) (DC: 50)
(Result: Learn about the ancient history of the world, revealing points of interest and if there are any oddities)
Dig into planetary education system - education is important and the Exatari know that more than most, your studying lasts for centuries and only then does one get the honor of being considered an expert. To consider all angles of a question, to think on the fly and to synthesize the information into usable forms, all is needed. It is an open question on the measure of the Imperial education upon Shogi and so it must be examined.
(Suspicion: 20) (Resource Cost: 50) (DC: 80)
(Result: Learn what if anything is broken in the eduction sector and how to correct it, unlocks actions to correct/improve the education system on Shogi)
Learn about the Imperial Creed - The overarching religion of the Imperium, it has churches on every world and the best of its numbers gently shape emergent cultures into fitting into the mold while the worst force it at knife point. Yet, common tenants remains, but what those mean is an open question for you and you had never sought to learn but now such ignorance is unthinkable.
(Suspicion: 10) (Resource Cost: 50) (DC: 40)
(Result: Learn about the Imperial Creed and its founding scriptures. Possible future actions unlocked)
Donate to the local Church - donations to the church could be seen as trying to bribe the church for leniency for crimes committed or being plotted, but at the same time to the common folk it would be an effective manipulation to show your piety to their God Emperor.
(Suspicion: -10) (Resource Cost: 50) (DC: 40)
(Result: the appreciation of the Church.)
Donate to the Orphanages - If donating to the Church would be suspicious, then the orphanages would be extremely so, it is a sad fact that most humans see the funding of the service as a sign of buying political favor or virtue signaling on a grand scale. But, the hatchlings need support and you can provide it.
(Suspicion: -20) (Resource Cost: 75) (DC: 40)
(Result: reduce the suspicion reduction by 10 per time this action has been taken within 3 turns, unlocks more options related to orphanages)
Perform an act of Faith - Faith is a very strange consideration for the Exatari, what does it mean to have faith in something. Your people never knew the fear of death for the slumber held it at bay barring the unlucky few that died in battle beyond the ability to be merged to a Living Mausoleum in time. But it can not be that difficult to preform a rite for the God Emperor to prove your faith.
(Suspicion: Variable) (Resource Cost: Variable) (DC: Variable)
(Result: Variable)
Learn about the Machine Cult - The stranger of the two religions that dominates the Imperium, the God Emperor although nebulous is something that you can understand and at times even see the reason of, but the machine cult claims entirely different doctrine that has proven stubbornly difficult to gain access too. But with your new position of influence perhaps locked doors will at last open.
(Suspicion: 10) (Resource Cost: 20) (DC: 40)
(Result: learn about the principles of the Machine God and what its tenants are)
Learn about alien religions - Among the stars there are many races, most of whom appear to have religions of one form or another. Perhaps it would be worth it to dig into the lore of the lore of other empires past and present to learn of how they view the world. Of course such will be extremely dangerous considering the hatred the Imperium holds for all that are xeno.
(Suspicion: 25) (Resource Cost: 100) (DC: 80)
(Result: Learn about the Aeldari Religion and the Necron religions as far as the Imperium knows, unlocks new actions)
Practice your race's religion - It is strange to consider, but your people do not have many rituals that other races would consider religious in nature. It is not correct to say that you are a species of beings unaware of that which lies beyond your reach, you stand side by side with them in the Living Mausoleums and the Witness has gently guided your people for as long as records exist. But the fact remains that your worship are expressions of Creation in its purest of forms, perhaps then a ritual would be to create something without a plan or goal, just let the whim of fate take hold for a time.
(Suspicion: 5) (Resource Cost: Variable) (DC: Variable)
(Result: Who knows)
Learn about Imperial view on Chaos - It has been confusing for your people and yourself to understand what the Imperium referred to with Chaos. They spoke of impossible foes that sought to destroy all of existence, but you had long since defeated their fumbling attempts to invade. Their rifts were easily sealed and their forces evicted from the Homeworld for eons at this point and they have never returned. But, perhaps the Imperium knows more than you regarding such forces.
(Suspicion: 50) (Resource Cost: 10) (DC: 120)
(Result: learn what the fuss about this Chaos thing actually is and why humans run in terror when its mentioned.)
Train an Attribute (Martial, Diplomacy, Intrigue, ect) - While you are certainly no slouch in any field relevant to governorship, you could certainly still improve your skills in all of them. From your military cunning to your religious scholarship, you will dedicate time towards a given area and raise your abilities in it even higher.
(Suspicion: 0) (Resource Cost: 50 per Tier) (DC: 100 per Tier)
(Result: increase the chosen attribute by 1)
Build a private residence (stewardship) - While certainly luxurious, the previous Planetary Governor's home is not what one would call... suitable for you. The doorways in particular proved to be a most obstructive feature. Nonetheless, you do have some ideas in mind for a home for yourself, and unlike everything else on this planet, you will be able to actually know every nook and cranny of the place. After all, you'll be the one designing it.
(Suspicion: 10) (Resource Cost: 100) (Upkeep: 2) (DC: 20)
(Result: Have a private residence buried under kilometers of the crust and have plenty of room to expand. Unlocks expansion actions and reduces suspicion for personal and Learning actions that can be hidden.)
Find the secrets of previous Planetary Governors (Intrigue) - Shogi is a world with access to more than most. More worlds are within rapid Warp Travel distance, more advanced technology is sent to and produced on the planet, and more prestige is given to one who commands such a strategically vital planet. As such, there is no doubt that not all the wealth and information held by your predecessors was made public, and after thousands of years of constant activity, you may find a great deal of value hidden away by arguably the highest political office in the region.
(Suspicion: 5) (Resource Cost: 20) (DC: 60)
(Result: Learn about the history of the world and if there are any surprises in store for you.)
Interact with Advisor (list which one) (Diplomacy) - No man is an island entire of itself. While you are not a man, you do understand the meaning of the parable: humans are social creatures. As such it would behoove you to spend time with the people you will likely depend upon most for your tenure as Planetary Governor, at least if you don't intend to replace them. The question is, who will you get to know?
(Suspicion: 5) (Resource Cost: 20) (DC: 40)
(Result: learn more about the chosen Advisor and their personality. This will reveal traits and other stats)
Meet the Titan Legion (Diplomacy, conditional trigger)- The Legio Orus is one of the most ancient known to the Imperium. Founded back the God-Emperor of Mankind had still walked the galaxy, they are known to be some of the most stubborn and proud engines that the Adeptus Mechanicus has provided. Their lead engine, an Imperator-Class Titan known as Unyielding Oracle, in fact fought alongside the Emperor during the Great Crusade, in the founding years of the Imperium of Man. The knowledge held within their venerable chassis is beyond priceless, and anything you can learn about them in particular will surely be treasured information back home. But first, you should try to make a good impression on these massive war machines.
(Suspicion: 5) (Resource Cost: 40) (DC: 40/120)
(Result: meet the Titan legion and its princepts, opening official lines of communication with the Legion. On second level success gain data on the Legion)
Look for trustworthy assistants (Intrigue) - Surely there must be someone on this planet that you can depend upon to be your agent and ally. If you are lucky, you might even stumble upon a rare human that would keep the secret of your inhuman status. Of course, you will not be so gullible as to kidnap a random urchin and reveal your most critical secret. If worse comes to worst, of course, you will still have someone who is unshakably loyal to their human Planetary Governor, and that has value in and of itself
(Suspicion: 5) (Resource Cost: 20) (Upkeep: 5) (DC: 40)
(Result: Gain an extra action in one category (this action can be repeated for each), this action is done with no bonus, but does not incur suspicion)
Create trustworthy assistants (Learning) - Why should you try to find a human to aid you when you could simply make one from scratch? The technology to do so is forbidden by Imperial law as you understand it, but if kept secret, you would not have to fear betrayal and exposure by them.
(Suspicion: 15) (Resource Cost: 40) (DC: 60)
(Result: Gain an extra action in each category barring Personal, these actions are done with 1/5 of your Learning and increase suspicion on actions by 10)
Have a personal vessel created (Learning) - You struggle to travel in Imperial voidships. All but the largest of their doors will not permit your egress and ingress, which makes for quite a few difficulties. On top of that, they do not contain any facilities with which to create the compounds necessary for your continued sustenance. If you intend to make voyages across the stars, you will need to have one such ship built to your exact specifications. It need not be large of course, but you will require some... exotic parts.
(Suspicion: 25) (Resource Cost: 100) (Upkeep Cost: 5) (DC: 80)
(Result: Have a customized ship constructed for personal usage. Narrative diplomacy bonus for other worlds when used. Unlocks further upgrades)
Hybridization Project (Learning) - Humans are so... fascinating. Their spiritual composition is both bendable and firm at once, and their biology can be shifted to a remarkable degree. This... gives you an idea. You will attempt to create a fusion between Exatari and humanity, using the Imperial "Vitae-Womb" technology as a means of achieving this. If you succeed, you will not only have dependable friends with whom you can be completely open, you may also have created a whole new field of study. Perhaps... this may even allow you to join with the Witness should you return home alive.
(Suspicion: 30) (Resource Cost: 200) (DC: 500)
(Result: gain a mastery of imperial vitae womb technology and human genetics, unlocks second phase of the project)
Create emergency evacuation measures (Intrigue) - Should your alien status be revealed, you obviously would not be able to remain where you are anymore. Just in case, you should have every conceivable method of escape prepared, both to leave the immediate area and to make your way off the planet and out of the system
(Suspicion: 10) (Resource Cost: 50) (DC: 50)
(Result: have secret tunnels to escape to prepared locations in case of a catastrophic Break)
Forge a more robust recorded history (Intrigue) - The last thing you want is for all your efforts to come to an end because something erroneous is discovered in your paperwork. As far as anyone must be capable of uncovering, you are a human being with a known and verified background and thus undeserving of greater scrutiny. All you need to do is create a bit of a better paper trail now.
(Suspicion: 15) (Resource Cost: 40) (DC: 100)
(Result: Increased difficulty of Investigations regarding background to cause a Break in your disguise)
Design something (Learning) - You wish to put your brain and to work on something interesting. What exactly it is however will have to be decided once you get to your laboratory
(Suspicion: 0) (Resource Cost: variable) (DC: variable)
(Result: gain an action to build the item or building in the respective category.)
Build an Awakening Core (Learning) - Among those of us that leave the Homeworld, we are told in no uncertain terms to do nothing that would bring the eyes of the Imperium down upon us. However, within this situation bizarre as it is, opens doors that had remained sealed in the recent past. Back on the Homeworld, it would be possible to achieve this project with but a few orders, but the Imperium lacks the alloys that are needed and so substitutions will be need which unfortunately will vastly increase the cost.
(Suspicion: 50) (Resource Cost: 1000 or 10 Exatari Alloys) (DC: 100)
(Result: Gain an Awakening Core, unlocks phase two: Build an Awakening Chamber. The Core can be used to produce small amounts of resources per turn if connected to a potent soul, resource production scales with soul intensity)
Design augments of Advisors (first one must be Nalka) (Learning) - You find that one of your aides would be of greater use to you if they were given the right... touch-ups. Your talents with cybernetics would be easily a match for the Cult Mechanicus' finest Tech Priests after all, and they would likely appreciate the boost in their... well, everything.
(Suspicion: 0) (Resource Cost: 20-100) (DC: 20-80)
(Result: Advisor gains personal trait: Exatari Cybernetics: Increases lifespan by 200 years, increases bonus by 10, high results can have secondary bonuses)
Contact the Homeworld (Diplomacy) - Now that you've reached a position of such high prominence, it is imperative that you let the rest of your people know what you've uncovered. That and... well, it will be nice to read in your native language after so long
(Suspicion: 0) (Resource Cost: 5) (DC: 50)
(Result: Enable trading with the Homeworld in the future and have them recalibrate privileges and systems for your new position. Enables the gathering of Favor)
Homeworld Mission: Data retrieval (Learning) - Currently, you have been given the assignment of providing your people with information on the common laser and plasma weaponry of the Imperium of Man as well as their vehicles. If you are able to send genuine samples of the technology back in addition to that, then your priority rating for covert assistance will be raised. (Suspicion: 0/10) (Resource Cost: 40/80) (DC: 20/80)
(Result: New mission received on Turn 4, if bonus achieved gain 1 Exatari Favor)
yes, because you are disappearing full vehicles and several million las guns, plasma pistols/rifles, and a handful of Leman Russ tanks. Those things vanishing into the ether is not going to be overlooked easily
The curse of a Fortress world, ensuring that you can continue your Imperial duties while renovating and upgrading is difficult to say the least. Then you have imperial inefficiency to hinder it even more.
The good news is that for the Imperium your infrastructure is top notch, but thats part of why it costs so much to upgrade.
Streamline the code of law - The number of laws currently in place is literally uncountable, for the Imperium's highest lawmaking authorities seem to have an aversion to stopping and as such the the moment you recite the number it has already become out of date. Admittedly, most of them do not affect daily operations for the vast majority of the populace, but by sheer volume some inevitably make an impact and are often indecipherable even if one has access to them. For the sake of making it possible to not violate the law, you will be attempting to reduce the number of contradicting and redundant laws as well as providing restatements that can actually be understood
(Suspicion: 150) (Resource Cost: 500) (DC: 2000)
(Result: All actions are cheaper and max suspicion is increased by 50, gain an extra action to all departments)
So it will automatically increase suspicion beyond the current cap. However, if we take suspicion-reducing actions on the same turn, would the net amount, assuming it stays below 100, allow us to not be found out, or would us hitting over 100 at all pre-reduction be an auto-fail? Also, would it be a 150 cost each turn that we are working on this or is it a single, major hit, which does not repeat itself turn after turn?
So it will automatically increase suspicion beyond the current cap. However, if we take suspicion-reducing actions on the same turn, would the net amount, assuming it stays below 100, allow us to not be found out, or would us hitting over 100 at all pre-reduction be an auto-fail? Also, would it be a 150 cost each turn that we are working on this or is it a single, major hit, which does not repeat itself turn after turn?
1) Hitting max cap does not mean an instant game over, it simply starts an Inquiry into your behavior. You have options to solve these Inquiries in ways beneficial to your continued survival.
2) If you take enough actions that reduce suspicion below cap then it will not trigger the inquiry
3) Its a decaying hit until it is done, the first turn is 150, the next is reduced by one tenth of progress. Roughly by the time you have done 3/4s of it the suspicion would be negated entirely. If you rolled 100 on turn one on it, you would have a hit of 140 on turn 2 from it.
4) Anything to deal with Laws and the Legal system is going to be extremely costly and difficult to make work, since those are two things that are considered to be the Emperor's Divine Will and you are mucking around with them.
4a) Human planetary governors that start poking the legal system get the Imperium very antsy, since its considered one of the hallmarks of impending rebellion against His will.
3) Its a decaying hit until it is done, the first turn is 150, the next is reduced by one tenth of your rolled value on its progress. Roughly by the time you have done 3/4s of it the suspicion would be negated entirely. If you rolled 100 on turn one on it, you would have a hit of 140 on turn 2 from it.
Yes, I added that statement to the above to allow both Atraxas and the Advisor to work on the same project. This would roll 2 dice and combine their bonuses.
Increase native production - The Imperium ever hungers for more. More bodies, more food, more construction, and especially more weapons. Where you can, have more manufactorums built so as to make the planet more self-reliant and less in danger of catastrophe if access to the wider network of trade and logistics were restricted
(Suspicion: 0) (Resource Cost: 100) (DC: 50)
(Result: Increase Shogi profit by 10, this action can be taken a maximum of 15 times)
There's also numerous zero cost diplomacy actions we can take to encourage trade/production. We may have to leave the vast majority of actions on furlough.
Its not intended for you to be able to fund the large scale project over the course of one turn, things are intended to take multiple decades. Consider things that can be done in mere decades to be fast, and not typical, they are the exceptions for the Imperium. It takes centuries to build new fleets for instance.
And there are plenty of actions in Stewardship that you can fund over a turn or two.
How does that work since all the actions seem to be one-turn events. Do we go negative if the action requires more than we have stockpiled and then refill supplies over the coming turns or something else?
How does that work since all the actions seem to be one-turn events. Do we go negative if the action requires more than we have stockpiled and then refill supplies over the coming turns or something else
All actions can span multiple turns and are locked into continuing until completed
It is not necessary to allocate the full resource cost to multi turn actions on the first turn, but you can not go above 50% of the DC until the full amount has been allocated. IE If you need 100 resources and allocate 20, you can not provide more than 50 DC reduction for the next turn, until you add the last 50 resources needed.
Mark Actions that Atraxas will act on with a sub vote of -[] Atraxas and the same for Advisor, if you wish to not allocate the full amount do a sub vote -[] with the amount of resources to be allocated. Both Atraxas and the Advisor can work on the same action combining their bonuses to the roll which will have two dice.
[X] Plan There's Gonna Be Some Changes
-[X] Form a private army
--[X] Harkar
-[X] Fortify cities
--[X] Atraxas
-[X] Improve Relations with Shrine Worlds
--[X] Atraxas
-[X] Improve Public Perception
--[X] Atraxas
-[X] Counter cyberspace infiltration
--[X] Atraxas
-[X] Search and destroy: heretical activity
--[X] Nirve
-[X] Streamline the code of law
--[X] Atraxas
--[X] Stiriam
--[X] 100 R
-[X] Dig into Imperial history
--[X] Atraxas
-[X] Dig into planetary history
--[X] Balkavus
-[X] Donate to the local Church
--[X] Nameria
-[X] Donate to the Orphanages
--[X] Atraxas
-[X] Take the Tests the Spymaster sets
-[X] Find the secrets of previous Planetary Governors
[X] Plan Let's Make Some Money
-[X] Form a private army
--[X] Harkar
-[X] Fortify cities
--[X] Atraxas
-[X] Improve Relations with Rogue Traders
--[X] Atraxas
-[X] Contact the Planetary Guilds
--[X] Atraxas
-[X] Counter cyberspace infiltration
--[X] Atraxas
-[X] Search and destroy: conventional corruption
--[X] Nirve
-[X] Encourage extraplanetary resource exploitation
--[X] Stiriam
--[X] 75 R
-[X] Increase native production
--[X] Atraxas
--[X] 100 R
-[X] Study planetary industrial technology
--[X] Atraxas
-[X] Dig into Imperial history
--[X] Balkavus
-[X] Learn about the Imperial Creed
--[X] Nameria
-[X] Learn about the Machine Cult
--[X] Atraxas
-[X] Take the Tests the Spymaster sets
-[X] Contact the Homeworld