Starship Design Bureau

Skipping on prototyping now will force us to use unproven stuff later. I do think if we're going for fire power we should stick to the type 7 though
 
I'm more nervous of chosing this one, like even if the type 10 Thrusters work we will have 0 torpedos, and well for this type of ship i think that the torpedos is more important, like even with this project telling how important agility is, i think a more common and easy to fabricate type 7 win this one, we can always alocate internal space for some limited boosters that the capitan can use for some time
 
I'm more nervous of chosing this one, like even if the type 10 Thrusters work we will have 0 torpedos, and well for this type of ship i think that the torpedos is more important, like even with this project telling how important agility is, i think a more common and easy to fabricate type 7 win this one, we can always alocate internal space for some limited boosters that the capitan can use for some time
0 aft torpedos, we will still have forward torpedos.
 
I do not agree with your interpretation of the design brief. To be clear, it does not seem that we have a specific brief other than making a combat-focused ship that can fight the Borg. That can also do a specified mission as the role of the multi-role ship is largely at an end.

You can absolutely disagree with how multirole the ship should be. My thinking is that it's a Light Cruiser rather than another Escort, so it must be somewhat different than the gun-focussed Defiant. Another valid interpretation might just be that it needs more range/speed so it can cruise properly, although I suspect for longstanding doctrinal reasons Starfleet considers that equivalent to some degree of multirole functionality.

As I've said, it would be very helpful to get some actual scores from @Sayle. Or if we aren't using the scoring system at all anymore, then it would be good to know that.

However, this bit is just odd:
It does say that it should have a minimized profile and a "decent engine profiles vs mass factor". It does not say that it needs to be maximum agility. It does say it needs to be able to fight the Borg.

Having a lot of engine for its weight is the same thing as being agile? Like that's the obvious implication, especially given it talks about how the New Orleans class was able to evade Borg fire. Thrust and evasiveness are synonymous with agility, that's a natural implication in English.

EDIT: This is also stated in the most recent update.
 
Last edited:
[X] Type-10 Dual Impulse Thrusters (Prototype) (No Aft Torpedoes)

We have a very generous firing arc on our main phasers due to our long saucer. It looks like 270 degrees?

Take the engines that let us dance around people and attack them with our main guns at very nasty angles for more conventionally designed enemy ships.
 
Last edited:
It might be for the best to avoid prototypes altogether, to make a much more easily manufactured ship instead. We can splurge on prototypes when we build the Sovereign class.
Using this as a little springboard, I kinda hope we don't focus too much on the big famous classes that are always talked about.

I like it when we build weird little fuckers that find the space to do their own thing, functionally and aesthetically.
 
[X] Type-10 Dual Impulse Thrusters (Prototype) (No Aft Torpedoes)

We need the ability to avoid getting blasted before we can hit them. I think losing a bit of firepower is alright, even if it limits flexibility somewhat.
 
Testing the prototypes on a small ship so they can be proven before you start work on the new flagship makes sense to me. It also fits with the stated goals from the briefing post.

If our ship fails for being too ambitious, so be it. The other two projects can fill in the gaps. If we test new equipment on the Sovereign it's riskier.

said, the bureau will be working from smaller designs upwards, using the opportunity to integrate lessons learned from lighter ships into their larger counterparts.
 
@Skippy I understand that you disagree with how multiple the ship should be. However, a reading of the beginning of this phase states that the prior era of starship building focused on multi role ships that are competent in multiple missions and could defend themselves. But "which has been wonderful, but clearly that era of largess is at an end".

In other words, Starfleet's design philosophy has changed to what I pointed out: defense with focused mission abilities.

Also, you're finding my statement that the ship brief did not call for maximum agility but "decent engine profile vs mass factor" odd is…well okay. I understand that big engine can mean agility (to a point), but the operative word is "decent" agility.

Which is born out by the most recent post. Which says that we could get good acceleration with the type 7s, but that type 10 will be fast and also agile. As it hits the sweet spot. (There is a difference between agility vs acceleration).

It appears that a type 10 engine would make a Federation Bird-of-Prey. Foreword arcs for the big hit and highly maneuverable.
 
We put all the phaser firing power at the front. We desperately need the ship to be able to orient to face its targets and dual thrusters are how we get that. Once we invest in that, the lack of aft torpedoes is just going along with the frontal fire design. This is pretty much all-in but that's what you have to do to fight an enemy that outmatches you on a conventional base.

[X] Type-10 Dual Impulse Thrusters (Prototype) (No Aft Torpedoes)
 
[X] Type-10 Dual Impulse Thrusters (Prototype) (No Aft Torpedoes)

The Type-7 would have good acceleration but bad handling/agility, being only able to accelerate forward with any degree of speed. When the goal is to have an agile ship that can dodge attacks, that's not enough.

I don't plan on taking any other prototypes than this.
 
Back
Top