Strange Aeons: A 40k Xeno Governor Quest

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Atraxas will restore all wounds after a turn without spending them. if you spend 7 on turn 6 and then 0 on 7, you would have full wounds again on turn 8. You can spend more than 7, but that will start reducing your bonus for actions across the board. For every wound that you spend beyond 7, Atraxas suffers a -10 to all his rolls that stacks up to -60 depending on how many wounds he loses.
So we can relatively safely get 21 extra actions before turn 11. Very good.
The Awakening Core would be something that can be powered by Araahal, but I will confirm that it would be less efficient than the black hole or a Titan. Araahal is hoarding her power and influence right now to the bare minimum, if she was convinced to let go of those barriers, which I will state is basically impossible, then she would be a very good power source for the Core.
Huh. I was under the impression that the Awakening Core didn't actually cost anything. Or is she hoarding in the sense of reducing passive emissions so Khorne doesn't notice her?
 
Or is she hoarding in the sense of reducing passive emissions so Khorne doesn't notice her?
This, Araahal is pretty much restricting her influence to the lowest possible level to prevent opening any vulnerabilities for Chaos to exploit. She knows that Chaos is very damn good at corrupting gods into powerful daemons if they can get a hook in. So she is forcibly minimizing her effects to prevent that.
 
This, Araahal is pretty much restricting her influence to the lowest possible level to prevent opening any vulnerabilities for Chaos to exploit. She knows that Chaos is very damn good at corrupting gods into powerful daemons if they can get a hook in. So she is forcibly minimizing her effects to prevent that.
And I suppose she's concerned that her inversion based type advantage is insufficient to make up for the sheer power gap? Would she be less impossible to convince if we made her a Meta Shield?
 
And I suppose she's concerned that her inversion based type advantage is insufficient to make up for the sheer power gap? Would she be less impossible to convince if we made her a Meta Shield?

It's more that she knows that the power gap is just too big. She is basically the lowest possible level of a Goddess/Deity, Khorne on the other hand is a Primeval Chaos God. He is a being so far beyond her that he literally has thousands of minions that are as powerful as her and 8 minions that could crush her without a single moment of effort. And all that is not even a single percent of Khorne's power combined.
 
It's more that she knows that the power gap is just too big. She is basically the lowest possible level of a Goddess/Deity, Khorne on the other hand is a Primeval Chaos God. He is a being so far beyond her that he literally has thousands of minions that are as powerful as her and 8 minions that could crush her without a single moment of effort. And all that is not even a single percent of Khorne's power combined.
Yeah but that's for conflict, not necessarily ease of corruption. Thoughts on the meta-shield idea?
 
Yeah but that's for conflict, not necessarily ease of corruption. Thoughts on the meta-shield idea?
Meta shield wouldnt work for her, at least not to help against Chaos corruption due to what she is. Also you are drastically under estimating how vulnerable beings like Araahal are to Chaos. They are more vulnerable than human alpha psykers most of the time if they dont do what she is doing. Chaos is basically gravity to gods at this point, any god that isnt bound to an object and holding themselves tight is at risk of just being slurped up by a chaos god on accident and made into a daemon.
 
Meta shield wouldnt work for her, at least not to help against Chaos corruption due to what she is. Also you are drastically under estimating how vulnerable beings like Araahal are to Chaos. They are more vulnerable than human alpha psykers most of the time if they dont do what she is doing. Chaos is basically gravity to gods at this point, any god that isnt bound to an object and holding themselves tight is at risk of just being slurped up by a chaos god on accident and made into a daemon.
It's less that I was underestimating the danger gods in general are in, and more that I was overestimating what it meant to be specifically an anti-Chaos god. Will Ruin tech be able to lessen the risk? Anyway, gonna start working on editing my Loose Plan for having 7 extra actions every other turn.
If we spent two AP on a learning action, would our dice pool be 2d100+45 (1d100+45+1d100) or 2d100+90((1d100+45)+(1d100+45))?
 
It's less that I was underestimating the danger gods in general are in, and more that I was overestimating what it meant to be specifically an anti-Chaos god. Will Ruin tech be able to lessen the risk? Anyway, gonna start working on editing my Loose Plan for having 7 extra actions every other turn.
If we spent two AP on a learning action, would our dice pool be 2d100+45 (1d100+45+1d100) or 2d100+90((1d100+45)+(1d100+45))?
Ah she isnt an Anti Chaos god like Emps is, she just is a Non Chaos God. Emps is very much an anomaly in being by nature anti chaos rather than just a non chaos being. Not in anything approaching a feasible timescale, if the Exatari had several thousand years then sure, but as things stand no.

Multiple actions always provide another dice to the action but do not increase the bonus.
 
Ah she isnt an Anti Chaos god like Emps is, she just is a Non Chaos God. Emps is very much an anomaly in being by nature anti chaos rather than just a non chaos being. Not in anything approaching a feasible timescale, if the Exatari had several thousand years then sure, but as things stand no.

Multiple actions always provide another dice to the action but do not increase the bonus.
1) I suppose I made some assumptions about what inversion did. I thought it was basically multiplying a Bloodthirster by -1 got you a Reverse Bloodthirster that was specifically suited to countering Khornite shit.

2) Interesting. Why? If we spread two actions over two turns, we would get the bonus again. Is it just having a decade to let the issue sit in the back of our head and get a somewhat fresher perspective on how to apply our stats?
 
1) I suppose I made some assumptions about what inversion did. I thought it was basically multiplying a Bloodthirster by -1 got you a Reverse Bloodthirster that was specifically suited to countering Khornite shit.

2) Interesting. Why? If we spread two actions over two turns, we would get the bonus again. Is it just having a decade to let the issue sit in the back of our head and get a somewhat fresher perspective on how to apply our stats?
1) Inversion isnt so much a -1 as it is a 0 and then -1. Basically for Araahal she lost pretty much everything from the Khornate she was made from barring some very fuzzy memories, general understanding of chaos, a war focused disposition and the bulk of the power of the daemon.

2) Mostly because it's for game balance, but in universe it would be considered where you are just spending more effort on it but your skills are set. Basically, doing something over the course of decades is akin to just grinding away at it for decades, but multiple actions is more like a crunch moment.
 
Updated the Plan:

Key:
AP=Action Points
R=Resources
W=Wealth
1R=100W

Loose Plan v5: Burnout Edition
Turn 5:
Base Personal AP: +3AP
Burn seven Wounds: +7AP
Send Voidspace data and a Noosphere home. -2AP -50 AdMech Favor +35 Favor. Hopefully closer to 45 but *shrugs*
Construct a Personal Vessel (~73% chance of Great Crusade era quality before synergy, with further degrees of success being ~65%, ~56%, ~47% and ~37% for one, two, three and four degrees beyond GC respectively. Again, before the synergy of studying Voidspace first.) -2 AP
Spend ~50 Favor on 600 Alloys (ten instances of the Five Favor "pick 3" option selecting 5 Alloys, 1 Basic Tech swapped for 10 Alloys and 25 Alloys. 33% bulk discount.) -1AP -~50 Favor
Use Personal Vessel and Alloys to get to the (semi) local black hole and construct an orbital Awakening Core there. Maybe turn ourself into a Blank while we're there for extra daemon murder. Core output expected to range between 100 and 500 units per turn. -1AP
Spend 500 Alloys to upgrade Singularity Orbiting Awakening Core to full Awakening Chamber, doubling the Core's production. Maybe Awaken some fraction of our Personal Army as Blanks. -1AP

Turn 6:
Basic Personals: +3AP
Build Supercomputer with new influx of Alloys from the Awakening Chamber. -1AP
Buy/Eat Noctilith -1AP -100,000W/-1,000R
Research Imperial Education -1AP +-probably Break

Turn 7
Hope Homeworld Voidspace finishes researching.
Basic Personals: +3AP
Burn 7 Wounds: +7AP
Begin constructing 5 regional Meta Shields as a core of resistance. (~48% chance to hit 250/500 progress) -5AP
Begin constructing personal Meta-Shield (~48% chance to hit 250/500 progress) -1AP
Make Nice with the Manticores -1AP +1 Friendship
Make Nice with the Order of the Golden Spirit -1AP +1 Friendship +1 potential opportunity to study Emperor's Meta Signature
Research Anti-Ruin Tech -1AP

Turn 8:
Basic Personals +3 AP
Make Nice with the Pathfinders and Ultramarines -1AP +1 Friendship
Look for mega-Blank -1AP +maybe a Mega Blank
Continue personal Meta Shield (hopefully finishing it, practically guaranteeing single action left) -1AP

Turn 9:
Basic Personals +3AP
Burn 7 Wounds +7AP
Continue work on 5 regional Meta Shields -5AP +~2 Meta Shields +~3 almost done Meta Shields
Research Anti-Ruin tech -1AP
Research Emperor Meta Signature (or more Ruin if we don't have access to samples from Golden Spirit action) -2AP
Craft personal gear (either finishing the Meta Shield or building higher quality anti-chaos weapon) -1AP
Mass Produce Anti-Ruin Equipment -1AP

Turn 10:
Finish up unfinished Meta Shields -3AP (hopefully)

Turn 11: Hold onto your buttcheeks and pray to your (non-Ruinous) deity of choice.

A/N: this spends personal AP on a couple projects that could reasonably be assumed to be national, but also assumes Homeworld will roll 1-2 on the Voidspace d5 duration and 6+ on Noosphere. We may end up taking the -10 hit for an extra AP somewhere though. Gonna work on a funny omake to try and get a reduction on that Voidspace duration.
 
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this requires you to complete the DAoT Gellar Field study project.
I am confusion.
My understanding was that Voidspace tech included the Gellar Fields and the numbers you gave me were for after Homeworld finished processing the Voidspace mission data, since that's what I asked for.
My understanding is also that Homeworld has the same data as us on the DAoT Gellar Field and significantly more resources to research it.
Thus, since I asked when we'd get that data back, considering wartime research and supercomputer access, you said Homeworld would have it done in 1-5 turns.
My plan assumes an optimistic 2 turns, but I acknowledge that both in the specific Turn 7 plan and in the author's note.
 
I am confusion.
My understanding was that Voidspace tech included the Gellar Fields and the numbers you gave me were for after Homeworld finished processing the Voidspace mission data, since that's what I asked for.
My understanding is also that Homeworld has the same data as us on the DAoT Gellar Field and significantly more resources to research it.
Thus, since I asked when we'd get that data back, considering wartime research and supercomputer access, you said Homeworld would have it done in 1-5 turns.
My plan assumes an optimistic 2 turns, but I acknowledge that both in the specific Turn 7 plan and in the author's note.
Ok, there was some miscommunication. That is on me, I fully accept that I did not confirm that we were on the same page. DAoT stuff requires a lower tech form to research even for the Homeworld. Atraxas cheats due to having the Ad Mech on hand, but the Homeworld requires an understanding of a more simplified version of a given technology to complete a research project.

In this case even though they have the DAoT Gellar Field schematics, they are not currently working on it until they have an example of an Imperial Gellar Field and understand that in full. Assuming the earliest turn around you are looking at Turn 9 for them to complete the DAoT Gellar Field research. Since they will receive the Voidship stuff on Turn 6, rolling a 1 will see it complete on turn 7 and then they will start working on the DAoT Gellar Field, which can complete the earliest at turn 8 and you get the info for turn 9.

With access to the Ad Mech, Atraxas can do the research in this case directly and as such probably faster than the Homeworld.

I believe I assumed that it was understood that DAoT stuff required an entry point to research it for the Homeworld, but I have never actually implied that. So yeah, that is entirely on me.
 
Ok, there was some miscommunication. That is on me, I fully accept that I did not confirm that we were on the same page. DAoT stuff requires a lower tech form to research even for the Homeworld. Atraxas cheats due to having the Ad Mech on hand, but the Homeworld requires an understanding of a more simplified version of a given technology to complete a research project.

In this case even though they have the DAoT Gellar Field schematics, they are not currently working on it until they have an example of an Imperial Gellar Field and understand that in full. Assuming the earliest turn around you are looking at Turn 9 for them to complete the DAoT Gellar Field research. Since they will receive the Voidship stuff on Turn 6, rolling a 1 will see it complete on turn 7 and then they will start working on the DAoT Gellar Field, which can complete the earliest at turn 8 and you get the info for turn 9.

With access to the Ad Mech, Atraxas can do the research in this case directly and as such probably faster than the Homeworld.

I believe I assumed that it was understood that DAoT stuff required an entry point to research it for the Homeworld, but I have never actually implied that. So yeah, that is entirely on me.
So getting even the four we need for basic defensive lines is almost impossible. I'm gonna need to rejigger The Plan, probably burning partially into maluses to figure out if this is at all salvageable.
 
So getting even the four we need for basic defensive lines is almost impossible. I'm gonna need to rejigger The Plan, probably burning partially into maluses to figure out if this is at all salvageable.
Sorry, this is my fault. I should have clarified this back then, but I somehow missed the obvious clues. I will say that it should be possible to salvage. The DC of the DAoT Gellar Field has been reduced due to completing the Void Ship action and more so than expected due to Harkar's help on said action.
 
Sorry, this is my fault. I should have clarified this back then, but I somehow missed the obvious clues. I will say that it should be possible to salvage. The DC of the DAoT Gellar Field has been reduced due to completing the Void Ship action and more so than expected due to Harkar's help on said action.
Well that's a relief. Can we get an estimate on how much lower? We looking at 750, 500 or what? I need to know for math.
Also, does the Supercomputer bonus dice apply to all of our personal learning projects in a turn, as long as they're distinct projects rather than just adding AP dice?
 
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Well that's a relief. Can we get an estimate on how much lower? We looking at 750, 500 or what? I need to know for math.
Also, does the Supercomputer bonus dice apply to all of our personal learning projects in a turn, as long as they're distinct projects rather than just adding AP dice?
I would say that due to everything it would probably reduce the DC by a minimum of around 200 to a max of 500. I have not fully figured out the final values, but probably towards the middle of the range is where it will fall in the end. The Supercomputer applies its bonus dice to any discrete action in Learning.
 
Is it possible for him to fix Astromincron and Golden Throne if he is near them? Maybe sealing Imperial webway as well?
Those sorts of things are really not within Atraxas' field of expertise at all. Or even within his species'
capability.

Though I am sure we could do something if we had a relevant Meta Particle Library.
 
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